Brother Crimson Posted December 4, 2017 Share Posted December 4, 2017 Hi, I’ve read through the thread but just want to check something, hope I haven’t missed it. I’ve built and painted 2x death Company dreadnoughts with fists instead of claws, is this now a ‘bad’ choice rules-wise? Everything is plastic glued on so there’s no way I’m pulling their hands off, I’m just anxious to know. Thanks for any clarification you can give Depending on what you charge the fist version might still be better. Rerolling wounds when you wound pretty much everything on 2+ is not as big as an additional point of ap, unless the target has invulnerable. Emicus 1 Back to top Link to comment Share on other sites More sharing options...
Subsided Posted December 4, 2017 Share Posted December 4, 2017 Quick DC question. Has the Codex fixed their Thunder Hammer issue? It's highly annoying you have to replace the Chainsword AND gun option for a Thunderhammer when literally every other Thunderhammer user can have both (like a captain)? Feel like the 12 points for a fist and the 2 shots from a Bolter is better in nearly every way (although 3 dmg straight up is nice and all). Thanks! Link to comment Share on other sites More sharing options...
Karhedron Posted December 4, 2017 Share Posted December 4, 2017 Doubled in points? Really??yep. But the base cost for the furioso is 42 points cheaper. And Blood Talons look awesome this codex. Do Furiosos get any Ven Dread stats like BS/WS2+ or the 6+FNP? Link to comment Share on other sites More sharing options...
Panzer Posted December 4, 2017 Share Posted December 4, 2017 Doubled in points? Really??yep. But the base cost for the furioso is 42 points cheaper. And Blood Talons look awesome this codex. Do Furiosos get any Ven Dread stats like BS/WS2+ or the 6+FNP? The Datasheet of the BA specific units stayed the same for the most part afaik unfortunately. Emicus 1 Back to top Link to comment Share on other sites More sharing options...
Jorre Posted December 4, 2017 Share Posted December 4, 2017 Oh one more i dont think ive seen mentioned! Do we get thunderfire cannons? Crimson Ghost IX 1 Back to top Link to comment Share on other sites More sharing options...
Indefragable Posted December 4, 2017 Share Posted December 4, 2017 I hate to make someone with the Codex do the leg work, but would anyone mind making a single post with al the points-changes? I may be missing something but as we all get into list uikeing that would be quite useful. Thanks! Emicus 1 Back to top Link to comment Share on other sites More sharing options...
Charlo Posted December 4, 2017 Share Posted December 4, 2017 I hate to make someone with the Codex do the leg work, but would anyone mind making a single post with al the points-changes? I may be missing something but as we all get into list uikeing that would be quite useful. Thanks! I suppose you could write + or - points, but its against the rules to post true points values once the book is out I believe. Aothaine 1 Back to top Link to comment Share on other sites More sharing options...
TheHarrower Posted December 4, 2017 Share Posted December 4, 2017 Oh one more i dont think ive seen mentioned! Do we get thunderfire cannons? Nope. Link to comment Share on other sites More sharing options...
TheHarrower Posted December 4, 2017 Share Posted December 4, 2017 (edited) I hate to make someone with the Codex do the leg work, but would anyone mind making a single post with al the points-changes? I may be missing something but as we all get into list uikeing that would be quite useful. Thanks! This is a repost from Dakka. This should help. Anything else you need let me know. Points from Index to Codex are pretty much the same. Summary of the major points changes from the MWG review: Gabriel Seth - bunch of buffs including Chapter Master, extra AP, extra hit on 6 in the Fight Phase No more sang Priests with jump pack/bike in codex. Still in index. Ditto for tons of other index-only options. lib dread 20pts cheaper termie lib down 25pts Chaplain termie down 15pts Astorath's weapon +1s Tycho the Lost new "dead mans hand" (Melee S:user AP-2 Dd3) Cpt Tycho also gains dead man's hand termie captain down 15pts 16 new units (lieutenants, primaris stuff, planes, anti air vehicles, etc) techmarine down 13pts Tactical squad - sergeant may now take a Melta Bomb Sanguinary Guard down 2 points Chapter Banner nerfed - was immune to morale, now +1LD. Bonus to wound rolls stays the same. Sanguinary Novitiate new unit (identical to SM apothecary, just has a Bloody Blood Blood name) DC Dread down 38pts Terminator Ancient new unit Company Champion down 16pts Terminator assault squad down 5ppm Furioso Dread down 52 points Blood Talons now S+4 -2AP 3Damage, reroll failed hit and wound rolls for this weapon Assault marines now get melta and plasma guns Edited December 4, 2017 by TheHarrower Panzer, Indefragable, Crimson Ghost IX and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
Indefragable Posted December 4, 2017 Share Posted December 4, 2017 (edited) Thanks, TheHarrower Couple thoughts: -we can still use Index entries, right? So...what’s to stop us from using Jump Pack Sang Priests, the “older, wiser, better” Sanguinary Ancient, and others from the Index instead? Also, does that mean we can use the Index version of Shield of Sanguinius? ...half-jokingly, half-seriously, that flow-chart of what rules to use GW put out is sort of the Chewbacca Defense when it come to the above. -DC Dread down 42pts that gets to re-roll To Hit and To Wound (and +1 To Wound!!!) on itself... :O Edited December 4, 2017 by Jolemai Removed content which is against the B&C rules Crimson Ghost IX 1 Back to top Link to comment Share on other sites More sharing options...
