Jump to content

Recommended Posts

Hi, thread starter here. I just thought I'd drop in and say this has been going for 5 years and I'm amazed. This thread is older than my kids!

 

Been rocking Sisters for awhile and the Armor of Contempt changes have me staring at my marine collection pretty hard.

  • 3 weeks later...

My Heresy Raven Guard actually won a game today, snapping a losing streak that stretches back much farther than I'd like.

 

Against Solar Auxilia with a ton of tanks and a superheavy.

 

At the end of the game I only had my Deliverers left. But they slaughtered the enemy Warlord and scored me d3 victory points, leading me to a 6-5 victory.

Looks like I've found someone to split the HH box with

All the beakies and Spartan for me :D

 

Meanwhile if you have prepared for the BnC warp jump please check this link

http://www.bolterandchainsword.com/forum-186/announcement-77-important-preparation-for-site-upgrade/

Looks like I've found someone to split the HH box with

All the beakies and Spartan for me :biggrin.:

 

Meanwhile if you have prepared for the BnC warp jump please check this link

http://www.bolterandchainsword.com/forum-186/announcement-77-important-preparation-for-site-upgrade/

As sad as I feel about not wanting to fill my collections with more beakies... I was actually looking at a second box, but I would not need all the extra beakies or rulebook.  Can't wait to see how the Raven Guard has filled out its Beakie ranks after the BnC warp jump!

I went to a local 3-round RTT recently:

 

Game 1 vs Blood Angels: Lost 54-60 (4 rounds only, ran out of time)

Game 2 vs Tyranids (Crusher stampede, new codex is not out in Australia yet): Lost 75-79 (4 rounds only, ran out of time)

Game 3 vs Death Watch: Won 45-30 (full five rounds).

 

I ran RG successors with BH/WWOR. It was a couple of weeks ago, and I didn't take notes of my secondaries etc. but yeah, felt competitive in every game. I think against BA they would have run a bit more away with it (more cattle on the table at the end of round 4). Against the Tyranids, I think I could have eked out win. I went second in games 1 and 3, went first in game 2.

 

With the AOC changes, I am thinking of running stealthy/WWOR or pure RG at the next RTT, seeing if I can get enough out them to work. 

That's some very good results XeonDragon. Crusher Stampede has a very bad rep of being obnoxious to play against (though maybe not as much as pre-nerf New Codex Nidz) and yet you managed a very close loss.

 

I also have a feeling that stealthy could make a comeback with AoC. In fact, looking at some recent results with Centurions, we might have an opportunity to bring back the chonky Boyz on our lists and leverage our strats and sneakyness.

 

Did you play a more aggressive list type or a balanced approach?

My list was pretty aggressive, detailed below. Basically I used MAO on the aggressors to get the face of my opponent turn 1 if I went first, and would aim to use the relic terminators to reinforce them. Otherwise move them into cover, then advance to the centre for oaths points, reinforce with terminators.

 

Captain on bike escorts the LC VGVs so they are hitting on 2s, exploding 6, re-rolling 1s and re-rolling wounds (so effectively re-rolling all hits and wounds). Chaplain escorts the hammer VGVs. They have shields because that is how they are modelled and this particular RTT had a WYSIWYG rule, otherwise I would probably only have 2 shields in each squad and the rest with grav or plasma pistols.  I used the VGVs to clear appropriate targets. Whirlwind for fight last against tough melee units that need to die and I am not sure I can kill in one turn (e.g. death watch terminators, sanguinary guard). I started them on the board in all my games, but against the blood angels I feel that was a mistake (death company shenanigans, their threat range). 

 

Land speeder and plasma inceptors soften up hard targets for the hammer VGVs or just roam around killing heavy stuff or elite infantry. 

 

Eliminators snipe characters, but are really there for move-advance-move to grab objectives late in the game. 

