Prot Posted January 23, 2017 Share Posted January 23, 2017 (edited) So this one should be fairly brief, I just thought I could throw this up as a lesson learned with the new FAQ. I made a few big errors, but the list may have been the biggest one (Watchblade). This was an 1850 Ork game, and I had no delusions of taking my Watchblade list against something higher end in the compete level so I thought this would be a good fun game to try it out with as I was paired against what I consider a mid-level ork list. Orks: 2 Warbosses on Bikes (one was Warlord) 2 squads of 12 Lootas in Battle Wagons 3-4 trukk squads of Boyz (4+saves) 1 squad of boyz on foot Deathwtach Watchblade Task Force: Watchmaster (Warlord) 5 Custodes + Astropath from C:IA 2 x 5 Vets in Pods with various loadouts (one combimelta heavy, the other Frag heavy) 1 x 5 Stalker Vets 4 Bikes, Maul, Axe, PwrWeapon, Meltabomb 2 Terminators w/Assault cannon. Razorback w/Dual assault cannon. BSSF: Libby with Beacon Angelis Aquila with Frag and Hammer+SS. in Pod Dread with Twin Las. The Game was Maelstrom Escalation and the Orks got to go first, and spread out appropriately with dual Loota Wagons spread out. These things are easy to underestimate but I had a lot of juicy targets for him. That's a TON of S7 shots in AV14 wagons. So I set up quite conservatively trying to keep my Razorback very deep, and my Dread completely hidden, and my Custodes with Watchmaster hidden behind a factory. Turn 1: His card was not doable in T1, and he could not get first blood, he just basically hunkered down though and this made me realize I had made a mistake. With my Utlra's I had been used to forcing him up, but he had ObSec, I had none, and he had range, and I had... a Dreadnought with range. So with 2 pods coming in I was extremely aggressive. I knew the Lootas would wreck my list if left unchecked. I took an insane risk but had not chance and put both pods supporting each other, blocking easy movement, but allowing my 3 Combi Melta squad easy shots to his one red loota wagon truck. + The Librarian shouts orders, but has his own target in mind. The dilapidated Loota Wagon has weak side armour, an easy tareget for 3 Combi Meltas... right????!!!!??? + - I picked the Mission tactics for Heavies, re-rolling ones. (The Lootas and Wagons are heavies). The Librarian notes on of the dreaded Warbosses on a Bike has the Lucky stick (the one piece of Xenos wargear I wish the Imperium would steal already!). BUT the Warboss is not joined to a squad. The Librarian Targets the warboss with Psychic Shriek, perils (Loses Psychic Shriek power as a result!!!) but the Warbosses head explodes like a rotten head of cabbage. First Blood + Slay the Warlord for Deathwatch! That netted me 2 points (including Maelstrom), - The Astropath tried to get off Prescience on the Custodes squad so I could re-roll reserves next turn, and failed to pass a single dice, never mind two. - Now the shooting starts.... the 3 Combi melta's look to open up the Lootas in the wagon on side armour 12, re-rolling 1's to hit. I roll 2 x 2, and a 1. So all miss, I re-roll the 1 and get a hit, and score a glance! ugh. Now I'm in big trouble. - The Libby has Beacon Angelis. As per FAQ I can only use it as a Beacon this turn, but cannot pull the Custodes and Watchmaster this turn which I dearly want to do, especially now that the Combi Melta's have failed horrendously. (Ultra Doctrines would have allowed the re-rolls of 2's.. and that stuck with me.) - The Custodes moved to the far side of their shelter building to intercept an advancing Trukk as he wanted an objective point. - The Libby was still in trouble. He was down a wound (perils) and the Lootas were still fine. And they had 2 frag cannons and I had another trukk right beside the Libby squad. This was big trouble as I was heavily surrounded with 50+ dudes in assault range next turn. I decided to shoot the wagon and use the Frag Flamer mode... big mistake, I could not get through the darn truck AV of 10 with the squad's combined shooting! Ugh. + The Custodes on the edge of nowhere need the Beacon to stay alive. I had to take the obvious bait of intercepting this trukk. I needed to deny him the point beside my Custodes and couldn't afford to leave it in such a close game. + +++++++++++++++++++++++++++++++ Turn 2: - The Ork player was livid with his mistake of thinking