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So, that Stratagem might well be kind of OP if you can use it on multiple units :D

 

 

One thing though...this WILL be affected by the "half the army must start on the table" rule, so there's no dodging that.

Edited by Extropian

You can use it on multiple units, its right under Strategic Discipline.

 

And yes, because you set them up outside of Deployment it does count against Tactical Reserves, but the whole point of the Brigade is to generate a lot of CP, which gives a higher unit threshold

And if you aren't going first you can deploy them defensively instead of aggressively.

There is a good breakdown of the leaks today on the 40k sub on reddit.

 

I'm stoked for these changes. I only played a few games in 7th but these new rules are great, the CT's for RG are great, and the stategums look awesome.

 

The reivers rules for 'outflanking' are awesome as well. I guess I'm going to have to pick up a box of them to get a squad in the list as well.

What do you guys think about the Primaris?

 

Hellblaster- and Interceptor-Squads. Placed Right Infront of the enemy, shooting the :censored: out of him?

And which Dreadnought is the best for "Stay behind, shot and benefit from -1 hit CT? :biggrin.:

 

Venerable dread with 2 twin autocannons.  Toss in a nearby captain and hes hitting on 2+ rerolling 1s.  Very good.  I think the sauce is going to be two ironclad dreads with 2 heavy flamers using the strike from the shadows stratagem.  Who wants two of those beasts in their face on turn 1?  Not me :(

What about the "new" aggressors? They might have the "infantry" - keyword :biggrin.:

They sure do, and a unit of 3 will be pumping 36 boltstorm shots into an enemy on turn 1 if they don't move.

Or just go all in with 5 firing a cool 60 shots, probably re-rolling misses due to Shrike being nearby.

 

Oh, and another 10d6 frag shots.

 

What. The. Actual. :censored:.

Can somebody check I'm reading at right please?

 

 

Ok, I am reading it right. So.

Max unit is 6. That's 36 bolt shots, plus an average of 21 frag shots. Twice. For a total of 114 shots on average per unit, re-rolling misses.

Put 2 units with Shrike using Strike From Shadows, for 228 shots.

Average hits = 203

Wounds against T4 = 101

34 wounds after saves against 3+ armour save.

Alternatively it's 84 dead Ork Boys.

 

So...yeah. That's a thing, and I sincerely hope I have it wrong....but I don't think that I do.

Edited by WarriorFish
Swear filter dodge removed

What about pointcosts? Maybe 2x6 are to expensive...

So we should take 2x3 and fill the rest with better options for killing tanks

Yeah, I can only hope points are very high. But even then they can charge with their power fists too for tanks....

So much for conscript or Boyz spam though!

And what do you think about Interceptors? Are they worth? Or better take Vanguards?

Different roll. Inceptors arent melee troops really, they are mid range, highly mobile shooters that die really fast.

Vanguards are Betty in melee, Inceptors shoot much better.

Yeah....they have 18" range. So you can jump (+advance) to enemy units to finish them off with boltshots and watch out for the 12" to other enemy units for the -1 to hit

Reivers with bolt carbines look so good. I knew I was getti g aggressors and reivers but now i may need more for both Raptors and Carcharodons

Where can i see the reaver rules? Edited by Bluthusten

 

aggressors I can see being decent, though imo assault centurions would be better with sfts

Not even close on sheer damage output. Aggressors are an insane alpha strike.

Sheer potential maybe. But it's all str 4 with no modifiers, it falls off fast against higher toughness and saves; 5 dudes getting max shots does 13ish unsaved wounds against Power Armour? 6.8 against terminators or Marines in cover? Thats one of the more underwhelming alpha strike units I've seen.

 

Assault centurions can deal with a variety of units (infantry, flyers to an extent, multi wound) and are more durable on top of that.

 

Granted, aggressors are half the cost, but I'd take 3 hurricane flame cents over 5 dakka aggros any day

So what we take for our perfect alphastrike?

 

Smth like:

 

-Captain with jumppack

 

-5 Man Hellblaster Squad

-3 Assault-Cents with flamers and Hurricane-Bolter

 

It's about 570 Points.

 

Rest of the list are Shrike, 2-3 units Vanguard and maybe some shooty support. Camo-Snipers, Devastor Marines or smth like that. What do you think?

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