 

So basically the chaplain, captain, aggressors, terminators, VGVs all gain massively from BH/WWOR and the incursors a fair bit as well. Whilst my list leaned into the BH/WWOR it wasn't always just move and charge ASAP. Especially against the crusher nids list, lots of cagey movement to get out of LOS, line up charges for turn 2 or 3.  

 

 

 

++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Raven Guard) [101 PL, 8CP, 2,000pts] ++

+ Configuration [12CP] +

**Chapter Selector**: Born Heroes , Custom Chapter, Raven Guard Successor, Whirlwind of Rage

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)  [12CP]

Detachment Command Cost

+ Stratagems [-2CP] +

Stratagem: Favor of the Ravenspire [-1CP]

Stratagem: Relics of the Chapter [-1CP]: Number of Extra Relics [-1CP]

+ HQ [14 PL, -1CP, 255pts] +

Captain on Bike [6 PL, 105pts]: Astartes Chainsword, Frag & Krak grenades, Storm bolter [5pts], Teeth of Terra, Twin boltgun

Primaris Chaplain on Bike [8 PL, -1CP, 150pts]: 3. Exhortation of Rage, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Adamantine Mantle, Chapter Command:  Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], Swift and Deadly, Twin Bolt rifle

+ Troops [15 PL, 310pts] +

Incursor Squad [5 PL, 105pts]
. 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades

Incursor Squad [5 PL, 105pts]
. 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades

Intercessor Squad [5 PL, 100pts]: Auto Bolt Rifle
. 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant [20pts]: Astartes Chainsword, Bolt pistol, Frag & Krak grenades

+ Elites [40 PL, -1CP, 850pts] +

Aggressor Squad [12 PL, 225pts]: 4x Aggressor [160pts], Aggressor Sergeant [40pts]
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [25pts]: 2x Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher

Apothecary [5 PL, -1CP, 110pts]: Artificer Armour, Astartes Chainsword, Bolt pistol, Chapter Command:  Chief Apothecary [1 PL, 35pts], Frag & Krak grenades, Master of Ambush, Selfless Healer, Stratagem: Master of the Trifold Path [-1CP], Warlord

Relic Terminator Squad [9 PL, 170pts]
. Relic Terminator [34pts]: Combi-bolter, Lightning Claw
. Relic Terminator [34pts]: Combi-bolter, Lightning Claw
. Relic Terminator [34pts]: Combi-bolter, Lightning Claw
. Relic Terminator [34pts]: Combi-bolter, Lightning Claw
. Relic Terminator Sergeant [34pts]: Combi-bolter, Lightning Claw

Vanguard Veteran Squad [7 PL, 150pts]: Jump Pack [1 PL, 15pts]
. Vanguard Veteran [27pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
. Vanguard Veteran [27pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
. Vanguard Veteran [27pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
. Vanguard Veteran [27pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
. Vanguard Veteran Sergeant [27pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

Vanguard Veteran Squad [7 PL, 195pts]: Jump Pack [1 PL, 15pts]
. Vanguard Veteran [36pts]: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [12pts]
. Vanguard Veteran [36pts]: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [12pts]
. Vanguard Veteran [36pts]: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [12pts]
. Vanguard Veteran [36pts]: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [12pts]
. Vanguard Veteran Sergeant [36pts]: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [12pts]

+ Fast Attack [17 PL, 310pts] +

Inceptor Squad [14 PL, 240pts]: 3x Inceptor [120pts], Inceptor Sergeant [40pts], Plasma Exterminator x2 [80pts]

Land Speeders [3 PL, 70pts]
. Land Speeder [3 PL, 70pts]: Multi-melta [10pts]

+ Heavy Support [15 PL, 275pts] +

Eliminator Squad [4 PL, 75pts]: Bolt sniper rifle
. Eliminator Sergeant [25pts]: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine
. 2x Eliminators [50pts]: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades

Eliminator Squad [4 PL, 75pts]: Bolt sniper rifle
. Eliminator Sergeant [25pts]: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine
. 2x Eliminators [50pts]: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades

Whirlwind [7 PL, 125pts]: Whirlwind castellan launcher

++ Total: [101 PL, 8CP, 2,000pts] ++

 

As a follow up, I will be using assault centurions in my FLGS weekly league starting next week, so I will let you all know how they go and what I learn from those games :)

 

That's some very good results XeonDragon. Crusher Stampede has a very bad rep of being obnoxious to play against (though maybe not as much as pre-nerf New Codex Nidz) and yet you managed a very close loss.

