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What would you want in future Primaris expansions?


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Well, since we're wishlisting:

 

  1. More variety for the Gravis armour. Both a CC as well as a heavy weapon version in terms of units, as well as some characters. I could easily see GW doing one box for the CC variety that also has the parts for a Captain, and another for a heavy weapon type (maybe with a different character option as well).
  2. Give me something similar to this on the Gravis chassis:
    yu-jing-invincibles-yan-huo-hmc.jpg
  3. I fully support the idea of a dedicated CC unit with either sword'n'board or greatswords. Maybe in Gravis armour, maybe in a completely new type (something "heavier than regular" but not Gravis level). Think "Foot Knights IN SPAAACE!!!" - but in Primaris look, and without all the bling.
  4. Some unique light vehicles, not just rehashes of bikes/trikes.
  5. A proper heavy battetank.
Edited by Darnok
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Well, since we're wishlisting:

 

  1.  
  2. Give me something similar to this on the Gravis chassis:
    yu-jing-invincibles-yan-huo-hmc.jpg
  3. I fully support the idea of a dedicated CC unit with either sword'n'board or greatswords. Maybe in Gravis armour, maybe in a completely new type (something "heavier than regular" but not Gravis level). Think "Foot Knights IN SPAAACE!!!" - but in Primaris look, and without all the bling.

 

3. YES - me too

2. they look too much Tau on me but in terms of proportion and their heavy armor is that something i could love

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You make a good point, and that point is further backed up by the Phobos Captain originally intended to be Primaris Telion. However, GW has seen how many Thunderfire Cannons have been to tournaments, and how many they have sold since players realized how good they are. So, what makes more financial sense? Nerf the TFC, or crank out a Primaris version? If they are really ruthless, the Primaris version will drop shortly after the original version gets a step points increase in Chapter Approved 2020.

 

Also, back to Feiros, and Tor Garadon, are shoulder-mounted heavy- or special weapons on Gravis going to become a thing? Just for characters, or will there be whole Gravis units? Imagine a Gravis unit with Power Weapons, Storm Shield, and shoulder-mounted Gravgun...

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I have doubts about Feirros originally being planned as a generic Techmarine. Or if he was, then there were some extensive changes, not simply a shoulder pad...

 

First off, not only is it BOTH shoulder pads (he has a Clan Raukaan symbol on his right), but there's also the distinctive cog ridge along the top - the existing Primaris Techmarines we've seen as gunners on the Repulsor and Executioner don't have that.

 

Further, you have the augmetic left hand - THE mark of the Iron Hands. Again, the Repulsor gunners don't have this, nor do the previous non-Primaris Techmarines.

 

More, you have Harrowhand being an absurdly-sized Power Axe, befitting a relic rather than something your everyday Techmarine would be equipped with.

 

Finally, the head was obviously designed for an Iron Hands character as well. Again, neither of the bare heads for the Repulsor gunners have those extensive augmetics.

 

And it's not even a fair comparison to mention Lazarus, who at least was originally meant to be a *Dark Angels* generic character, as evidence of Feirros originally being meant as a *chapter-independent* Techmarine. The Lazarus sculpt was clearly always meant to be a Dark Angel. By that same logic (and considering ALL the evidence for Feirros), then you'd have to say that his sculpt was always meant to be at least an IRON HANDS Techmarine... but of course that would make no sense as they wouldn't just give Iron Hands access to a generic Primaris Techmarine and not the remaining chapters.

 

So you're stuck with:

 

1) They originally intended Feirros as an Iron Hands Techmarine, something that would have been a weird exclusion to the remaining (and at the time, mostly far more popular) chapters and still wouldn't explain why he's running around with a relic-worthy Power Axe.

 

2) They originally intended Feirros as a generic chapter-agnostic Techmarine and did a LOT of rework, well above and beyond just scrubbing one shoulder pad.

 

OR

 

3) It was always intended to be Feirros as they'd started planning "phase two" of the Primaris codex and accompanying models well in advance. Similarly, Tigurius was always meant to be Tigurius and Shrike was always meant to be Shrike.

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I have doubts about Feirros originally being planned as a generic Techmarine. Or if he was, then there were some extensive changes, not simply a shoulder pad...

 

First off, not only is it BOTH shoulder pads (he has a Clan Raukaan symbol on his right), but there's also the distinctive cog ridge along the top - the existing Primaris Techmarines we've seen as gunners on the Repulsor and Executioner don't have that.

 

Further, you have the augmetic left hand - THE mark of the Iron Hands. Again, the Repulsor gunners don't have this, nor do the previous non-Primaris Techmarines.

 

More, you have Harrowhand being an absurdly-sized Power Axe, befitting a relic rather than something your everyday Techmarine would be equipped with.