I couldn't access his Warboss and gave me First blood/Warlord. It was also his best CC character but had no defense for Shriek. Well he wanted to make that Libby pay. I really did need the beacon in T1 as there was a clear path, and he took it with 30+ Boyz, and the Trukk I could not take out... it all got out and annihilated the Libby Squad and the Combi Melta squad beside it. I was severely outnumbered now. My Alpha Strike had essentially failed. I had nothing left to even use the Watchblade's "Hit and Run" rule (which is typically the case). + The Librarian and the Beacon are going to be bacon here. Overwhelmed by greenskin, the anti-xenos elite prey for a miracle. + The Custodes were now stuck walking, and I had only 2 empty pods left on his half of the table. While he was missing his warboss, literally the most damage I did was simply overwatch with Shotguns and Frag Cannons. This was looking really bad. Both Loota wagons being 100% was also a massive problem I did not foresee with my Alpha typically capable of taking at least one down a turn. - The Ork Retaliation netted him 3-4 points. We were tied after my first turn, and I had bottom of 2 to go: Deathwatch TURN 2: - As crazy as this sounds, with one Pod coming in reserves, I felt I had to make a very deep push for one of the Lootas. 75% of his army shifted to kill my two Pods of Deathwatch so this left a TINY bit of breathing room by his OTHER Loota squad in a wagon.... Not much but a bit of space. So the idea was I'd take down the other wagon, and try to get him to turn his army away from me, and go back to rescue his Lootas. In the meantime he turbo'd a Trukk to sit on an objective and my Custodes would have to take care of it there while the rest of my army juggled for a position. - The Dreadnought came out of cover, got off a Lascannon shot and flat out blew up a trukk in a single pen shot! Not bad...at least I hit something. That netted me a point. - The stalkers had no targets all game as his army was predominately far away, the odd shots I could get on his boyz were meaningless to him. So I advanced them, but lost 2 in return fire. - the Pod had come in, to take out the second loota wagon: + When at first you don't succeed... prey for a re-do! The third and final pod comes in with a vet squad targeting the second Loota Wagon. + - Deep in the heart of things that smell like cabbage and look like green carnie folk, I took a huge risk. I also slammed my bikes upward to force him to make a difficult decision.... the bike shot up the 20 man foot squad (I think I must have been outnumbered by about 60 models in this game.. no joke.) The Bikes presented a mild mid table threat, and cut off support from one trukk that just turboed and faced the Custodes. So now the dual Frag Cannon team would NOT use the flamer templates (I made this mistake last time) and take rear/ and side shots on his Loota with Impact S9/AP2 shots. I BARELY wrecked (did not explode unfortunately) the Loota wagon. So good thing I did not use the templates like usual. The Lootas were also pinned from the damage, and that bought me precious time. - The Razorback blew up the turbo'd trukk in my zone, the Custodes swept in and completely annihilated the 12 boyz in the trukk and swept into the mid table to try to threaten the 20 man blob. TURN 3: - The Orks had shifted the army of course... to take on the 5 man squad that podded in. I knew this was going to be ugly. - The score was decidedly in my favour because I could draw up lots of cards, and pick a soft target to complete it. He was sitting on an objective I needed in a loota wagon, and he knew it. The unharmed Loota Wagon unloaded on the Dreadnought with 20+ shots and wasted it. + Well the ol' Dread did wack a little trukk so living to T3 is pretty acceptable for him. He's having a nap now. + - The Orks press hard into the corner where they lost the loota wagon. They take the bait on the bikers (who are doing very little but did take down about 5 orks). The bikes were hit hard with orks, and they almost missed everything. I think I caused one wound. I performed hit and run with the last bike to deny him a victory point. - The Orks in the corner surrounded my last 5 vets. The Custodes... so slowly were coming to mid table but the game was being decided here. Stupid gold armour must weigh a ton. Without the Beacon these