I also have a feeling that stealthy could make a comeback with AoC. In fact, looking at some recent results with Centurions, we might have an opportunity to bring back the chonky Boyz on our lists and leverage our strats and sneakyness.

Did you play a more aggressive list type or a balanced approach?

  • 4 weeks later...

So quick update, haven't used the assault centurions yet (not fully painted). I can confirm that lightning claw VGVs into other marines aren't that flash at the moment, due to AOC. It ends up in a elongated slap-fest. Over-loading works (i.e. outnumber the opposing unit 2-1), but otherwise I did a casual game with my twin LC VGVs "counting as" power sword + grav pistol. The extra AP from the shots and swords did some good work. More swingy (no re-rolls to wound obviously), but I am going to run a few more games and see how they go as it seems to be a good counter to AOC.

  • 1 month later...

List for an RTT this weekend. Not the most finely tuned list (currently moving house to most of 40k models packed away, have kept out small well-painted infantry force).

Plan is to use SFTS on the Eradicator. I'll take RG secondary, place bombs, use guerrilla tactics to move intercessors around onto flipped objectives/score engage. If I go first, terminators go smash with MOA apothecary. If I go second, use MOA and then teleport homer to put terminators and apothecary behind LOS blocking terrain, back into teleportarium. Bring them and eradicators down T2, use librarian's shadow step power to yeet the apothecary to them.

Captain on bike and LC VGVs will run around taking out chaff/infantry on objectives. Chaplain and TH VGVs aim at characters. Goal is to flip objective, use incursors to plant bomb, rinse and repeat.  

Wish me luck! Feedback always welcome. Formatting by https://40001format.xyz/ highly recommend it and buttscribe as well :D I will be happy with a 1-3 result, TBH

Army name: 2000 August 2022 v3  

Factions used: Imperium - Adeptus Astartes - Raven Guard  
Command Points: 6-1-1-1-1=2  
Total cost: 2000 pts, 93 PL  
Reinforcement Points: none pts  
  
Number of Units: 12  
Assassination: 13 points  
Bring it Down: 0 points  
No Prisoners: 12 points  
Abhor the Witch: 3 points  
++++++++++++++++++++++++++++++++++++++++++++++++++  
  
== Raven Guard Successor (Custom Chapter, Born Heroes , Whirlwind of Rage) Battalion Detachment == 0 CP, 2000 pts, 93 PL  
  
HQ1: Captain on Bike: Bolt pistol, Thunder hammer [120 pts, 6 PL]  
HQ2: Librarian: 1) Umbral Form, 3) Spectral Blade, 4) Shadowstep, Force stave, Jump Pack, Plasma pistol, Smite [120 pts, 6 PL]  
HQ3: Primaris Chaplain on Bike: 3. Exhortation of Rage, 6. Canticle of Hate (Aura), Adamantine Mantle, Chapter Command:  Master of Sanctity, Litany of Hate, Stratagem: Hero of the Chapter, Stratagem: Relic, Swift and Deadly [150 pts, 8 PL, -2 CP]  
  
TR1: Incursor Squad: 4xIncursor, Incursor Sergeant [105 pts, 5 PL]  
TR2: Incursor Squad: 4xIncursor, Incursor Sergeant [105 pts, 5 PL]  
TR3: Intercessor Squad: Auto Bolt Rifle, 4xIntercessor, Intercessor Sergeant (Astartes Chainsword) [100 pts, 5 PL]  
  
