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Horses and bikes are silly and really only have any place in action movies as a "serious" part of a modern armed conflict. Since 40K qualifies as more action movie than military simulation and the game was developed in a time when biker gangs were considered really cool, I'm willing to run with it. Also the SoB aren't really an army big on practicality.

 

I'm kind of hoping they will also do female priests too so you have the option of going all women.

The mistress being a separate model suggests an intention to have you run multiple repentia squads close to each other and the mistress, but they cost far too much for that. Overall I just find repentia as they currently are pretty bad. If your opponent knows what they do they'll just blast them off the map before they get to the target they should be hitting.

You put them and a mistress in a Repressor for a turn 2 charge, priest and cannoni in an immolator.

 

That's a 22" move, and if your opponent sets up near the edge, you're not going to fail it. Or you keep them in the Repressors as a counter charge, so when your Dominion alpha strike gets charged, you can free them.

 

Repentia, Dcults and Arcos shouldn't be standing in the open, they are too fragile. Rhinos kind of suck, since they get 1-2 stormbolters, but Repressors get the dozer blade (actually can do damage on the charge), a stormbolter and 2 hflamers on a slightly more hard chasis.

 

The Repressors then charges to eat overwatch and Repentia charge out.

 

 

Also, as I've said before I don't particularly like averages. I want to see the actual curves, and what they mean.

I'll do a simulation to see how comparable Dcults are to Repentia and vice versa, but honestly, even if Dcults come out by a mile, I'll never use them. They have the worst looking model in the game.

 

Are you factoring in a priest to help Repentia? That's another big boost, and since they boost everyone (including Cannoness, Geminae and Celestine) it's worth having

 

Also, Repentia really seem to shine against things like Bullgryns, Ogryns, Terminators, Centurians, Primaris Marines in Gravis armor, Ork Nobs, Killa Kans, Space Marine Captains, Kharne, Typhus other HQ's and other medium toughness multiple wound models. At least in my experience.

Edited by Beams

I can't get behind the idea of horses, I'm afraid.

 

I'd rather have Sisters on motorbikes - or perhaps quad-bike things with gun mounts?

Hey to each their own. All I know is that if there is a Sisters bike unit, it would be the one Sister unit I would never purchase and never play.xd

Ran the numbers. I'll prolly, at some point, do a big post with graphs and stuff, but for now, a summary.

 

Priest dcults pretty much only beat fully buffed Repentia if it's the first round of combat or vs. basic Marines/guard

 

 

That said Dcults almost always do better against single wound models, and do slightly better vs. rhinos on the first turn. Repentia do more damage, but Dcults are more consistent, with Repentia having ≈36.3% chance to instant kill the rhino.

 

Repentia are better vs. Terminator equivalents, and signifcantly better vs. Bullgryns. Repentia have a 12.5% chance to blow through 9 or more vs. Dcults 10% for 7 or more on the first round. Either way, you've made your pts back (after that, though it's 6% for 6)

 

This doesn't take into account AoF or ability to be affected by other buffs like Celestine. It also doesn't look into the fact that Repentia will be eligible em for "order tactics" where dcults specifically won't.

 

And first round/AoF is important because I have had it come up multiple times.

Edited by Beams
The thing I do like about Repentia is that they can ride in Repressors. Nothing says you need to take a mistress, and you can drop three of them in a Repressor with a squad of Celestians or heavy flamer Retributors, Imagifer and a Canoness as a nice later turn charge into something your Dominions, Seraphim and your Murder Hobo may have gotten embroiled with. If not that, as someone said above, leave the Repentia safe in the Repressor, if a charge target presents itself, take overwatch with the Repressor and let the Repentia have some fun.

I'm not sure why, but Sisters bikes seemed weird to me at first (I think I could get used to them now), but if we had Sisters in full power armour riding power armoured horses, I'd love that :D

 

I guess it's partly because I love the idea of actual cavalry in 40k, specifically because it's impractical and plays up the "fantasy in space" thing.

Priest dcults pretty much only beat fully buffed Repentia if it's the first round of combat or vs. basic Marines/guard

 

I think the thing with dcults is not needing the support. Of the three units they benefit least from priests so I tend to view them as their own isolated unit.

 

Arcos want the priest in tow. Repentia really want both the priest and the mistress backing them up. So it's a points thing as much as anything else (though I don't personally own enough models to run big squads of anything except repentia).

If I ever run dcultists it'll just be a unit of 2, since their models are scaled down version of the models for Sevrena and Sevora Devout (they're sisters, not the Sororitas kind, the sibling kind) models from the Inquisitor specialist game :P

Oh, by the way, I had an idea regarding Acts of Faith and how to get them to scale better with army size.

 

What if the sergeant in each unit with the AoF ability generated an extra act of faith each turn on a 6+? This could then be further modified for more faithful units - e.g. the Celestian sergeant could net you an extra Act of Faith on a 5+. Characters could have better odds, with Canonesses generating them on a roll of 2+ or 3+.