guys were just out of the picture too long... Anyway, he calls a Waaagh and sure enough, he rolls a 10 to run with 12 Orks, and makes the 9 inch assault by one inch... to smash into the 5 man squad. he MUST issue a challenge and MUST kill a character. Aside from my Custodes, and the squad I just deep striked in, I had NO other characters so he MUST kill my Sergeant in the challenge. .... of course I accept the challenge. What Deathwatch Sergeant surrounded by fist toting Orks wouldn't? I still go first but the vets can only kill 1 bloody Ork. Now the challenge, and he wiffs on two fist attacks with his fist Nob.... One hit, then one wound, the Ork winds up to deliver the killing blow but the Segeant would spin out of the way and the fist would glance off his Stormshield! Oh I laughed.... I had to. This was so ugly, but the Ork player blue screened on me at that point. In this moment I was denying him points he really should have. Now I wanted to use Watchblade's Hit and Run, but guess what? I lost combat badly and ran 11" away and he couldn't catch me. lol Turn 4: - Now I have to get the last of my forces up and running in... the headless Watchmaster and funky Custodes wade through the blizzard looking for anything Green. + Left to explore Hoth, the rebels see no sign of a probe droid.... + - The running Vets auto rally and hit the remaining (now unpinned) Lootas as they pass by. The orks want them dead badly... but the Orks would get flamed hard by dual Frag and then attempt to charge them and die in the process! How? I don't know...living on borrowed time they try to nudge by an objective marker I happen to need. - On the far right side of the table is the Loota wagon I targeted in T1. It was annoying all game... it destroyed the Razorback finally, and put a ton of shots into the Custodes as they crossed the plains of the frozen wasteland, but only took one wound. - The Two Terminators waddled up the side.... + The two termies had no valid targets left and after cleaning out greenskins they went for the Loota wagon + - The Termies would assault the truck, the Lootas inside unloaded overwatch, and killed a Terminator. STILL I rushed in with the last survivor and would fail to take down the truck, only scoring a glance!!!1 - The Orks counter with a few assaults of remnant squads, and kill the Terminator with a fist. The Terminator wipes them as well with his dying blows. It's a complete wipe out on both sides.... - The 'running' squad of Shield Sergeant has his Frag Gunners gunned down by stray Ork bullets. As the last surviving Veteran on the board, he seeks shelter beside the downed Loota wagon, to hold an objective, and deny "kill a character" from the Orks. - By turn 6, my Custodes had made it all the way across the tundra and hit the original Loota Wagon targeted way back in T1, and blew it up!!!!! At that point the Orks conceded with almost nothing left on the table for either side, I had a 4 point lead. Deathwatch win 11-8 points. Warlord intact + line breaker. Edited April 2, 2017 by Brother Tyler Tags edited Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/ Share on other sites More sharing options...
SnakeChisler Posted January 23, 2017 Share Posted January 23, 2017 Nice one I love it when a plan goes west and you scramble round like a mad thing trying to get it together Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4632095 Share on other sites More sharing options...
Prot Posted January 23, 2017 Author Share Posted January 23, 2017 Yup nothing went according to plan! Â I know that the Beacon is going on a SUPER beefy model from here on in. :)Â Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4632180 Share on other sites More sharing options...
Captain_Krash Posted January 28, 2017 Share Posted January 28, 2017 (edited) Prot...   Can you just do Battlereport write ups like..full time. Seriously probably some of the most entertaining pieces of forumware I read comes from you between the pictures and the interesting POV's!!!  Thank you and can't wait for the next   List related question:  I see you've been using you custodies frequently. How have you been fielding them? Weapon options etc...you seem to have great success with them.  Krash Edited January 28, 2017 by Captain_Krash Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4636974 Share on other sites More sharing options...