Charlo Posted December 4, 2017 Share Posted December 4, 2017 (edited) Thanks, TheHarrower Couple thoughts: -we can still use Index entries, right? So...what’s to stop us from using Jump Pack Sang Priests, the “older, wiser, better” Sanguinary Ancient, and others from the Index instead? Also, does that mean we can use the Index version of Shield of Sanguinius? ...half-jokingly, half-seriously, that flow-chart of what rules to use GW put out is sort of the Chewbacca Defense when it come to the above. -DC Dread down 42pts that gets to re-roll To Hit and To Wound (and +1 To Wound!!!) on itself... :O You can use options from the index, but you can't use different rules from a previous for a new datasheet for one that has now been updated. Edited December 4, 2017 by Jolemai Edited quote Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
Panzer Posted December 4, 2017 Share Posted December 4, 2017 (edited) Thanks, TheHarrower Couple thoughts: -we can still use Index entries, right? So...what’s to stop us from using Jump Pack Sang Priests, the “older, wiser, better” Sanguinary Ancient, and others from the Index instead? Also, does that mean we can use the Index version of Shield of Sanguinius? ...half-jokingly, half-seriously, that flow-chart of what rules to use GW put out is sort of the Chewbacca Defense when it come to the above. -DC Dread down 42pts that gets to re-roll To Hit and To Wound (and +1 To Wound!!!) on itself... :O Nothing stops us from using JP Sang Priests etc. as long as the Index is legal. However we can't use the 4++ Shield of Sanguinius. The psychic lore is completely replaced by the Codex one. Edited December 4, 2017 by Jolemai Edited quote Link to comment Share on other sites More sharing options...
Mr Paranoid Posted December 4, 2017 Share Posted December 4, 2017 What’s the deal with successors in this codex? I’ve been thinking about starting a successor chapter of the BA’s but I thought I heard/read something about some part of the codex basically being useless for the successor chapters and that kinda put me off a tad. Emicus 1 Back to top Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted December 4, 2017 Share Posted December 4, 2017 Well I went and done it, bought the Collector's Edition Codex and supplemental stuff (dice, cards, etc) from the pre-order :-D Aothaine 1 Back to top Link to comment Share on other sites More sharing options...
TheHarrower Posted December 4, 2017 Share Posted December 4, 2017 Thanks, TheHarrower Couple thoughts: -we can still use Index entries, right? So...what’s to stop us from using Jump Pack Sang Priests, the “older, wiser, better” Sanguinary Ancient, and others from the Index instead? Also, does that mean we can use the Index version of Shield of Sanguinius? ...half-jokingly, half-seriously, that flow-chart of what rules to use GW put out is sort of the Chewbacca Defense when it come to the above. -DC Dread down 42pts that gets to re-roll To Hit and To Wound (and +1 To Wound!!!) on itself... Codex entries take precedent over Index entries. So we can only use the wargear options from the Index. It's in that chart that's floating around on Warhammer Community that I can never find. So yes, you can still use Priest with Jump Pack, on Bike, and all the other options that are gone. With Psychic Powers need to use what's in the Codex. Same thing with the Ancient. JamesI and Emicus 2 Back to top Link to comment Share on other sites More sharing options...