EL1: Apothecary: Chapter Command:  Chief Apothecary, Master of Ambush, Selfless Healer, Stratagem: Master of the Trifold Path, Stratagem: Warlord Trait, Warlord [110 pts, 5 PL, -2 CP]  
EL2: Terminator Squad: Teleport Homer, Terminator Sergeant, 4xTerminator w/ Chainfist, 2xTerminator w/ Heavy Weapon (Cyclone Missile Launcher and Storm Bolter (Cyclone missile launcher, Storm bolter), Power fist), 3xTerminator w/ Power fist [435 pts, 18 PL]  
EL3: Vanguard Veteran Squad: Jump Pack, 4xVanguard Veteran (Storm shield, Thunder hammer), Vanguard Veteran Sergeant (Storm shield, Thunder hammer) [195 pts, 7 PL]  
EL4: Vanguard Veteran Squad: Jump Pack, 4xVanguard Veteran (Lightning Claw, Storm shield), Vanguard Veteran Sergeant (Lightning Claw, Storm shield) [150 pts, 7 PL]  
EL5: Vanguard Veteran Squad: Jump Pack, 4xVanguard Veteran (2xLightning Claw), Vanguard Veteran Sergeant (2xLightning Claw) [140 pts, 7 PL]  
  
HS1: Eradicator Squad: 5xEradicator, Eradicator Sgt, Melta rifle [270 pts, 14 PL]  

Edited by XeonDragon

Thanks. I'm not holding out much hope, got dunked 75-29 by Hive Fleet Leviathan list with two tervigons and loads of termagants and warriors at a league game last night. I went second, at the end of turn 5 all that was left was one VGV with a thunder hammer, 4 Terminators and 4 eradicators with the apothecary and a lone incursor :( He maxed out primaries. Sigh. 

Just got home from a 1000 point game after work. My Raven Guard versus Emperor's Children. They are nasty, always fight first and ignore hit modifiers. It's just obscene! So, I almost never got my -1 to hit protection. I won on VP, 40 to 32, and it was a Bloodbath. I had my Eliminators, and my Bladeguard veteran sergeant. He had 4 Noise marines and 1 Terminator. I mostly won on board control. We played the Deliverance mission out of the Nephilim book. He was defender, but removing objective in no man's land did not do him any favors. 

 

The best fight was in the far corner objective. I moved & advanced my BGV up the board to it, and he jumped his Warp Talons over to meet them. I got there first, he couldn't contest until turn 3, so free VP for me for controlling more objectives than him. It started as 5 vs 3, he killed 1 BGV, then I killed 2 of his Warp Talons, he killled another BGV, then my Sergeant killed 2 Warp Talons, his last Warp Talon choked in Melee, and my Sergeant executed him without so much as a scratch. He then fired his Heavy Bolt Pistol at the Noise Marines, and got deleted by their fire. The BGV definitely won me the game, as he couldn't get me off that objective until the very end. 

 

I was surprised. He had 2 units of Warp Talons, and 1 unit of Terminators, but started all of them on the board. The Terminators went on an absolute rampage from his corner to mine. I whittled them down, but between target priority, and not having enough heavy firepower to deal with them, it was tough. 

 

The Incursors, bless them, just camped and held their objective until it was finally pulled. He got his Dark Apostle and Exalted Champion close, but a Haywire mine and Deadly Price laid the Dark Apostle low, and took a chunk out of the Exalted Champion. The Incursors died well, and on my turn, my Eliminators brought the heretic Exalted  Champion down. His last Terminator, backed up by the remaining Noise Marines, finally made it to my Heavy Intercessors, and he wrecked them, with the sole survivor running away, leaving that Terminator standing on my objective. Shameful, but that was the only time he held more objectives than I did. We only did primaries, because I left my books at home, and he is a newer player.

