SkimaskMohawk Posted July 23, 2017 Share Posted July 23, 2017 It says wound? Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4829623 Share on other sites More sharing options...
thewarriorhunter Posted July 23, 2017 Share Posted July 23, 2017 Shrike can reroll all failed hits and wounds... right? His aura allows all units within 6 inches to reroll failed hits so he gets that because he's within 6 inches of himself. Then his weapons allow him to reroll all failed wounds. Am I missing something? Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4829665 Share on other sites More sharing options...
Extropian Posted July 23, 2017 Share Posted July 23, 2017 Nope, I think Bluthusten has misread it, or has a weird typo. Chapter Master gives re-rolls to hit, Claws give re-rolls to wound. Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4829669 Share on other sites More sharing options...
Bluthusten Posted July 23, 2017 Share Posted July 23, 2017 In the German-Version its "failed hit rolls" :D so its just an typo... Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4829671 Share on other sites More sharing options...
Extropian Posted July 23, 2017 Share Posted July 23, 2017 (edited) In the German-Version its "failed hit rolls" :D so its just an typo...I had a feeling that might be the case which is what I mentioned typos. I didn't know you had a German copy, but with a name like Bluthusten it was a reasonable guess :DAlso, kudos on a pretty brutal name that just doesn't work in English Non-English translations in most games I've payed are often a bit...odd. Except Infinity, where it's the English one that's odd because the original is in Spanish..... Edited July 23, 2017 by Extropian Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4829673 Share on other sites More sharing options...
Bluthusten Posted July 23, 2017 Share Posted July 23, 2017 Haha Yeah Infinity had some nice "wording" :D Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4829679 Share on other sites More sharing options...
Bluthusten Posted July 24, 2017 Share Posted July 24, 2017 https://m.imgur.com/r/Warhammer40k/0HJDg A few fotos. Seems like objective secured is back for us :D Race Bannon 1 Back to top Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4830878 Share on other sites More sharing options...
SkimaskMohawk Posted July 24, 2017 Share Posted July 24, 2017 Ugh, non marine players are going to hate playing us simply because of the huge advantage relics, chapter and warlord traits and stratagems combine to give us. The eye rolling is going to be very real and I can't say I don't agree Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4830952 Share on other sites More sharing options...
Race Bannon Posted July 24, 2017 Share Posted July 24, 2017 Until they get their Codex. We may be the ones eye-rolling then. duz_ 1 Back to top Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4830963 Share on other sites More sharing options...
Bluthusten Posted July 24, 2017 Share Posted July 24, 2017 Until they get their Codex. We may be the ones eye-rolling then. This Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4830971 Share on other sites More sharing options...
Bluthusten Posted July 24, 2017 Share Posted July 24, 2017 But with this news, 5 man tacticals in a Rhino are pretty attractive to me... Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4830972 Share on other sites More sharing options...
SkimaskMohawk Posted July 24, 2017 Share Posted July 24, 2017 Until they get their Codex. We may be the ones eye-rolling then.This Maybe, but at least they'll have a comparable amount of stuff. Right now most armies effectively have 1.5 choices for warlord trait and usually only use command reroll. We have a ton of effective warlord traits and stratagems, it's more catchup instead of power creep SanguinaryGuardsman 1 Back to top Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4830984 Share on other sites More sharing options...
Race Bannon Posted July 24, 2017 Share Posted July 24, 2017 Maybe, but at least they'll have a comparable amount of stuff. Right now most armies effectively have 1.5 choices for warlord trait and usually only use command reroll. We have a ton of effective warlord traits and stratagems, it's more catchup instead of power creep Catch-up for them ;) Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4831016 Share on other sites More sharing options...
SkimaskMohawk Posted July 24, 2017 Share Posted July 24, 2017 Yes, which is my point; I don't want to hear complaining for however many months, because the codex gives a huge boost over the generic rulebook options Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4831045 Share on other sites More sharing options...
Alcyon Posted July 24, 2017 Share Posted July 24, 2017 It's interesting the mix of SFTS plus the rules about deployment and going first. If you use SFTS to deploy your Vanguards (or Terminators or whatever) 9" away from an enemy to try and get a 1st turn charge, you really want to build a list with as few units as possible so you can try and go first. And if you get seized on, you can bet your attempted 1st turn assault unit is going to get shot or charged off the board. It's better than 70-50% chance of failing a 9" charge out of deep strike, but it's still pretty risky. I think it's probably worth it to gamble, a 16.7% + (83.3% chance of failing the roll)(16.7% chance of a CP re-roll succeeding) = 30.6% chance of your opp seizing is pretty unlikely but 25% of the time you're going to lose a premium 1st turn charge unit. I wonder if that might make it better to run something like CCW Scouts using SFTS and charge them 1st turn to try and tie up shooty units, so you can deep strike behind them and make your charge turn 2 instead. Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4831051 Share on other sites More sharing options...
Alcyon Posted July 24, 2017 Share Posted July 24, 2017 (edited) EDIT: Oop, accidental self-quote double post!? Edited July 25, 2017 by Alcyon Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4831054 Share on other sites More sharing options...
MajorNese Posted July 24, 2017 Share Posted July 24, 2017 https://m.imgur.com/r/Warhammer40k/0HJDg A few fotos. Seems like objective secured is back for us There's a generic warlord trait that fits Raptors perfectly...6" bubble around the warlord, every shooting wound roll of 6 increases the AP by 1. Nice for a stalker boltrifle captain, boosting his gunline... Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4831072 Share on other sites More sharing options...
Bluthusten Posted July 24, 2017 Share Posted July 24, 2017 6 Agressors placed with strike from the Shadows in the perfect spot Shrike next to them (hit rerolls) with the ap+1 trait and a Primaris Lietnant (reroll 1's wound) Should be a solid alphastrike + Gunline for the rest of the game i a perfect spot Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4831113 Share on other sites More sharing options...
