IronDrake28 Posted July 20, 2016 Share Posted July 20, 2016 ***I am using the new points costs for units, but as my books haven't arrived some things may be incorrect. Please notify me of any issues. :)*** Primary Detachment Rite of War - Primarch's Chosen Mutable Tactics - Tank Hunters HQ Alpharius - 415pts Master of Signal - 115pts Artificer Armour Refractor Field Troops Veteran Tac Squad (10 Men) - 200pts Sniper & Outflank Artificer Armour 2× Plasma Gun Veteran Tac Squad (10 Men) - 200pts Marksmen Artificer Armour 2× Plasma Gun Veteran Tac Squad (5 Men)- 150pts Machine Killers 5× Combi-Melta Veteran Tac Squad (5 Men) - 150pts Machine Killers 5× Combi-Melta Tac Support Squad (10 Men) - 185pts Artificer Armour 10× Volkite Chargers Elites Quad Launcher Battery - 210pts 3× Quad Launcher Shatter Shells Fast Attack Dreadclaw Drop Pod - 115pts Dreadclaw Drop Pod - 115pts Dreadclaw Drop Pod - 115pts Heavy Support Fire Raptor - 231pts 4× Hellstrike Missiles Reaper Autocannon Batteries Search Light Allied Detachment Provenances of War - Cult Horde, Tainted Flesh HQ Force Commander - 172pts Iron Halo Cyber-Familiar Digital Laser Mastercraft One Weapon Power Axe Bolt Pistol Troops Levy Squad (30 Men) - 62pts Augmented Weapon Pistols/CCWs Levy Squad (30 Men) - 62pts Augmented Weapon Pistols/CCWs Total = 2497pts So, I wanted to make an infantry heavy list that could perform a decent alpha strike, and then keep on pummeling into turn 2. The 2 Plasma Vet squads will outflank and try to pick off elite infantry or light vehicles with the extra movement form Alpharius. The 2 Melta Vet squads and the Volkite Support squad will be in the dreadclaws, and whichever 2 touch down first will depend on the composition of the enemy's force. The Quad Launchers will sit at the back with the Master of Signal, because BS5 and Preferred Enemy with Shatter Shells is glorious, or to add his own bombardment into the mix. The Levy Squads will tie up dangerous enemies or swamp objectives and generally cause some mischief. The fire raptor will target enemy flyers and light vehicles, of course. And finally Ol' Alpharius himself could reveal himself turn 2 in one of the drop pod squads, but a turn 3 reveal offers a lot more squads for me to hide him in. Would it be better to swap something out for a proper close combat unit for him? ***Sorry for such a long sprawl of text, ignore it if you want :)*** So what do you guys and gals think? Good, bad, or terrible? Link to comment https://bolterandchainsword.com/topic/324073-2500pts-alpha-legion-militia-cut-out-the-heart/ Share on other sites More sharing options...
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