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To Recover the Past... [OW/DW] OOC Thread


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Cool, thanks for the info guys. I think I'm going to with a Techmarine. However, I'm also probably going to take the Gene-Seed Anomaly deed, giving me Medicae as a trained skill.
 
I'm pretty much set, I just need to finish spending my experience, and then do my Requisition. Just to make sure I didn't miss anything in one of the threads, it's 1500 exp, 0 Renown, and 60 Requisition, correct? I asked Karrak earlier in a PM, but I don't want to keep bugging him.
 
Edit: Oh, and are we just posting/updating characters here/in the planning thread, or are we using the Only War character sheets? If we're using the sheets, could someone tell me how to share it (and would it still be editable after I share it)? I apologize, I'm still a little new to things like Google Drive and Dropbox, but I'm slowly learning.
 

If we have a Tech-Brarian and a Tech-Pothecary, I'd be pretty cool with it TBH especially one that can punch as hard and soak as much as yours looks like he's going to be able to. Too, with the current focus of this Campaign being recovering sweet Tech, having more technologically adept party members can only be a good thing.

 

For REQ, I'd at least try to get a Cameleoline since we're trying to be sneaky and avoid Tyranids/Eldar/Local Fauna. Otherwise, you're free to take whatever you want.

Well, being a Techmarine and being stealthy are almost mutually exclusive. But I managed to get a cameleoline tarp and a stummer, in addition to my tech gear and an augur array. This is, however, contingent upon an affirmative answer from Karak regarding a question about the Omnissiah's Calling deed.

9bd0967ae0e2132608b1e80687ce1763.jpg
Brother Calder Lacerta
Salamanders Techmarine
 
WS ...41 [4]
BS ...46 [4]
Str...64 [10](+2 Wyrm-Hide; +20 Power Armor)
Tg ...50 [9] (+5 Salamanders; +5 Advances)
Agi...40 [4]
Int...59 [5] (swapped w/ Fel; +5 Salamanders; +3 Deed; +5 Advances)
Per...44 [4] (+5 free bonus)
Wil...42 [4]
Fel...37 [4] (swapped w/ Int; -3 Deed)

 
Wounds: 20
Fate: 3

 
Aptitudes
Weapon Skill
Ballistic Skill
Strength
Toughness
Intelligence
Willpower
Defense
Knowledge
Tech

 
Armor
Mk.VII "Aquila" Armor (8/10)

  • Histories: Blood of the Enemy - Fear (1) (Battle Scars table, RoB pg.153)

Weapons

  • Astartes Bolter, w/ Fire Selector

Cybernetics

  • Exceptional-Craftsmanship Mind-Impulse Unit (MIU)
  • Common-Craftsmanship Augur Array

Equipment

  • Cameleoline Tarpaulin
  • Combi-Tool
  • Multi-Key
  • Stummer
  • Astartes Combat Webbing

Deeds

  • Gene-Seed Anomaly: +3 Int, -3 Fel, Medicae trained (RoB pg.87-88)
  • Omnissiah's Calling: Gain 1 Common-Craftsmanship cybernetic implant; Gain Electro-Graft Use
    • ​Improved MIU to Exceptional Craftsmanship in place of receiving a cybernetic implant (and because Techmarines already receive Electro-Graft Use), with Karak's permission

XP Expenditures

  • 300 - Gene-Seed Anomaly
  • 500 - Omnissiah's Calling
  • 100 - Logic (Known)
  • 100 - Security (Known)
  • 100 - Intelligence (Simple)
  • 100 - Toughness (Simple)
  • 200 - Technical Knock
  • Remaining 100 exp. banked

​Requisition

  • 15 - Combi-Tool
  • 15 - Multi-Key
  • 15 - Augur Array
  • 05 - Cameleoline Tarpaulin
  • 05 - Stummer
  • 03 - Astartes Combat Webbing
  • 02 Requisition remaining

Rolls can be found here.

  • 2 weeks later...

Are we all...like...blind? only two of us succeeded with 1 DoS each LOL

 

Also, Mikael, a quick rundown of where we're at:

 

  • Mission is to recover Heresy Era Tech
  • Planet is Possibly infested by Tyranids and Eldar are also in the mix too.
  • We met some nasty plants but we dealt with them fine enough.
  • Now in a Cave system trying to head towards what possibly might be one of the Tech Caches.
  • Apparently half of us are blind despite our augments and gear (Damn you RNGesus.)

Is there any advantage for those that passed the test?

 

The area seems to have some children in it; clearly, not human ones at that.

 

Irad Farsight sees no reason to refill his perception.

 

K, all noted.

  • 2 weeks later...

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