Charlo Posted January 22, 2018 Share Posted January 22, 2018 Honestly, that looks like your dream in terms of opponents to some extent. The reapers will be easy to engage and pick off one by one,maybe even multi charge, hell a single character could nuke a squad each. The flyers will get murderised by any captain with a pack and a hammer. And then you have all of your infantry to slog about capping objectives. Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4989876 Share on other sites More sharing options...
Morticon Posted January 22, 2018 Author Share Posted January 22, 2018 Sadly, the Hemlocks have flamer weapons- which means anything charging gets nuked. The reapers also get intercept shots within 6" of the the farseer- and the smite on the hemlocks means additional hurt too. It puts out so much evil dakka, its unreal. librisrouge 1 Back to top Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4989891 Share on other sites More sharing options...
Charlo Posted January 22, 2018 Share Posted January 22, 2018 Well... That's pretty grim then. Firepower 1 Back to top Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4989899 Share on other sites More sharing options...
Panzer Posted January 22, 2018 Share Posted January 22, 2018 Another reason for the relic Jump Pack I guess. :D Indefragable, Karhedron and Thrown Pommel 3 Back to top Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4989925 Share on other sites More sharing options...
Morticon Posted January 22, 2018 Author Share Posted January 22, 2018 Im actually playing it! Hemlocks are far worse than I imagined. What an incredibly powerful unit <_< librisrouge 1 Back to top Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4989966 Share on other sites More sharing options...
Morticon Posted January 23, 2018 Author Share Posted January 23, 2018 So, it's going into my turn 3 - I had a below average round of shooting turn 1 and a middling shooting round, followed by a very poor combat round turn 2. I just didnt put out enough hurt. The hemlocks stormed my lines and completely cleaned up - targeting the Warlord, intercessors a rapier and the quad. I counter charged with Vanguard and mephy and captain, and did 4 and 7 wounds respectively.In my next turn, the DC and Inceptors have dropped - ill take some fire from the intercept now, but then hopefully will clean up 90% of the reapers. (He has 3 full squads, and 3 remnant squads) Im confident I can take out all but one this turn. From that point, its on to the rangers, in the hopes to table him before the Hemmy's clean up. librisrouge 1 Back to top Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4990590 Share on other sites More sharing options...
Blackcadian Posted January 23, 2018 Share Posted January 23, 2018 Yeah Hemlocks are just as good as last edition imo, well actually maybe a little toned down, but still very good. I usually face only one which helps, but it’s always a priority target. Thankfully they charge forward most of the time so it’s relatively easy to charge one with the relic captain and tear it out of the sky. Then I‘d shoot another. But then...? I guess if I knew I‘d be facing this list I‘d bring a Stormhawk, Xiphon and or Deredeo. Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4990765 Share on other sites More sharing options...
Dont-Be-Haten Posted January 23, 2018 Share Posted January 23, 2018 Something to note, if you bring Lemartes and you are worried about that nasty overwatch and intercept just set up 12.001" away and then DoA charge into them blocking the auto-hit overwatch. You can double roll your charge and if need be re-roll a single dice afterwards with the re-roll stratagem. With your CP farming you can afford being more liberal with your CP spending. This is also another reason why I feel the Angel's wing is the only war gear to give the DC Captain. As much as I want that 2+ to hit hammer, negating overwatch is a bit more of a priority. Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4990896 Share on other sites More sharing options...
Jolemai Posted January 23, 2018 Share Posted January 23, 2018 Not sure how that works as you can't declare a charge against anything more than 12" away. librisrouge and Panzer 2 Back to top Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4990910 Share on other sites More sharing options...
Xenith Posted January 23, 2018 Share Posted January 23, 2018 Trying this next: Captain - JP, Hammer, MC Bolter. Mephy Lieutenant - Hammer (Veritas) CP Miner (IG Commander) 5 Intercessors - grenade 5 Intercessors - grenade 5 Scouts- HB, bolters 5 Scouts- Axe, CCW 5 Scouts - CCW 5 Scouts -Bolters 10 DC - Axe, Sword, Hammer, Bolters 8 VanVet - Axe, Sword, Hammer, 5 Shields Relic Scorpios Whirlwind - Vengeance Whirlwind - Castellan Rapier - Quad Launcher Tarantula Tarantula 3 Intercessors Do you have the 2pts to upgrade the captain's bolter to a storm bolter? Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4990924 Share on other sites More sharing options...
