Steel Company Posted June 30, 2018 Share Posted June 30, 2018 Long weekend this weekend for me (Canada Day) so I may be unable to post much... Tuesday I'll be able to for sure. Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115515 Share on other sites More sharing options...
Commissar Molotov Posted June 30, 2018 Author Share Posted June 30, 2018 I won't update properly until you have decided as a group... looking forward to seeing you strategise! Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115521 Share on other sites More sharing options...
Steel Company Posted June 30, 2018 Share Posted June 30, 2018 My first thought is to put both Devistators, and Saaban together with the armsmen while the rest of us hold the second shaft, while one of us shuts the doors. Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115540 Share on other sites More sharing options...
Nineswords Posted July 1, 2018 Share Posted July 1, 2018 I can lay some cluster mines and slow down the advance. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115549 Share on other sites More sharing options...
Commissar Molotov Posted July 1, 2018 Author Share Posted July 1, 2018 There's a fair few things to consider, including the effective range of weapons, the speed the assault marines can go versus the speed everyone else can... Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115659 Share on other sites More sharing options...
Slips Posted July 1, 2018 Share Posted July 1, 2018 I was thinking, at the very least: Â Top: Atratus: so that there are 3 'Nid Warriors he can snipe with his Toxic + Felling Sniper rifle (though Nids reduce toxic, dont they?) Akkad: also to help deal with the extra nid warrior and clear out the chaff; remember, weapons with the Explosive damage type also deals an extra hit per shot (iirc) vs Hordes. So that 6 shot heavy bolter can possibly hit a horde 12 times per round. Unless I'm wrong. I might be. Bottom: Thorvald: his heavy is a bit shorter ranged but packs one hell of a punch per-shot. It also has a spread/shotgun profile which will help vs the nid horde.Otherwise, we'll also want to split our AssaultBois just as equally so that our ShootyBois dont get tied up into melee ASAP. Of those left, we have: Vaidan: I dont remember his gear or what he does since he wasnt in combat with us for training. :P Varvost: Has a Jump Pack; assaultyboi Solastion: He can heal. Also punches ok. Slowboi. Tyber: Has a Jump Pack; assaultyboi Sabaan: He has a pinchy-claw of doom. Greysight: Shootyboi. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115676 Share on other sites More sharing options...
Commissar Molotov Posted July 1, 2018 Author Share Posted July 1, 2018 (edited) Vaidan is a tactical marine, although he also has a flamer. Character sheets are in the other thread. Edited July 1, 2018 by Commissar Molotov Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115709 Share on other sites More sharing options...
Dosjetka Posted July 1, 2018 Share Posted July 1, 2018 Khyber has: bolt pistol combat knife frag & krak grenades boltgun (Godwyn) flamer photon flash grenade leaper/hopper mine a bucket full of badassitude I think he should join the bottom lane with Thorvald as they both have short range guns. Â In any case, I think Dimitar would very much appreciate we help out his men, might even owe us a favour later on down the line so let's not use them as cannon fodder. That said, does anyone else have a high Fel or is it just Vaidan? It may be crucial to help them get their act together. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115719 Share on other sites More sharing options...
Commissar Molotov Posted July 1, 2018 Author Share Posted July 1, 2018 From my perspective, I'm keen to explore two things in this combat - the horde mechanics, and the use of squad mode / solo mode.  I'm keen to see what you come up with! (Also, to see if any of those armsmen survive...) Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115720 Share on other sites More sharing options...
Dosjetka Posted July 1, 2018 Share Posted July 1, 2018 Just realised that the easiest way to vanquish these hordes is to evacuate the corridors, seal the doors (Sabaan and two others to protect him), and vent the corridors... but that would then deny Mol his game mechanism tests so let's not do that. :P Mazer Rackham and Steel Company 2 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115733 Share on other sites More sharing options...
Commissar Molotov Posted July 1, 2018 Author Share Posted July 1, 2018 (edited) Which assumes that Imperial Navy vessels have the capacity to vent specific corridors at will - and also that these are the only Tyranid invaders on the ship... (and that Tyranids need oxygen to breathe... and that the entire crew of the vessel is disposable...)Â Edited July 1, 2018 by Commissar Molotov Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115736 Share on other sites More sharing options...
