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I think Necromunda might be a good medium to push the Normcore 40k aesthetic someone had mentioned elsewhere as an alternative to the Blanchitsu trend common in Inq28. Could be a fun opportunity to do something a little different.

 

Can you explain what you mean by "Normcore 40k"? (I googled, but it wasn't particularly helpful.)
Well, that’s kind of what I’m hoping to start! Credit for the idea goes to Xisor, though. Blanchitsu is very much grounded in a surrealist style that is hard to replicate for many modelers without significant skill with green stuff and access to lots of bitz across multiple ranges and third parties. This would be more grounded in the possible. It doesn’t get rid of the religiousosity or steampunk aesthetic of the culture any more than you can disentangle the classical aesthetic from Greek and Roman cultures, but something like a feather adorning a hat wouldn’t be six feet long and a foot wide. The example of Karl Kopinski’s art was a good one. He’s my go to for realistic 40k styles.

 

 

Edit: It would be the ‘low fantasy’ version of sci-fi.

And let's not forget that Blanche got a very special tasty which not everyone likes.

Me, for example. ;)

Horrible looking pictures and miniatures.

 

News!

https://www.warhammer-community.com/2017/11/27/forge-world-preview-hive-scum/

Reading through the books, I find myself slightly... Annoyed. The wargear doesn't quite match up and some skills are gone, notably Escher shooting skills. I wanted an Escher gunslinger, but the only way to get the Gunslinger skill is to have 15 EXP and use it to roll randomly on a 1d6 table. (Also, why are they in alphabetical order instead of grouped together with the same skill table)?

Would have been nice if the ones in the rulebook had been the Escher skill table, available as a primary table for all the Escher models.

 

So, comparing wargear in rulebook versus gangwar. Unwieldy takes up 2 spaces of the 3 you have. Grenades and wargear doesn't take space.

Gang Leader and Champion have take from any table.

Escher starting gear:

Basic weapons available to everyone:

  • Autogun
  • Autopistol.
  • Lasgun.
  • Laspistol.
  • Power Sword.
  • Shotgun.
  • Stiletto Knife.

Status weapons (for leaders/champion only):

  • Chem-thrower (unwieldy)
  • Needler/bolter combi.
  • Plasma Pistol.
  • Shock Whip.

Wargear:

  • Chem-synth.
  • Choke Gas grenade.
  • Frag Grenade.
  • Krak Grenade.
  • Respirator.

Gang war adds:

Juves, with access to pistols and close combat weapons, but only the ones worth 20 credits or less, so las pistol, auto pistol and stiletto knife.

Status Weapons are now Specialist weapons, and plasma pistol + shock whips are basic wargear. Chem-thrower loses the unwieldy rule. 1 ordinary ganger can take a specialist weapon at the start, and then you are free to add more in the campaign.

Also adds the Stiletto sword to the close combat weapons.

 

Goliath:

Basic Weapons:

  • Brute Cleaver.
  • Combat Shotgun.
  • Fighting Knife.
  • Grenade Launcher. Unwieldy.
  • Spud-jacker.
  • Stub cannon.
  • Stub gun.

Status Weapon, for leaders/champions.

  • 'Krumper' rivet cannon. Unwieldy.
  • Plasma combi-stubber.
  • Power hammer.
  • Renderizer. Unwieldy.

Wargear:

  • Frag grenades.
  • Krak grenades.
  • Respirator.
  • Stimm-slug stash.

Gang war adds:

Juves, same as Escher, access to Axe, Fighting Knife, Spud-jacker, Brute Cleaver, Stub Gun.

Renderizer and power hammers are now close combat weapons.

Grenade Launcher are Special weapons, 1 ganger can take at start, others can take as campaign goes on. No longer unwieldy.

Krumper is now Heavy Weapons, only available to leaders and champs.

Plasma/stubber combi is now a Pistol.

Axe is added to close combat weapons, Photo-goggles to wargear.

 

The trading post have the following stuff for all gangs:

Basic Weapons:

  • Autogun.
  • Lasgun.
  • Shotgun (solid/scatter).
  • Combat shotgun (salvo/shredder).
  • There is a sawn off shotgun in the armoury section, but I don't know who has it, it is not in this list but I include it here anyway.

Pistols:

  • Stub gun.
  • Auto pistol.
  • Las pistol.
  • Plasma pistol.
  • Stub gun/plasma combi.