Morticon Posted January 23, 2018 Author Share Posted January 23, 2018 Not sure why I would ><; The MC bolter seems superior? ><; Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4990943 Share on other sites More sharing options...
Paladin777 Posted January 23, 2018 Share Posted January 23, 2018 The Storm Bolter is more versatile. It is slightly weaker vs 2W models, but much stronger vs single wound models. Admittedly, vs 2W 2+ saves, the MC Bolter is much better, but it’s still not very good against those. Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4990958 Share on other sites More sharing options...
Morticon Posted January 23, 2018 Author Share Posted January 23, 2018 Correct me if my math is wrong, but 0.20% wound at 24" vs MEQ as opposed to 0.27% wound at 24" vs MEQ. (double at 12")??(and 0.132 vs 0.138) vs TEQ?I dunno, bud! I feel with that negligible difference in the math, the situational use of the 2dam trumps the minor benefit from the extra shot. What are your thoughts? Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4990969 Share on other sites More sharing options...
Dont-Be-Haten Posted January 23, 2018 Share Posted January 23, 2018 (edited) Not sure how that works as you can't declare a charge against anything more than 12" away. Can you not? I thought you could be 13" away for a 12" charge since it brings you within an inch of combat. Hmm must be a misunderstanding on my part then! disregard. Edited January 23, 2018 by Dont-Be-Haten Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4990991 Share on other sites More sharing options...
Paladin777 Posted January 23, 2018 Share Posted January 23, 2018 (edited) Vs MEQ at 24” ignoring chances to hit as they will be the same), the MC Bolter will cause .25 failed saves for .5 damage if against a multi-wound model. The Storm Bolter will deal .33 failed saves for .33 wounds as it’s a 1 damage weapon. Against TEQ at 24”, the MC Bolter will deal .166 failed saves for .33 wounds against a multi-wound model. The Storm Bolter will also cause .166 failed saves but remain at .166 damage. Keep in mind this is factored with 100% accuracy for simplicity (true accuracy if unmodified is around 97%). All these numbers are doubled within 12” So yes the MC Bolter is twice as potent against TEQ, but its still not very potent at all against it. If allowed to fire at a terminator per turn at 24” you would kill one per about 6.5 turns. Against any one wound model, the Storm Bolter breaks even with the MC Bolter at 2+ saves and pulls further and further ahead as the saves get worse and worse. Against multi-wound 2+ save models, the MC Is twice as effective, but as saves get worse the gap closes quickly, though the Storm Bolter only fully catches up when AP is no longer a factor (7+ save or invulnerables only like harlies, daemons, or tzaangors.) TL;DR I recommend the Storm Bolter, though there are some niches that the MC Bolter is better at. Though in those niches, neither one is very effective at all! Edited January 23, 2018 by Paladin777 Morticon 1 Back to top Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4991003 Share on other sites More sharing options...
Paladin777 Posted January 23, 2018 Share Posted January 23, 2018 (edited) Edit, double post Edited January 23, 2018 by Paladin777 Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4991009 Share on other sites More sharing options...
Panzer Posted January 23, 2018 Share Posted January 23, 2018 Not sure how that works as you can't declare a charge against anything more than 12" away. Can you not? I thought you could be 13" away for a 12" charge since it brings you within an inch of combat. Hmm must be a misunderstanding on my part then! disregard. The target can't be further away than 12" and you still measure from base to base. That you'd be in melee when only rolling an 11 doesn't matter. Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4991033 Share on other sites More sharing options...
Dont-Be-Haten Posted January 23, 2018 Share Posted January 23, 2018 Honestly I've never had to attempt a more than 10" charge this edition. I with being able to increase charge distances via abilities, perks it never occured to me that you had to be within 12" and could not charge outside of that range. Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4991055 Share on other sites More sharing options...