TheHarrower Posted December 4, 2017 Share Posted December 4, 2017 Quick DC question. Has the Codex fixed their Thunder Hammer issue? It's highly annoying you have to replace the Chainsword AND gun option for a Thunderhammer when literally every other Thunderhammer user can have both (like a captain)? Feel like the 12 points for a fist and the 2 shots from a Bolter is better in nearly every way (although 3 dmg straight up is nice and all). Thanks! Sorry, missed this one. Still the same. I still prefer hammer tho for the guaranteed 3 damage. I just have a hammer guy throw grenades. Link to comment Share on other sites More sharing options...
Charlo Posted December 4, 2017 Share Posted December 4, 2017 BA: Loses options for Jump Packs on some characters even though Jump Packs are sold by GW. DA: Get a whole new unit of a Lieutenant on a Land Speeder with a Twin-Linked HB & Twin-Linked AC because they have an upgrade sprue and to make up for the fact Sammael on the Land Speeder isn't in the codex anymore. .....I really want to like GW but stuff like this is so stupid. Dolchiate Remembrancer, Crimson Ghost IX, librisrouge and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
Panzer Posted December 4, 2017 Share Posted December 4, 2017 Yeah just saw it. Riddiculous. I only hope that GW plans to update the BA Primaris line first due to Dantes new position and stuff so we get replacement for everything we 'lost' quickly (i know i know, Index Datasheets yadda yadda). Link to comment Share on other sites More sharing options...
Indefragable Posted December 4, 2017 Share Posted December 4, 2017 To make sure I do maths: Hidden Content Now a DC Dread with Storm Bolter + Melta = 34.8 melta bombs? Link to comment Share on other sites More sharing options...
TheHarrower Posted December 4, 2017 Share Posted December 4, 2017 To make sure I do maths: Hidden Content Now a DC Dread with Storm Bolter + Melta = 34.8 melta bombs? Correct with Talons. -15 if you just want Fists. Link to comment Share on other sites More sharing options...
Indefragable Posted December 4, 2017 Share Posted December 4, 2017 To make sure I do maths: Hidden Content Now a DC Dread with Storm Bolter + Melta = 34.8 melta bombs? Correct with Talons. -15 if you just want Fists. What a :cuss -ing DISTRACTION CARNIFEX. Holy cow. Am I crazy or does anyone see the potential in Mongo here? Crimson Ghost IX 1 Back to top Link to comment Share on other sites More sharing options...
Emicus Posted December 4, 2017 Share Posted December 4, 2017 (edited) Ain't a fex when you bring 3... Then it's a strategy! Edited December 4, 2017 by Emicus Crimson Ghost IX and Indefragable 2 Back to top Link to comment Share on other sites More sharing options...
JamesI Posted December 4, 2017 Author Share Posted December 4, 2017 Oh one more i dont think ive seen mentioned! Do we get thunderfire cannons? No Link to comment Share on other sites More sharing options...
JamesI Posted December 4, 2017 Author Share Posted December 4, 2017 Thanks, TheHarrower Couple thoughts: -we can still use Index entries, right? So...what’s to stop us from using Jump Pack Sang Priests, the “older, wiser, better” Sanguinary Ancient, and others from the Index instead? Also, does that mean we can use the Index version of Shield of Sanguinius? ...half-jokingly, half-seriously, that flow-chart of what rules to use GW put out is sort of the Chewbacca Defense when it come to the above. -DC Dread down 42pts that gets to re-roll To Hit and To Wound (and +1 To Wound!!!) on itself... Codex entries take precedent over Index entries. So we can only use the wargear options from the Index. It's in that chart that's floating around on Warhammer Community that I can never find. So yes, you can still use Priest with Jump Pack, on Bike, and all the other options that are gone. With Psychic Powers need to use what's in the Codex. Same thing with the Ancient. https://www.warhammer-community.com/2017/11/17/new-40k-faqs-need-know/ The flow chart is there. Link to comment Share on other sites More sharing options...
OPTIMVSCHRISTVS Posted December 4, 2017 Share Posted December 4, 2017 Does the Death Company movement strat work on dreadnoughts? Link to comment Share on other sites More sharing options...
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