Mr. Poe Posted July 24, 2017 Share Posted July 24, 2017 I could be wrong but I think there is language in there that says if you use a named character from one of the chapters as your warlord he has to take the chapter dedicated warlord trait. Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4831128 Share on other sites More sharing options...
ebonknight Posted July 24, 2017 Share Posted July 24, 2017 I could be wrong but I think there is language in there that says if you use a named character from one of the chapters as your warlord he has to take the chapter dedicated warlord trait. That is correct Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4831197 Share on other sites More sharing options...
Bluthusten Posted July 24, 2017 Share Posted July 24, 2017 Mhm sad, but still a totally awesome loadout even without -1 AP bonus on 6's. Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4831203 Share on other sites More sharing options...
Mr. Poe Posted July 24, 2017 Share Posted July 24, 2017 Well, Lias is technically not a Raven Guard character he's a Raptors character so you may still be able to pick his trait but I'm not sure. They really need to release an FAQ about FW models and their interaction with the chapter tactic rules. Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4831294 Share on other sites More sharing options...
Alcyon Posted July 24, 2017 Share Posted July 24, 2017 6 Agressors placed with strike from the Shadows in the perfect spot Shrike next to them (hit rerolls) with the ap+1 trait and a Primaris Lietnant (reroll 1's wound) Should be a solid alphastrike + Gunline for the rest of the game i a perfect spot 6 shots from Auto Boltstorm Gauntlets + ~3.5 shots from Fragstorm Grenade Launcher = 9.5 x 2 for standing still x 6 Aggressors = 114 114 x 88% (likelihood to hit on 3+ re-rolling all misses) = 100 hits Vs. Toughness 4 re-rolling ones it's 100 x 58.5% = 58 wounds, ~17 of which are sixes (-1 AP) Of the 41 regular saves, opp's 3+ lets 13.5 wounds through and he fails 8.5 of the AP -1 saves for a total of 22 wounds. 11 if they move. That's pretty good, that's one or two full 10-model Tactical Squads a turn, and I shudder to think of the result vs. Orks, Nids or Astra Militarum. It's too bad I hate the models with the shoulder pack grenade launchers. What about Vanguards versus those guys? I don't wanna calculate points costs right now but let's say it's a squad of 5 with twin LCs. That's 16 attacks x 88% = 14 then multiplied by 75% (4+ re-rolling all wounds) minus 5+ saves = 7 wounds against MEQ. I was planning to run Centurion Devs but they only have 12 Grav-Cannon shots x 88% to hit x 77% to wound on 3+ re-rolling ones causing 8 wounds with the opp failing 6.74 saves. Plus the ~6 Centurion Missile shots at 97% to wound with the opp failing about 3 saves for a total of 10 wounds. The catch with these guys is all their wounds can deal D3, so you're really looking at 20 wounds against Primaris whereas the Aggressors are more likely to take out weaker infantry (obviously.) Against vehicles or MCs with toughness 6-7, the grav is only 55% to wound for a total of 5.8 wounds with a Daemon Prince/Hive Tyrant failing 3.8 wounds (5+ invuln) = 7.6 total, or a vehicle failing 4.8 (6+ save) = 9.6. The Missile Launchers are 77% to wound for a total of 4, AP 2 means both targets let 2.68 wounds through doubling with d3 to a total of 5.3 + 9.6 = 13-15 wounds, a dead vehicle or MC per turn. Then let's take a look at Hellblasters. 5 guys with Incinerators, assuming they overcharge, is 10 shots x 88% to hit x 97% to wound with -4 AP blocking all saves = 8.5 wounds on single-wound models or 17 wounds on Primaris. Vs. a vehicle it'd be usually 77% to wound with no saves meaning 13.5 wounds, and against an MC it'd be similar but with the 5+ invuln you'd get about 9 wounds. Now I'm curious about Vanguards. A squad with 5 Thunder Hammers puts out 11 attacks with a 4+ to hit plus re-rolling all (Shrike/Chaplain), wounding T6-7 on a 3+ re-rolling ones (77%) = 6.35 hits, meaning about 12.5 wounds vs. 5+ invuln and 15.8 wounds against a 6+ save (vehicles). Centurion Devs w/ Grav+Missiles = 13-15 wounds vs. vehicles/MCs Vanguards w/ TH = 12.5-15.8 wounds vs. vehicles/MCs Hellblasters = 9-13.5 wounds vs. vehicles/MCs Obviously this doesn't factor in Shrike or a Chaplain's attacks for the CC examples but it's food for thought at least. Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4831295 Share on other sites More sharing options...
Bluthusten Posted July 24, 2017 Share Posted July 24, 2017 Agressors are Autoinclude for me now. Hellblaster sounds good too. But we need some long range firepower like devastors Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4831302 Share on other sites More sharing options...
SanguinaryGuardsman Posted July 24, 2017 Share Posted July 24, 2017 Until they get their Codex. We may be the ones eye-rolling then.This Maybe, but at least they'll have a comparable amount of stuff. Right now most armies effectively have 1.5 choices for warlord trait and usually only use command reroll. We have a ton of effective warlord traits and stratagems, it's more catchup instead of power creep I dont think anything we are seeing can be considered power creep. The Space Marine Codex was likely written months ago and play tested. I think GW has a general power level already worked out for major factions but we just havent seen it yet since only 1 codex has arrived. Link to comment https://bolterandchainsword.com/topic/336773-our-very-own-chapter-focus/page/11/#findComment-4831311 Share on other sites More sharing options...
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