 

Finally, the head was obviously designed for an Iron Hands character as well. Again, neither of the bare heads for the Repulsor gunners have those extensive augmetics.

 

And it's not even a fair comparison to mention Lazarus, who at least was originally meant to be a *Dark Angels* generic character, as evidence of Feirros originally being meant as a *chapter-independent* Techmarine. The Lazarus sculpt was clearly always meant to be a Dark Angel. By that same logic (and considering ALL the evidence for Feirros), then you'd have to say that his sculpt was always meant to be at least an IRON HANDS Techmarine... but of course that would make no sense as they wouldn't just give Iron Hands access to a generic Primaris Techmarine and not the remaining chapters.

 

So you're stuck with:

 

1) They originally intended Feirros as an Iron Hands Techmarine, something that would have been a weird exclusion to the remaining (and at the time, mostly far more popular) chapters and still wouldn't explain why he's running around with a relic-worthy Power Axe.

 

2) They originally intended Feirros as a generic chapter-agnostic Techmarine and did a LOT of rework, well above and beyond just scrubbing one shoulder pad.

 

OR

 

3) It was always intended to be Feirros as they'd started planning "phase two" of the Primaris codex and accompanying models well in advance. Similarly, Tigurius was always meant to be Tigurius and Shrike was always meant to be Shrike.

 

You are not wrong, but you are also not considering that GW might have moved things around behind the scenes and that there was indeed a release for all chapters planned but then they decided to make this one an IH character and told the design team to go over it again and add a few IH specific bits. It's not "a LOT of rework" they did there. It's only minor things.

 

The problem with him being designed as an IH unique named character is that you can take barely anything away from him to make a generic Gravis Techmarine. He's just this bland. So either other chapters will never get one, or IH will end up with a named character that barely stands out if at all.

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I want to see at last, the damn leaked bikers!, besides that:

-Close combat unit, tacticus mk x, 3 options like intercessors: chainsword, combat shield  or plasma pistol, combat shield or two handed powersord. 1 marine can have a "eagle peak" a servo arm atached to the backpack to perforated the enemies skulls making 1 mortal wound.

-Techmarine in tacticus and gravis.

-New guns for the redemptor.

-Gravis new unit, whit meltas, plasma or onslaught cannon.

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Lord Nord pointed out all the reasons that Ferrus is quite distinct from a generic Techmarine though. ^^

 

Thanks - I don't really feel like going through all of it again. The point I was responding to was that the ONLY thing Hands-specific about Feirros was his shoulder pad. Clearly that's not the case.

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I read them. I just disagree that they are all such great things that make him distinct from what would be a generic IH Techmarine. Nobody was ever debating that it's a IH character. The point is that he is really bland for a NAMED character.


The little that makes him an IH character are only small things they could have easily added afterwards and could even fit on a generic IH upgrade sprue.

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I read them. I just disagree that they are all such great things that make him distinct from what would be a generic IH Techmarine. Nobody was ever debating that it's a IH character. The point is that he is really bland for a NAMED character.

The little that makes him an IH character are only small things they could have easily added afterwards and could even fit on a generic IH upgrade sprue.

 

If nobody was suggesting that he was originally a generic Techmarine, then why was the SHOULDER PAD singled out as the thing that was changed to make him Feirros? A generic *Iron Hands* Techmarine would have had the same shoulder pads.

Edited by Lord Nord
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I want 2 things:

 

1.) Let me put primaris marines in drop pods. There's no real reason why I can't. You're telling me they can pull out the seats for a dreadnought but cant modify the seats to fit slightly taller marines??? You can even sell me a fancy new drop pod. I'll buy 4!

 

2.) I would love a real close combat unit with power weapons and preferably jump packs. I desperately want to play blood Angels but I feel like their jump pack stratagems are mostly wasted on my primaris force. A bike combat unit would be fine I guess (since we know a bike unit is coming), but I've always thought jump packs were cooler.

 

I want to punch things, not just stand still and shoot! That's boring!

 

Edit: after looking through other people's comments. I'll add a third: something to help me survive all the plasma spam I constantly fight. A breacher squad with shields would be cool as hell, especially if I could have them jump out of a pod and seize a beach head! Infiltrators and incursors are fine, but I dont really care for the ninja aesthetic and they still get bodied by any squad packing some plasma.

Edited by durdle-durdle
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I think whatever we get they are still going to try to not step on anyone’s toes. Intercessors don’t directly replace tactical marines because tactical marines get heavy and special weapons.

 

That said, breacher squads don’t Directly replace anyone. Terminators still have deep strike, so for the time being them needing to use transports to close the distance makes them different. It might be a bit before we get drop pods by that logic.

