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Primaris Units/ vehicles, wishtheory list


Triszin

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People used to use them in Raven Guard lists because they could infiltrate them into 18" together with a Captain and double tap turn 1 already.

Currently nobody is using Aggressors competetively but then again nobody is using Inceptors competetively either. From what I've seen competetive Primaris lists consists of Repulsors, Intercessors, Redemptor Dreads and maybe Hellblaster.

In non-competetive lists they find plenty use though.

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Are they different in deathwatch?

Sort of - it's just that Deathwatch is different with mixed squads giving bonuses that make everybody better.

 

They don't gain any kind of Deathwatch specific bonus themselves, but they allow the unit to advance and fire without penalty, or move and fire a heavy weapon without penalty. When combined with Intercessors that carried auto bolt rifles they'd help produce a highly mobile obsec unit with up to 5 additional T5 models, at that point making the whole unit T5. The Intercessors act as ablative wounds here so you'll often get the chance to fire twice.

 

So because Deathwatch gives you mixed Vet squads, they fit in real well by resolving their issue of often being early game fire magnets before they make an impact. They won't see much play any longer with how buffed Vets got, though.

 

Having greater threats to push into your opponent's target priority will help for codex marines, but they're more often a distraction carnifex in the battle reports for codex marines I've seen.

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What I want:

  • A melee troop choice
  • Primaris Terminators
  • Primaris Veterans of some sort, preferably something with plenty of options for each dude
  • a new land speeder of some sort
  • bikes
  • A techmarine
  • Rhino Equivalent
  • some new loadout options for Captains, Lieutenants, etc.
  • Jump pack melee dudes
Of the above I really only expect another transport, bikes, and a techmarine. All of which would be nice additions, but I really want a melee troop unit, or something melee that is in Tacticus armor as opposed to Gravis or Reiver armor.

 

What I fear, and somewhat expect: Very... "gimmick-y", units. This has been my impression of the Primaris line so far, aside from the HQ's, Intercessors, and Hellblasters. While I would like a melee troop unit with a variety of new and old melee options for the squad, I expect something like "PRIMARIS DECIMATORS" that are in Gravis armor and run around with dual thunder hammers or something. For the same reason I don't expect a unit of Veterans with really customizable loadouts, as much as I might want them.

 

I really don't want anything else in Reiver armor, as I dislike the design and I think they are too tacti-cool and modern for my tastes. I like my marines as warrior-monks and crusading knights in space, not contemporary special forces. As for Gravis, it looks goofy to me, at least with the way the hoods are shaped. I'm more open to them than Reivers though.

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I'll take a veteran kit with a cool weapon but I agree that I'm not keen on overly customisable units. You can customise loads of existing Marines and 9/10ths of the options are ignored anyways.

 

I actually want specialised squads for a specific job. A cc units with loads of attacks and speed, and one which deals massive damage to a single target for example.

 

I'd look at the way Eldar do things actually, with the different aspects.

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I'll take a veteran kit with a cool weapon but I agree that I'm not keen on overly customisable units. You can customise loads of existing Marines and 9/10ths of the options are ignored anyways.

 

I actually want specialised squads for a specific job. A cc units with loads of attacks and speed, and one which deals massive damage to a single target for example.

 

I'd look at the way Eldar do things actually, with the different aspects.

Agreed, also means there is less to magnatise. It does become a pain magnatising things to keep you option open. I hate having to magnatise the magazine's on the intercessors bolt rifles.

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I'll take a veteran kit with a cool weapon but I agree that I'm not keen on overly customisable units. You can customise loads of existing Marines and 9/10ths of the options are ignored anyways.

 

I actually want specialised squads for a specific job. A cc units with loads of attacks and speed, and one which deals massive damage to a single target for example.

 

I'd look at the way Eldar do things actually, with the different aspects.

Oh no, I want very customizable units. I'd love a Vet kit with plenty of options.

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I'll take a veteran kit with a cool weapon but I agree that I'm not keen on overly customisable units. You can customise loads of existing Marines and 9/10ths of the options are ignored anyways.

 

I actually want specialised squads for a specific job. A cc units with loads of attacks and speed, and one which deals massive damage to a single target for example.

 

I'd look at the way Eldar do things actually, with the different aspects.

Oh no, I want very customizable units. I'd love a Vet kit with plenty of options.

 

 

I think I agree here - but I don't want the line up to turn into the current marine line up where options are spread out across multiple kits instead of mostly included in one. 

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I'll take a veteran kit with a cool weapon but I agree that I'm not keen on overly customisable units. You can customise loads of existing Marines and 9/10ths of the options are ignored anyways.

 

I actually want specialised squads for a specific job. A cc units with loads of attacks and speed, and one which deals massive damage to a single target for example.

 

I'd look at the way Eldar do things actually, with the different aspects.

Oh no, I want very customizable units. I'd love a Vet kit with plenty of options.

