BoomWolf Posted January 21, 2018 Share Posted January 21, 2018 Well, they could simply make them cheaper so they can be a mid-point between a regular sorcerer and a full-blown daemon prince. Link to comment Share on other sites More sharing options...
Thousand Sons Sorcerer Posted January 21, 2018 Share Posted January 21, 2018 Personally I think they will make Sorcs full fledged Sorcerers, give them a points bump and drop the price of Rubrics by 1 to 2 points. Link to comment Share on other sites More sharing options...
Thousand Sons Sorcerer Posted January 21, 2018 Share Posted January 21, 2018 Flamers in the Codex Link to comment Share on other sites More sharing options...
Sonoftherubric21 Posted January 21, 2018 Share Posted January 21, 2018 Well, they could simply make them cheaper so they can be a mid-point between a regular sorcerer and a full-blown daemon prince.  This is the issue; they currently ARE the middle point; but they aren't good enough to be warranting use.  They don't help anymore then your basic sorcerer, and dont fight as well as your prince.  Now that the prince casts AND fights better....well.... Link to comment Share on other sites More sharing options...
Raven1 Posted January 21, 2018 Author Share Posted January 21, 2018 Flamers in the Codex While I would ask how you know but then again I think most Nurgle demons made it into Codex Death Guard so it makes sense. Link to comment Share on other sites More sharing options...
Thousand Sons Sorcerer Posted January 21, 2018 Share Posted January 21, 2018 Im the stream they had the book open at the very end. Link to comment Share on other sites More sharing options...
Scammel Posted January 21, 2018 Share Posted January 21, 2018 Daemons are in? Excellent, seems we've come round full circle to 3rd ed again! Link to comment Share on other sites More sharing options...
Jorin Helm-splitter Posted January 21, 2018 Share Posted January 21, 2018 At this point Basic Sorcerers and Daemon Princes will both be ball busters....so they better make Exalted unique in some way (auras...aurass.. HEY GW THEY GOT AURAS YET?!?!...)    Auras, relics just for them, more flexibility in choosing spells, reduced cost, bonus to cast, perils mitigation, and even stratagems are all options to make exalted better.  Flamers in the Codex   Yeah but that doesn't mean that they will have the thousand son keyword. I'm pretty sure we will get the same summoning stratagem that deathguard got but for Tzeentch. Link to comment Share on other sites More sharing options...
Raven1 Posted January 21, 2018 Author Share Posted January 21, 2018 I don't think demons in the Death Guard codex have the Death Guard keyword either. So it's unlikely that the Tzeentch demons will either. However still nice for odds and ends, and if you want to summon. Â So if the TS codex goes on pre-order this weekend its in February for the actual release. I wonder if GW would put the AC jetbikes and our codex up for pre-order the same weekend? I dont track releases so I'm not sure how much they have "mixed" releases in the recent past. Link to comment Share on other sites More sharing options...
hhhdan Posted January 21, 2018 Share Posted January 21, 2018 I don't think demons in the Death Guard codex have the Death Guard keyword either. So it's unlikely that the Tzeentch demons will either. However still nice for odds and ends, and if you want to summon.  So if the TS codex goes on pre-order this weekend its in February for the actual release. I wonder if GW would put the AC jetbikes and our codex up for pre-order the same weekend? I dont track releases so I'm not sure how much they have "mixed" releases in the recent past.  well this weekend were the pre order of the custodes codex, but there were some nurgle bundles for pre order too. So it's possible, but i'd expect this week to be AC jetbikes and wardens. And next week Thousand sons codex and re-release of mutalith. But it might be this week, as we don't really need many box sets to be released along with the codex. I assume just the cards and the dice Link to comment Share on other sites More sharing options...
Hathor42 Posted January 21, 2018 Share Posted January 21, 2018 I was hoping to see the exalted box unavailable so they could put in instructions to make various new HQs put of the box. I see the tzaangors are unavailable online probably for reboxing with instructions for the AOS builds. Link to comment Share on other sites More sharing options...
Sonoftherubric21 Posted January 21, 2018 Share Posted January 21, 2018 Another note to be made; in the video Eddie when taking a wound from shooting on the tzaangors on disc fails a save, and yet does not remove a model. He places a wound counter by one of the Enlightened. so that basically confirms them as being above 1 wound. Looks like 2 wounds at minimum, 2 Is a safe bet given that these are our "biker" unit. My question; T5..... AND if this same "additional wound and additional toughness" come over to our sorcerers on discs. this would make discs worth having beyond just being a bit more mobile. Link to comment Share on other sites More sharing options...
Zodd1888 Posted January 21, 2018 Share Posted January 21, 2018 2W T5 troops that move fast and auto damage on 6+ to hit, that can be buffed, sounds like a core unit choice. Link to comment Share on other sites More sharing options...