Mazer Rackham Posted July 1, 2018 Share Posted July 1, 2018 I have same Fel as Steel: 48. However I do also have Common Lore: Astra Militarum and Tactics: Void Warfare. Whilst not strictly Navy, I know how to defend against boarders and can possibly speak to the Commissar on some kind of positive footing.  I can get up to 8 shots on a horde - HB 6 + 1 (Explosive) + 1 (Squad Mode) My Defensive Squad Mode can make myself and all those in Support Range (30m) and within a piece of cover I nominate, totally immune to Fear. Strongpoint, whilst losing an extra shot from not using my own Mode, will be absolutely lethal here.  Remember that Hordes and creatures larger then human sized give a bonus to hit based on their own size as well. Bear in mind, those with Bolt Pistols, you will be at -10 to hit anything at 61+ metres. Boltguns, Sniper rifles and Cadence will have no problem in this situation.  @ Mol: Might be being stupid again - are we entering stage left, or do we deploy virtually anywhere and consider being "set-up"? Basically I want to know if I'll be losing a turn of shooting.  MR. Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115737 Share on other sites More sharing options...
Dosjetka Posted July 1, 2018 Share Posted July 1, 2018 Taking things too seriously, Mol. ;) Commissar Molotov 1 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115739 Share on other sites More sharing options...
Commissar Molotov Posted July 1, 2018 Author Share Posted July 1, 2018 I will allow you all to be set up in the first two rows (first 10 metres) of the left side. You don't "come on" as such. I will write a narrative post dealing with your entry into the corridor and then enter structured time with the roll for initiative and turn 1. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115742 Share on other sites More sharing options...
Dosjetka Posted July 1, 2018 Share Posted July 1, 2018 It'll take 5 turns of running (approx) for the footsloggers to reach the barricade with the armsmen or the entrance to the second corridor via the middle section. Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115766 Share on other sites More sharing options...
A.T. Posted July 1, 2018 Share Posted July 1, 2018 Nothing in the main book about nids and toxins (other than that they can have the rule on their own weapons) - though the sniper rifles main source of damage is from extra DoS and the warriors being large just helps that. Â Atratus can sit as far back as 125m and still get the +10 for short range, and close up with the jump pack and burst of speed as needed. Probably best that he stay in squad mode range with the heavy bolter for maximum shootyness. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115767 Share on other sites More sharing options...
Mazer Rackham Posted July 1, 2018 Share Posted July 1, 2018 (edited) Nothing in the main book about nids and toxins (other than that they can have the rule on their own weapons) - though the sniper rifles main source of damage is from extra DoS and the warriors being large just helps that.  Atratus can sit as far back as 125m and still get the +10 for short range, and close up with the jump pack and burst of speed as needed. Probably best that he stay in squad mode range with the heavy bolter for maximum shootyness.  I was going to suggest that myself  Deliberate Action Plan: Atratus and Akkad sit at the back on the lower of the two avenues, maybe with Sabaan as close support. Were in good range there and the horde cannot really make use of cover. Avoiding jams, that place is a slaughterhouse, those filth armed with Deathspitters or not. We have grenades for close suppression. Everyone else goes top. Vaidan, Thorvald, Greysight and anyone armed with pistols can Semi-Auto and move up to their agility bonus, applying fire with size bonuses to give accuracy. The Armsmen are equipped with weapons that will allow Standard Attack or Semi depending on Mol, or they can just run back towards the upper avenue group. The Assault Marines - if you want to save the Armsmen, can leap over or around them to intervene and provide effective fire with Bolt Pistols, which will score two hits on a successful hit: The first from the attack, the second from being explosive - altenatively, they may deploy Frag Grenades for maximum destruction/disruption. The Assault Marines do not charge into combat but cover the fall-back. During this time, Greysight deploys mines at effective distance from a defensive position manned by other Bolter-armed chaps, covered by the Armsmen and our Fast Attack. Once the Armsmen reach our lines of defence, the Fast movers get behind the Boltguns and the whole avenue becomes a Kill-house. At close range (and they *WILL* be at close range) that Frag Cannon and Flamer is going to go to town - but be aware that Hordes cannot be set on fire! Should the upper or lower group clear their lanes of fire, they can then close the trap by providing crossfire from the junction. No doors are closed - max firepower applied at all times at range will shred the enemy quickly and hopefully with few casualties - beware Hormagaunt speed - do not dally Solastion deploys as he sees fit, although I would recommend he goes with Atratus/Akkad/Sabaan as we are not going to be moving much and may have to deal with Toxic shenanigans.  Immediate Action Plan: The main thrusts of the DAP above are followed with the exceptions below: We deploy Akkad, Atratus, Solastion and Sabaan into the top corridor as opposed to the lower, The top group opens fire immediately, without waiting for the Armsmen to clear, blazing down friend and foe alike Fast Attack moves at all speed to harry the enemy with Pistols and grenades from cover provided in the lower avenue before falling back to be covered by Bolters. In all circumstances, watch your lines of fire, remember you can duck or go prone etc.  Going to be interesting to see if Akkad and any Human-friendly Astartes bump heads here as if the mission is to protet the Voice and get deployed, a few armsmen are expendable...Akkad is still an Astral Claw...  Thoughts?  MR. Edited July 1, 2018 by Mazer Rackham Commissar Molotov and Xin Ceithan 2 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115779 Share on other sites More sharing options...
