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Blood Angels Codex brief review


JamesI

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Hi, I’ve read through the thread but just want to check something, hope I haven’t missed it.

 

I’ve built and painted 2x death Company dreadnoughts with fists instead of claws, is this now a ‘bad’ choice rules-wise? Everything is plastic glued on so there’s no way I’m pulling their hands off, I’m just anxious to know. Thanks for any clarification you can give

Depending on what you charge the fist version might still be better. Rerolling wounds when you wound pretty much everything on 2+ is not as big as an additional point of ap, unless the target has invulnerable.

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Quick DC question.

 

Has the Codex fixed their Thunder Hammer issue? It's highly annoying you have to replace the Chainsword AND gun option for a Thunderhammer when literally every other Thunderhammer user can have both (like a captain)?

 

Feel like the 12 points for a fist and the 2 shots from a Bolter is better in nearly every way (although 3 dmg straight up is nice and all).

 

Thanks!

 

 

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Doubled in points? Really??

yep. But the base cost for the furioso is 42 points cheaper.

 

And Blood Talons look awesome this codex.

 

Do Furiosos get any Ven Dread stats like BS/WS2+ or the 6+FNP?

 

The Datasheet of the BA specific units stayed the same for the most part afaik unfortunately.

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I hate to make someone with the Codex do the leg work, but would anyone mind making a single post with al the points-changes? I may be missing something but as we all get into list uikeing that would be quite useful.

 

Thanks!

 

I suppose you could write + or - points, but its against the rules to post true points values once the book is out I believe.

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I hate to make someone with the Codex do the leg work, but would anyone mind making a single post with al the points-changes? I may be missing something but as we all get into list uikeing that would be quite useful.

 

Thanks!

 

This is a repost from Dakka. This should help. Anything else you need let me know. Points from Index to Codex are pretty much the same.

 

Summary of the major points changes from the MWG review: 
 
Gabriel Seth - bunch of buffs including Chapter Master, extra AP, extra hit on 6 in the Fight Phase 
 
No more sang Priests with jump pack/bike in codex. Still in index. Ditto for tons of other index-only options. 
 
lib dread 20pts cheaper 
 
termie lib down 25pts 
 
Chaplain termie down 15pts 
 
Astorath's weapon +1s 
 
Tycho the Lost new "dead mans hand" (Melee S:user AP-2 Dd3) 
 
Cpt Tycho also gains dead man's hand 
 
termie captain down 15pts 
 
16 new units (lieutenants, primaris stuff, planes, anti air vehicles, etc) 
 
techmarine down 13pts 
 
Tactical squad - sergeant may now take a Melta Bomb 
 
Sanguinary Guard down 2 points 
 
Chapter Banner nerfed - was immune to morale, now +1LD. Bonus to wound rolls stays the same. 
 
Sanguinary Novitiate new unit (identical to SM apothecary, just has a Bloody Blood Blood name) 
 
DC Dread down 38pts 
 
Terminator Ancient new unit 
 
Company Champion down 16pts 
 
Terminator assault squad down 5ppm 
 
Furioso Dread down 52 points 
 
Blood Talons now S+4 -2AP 3Damage, reroll failed hit and wound rolls for this weapon 
 
Assault marines now get melta and plasma guns 
Edited by TheHarrower
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Thanks, TheHarrower

 

Couple thoughts:

 

-we can still use Index entries, right? So...what’s to stop us from using Jump Pack Sang Priests, the “older, wiser, better” Sanguinary Ancient, and others from the Index instead? Also, does that mean we can use the Index version of Shield of Sanguinius?

...half-jokingly, half-seriously, that flow-chart of what rules to use GW put out is sort of the Chewbacca Defense when it come to the above.

 

-DC Dread down 42pts that gets to re-roll To Hit and To Wound (and +1 To Wound!!!) on itself... :O

Edited by Jolemai
Removed content which is against the B&C rules
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Thanks, TheHarrower

 

Couple thoughts:

 

-we can still use Index entries, right? So...what’s to stop us from using Jump Pack Sang Priests, the “older, wiser, better” Sanguinary Ancient, and others from the Index instead? Also, does that mean we can use the Index version of Shield of Sanguinius?