Kallas Posted January 23, 2018 Share Posted January 23, 2018 With regards to the charge distance (ie, 12" max) - to avoid deep strike intercept stratagems (well, ones that have a range limit like Auspex Scan) you could set up a single model at 11.99" of one enemy model. That would minimise the incoming fire (likely out of Rapid Fire range of the majority of the unit, unless they're Pulse Rifles/Special Issue Boltguns) and you'd still be able to make the charge. Though be advised that a 12" charge (11" move and 1" 'engage') is a coin flip (11 on 3d6 is literally 50%, rising to 75% with Lemartes, and a little bit more reliable with the Command Reroll stratagem). Not exactly sure of the math on a 12" charge factoring in a single-die reroll, but my gut says it's sketchy! You could possibly (depending on the enemy unit and positioning) deploy a little closer but attempting to minimise the number of models in Rapid Fire range or, terrain willing, deploy out of LOS. On the MC Bolter/Storm Bolter issue, Paladin777 is pretty much right. The MCB is only really better against multi-wound medium/low armour (eg, Tyranid Warriors) where the AP can have a more substantial impact. Primaris (or PEQs? :P ) are also quite affected (0.487 kills for MCB vs 0.161 for the SB; the MCB would require Rapid Fire to reliably kill a single Primaris, the SB needs 12). Brother Aether 1 Back to top Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4991097 Share on other sites More sharing options...
Diagramdude Posted January 23, 2018 Share Posted January 23, 2018 Personally I'll take the MC bolter over SB every time, -1 AP and 2D is just way too good for 1 extra point. S4 still wounds T7 on a 5+, and four S4 AP0 D1 shots is quite underwhelming. But who am I kidding, I give Slamguinius a storm shield because he exists for melee combat anyway. Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4991679 Share on other sites More sharing options...
Paladin777 Posted January 24, 2018 Share Posted January 24, 2018 If I really want a shooty captain I’d shell out the points for a Combi-plasma or Combi-Melta! Neither the Storm Bolter nor the MC Bolter excite me much; for cheap gun line babysitters only! Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4991763 Share on other sites More sharing options...
Crimson Ghost IX Posted January 24, 2018 Share Posted January 24, 2018 All the way back around to is the Storm Shield worth the cost in context with expectations of the captains defined role. IMO no. He is gonna die when he goes forth... 3++ or included 4++... he is going down to a savvy opponent after he is commited. Using those points towards buying another veteran etc to perhaps screen him is a more useful expenditure I'm thinking. So I run the MC Bolter for some pea shooting while waiting for the fight to maybe develop for a turn or so. Re-roll to hit bonus and a bit of Plink Plink then it's boom go time and dead target and dead captain usually. I think another model has more chance of shielding the captain than the captain having a shield basically myself. Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4991859 Share on other sites More sharing options...
Panzer Posted January 24, 2018 Share Posted January 24, 2018 The question isn't whether he is going to die or not but rather how much effort the opponent has to put into it. Imo both options are viable. Stormshield or one of the shooty versions. It's up to personal preference at this point. Brother Aether and Crimson Ghost IX 2 Back to top Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4991870 Share on other sites More sharing options...
Blackcadian Posted January 24, 2018 Share Posted January 24, 2018 The question isn't whether he is going to die or not but rather how much effort the opponent has to put into it. (...) That’s the key point for me. On paper going from a 4++ to a 3++ might not look like much, but I’ve so far omitted the Storm Shield in all of my games and really wish I hadn’t in 3 of 4. Sometimes you’ll just roll poorly with your attacks or you opponent makes a bunch of invuls he shouldn’t, and suddenly your caught with your power-armored pants down. I know I’ll be going for a Storm Shield next time. Maybe even the warlord trait on top of it. Usually 3 Damage is plenty imo. Kallas 1 Back to top Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4991876 Share on other sites More sharing options...
Morticon Posted January 24, 2018 Author Share Posted January 24, 2018 I usually run the SS. Didnt have points this time round for a JP on the lieut, or a shield on the Captain - so, went without both. Im definitely missing the JP. Have a feeling i will be missing the shield too. Link to comment https://bolterandchainsword.com/topic/343326-morts-ba-dex-observations/page/5/#findComment-4991883 Share on other sites More sharing options...
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