A.T. Posted July 1, 2018 Share Posted July 1, 2018  Atratus and Akkad sit at the back on the lower of the two avenues, maybe with Sabaan as close support. Were in good range there and the horde cannot really make use of cover. Avoiding jams, that place is a slaughterhouse, those filth armed with Deathspitters or not. We have grenades for close suppression.  Could possibly do with a third to hold the line. With nid hordes being fearless around synapse a few might slip through to tie up the ranged weapons allowing more to follow. Xin Ceithan and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115791 Share on other sites More sharing options...
Mazer Rackham Posted July 1, 2018 Share Posted July 1, 2018 (edited)  Could possibly do with a third to hold the line. With nid hordes being fearless around synapse a few might slip through to tie up the ranged weapons allowing more to follow.   Exactly my thinking. As a bonus, the third dude could attempt to enter Squad Mode and then you or I can just join in, not missing the opportunity to open up by potentially failing a cohesion challenge...  MR. Edited July 1, 2018 by Mazer Rackham Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115798 Share on other sites More sharing options...
Steel Company Posted July 1, 2018 Share Posted July 1, 2018 (edited) MR, pretty close on the Horde damage numbers, just off by a few... Â RoF 6 Explosive 6 Possible extra horde damage from class trait. Â That is counting on you getting 6 hits. But you are looking at +30 just from the horde size alone, combine that with automatic fire (+20), short range (+10) and strong point (+20) you are looking at a possible +80 to hit.... Â I how ever might be having to make some willpower rolls, if those Warriors are master level foes... Â Also remember everyone, you cannot dodge or parry attacks from hordes. Edited July 1, 2018 by Steel Company Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115801 Share on other sites More sharing options...
Commissar Molotov Posted July 1, 2018 Author Share Posted July 1, 2018 Tyranid Warriors are elite level foes, not master level. So whilst you don't have a mechanical obligation to go after them, you might have a narrative temptation... Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115820 Share on other sites More sharing options...
Xin Ceithan Posted July 1, 2018 Share Posted July 1, 2018 The Servo Arm aside, the IH are pretty focused on ranged combat. But the Chapter Tactic/ squad mode also lets you advance / move in addition to taking a full action as long as it's towards the enemy. Makes sense to deploy with the big guns then. Steel Company and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115836 Share on other sites More sharing options...
Steel Company Posted July 1, 2018 Share Posted July 1, 2018 Tyranid Warriors are elite level foes, not master level. So whilst you don't have a mechanical obligation to go after them, you might have a narrative temptation... Time to go get my back side beat then... lol Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115841 Share on other sites More sharing options...
Mazer Rackham Posted July 1, 2018 Share Posted July 1, 2018 MR, pretty close on the Horde damage numbers, just off by a few...  RoF 6 Explosive 6 Possible extra horde damage from class trait.  Explosive 6?  I am definitely not understanding something then -  I have RoF 6, +1 RoF from Chapter Specific Attack Pattern (Imperial Fists, RoB) = 7 Potential depending on DoS, plus: The attack has the Explosive trait, so generates one extra hit against a Horde, so it's an additional Auto Hit, total 8.  AFAIK I only get the one extra hit from Explosive (as per Errata) due to application per "Attack" not per Hit.  Then my Magnitude Damage +1D5 from Unrelenting Devastation.  Is that not correct?  MR. Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115869 Share on other sites More sharing options...
Steel Company Posted July 1, 2018 Share Posted July 1, 2018 Your right MR, mybad on the explosive... I think that was something I ignored during my time as a GM, since I've always seen HB's as a horde thinning tool, and I've seen how dangerous horses can get even at Mag 30. Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/49/#findComment-5115877 Share on other sites More sharing options...
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