 

(Obviously Imagnifiers would have to change a bit.)

 

Any thoughts?

There are a bunch of places extra AoFs could go - characters, command points, relics on vehicles, and perhaps even some form of Ynnari-style activation (the old martyr-style rule, gaining a use when a character or repentia are killed, etc).

 

Though it would be nice to be able to include nearby characters in on faith as keeping units together with 'hand of the emperor' is almost impossible.

TheShredder: I rather like Acts of Faith as they are: if I take 3 Imagifiers and an HQ I get another Command Point for a little less than 200 points, along with a buffing character (Canoness) and three 4+ AoF attempts per turn with models which have 4 wounds each. If my opponent wants to focus fire on my Imagifiers that's fine:  then he/she isn't shooting at my meltas / heavy flamers / exorcists :)

To sum up my Codex wishes:

 

-Return of the Palantines

-Unique special abilities / stratagems / Act of Faith for the six major Orders Militant

-A way of fielding Celestians with wargear to help them in melee (such as sarissas)

-Add Relic Blades to the Melee weapons list for the Canoness / Palantine

-A few more Characters

-A transport something along the lines of a Landspeeder Storm to carry 5 Sisters (perhaps ban Repentia from using it)

-A heavy support vehicle much like an Exorcist but with an anti-aircraft weapon

 

As well as more Lore regarding each major Order Militant

 

None of the above should be game breaking by any means, and the landspeeder transport is the most 'fringe' item on the list.

Edited by Montford981

Nononono

 

I'm sorry, I don't want this current studio touching the Sisters fluff with a 10 foot pole. Yes, I'm biased, but I really don't want more fluff if it has to come from the same people who wrote Celestine in the Gathering Storm.

I haven't actually read the Gathering Storm. What was wrong with it?

 

To be honest I don't think any major changes other than dealing with the whole Cicatrix Maledictum are needed; there's plenty of existing background in Codex: Sisters of Battle and Codex: Witchhunters, not to mention whatever documents the Studio's sitting on.

Well, I guess I personally didn't appreciate the writing style, but maybe I'm too hard on it. I think the main thing that colored my perception is the way they presented Celestine (casually bringing back people from the dead, flying around the warp without a ship, losing her power when Acadia was cut off from the warp). Of course not overtone minds it, but I do, and that just made it harder for me not to nit pick the rest of the book. I think I'd have issues with the GS plot even if I didn't have issues with the Celestine in it, but maybe I'd find more positive things to say about it.
Posted · Hidden by Aqui, August 1, 2017 - irl stuff
Hidden by Aqui, August 1, 2017 - irl stuff

Horses and bikes are silly and really only have any place in action movies as a "serious" part of a modern armed conflict. Since 40K qualifies as more action movie than military simulation and the game was developed in a time when biker gangs were considered really cool, I'm willing to run with it. Also the SoB aren't really an army big on practicality.

 

I'm kind of hoping they will also do female priests too so you have the option of going all women.

 

 

I guess you didn't know, then, that the United States still maintains a cavalry division that has seen combat as recently as 2016 in Afghanistan. :whistling:

Taikishi - I checked; the last mention I can find of US troops riding horses anywhere near any action are the special forces who rode horses and donkeys into Afghanistan in 2001. The last successful cavalry charge by anybody was performed by the Italian Savoia Cavalry in 1942 on the Russian Front at Izbushensky.

 

Servant of Dante - flying... around... the warp... without ... a ... ship ...?! So she's just an Imperial Daemon Prince then. :wacko.:

Unless I'm misremembering. I only read what was available in the teaser pages BL put out. I know she found a ship worth of Sisters that had gotten lost in the warp some centuries ago and brought them with her to Cadia, where she promptly resurrected the Gemeni twins after they died fighting a greater daemon of Khorne (one of Abbadon's lieutenants, he has a name but I don't remember it).

 

But this is pretty off topic. It needs its own thread, or something, if this conversation even needs to continue at all (since I've not actually read all of the FoC fluff I'm not super comfortable summarizing the plot to you).

Edited by Servant of Dante
Posted · Hidden by Aqui, August 1, 2017 - and again
Hidden by Aqui, August 1, 2017 - and again

 

Horses and bikes are silly and really only have any place in action movies as a "serious" part of a modern armed conflict. Since 40K qualifies as more action movie than military simulation and the game was developed in a time when biker gangs were considered really cool, I'm willing to run with it. Also the SoB aren't really an army big on practicality.

 

I'm kind of hoping they will also do female priests too so you have the option of going all women.

 

 

I guess you didn't know, then, that the United States still maintains a cavalry division that has seen combat as recently as 2016 in Afghanistan. :whistling:

 

 

LOL the 1st Cavalry Division at Fort Hood, Texas, is equipped with M1 tanks,  M2/3 AFVs and Strykers, not pretty horsies :wink: 

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