Archaeinox Posted January 21, 2018 Share Posted January 21, 2018 ....................................Thousand Sons codex preorder Jan 27. Link to comment Share on other sites More sharing options...
hhhdan Posted January 21, 2018 Share Posted January 21, 2018 https://www.warhammer-community.com/2018/01/21/next-weeks-pre-orders-ever-changing-ever-vigilant/ Â OUR CODEX IS INDEED NEXT WEEK! Link to comment Share on other sites More sharing options...
hhhdan Posted January 21, 2018 Share Posted January 21, 2018 3 disciplines confirmed! So the tzeentch daemon discipline, dark hereticus and thousand sons discipline (with temporal manipulation, doombolt, glamour, weaver of fates and two more unknown ones) :D Link to comment Share on other sites More sharing options...
Sonoftherubric21 Posted January 21, 2018 Share Posted January 21, 2018 3 disciplines confirmed! So the tzeentch daemon discipline, dark hereticus and thousand sons discipline (with temporal manipulation, doombolt, glamour, weaver of fates and two more unknown ones)  Tzeentchs firestorm will be one of the unknowns. so 1 unknown ATM. Link to comment Share on other sites More sharing options...
BoomWolf Posted January 21, 2018 Share Posted January 21, 2018 Unless they buried that horrible spell in the void where it belongs. Link to comment Share on other sites More sharing options...
Jivanmukta Posted January 21, 2018 Share Posted January 21, 2018 Unless they buried that horrible spell in the void where it belongs. I’m just hoping they changed it from it’s abominable current form. Link to comment Share on other sites More sharing options...
hhhdan Posted January 21, 2018 Share Posted January 21, 2018  3 disciplines confirmed! So the tzeentch daemon discipline, dark hereticus and thousand sons discipline (with temporal manipulation, doombolt, glamour, weaver of fates and two more unknown ones)  Tzeentchs firestorm will be one of the unknowns. so 1 unknown ATM.   oh, right, it is so useless that i forgot it existed :D. That means that re-roll deny the witch test warlord trait is in too :/  At least caballistic focus is good :) and the athanean scrolls might also be useful Link to comment Share on other sites More sharing options...
Sonoftherubric21 Posted January 21, 2018 Share Posted January 21, 2018 Honestly for tzeentchs firestorm If they made it cast on a 5+ WC value and once we add our 6 inchs to casting range....statistically that just makes it smite...... but can target a model. If they did that id be fine with it, or something close to it. but yes right now its trash lol. Heres hoping they saw that issue post CA and fixed it. Link to comment Share on other sites More sharing options...
hhhdan Posted January 21, 2018 Share Posted January 21, 2018 Honestly for tzeentchs firestorm If they made it cast on a 5+ WC value and once we add our 6 inchs to casting range....statistically that just makes it smite...... but can target a model.  If they did that id be fine with it, or something close to it. but yes right now its trash lol. Heres hoping they saw that issue post CA and fixed it.  it's a bit worse than smite, as it is 1.5 MW average. Smite is 2, but yeah at WC5 it would be fine as an extra character hunting spell. Link to comment Share on other sites More sharing options...
Sonoftherubric21 Posted January 21, 2018 Share Posted January 21, 2018  Honestly for tzeentchs firestorm If they made it cast on a 5+ WC value and once we add our 6 inchs to casting range....statistically that just makes it smite...... but can target a model.  If they did that id be fine with it, or something close to it. but yes right now its trash lol. Heres hoping they saw that issue post CA and fixed it.  it's a bit worse than smite, as it is 1.5 MW average. Smite is 2, but yeah at WC5 it would be fine as an extra character hunting spell.   How is smite an average of 2? isnt it still a D3? Wouldnt that average out to 1.5 or am I totally failing at probability here? Link to comment Share on other sites More sharing options...
Panzer Posted January 21, 2018 Share Posted January 21, 2018   Honestly for tzeentchs firestorm If they made it cast on a 5+ WC value and once we add our 6 inchs to casting range....statistically that just makes it smite...... but can target a model.  If they did that id be fine with it, or something close to it. but yes right now its trash lol. Heres hoping they saw that issue post CA and fixed it.  it's a bit worse than smite, as it is 1.5 MW average. Smite is 2, but yeah at WC5 it would be fine as an extra character hunting spell.   How is smite an average of 2? isnt it still a D3? Wouldnt that average out to 1.5 or am I totally failing at probability here?  You totally fail at it, yes. Average of 1d3 (as far as one can talk about average with a single dice roll...it's rather the expected return) is 2. :P Link to comment Share on other sites More sharing options...
Zeratil Posted January 21, 2018 Share Posted January 21, 2018 to elaborate you're getting the range wrong. The range on a d3 is 1-3, not 0-3. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.