Special Weapons:

  • Grenade Launcher.

Close Combat weapons:

  • Club, Maul, or hammer. (Don't know where the rules are for those.)
  • Axe.
  • Fighting Knife.
  • Power Sword.

Grenades:

  • Frag.
  • Krak.
  • Choke gas.

Wargear:

  • Filter plugs.
  • Drop rig.
  • Skinblade.
  • Respirator.
  • Strip kit.
  • Armoured undersuit.
  • Grapnel launcher.
  • Bio-scanner.
  • Medicae kit.
  • Photo-goggles.
  • Bio-booster.
  • Grav-chute.
  • Ammo-cache.

Weapon attachments:

  • Gunshroud (basic, pistol).
  • Las-projector (twinlink a lasgun. JK, Pistol, Basic, Special).
  • Suspensor (heavy).

Gunsights, 1 per weapon:

  • Telescopic (Pistol, Basic, Special).
  • Mono-sight (Basic, Special, Heavy)
  • Infra-sight (Pistol, Basic, Special, Heavy).

Special Ammunition:

  • Dumdum (stub gun).
  • Inferno shells (shotgun).
  • Executioner shells (shotgun).
  • Firestorm shells (combat shotgun).
  • Smoke bombs, choke gas grenades, scare gas grenades (grenade launcher).

Mesh suits are in the rules, but not available as far as I can tell.

 

EDIT: Missed the Stiletto sword in the Escher list Gang War close combat weapons section.

Edited by MagicHat

As far as I know they were reconned into the houses we know now and they were long since forgotten.

 

This is not the first time this has happened. The Spiders were originally only briefly mentioned with a few snippets of guardsmen stories, the Spiders were dropped in favour of the likes of the Clan, Brat, Scavvy and Nomads in Confrontation who were then later dropped for the Orloks, Escher, which we know today when Necromunda came out.

 

All I can remember is that they ritually scarred their faces in blue dye in an upside down V running with the point at the bridge of the nose. I think your best bet would be pick a house then give them the gang name spiders and add the blue scarring which was seen as a rite of passage. I'd probably go for the likes of House Orlok because they are one of the least radical in appearance.

 

All I can remember is that they ritually scarred their faces in blue dye in an upside down V running with the point at the bridge of the nose. I think your best bet would be pick a house then give them the gang name spiders and add the blue scarring which was seen as a rite of passage. I'd probably go for the likes of House Orlok because they are one of the least radical in appearance.

 

You know that would look good on some Escher faces as most of those are plain and easily seen, orlocks by the look of it have a lot of mask and rebreather type faces (although now i look at the video above they could work too :tongue.: )

a Great idea for a gang name and markings, The Spiders!.   

 

also does one of those Orlocks have a Harpoon gun :eek: ...

 

Cheers, Mithril

Edited by mithrilforge

An Imperial Fist was recruited from a Necromunda gang called the Spider gobs. Each gang member had a spider tattooed to their faces. His name was Biff Tundrish...

was that from the old Space Marine?... by Ian Watson ? ... :unsure.:

 

Mithril

 

 

An Imperial Fist was recruited from a Necromunda gang called the Spider gobs. Each gang member had a spider tattooed to their faces. His name was Biff Tundrish...

was that from the old Space Marine?... by Ian Watson ? ... :unsure.:

 

Mithril

Yes. I just felt it fitting that a spider motif was used for a Necromunda gang in the modern game :)

 

 

An Imperial Fist was recruited from a Necromunda gang called the Spider gobs. Each gang member had a spider tattooed to their faces. His name was Biff Tundrish...

was that from the old Space Marine?... by Ian Watson ? ... :unsure.:

 

Mithril

Yes. I just felt it fitting that a spider motif was used for a Necromunda gang in the modern game :smile.:

 

I agree as well completely, my ":unsure.:"  face was for me guessing if it was that book or not...not about your post content :biggrin.:

 

you could make a home made Campaign with a Single imperial fist marine going Back down to the hive to reap justice from all those that wronged him in his life before Being a Marine..

Tom Cruise style :laugh.:   

 

Cheers, Mithril

 

 

I think Necromunda might be a good medium to push the Normcore 40k aesthetic someone had mentioned elsewhere as an alternative to the Blanchitsu trend common in Inq28. Could be a fun opportunity to do something a little different.

 

Can you explain what you mean by "Normcore 40k"? (I googled, but it wasn't particularly helpful.)