 

Bikes.... current bikes make a decent weapons platform, and can have power weapons for CC. So Primaris bikes need to be different, probably focus on one or the other right? Those pictures look like they’ve got a gunner on the back (or at least someone suggested that). It’s gotta be something different from the inceptors too. Maybe bigger guns at a cost?

 

I could be wrong, and won’t be upset if I am. really want proper veterans though.

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I want:

 

- Melee unit clad in Tacticus plate. Not only would this fill a hole in the Primaris range, but such a kit would be an excellent source of melee weapon arms to use when doing conversions. 

 

- A "build-your-own" Captain/Lieutenant kit with multiple loadout and cosmetic options, like the old Commander kit. Unlikely to happen, so failing that, I'd like more Captain/Lieutenant clampacks, with varying loadouts. Preferably in Tacticus. One of the draws of Marine HQ's has always been the variety of equipment you could give them, but that's been lost with Primaris. Why can I give a Sgt. a Thunder Hammer, but not a Captain?

 

- Primaris Techmarine

 

- a unit of Veterans, with each squad member able to be customized with a different loadout. This is also unlikely to happen as GW would probably consider it too close to Sternguard/Vanguard vets, although I envision such a kit as more of a replacement for Company Veterans. I'd love a kit like this because in addition to adding a bunch of loadout options to Primaris, it would likely include heads/bodies/backpacks/pauldrons with a bit more bling or variations, which the current range lacks.

 

Compared to the Tac., Assault, and Dev. kits, the Intercessor/Hellblaster kits are really frustrating in this regard; every helmet is the same, every chestplate has the winged skull, every backpack is identical. One might say "well they're all Mk. X, the tac squad had bits from Mk. 5-8 armor." but there was a fair bit of variety among the Mk. VII helmets/chestplates/backpacks alone. Some chests had the Eagle Aquila, others had the Skull Aquila or just a skull. Some Mk. VII helmets had studs across the brow, some had a differently shaped vox-grill, some had vents at the "cheeks" instead of tubes, some had a little targeter on the side, etc. 

Edited by Mmmmm Napalm
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Sadly, if you give Primaris Captains the full range of weapon options, then they're gonna need a price increase, as otherwise why would you ever take a Firstborn Captain if you could take an identically-outfitted Primaris Captain for a handful of points more?

A captain should be able to take anything a lower-ranked Marine can take.

 

As of right now, Tacticus-armoured Primaris Captains (and by extension, Lieutenants) can't take that regular Primaris can:

  1. Chainswords
  2. Thunder Hammers
  3. Hand Flamers
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Sadly, if you give Primaris Captains the full range of weapon options, then they're gonna need a price increase, as otherwise why would you ever take a Firstborn Captain if you could take an identically-outfitted Primaris Captain for a handful of points more?

That argument doesn’t really hold water with GW design practices. As shown by the cost difference in the characters has already been calculated, with the weapon cost being equal for both (power weapon). Indeed, why not storm shields, lightning claws? My assumption is it is in the pipeline and will be released over a scheduled period of time they’ve determined will maximize their profits (just as they very well should).

 

I agree with BBF and hope to test that out soon as social distancing isn’t mandated at the flgs. I’ve adjusted my Raven Guard build to bring a Gravis Captain in from the Shadows. Of course I’d like him a lot better if he had a Burning Blade and Storm Shield instead of that power fist and pistol thingy.

 

 

Edit: Honestly no one uses Firstborn Captain for anything besides Smash Captains and pretty much the whole community would like to see a viable alternative to that particular build. Especially when it gets spammed with Double Captain and Jump MoS Chappie

Edited by Dracos
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That's not entirely true, as I use the following First Born Captains:

 

- Mastercrafted Bolter and Chainsword (Teeth of Terra): for just 77pts you've got an incredible combat machine that can shoot reasonably well too.

 

- Vengeance Captain: Okay Ultramarines specific, but a Biker Captain with Vengeance of Ultramar and the Paragon of War Warlord Trait. I give mine a power fist for funsies.

 

- Captain with Relic Blade, Plasma Pistol and Jump Pack: Great for accompanying the Vanguard who will be mulching infantry. Also great with a Sunwrath Pistol.

 

- Captain in Cataphractii armour, Relic Blade and Combi-plasma: The Ultramarines flavour is Tarentian Cloak and the Iron Will Warlord Trait. As unkillable as possible whilst still being killer.

 

On that basis, I think the best thing for Primaris, to send a messege to people crying out for it across the board, is customisable Captain/Lieutenant box. It's nice to build your own guy and having threads here just talking about what build to give your Captain feels great.

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My apology Captain, I was referring to the Tournament list one sees. Outside of Special Characters I personally see Smash Face HQs favored very very heavily over other Captain builds. I for one would be great with seeing a Primaris Captain of Bike / Jetbike with a Powerlance so as to have something not Firstborn copy paste.

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