Prot Posted January 28, 2017 Author Share Posted January 28, 2017 Prot...   Can you just do Battlereport write ups like..full time. Seriously probably some of the most entertaining pieces of forumware I read comes from you between the pictures and the interesting POV's!!!  Thank you and can't wait for the next   List related question:  I see you've been using you custodies frequently. How have you been fielding them? Weapon options etc...you seem to have great success with them.  Krash  That's awesome to hear. Thank you for that. It's so time consuming I just wish I could post more of my battles up, and flipping between 3 armies (sometimes in the same week!) does not help. lol  Custodes:  It's no secret I think the DW codex is poorly done, so what I do is look for the one thing we may do that is better than anyone else. Since it'll never be shooting, surviving, or ObSecing, or Psykering (new word!) , then it has to come outside the codex... which I admit I don't like doing.  Aside from flat out allying with something like Grey Knights or Ultra-Skyhammer, I think the specialized Imperium units not only work, but they fit the feel of the army.  So with Custodes specifically my load out is 290 pts. They end up with  a shield captain who takes on all challenges because this fills the issue we have with having IC's that are paper weights and die easily. The Shield Captain with a Chaplain is beast mode and although I have him at AP3 weaponry, he sticks around and isn't easily intimidated.  The other 4 are a combination of shields and Halrbreds to make sure they can handle anything on the board. Don't forget they're S5 base, and at two wounds a piece I feel like these guys are what Paladins for Grey Knights were supposed to be. A libby can work in here too because now you have a sponge for his weak statline.  The Stormshields in my meta are pretty important with Tau/Grav/spam galore.  The reason I think they work is again the beacon Angelis is the magic sauce. You can't use it in T1 as per FAQ now, but that just means they could be in a Landraider or just hidden from sight.  The trick is you give your opponent one turn of massed target saturation and you pull these guys across the table T2. So a lot of people just go for the Custodes out of fear. The thing is these guys are 10 wounds and Eternal Warrior, so aside from D/Stomp/etc, they tend to stick around if you use Super Friends to your best advantage.  No other army is able to accurately place these guys like we can. Not even Draigo Gate since the loss of Servo Skulls  (also the 3 source max in some events makes it harder and harder to do this for other armies).  So that's why I think it's a 'fair' choice for our Codex. I think we can utilize them better than anyone else right now. I assume that will change but I actually think similar thoughts of Greyfax, and Celestine.... more on that later.  Thanks so much for reading my dribble.  I greatly appreciate it when anyone takes the time out to do so! Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4637062 Share on other sites More sharing options...
deathspectersgt7 Posted January 28, 2017 Share Posted January 28, 2017 oh man that was great. Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4637253 Share on other sites More sharing options...
luthhero Posted January 30, 2017 Share Posted January 30, 2017 I like your break down about custodes. I noticed though that you didn't have a raider or something for them. What did you put them with so you could beacon them? Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4637941 Share on other sites More sharing options...
Prot Posted January 30, 2017 Author Share Posted January 30, 2017 I like your break down about custodes. I noticed though that you didn't have a raider or something for them. What did you put them with so you could beacon them? Â The Deathwatch Chaplain. Â -Before- this Batrep (FAQ) it was RAW to flip them across the board in T1. Now it isn't. However this opponent knew that (I told him to try his best to kill the dude with the Beacon to delay their arrival) and he did! Â I have tried many different variants of this. Obviously the Landraider is an obvious one to try and may add validity to the Landraider like we haven't seen in a long time (it's far more economical to try to Beacon a Landraider than try to turn one invisible.... or take 3 of them in the Marine formation). Â I just love my Custodes. I wish I hadn't have sold my first squad. They're a little slow, and hard to fit in another army so they fit very well here, and with Grey Knights imho. Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4638257 Share on other sites More sharing options...
luthhero Posted January 30, 2017 Share Posted January 30, 2017 I just ordered some due to reading your batreps so I'm excited to assemble and playing them. I will have to reread the FAQ as I seem to have overlooked some things. Teleporting the landraider seems fun. Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4638392 Share on other sites More sharing options...