 

We did 5 full turns in just under 3 hours. This was my first game since Nephilim dropped. I have mixed feelings about the changes. It makes stranglehold useless, and limits deployment shenanigans stratagems a lot. Still, it make the game smoother and simpler. 

I brought:

 

-(WL)Phobos Librarian, Smite, Mind Raid, Hallucinations. Ghostweave Cloak was useless

-Primaris Techmarine

 

-Assault Intercessors, Power Sword

-Incursors, Haywire Mine

-Heavy Intercessors

 

-Bladeguard Veterans

-Aggressors, Bolters

-Invictor Warsuit, Autocannons 

 

-Eliminators, Bolt Sniper Rifles

 

It was supposed to be 1000, but he was 10 over, so I took the mine.

 

He had a Dark Apostle, and its 2 acolytes, an exalted Champion with a combimelta, 2 units of Warp Talons, a unit of Noise Marines with a Blast Master, a unit of Terminators with a Combimelta Sergeant and Autocannons, a unit of Legionaries with combimelta, and a big blob of Cultists that died first. Killing his Legionaries and Cultists early was huge for me, because he couldn't contest 2 objectives that I held all game. My biggest regret is not pouring more fire from my Heavy Intercessors and my Eliminators into his Noise Marines. Perhaps my BGV Sergeant would have survived. Still had a blast!

 

Tiny little spot in Colonial Heights VA called Traveler's Den that recently opened. Come check them out!

So, RTT went.... poorly:

R1: Draw with Iron Hands 48-48

R2: Loss to Necrons 95-30

R3: Loss to Tyranids 82-50

R4: Loss to Custodes 85-45

Struggled with Primaries, most points in most games were from secondaries (engage, assassinate, new RG secondary). Generally I was "in it" until T3/T4, then just ran out of bodies. I was table in game 2, and had literally <5 models left in games 3 and 4 at the end of turn 5.

In more depressing news,  I finished the latest FLGS 10-week league with 3 wins and 7 losses, 4 of which were 50+ point thumpings. One of my wins was with a Tyranid list, all the losses were with my RG successors. My wins with RG were against Imperial Guard and a fluffy Ork list.  Last time (8 week comp), I went 3-1-4. I know I'm not the greatest player, but, TBH, it is depressing seeing my win % consistently dropping lower and points margins increasing, despite knowing my list, units, strats and tricks well. Sigh. The 3 close losses were to BA, SW and Harlequins, but even then, that was partly uber-hot rolling on my behalf and/or crazy poor saves for my opponents combined with playing nearly a perfect game.

I have to vent: even before Nephilim, I felt that with RG or RG successors, the margin for error or mis-plays was very close to zero. Post Nephilim, I feel that is even more the case, and, against top-tier armies that are well piloted, even a flawless performance won't get the result... it'll get you close, but winning is virtually impossible. I know I'm not alone, one of my regular practice buddies (one of the top ITC players in our state and in Australia) runs RG or RG successors at the FLGS from time to time against other hard-core tournament players and... usually loses by 15-30 points against guys he usually either beats or it comes down to the wire each and every time he plays them. 

Anyway, there is an upcoming 750 point RTT, might go to that, so how things go. I feel that the switch to BH/WWOR from BF/WWOR made my army deadlier, but yeah, honestly, RG are in a terrible place competitively at the moment. We SUCK. I might run BF/WWOR at the 750 point RTT for fun. It's not like it can get worse! 

Edited by XeonDragon

2See, this is what upsets me. This right here. Especially since Covid. :cuss you Nurgle! 

 

What happened to stores having 40K nights? Where the hobbyists gathered, some games were pre arranged, but mostly it was pick up games. It was fun, no pressure, lots of chatting about the hobby, lore, and just life in general. 