 

he's suggesting that Necromunda might be a nice launchpad for perhaps a different style of look (i'm kinda over the Dirty Blanchitsu style myself)

a cleaner but still rugged look might be a breath of fresh air ^_^ 

 

Mithril

 

That's silly. There's no fresh air in the underhive.

 

(I get your meaning. It's just your metaphor that's humorously problematic.)

I'm probably a bit late to the party but just got my hands on the game and have to say the models are a lot nicer than I thought they would be. But boy do they come with a lot of parts, I think I'll need to sit for an engineering degree to get these guys assembled! :D

 

GW on the whole of late hasn't really impressed me but these are really nice. The Escher are a lot more slender than the pictures I have seen suggested. Lithe and rugged are what comes to mind when I look at them and I don't think the paint style of the official models does them justice to be fair. The Escher I would compare in size somewhere around the same size as the old WFB Witch Elves but with a bit more muscle.

 

While the Goliaths are bigger than the old marines they feel a lot more proportionate in sense of weight and presence. Overall these are really nice minis and for someone like me that is losing faith in mainstream 40k this is the perfect way to immerse myself in the setting and get away from the stuff I don't like.

 

I had my doubts about getting this set but in hindsight really glad I did now. Bring on the Orloks!

Side by side, my DE (Wych / Scourge bodies and legs) conversions are the exact same size as the Escher.

Now I'm getting Gors tomorrow and making not-Goliath with them. Still in line - the human Blood Bowl team and making not-Arbites! :D

The only complaint I have with the new models is that the "belt options" aren't really designed for a good fit.  Belt puches, grenades, respirators etc. go on kind of awkwardly and they don't look like they are naturally resting along the hip.

I'm probably a bit late to the party but just got my hands on the game and have to say the models are a lot nicer than I thought they would be. But boy do they come with a lot of parts, I think I'll need to sit for an engineering degree to get these guys assembled! :biggrin.:

 

GW on the whole of late hasn't really impressed me but these are really nice. The Escher are a lot more slender than the pictures I have seen suggested. Lithe and rugged are what comes to mind when I look at them and I don't think the paint style of the official models does them justice to be fair. The Escher I would compare in size somewhere around the same size as the old WFB Witch Elves but with a bit more muscle.

 

While the Goliaths are bigger than the old marines they feel a lot more proportionate in sense of weight and presence. Overall these are really nice minis and for someone like me that is losing faith in mainstream 40k this is the perfect way to immerse myself in the setting and get away from the stuff I don't like.

 

 

The models aren't out of scale with IG and the like. So that's pretty awesome.

The only complaint I have with the new models is that the "belt options" aren't really designed for a good fit.  Belt puches, grenades, respirators etc. go on kind of awkwardly and they don't look like they are naturally resting along the hip.

They have that curve behind them which makes them rest well on belts and such.

That would seem to be the case, as long as you're not putting them where they'd be sensible or useful on the model, or not in the way of the weapon (that you have to glue on after).

 

Suffice to say that a bit more thought could have been given to the matter.

I think of the gangs so far those are my favourite. I've just ordered the boxed set and once I have the rules and lore I'll look into getting that town thread started. I may have a way to make alternative heads and gear for people, but still in the testing stage at the moment.

Alt heads would be great! I originally scoured a bunch of bit makers for awesome heads, but how they go together on the models doesn't make it possible without a lot of GS work. :down:

 

The minis themselves look pretty sweet...just don't put them next to your old Necromunda ones.. All my Goliath look like little kids in comparison, especially the feet and funky expressions from previous edition.:teehee: I was really hoping to be able to incorporate the old ones.

Edited by Metalsiege

The quality of the new range of Necromunda kinda makes all the old one's look like they're toys for 5 year olds, I don't think I'll be able to include the old range with the new... But i'll be positive and say thats a good thing!

 

Mithril

The quality of the new range of Necromunda kinda makes all the old one's look like they're toys for 5 year olds, I don't think I'll be able to include the old range with the new... But i'll be positive and say thats a good thing!

 

Mithril

Untill they bring a new Van Saar Gang I'll rock the mullet men. ;)

I hope they rerelease rules for Scavvies. Perhaps they will become a Chaos cult gang instead? I hope they can field zombies in that case.

We played a zombie-campaign lots of years ago, many super-fun scraps with gangs fighting over loot while avoiding the hordes zombies that were drawn to the noise. :) 

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