Kargrym Posted January 30, 2017 Share Posted January 30, 2017 I may pick up a set. So the all important question is, as 40k Custodes allied to Deathwatch, should they be black armor? Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4638662 Share on other sites More sharing options...
Reyner Posted January 31, 2017 Share Posted January 31, 2017 I may pick up a set. So the all important question is, as 40k Custodes allied to Deathwatch, should they be black armor? Nah they would keep the fancy gold - if you want to be fluffy though you could replace all their red details with black since they wore black after the Emperor went to the Golden Throne. Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4639152 Share on other sites More sharing options...
Gree Posted February 2, 2017 Share Posted February 2, 2017 Aquila with Frag and Hammer+SS. in Pod Was this taken as a Dedicated Transport or Fast Attack? Because the new FAQ evidently forbids that Kill-Team combinations take Dedicated Transports. Or was this game played before the FAQ? Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4640826 Share on other sites More sharing options...
Prot Posted February 2, 2017 Author Share Posted February 2, 2017 (edited) Â Aquila with Frag and Hammer+SS. in Pod Was this taken as a Dedicated Transport or Fast Attack? Because the new FAQ evidently forbids that Kill-Team combinations take Dedicated Transports. Or was this game played before the FAQ? Â Â This was Post FAQ and the pod was FA. Â (what an incredibly stupid FAQ... it's still maddening to me. ) Edited February 2, 2017 by Prot Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4640840 Share on other sites More sharing options...
Kargrym Posted February 2, 2017 Share Posted February 2, 2017 Â Aquila with Frag and Hammer+SS. in Pod Was this taken as a Dedicated Transport or Fast Attack? Because the new FAQ evidently forbids that Kill-Team combinations take Dedicated Transports. Or was this game played before the FAQ? Â Â Codex:IA Has a variation on Aquila Kill team thats 5-10 vets, no other units necessary, Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4640843 Share on other sites More sharing options...
Gree Posted February 2, 2017 Share Posted February 2, 2017 Â Â Aquila with Frag and Hammer+SS. in Pod Was this taken as a Dedicated Transport or Fast Attack? Because the new FAQ evidently forbids that Kill-Team combinations take Dedicated Transports. Or was this game played before the FAQ? Â Â Codex:IA Has a variation on Aquila Kill team thats 5-10 vets, no other units necessary, Â Â I am aware but as far as I know: Â 1. That unit can only take a Corvus Blackstar as a Dedicated Transport RAW. 2. The unit in Prot's army list was taken as part of a BSSF. Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4641331 Share on other sites More sharing options...
Prot Posted February 2, 2017 Author Share Posted February 2, 2017 I always play a CAD. It just flat out works better, and is easier to use. The FAQ further reinforces this imo. Â I think Gree is right, If I recall the C:IA entry is restricted to the Corvus. Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4641364 Share on other sites More sharing options...
Vash Posted February 2, 2017 Share Posted February 2, 2017 I always play a CAD. It just flat out works better, and is easier to use. The FAQ further reinforces this imo.  I think Gree is right, If I recall the C:IA entry is restricted to the Corvus. I'll chime in here too for the CAD. While I love the Watch Company, it doesn't open up for the variation the CAD has to offer. For me, CAD + some formations has worked out optimal so far for me. Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4641598 Share on other sites More sharing options...
Vel'Cona Posted February 3, 2017 Share Posted February 3, 2017 I was originally going to roll with a CAD and swapped to a BSSF midway through setting up the army. Needless to say, I'm back to building CAD DW full time of late! Great batrep as always, Prot! It's so fun to see DW doing what they should be: culling Xenos scum in a proper fight! Link to comment https://bolterandchainsword.com/topic/330191-prots-deathwatch-post-faq-watchblade-batrep-vs-orks/#findComment-4641806 Share on other sites More sharing options...
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