 

Now, because everyone was afraid of a bull-:cuss virus, all that came to a halt. Everyone just sat at home, grinding axes, and wanting to come out and stomp an opponent to feel the thrill of victory after feeling like a captive in your own home, or someone else's home if you rent (or still live with your parents). 

 

We all deserve to die, it's why we all do eventually, and if you are going to waste time worrying about how you are going to die, then you might as well already be dead. Life is for the living! 

 

Warhammer 40000 is a game/hobby. It's supposed to be a fun and social experience. That's it. The game isn't going your way? Oh well. Your win percentage is falling? So what. Maybe try winning at life.

Get the promotion at work, or apply for the position you want at another company. Get in better physical fitness. Find a significant other, or devote more time to them if you already have one. Get a place of your own, and if you have one, improve it. Seriously, in the fall, contractors are hurting for business. Get some ideas, make a list, call one, and get some estimates. Also, get or finish a college degree. I have my bachelor's in Psychology, and a fellow hobbyist inspired me to go get my Master's, even go for my PHD. I mean he has his Master's in Physics, and he is a teacher. 

That is what the hobby is supposed to be! A community. We learn from each other, we grow, and we make each other better. We are there for each other, we give advice, we provide a shoulder to lean on. Those of us that are established and successful, we provide an example for the younger ones, and remind them to work hard and be smart, and make some bold moves in life.

 

I mean, yeah, vent if you need to. We're here for you. But the doom and gloom and melodrama over a game, needs to stop.

See, this is what upsets me. This right here. Especially since Covid. :cuss you Nurgle! 

 

What happened to stores having 40K nights? Where the hobbyists gathered, some games were pre arranged, but mostly it was pick up games. It was fun, no pressure, lots of chatting about the hobby, lore, and just life in general. 

 

Now, because everyone was afraid of a bull-:cuss virus, all that came to a halt. Everyone just sat at home, grinding axes, and wanting to come out and stomp an opponent to feel the thrill of victory after feeling like a captive in your own home, or someone else's home if you rent (or still live with your parents). 

 

We all deserve to die, it's why we all do eventually, and if you are going to waste time worrying about how you are going to die, then you might as well already be dead. Life is for the living! 

 

Warhammer 40000 is a game/hobby. It's supposed to be a fun and social experience. That's it. The game isn't going your way? Oh well. Your win percentage is falling? So what. Maybe try winning at life.

Get the promotion at work, or apply for the position you want at another company. Get in better physical fitness. Find a significant other, or devote more time to them if you already have one. Get a place of your own, and if you have one, improve it. Seriously, in the fall, contractors are hurting for business. Get some ideas, make a list, call one, and get some estimates. Also, get or finish a college degree. I have my bachelor's in Psychology, and a fellow hobbyist inspired me to go get my Master's, even go for my PHD. I mean he has his Master's in Physics, and he is a teacher. 

That is what the hobby is supposed to be! A community. We learn from each other, we grow, and we make each other better. We are there for each other, we give advice, we provide a shoulder to lean on. Those of us that are established and successful, we provide an example for the younger ones, and remind them to work hard and be smart, and make some bold moves in life.

@Jacques Corbin, let me clear a few things up for you. First, I enjoy 40k. The game I got stomped on by nids what a total hoot, and a load of fun. Second, my FLGS league games cater for all types. We have hard-core tournament folk with total fluffy narrative folk and everything in-between (I am in-between). Third, I am happily married, have a great fitness routine, love my job and love my life in general.

Now, all that said, as much as I enjoy 40k, even games I lose (unless the opponent is a total dick-weed), I enjoy closer games (win or lose) more and, yes, I have a competitive streak.  I won't apologise for that (nor should anyone). You don't go to the Olympic trials as a teenager in the 90s without being competitive ;)

I've only done RTTs, no GTs for me as that is (for metoo much time away from my wife and children, who are my priority. I don't mind getting beaten in sport, court or in 40k. What I do mind is not being able to be competitive. There is nothing worse than knowing that no matter what you do, you will lose badly - and that is where, in my opinion, RG are right now. 