...half-jokingly, half-seriously, that flow-chart of what rules to use GW put out is sort of the Chewbacca Defense when it come to the above.

 

-DC Dread down 42pts that gets to re-roll To Hit and To Wound (and +1 To Wound!!!) on itself... :O

You can use options from the index, but you can't use different rules from a previous for a new datasheet for one that has now been updated.

Edited by Jolemai
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Thanks, TheHarrower

 

Couple thoughts:

 

-we can still use Index entries, right? So...what’s to stop us from using Jump Pack Sang Priests, the “older, wiser, better” Sanguinary Ancient, and others from the Index instead? Also, does that mean we can use the Index version of Shield of Sanguinius?

...half-jokingly, half-seriously, that flow-chart of what rules to use GW put out is sort of the Chewbacca Defense when it come to the above.

 

-DC Dread down 42pts that gets to re-roll To Hit and To Wound (and +1 To Wound!!!) on itself... :O

Nothing stops us from using JP Sang Priests etc. as long as the Index is legal. However we can't use the 4++ Shield of Sanguinius. The psychic lore is completely replaced by the Codex one. Edited by Jolemai
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Thanks, TheHarrower

 

Couple thoughts:

 

-we can still use Index entries, right? So...what’s to stop us from using Jump Pack Sang Priests, the “older, wiser, better” Sanguinary Ancient, and others from the Index instead? Also, does that mean we can use the Index version of Shield of Sanguinius?

...half-jokingly, half-seriously, that flow-chart of what rules to use GW put out is sort of the Chewbacca Defense when it come to the above.

 

-DC Dread down 42pts that gets to re-roll To Hit and To Wound (and +1 To Wound!!!) on itself... :ohmy.:

 

Codex entries take precedent over Index entries. So we can only use the wargear options from the Index. It's in that chart that's floating around on Warhammer Community that I can never find. So yes, you can still use Priest with Jump Pack, on Bike, and all the other options that are gone.

 

With Psychic Powers need to use what's in the Codex. Same thing with the Ancient.

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Quick DC question.

 

Has the Codex fixed their Thunder Hammer issue? It's highly annoying you have to replace the Chainsword AND gun option for a Thunderhammer when literally every other Thunderhammer user can have both (like a captain)?

 

Feel like the 12 points for a fist and the 2 shots from a Bolter is better in nearly every way (although 3 dmg straight up is nice and all).

 

Thanks!

 

Sorry, missed this one. Still the same. I still prefer hammer tho for the guaranteed 3 damage. I just have a hammer guy throw grenades.

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BA: Loses options for Jump Packs on some characters even though Jump Packs are sold by GW.

 

DA: Get a whole new unit of a Lieutenant on a Land Speeder with a Twin-Linked HB & Twin-Linked AC because they have an upgrade sprue and to make up for the fact Sammael on the Land Speeder isn't in the codex anymore.

 

.....I really want to like GW but stuff like this is so stupid.

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Yeah just saw it. Riddiculous. I only hope that GW plans to update the BA Primaris line first due to Dantes new position and stuff so we get replacement for everything we 'lost' quickly (i know i know, Index Datasheets yadda yadda).

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Thanks, TheHarrower

 

Couple thoughts:

 

-we can still use Index entries, right? So...what’s to stop us from using Jump Pack Sang Priests, the “older, wiser, better” Sanguinary Ancient, and others from the Index instead? Also, does that mean we can use the Index version of Shield of Sanguinius?

...half-jokingly, half-seriously, that flow-chart of what rules to use GW put out is sort of the Chewbacca Defense when it come to the above.

 

-DC Dread down 42pts that gets to re-roll To Hit and To Wound (and +1 To Wound!!!) on itself... :ohmy.:

 

Codex entries take precedent over Index entries. So we can only use the wargear options from the Index. It's in that chart that's floating around on Warhammer Community that I can never find. So yes, you can still use Priest with Jump Pack, on Bike, and all the other options that are gone.

 

With Psychic Powers need to use what's in the Codex. Same thing with the Ancient.

 

https://www.warhammer-community.com/2017/11/17/new-40k-faqs-need-know/

 

The flow chart is there.

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