I could just run a hive fleet Leviathan list, but as competitive as I am, I am not a meta chaser and, again, time. I don't have time to build, paint and learn the latest and hottest army, or, more correctly, not enough time to do so before such an army is nerfed into oblivion. 

I'd rather be helping my daughters with their homework and helping them build and paint their sisters of battle army :) (my 8 year old is learning to play and she is already pretty good :D ).

So, in short, yes, we should ' give advice' and 'provide a shoulder to lean on' - but telling someone who is competitive not to care about how piss-poor their favourite army is isn't really being a shoulder to lean on, or giving advice, is it?

I appreciate your sentiment, but I was just having a vent. I enjoy 40k, even when losing (I'd enjoy it more if I thought I had a decent chance at winning once in a while, but it is what it is). I'll probably keep playing my RG successors, or maybe, if the next FLGS league yields similar results, either take the plunge and run them as BA successors (as I think more than 12 months and 50+ games is long enough to "stick with it") for a while, or, if I can wrangle it around my wife's basketball and my kids activities, switch to a crusade/narrative league which, at present, clashes with family life as wife has to be in one place and kids in two others = daddy taxi duties (no family nearby to help).

Either that or just ditch 40k for 30k, where it appears that RG are at least vaguely viable.

Hello All! 

Raptors (40k) have been on side getting no love as I paint my Grey Knight Terminators (29 of 52 completed this year). But my local gaming group is looking at starting to play Horus Heresy. I was torn Between 3 armies: Imperial Fists, Sons of Horus, and Raven Guard.  Looking over my Collection of stuff I had at my house and not in storage I found this stuff:

Fafnir Rann, 5 Reconnaissance Marines and Vigilator. Originally the last 2 parts were for Lias Issoden and Sternguard for my Raptors.  

 

After much debate.....I don't want to paint Yellow so Imperial Fists are out, Sons of Horus are enh......I was gonna do all terminators and Spartans so enh. So Fafnir Rann went back to drawer and Ravenguard it is. Cause let's face it they are still the best.

  • 3 weeks later...

My XIXth Legion have begun a purge of the Traitors from the mining world of Mercury. 

FLGS is hosting an escalation league that is starting at 1500, jumps to 2000, and ends at 2500. With a finale that will be doubles games of 2 2000 point armies per side. 

Had the first game Sunday (we're playing every other week). I lost to the Iron Warriors 10-7. It came down to the last die roll to determine VP from objectives. I was pleased with how Kaedes Nex performed in his first outing with his new model. He single handedly scored 3 of my 7 VP by killing the Warlord and stripping the last wound off a Contemptor. 

  • 4 weeks later...

The XIX Legion "Raptor" Company is slowly being reinforced with troops and armor to prepare to fight their Former Brothers of the Iron Warriors, Hordes of Daemons, and other traitors...

So far built is Relic Sword  Praetor,  Warmonger Consul, Primus Medicae Consul,  1 RG Contemptor, 15 Deliverers, 2 15 man Tactical Squads, 10 man Seeker squad (waiting on FW Helmets), 5 Autocannon squad, 5 man Lascannon Squad, Sicaran, Spartan and Storm Eagle.

Still to build: Rotor cannon support squad, Plasma gun support Squad, Meltagun support Squad, 2nd RG Contemptor and Corvus Corax

Need to build convert: 10 Mor Dethyans, 10 Dark Furies, 5 recon marines, Apothecaries, Cosuls: Librarian, Chaplain, Master of Signals, and Armistos

  • 1 month later...

I won Best Loyalist in the escalation league. 

 

I only won one game out of them, but the overall winner was determined by total VP and paint points (1 point per fully painted unit per game). I only played 5 out of 6 games, but I didn't need 6. I was so far ahead on points that it was mathematically impossible for anyone to catch me. 

  • 6 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.