I think I agree here - but I don't want the line up to turn into the current marine line up where options are spread out across multiple kits instead of mostly included in one.
I agree that it could be streamlined. When the Primaris line has been expanded a good deal, I think it should be characterized by specialized troops, heavy support, fast attack, and so forth, but with very customizable Veterans and HQ's. Note that I'm going to make a distinction between "specialized" and "gimmick-y", as I touched on in a previous post. I would like units to have a specific role (melee, ranged, etc.), but I want those roles to be more on the general side versus something extremely specific. I suppose a good example of what I want is something like HH Legion Support Squads or Despoiler squads; units with a specific role that have variable applications, even if they are equipped with just one form of weapon.

 

I understand that from a game perspective hyper specialized units are simply better, but for me I'm more attracted to the fluff and the creative aspect of the game, and Marines just wouldn't be the same without highly customizable Veterans/Elites and HQ's.

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Yeah, I can get behind HQs with options. I think we'll probably get a bunch of different kits however, as opposed to a multi part build-a-commander.

 

As for Veterans, I think it could be thematic to have a unit that could take a variety of wargear.

Sternguard, Vanguard, Company Veterans, Command Squad, Tyrannic War Gets, etc could all be a single datasheet.

 

That being said, such a unit will lack specialisation and would probably be ineffective. I really would rather have dedicated squads instead of repeating the past. The current Primaris Marine line hasn't copied any past units - I guess the Repulsor is closest in form and function to a Landraider, but that's about it.

 

God, I remember bying kit after kit, getting ripped off on ebay to find a dozen grav Cannons. I never want that ever again. Also one of the best things about Primaris so far is not having any wargear repeat between units. The veteran kit would need to be the only source of parts. Yeah, I think it's best if we stick to focused units with less options that are well thought out.

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Yeah, I can get behind HQs with options. I think we'll probably get a bunch of different kits however, as opposed to a multi part build-a-commander.

 

As for Veterans, I think it could be thematic to have a unit that could take a variety of wargear.

Sternguard, Vanguard, Company Veterans, Command Squad, Tyrannic War Gets, etc could all be a single datasheet.

 

That being said, such a unit will lack specialisation and would probably be ineffective. I really would rather have dedicated squads instead of repeating the past. The current Primaris Marine line hasn't copied any past units - I guess the Repulsor is closest in form and function to a Landraider, but that's about it.

 

God, I remember bying kit after kit, getting ripped off on ebay to find a dozen grav Cannons. I never want that ever again. Also one of the best things about Primaris so far is not having any wargear repeat between units. The veteran kit would need to be the only source of parts. Yeah, I think it's best if we stick to focused units with less options that are well thought out.

I agree regarding dedicated, specialized squads for most infantry units, and you know my position on veterans. The thing that concerns me about them is the implications that such specialized units have regarding options for HQ's and Veterans in the future.

 

Essentially, I'm worried that if most Primaris infantry units are defined by proprietary weaponry, then we won't see as many or any options for the previously mentioned HQ's and Vets. If, for example, "PRIMARIS NEGATORS" are the überstormbolters unit, then I don't think it will be as likely that we will see überstormbolters as an option for other units.

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Yeah, I can get behind HQs with options. I think we'll probably get a bunch of different kits however, as opposed to a multi part build-a-commander.

 

As for Veterans, I think it could be thematic to have a unit that could take a variety of wargear.

Sternguard, Vanguard, Company Veterans, Command Squad, Tyrannic War Gets, etc could all be a single datasheet.

 

That being said, such a unit will lack specialisation and would probably be ineffective. I really would rather have dedicated squads instead of repeating the past. The current Primaris Marine line hasn't copied any past units - I guess the Repulsor is closest in form and function to a Landraider, but that's about it.

 

God, I remember bying kit after kit, getting ripped off on ebay to find a dozen grav Cannons. I never want that ever again. Also one of the best things about Primaris so far is not having any wargear repeat between units. The veteran kit would need to be the only source of parts. Yeah, I think it's best if we stick to focused units with less options that are well thought out.

I agree regarding dedicated, specialized squads for most infantry units, and you know my position on veterans. The thing that concerns me about them is the implications that such specialized units have regarding options for HQ's and Veterans in the future.

 

Essentially, I'm worried that if most Primaris infantry units are defined by proprietary weaponry, then we won't see as many or any options for the previously mentioned HQ's and Vets. If, for example, "PRIMARIS NEGATORS" are the überstormbolters unit, then I don't think it will be as likely that we will see überstormbolters as an option for other units.

I'm totally okay with that.

 

From a balance perspective, it makes it easier to balance weapon and unit cost when they're inextricably linked.

 

HQs could certainly use some loosening of the rules here - especially the LT.

 

But a Veteran squad of Primaris that can be tooled out with a variety of options would be super fun, if only from the modeling and painting perspective.

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I don't really care about units with tons of options. It always created more problems than it was worth it. I'd rather have different units with different rules using those potential different loadouts. Like why do Veterans need to have the option to take any kind of power weapon, stormshields, pistols or stormbolter? It would be much better for the codex to split it into like 3 different units and give each of them only two options max and instead some interesting special rule that separates them from eachother.

That being said it's mostly a Marine problem though (and T'au with their Crisis Suits). Most other factions don't have that many different options per per unit anyway.

 

That being said I'm all for lots of options on characters! I'm kinda a hero-hammer type of guy if it doesn't become too much and other units still stay relevant to the game. ^^

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More HQ variations would really be nice. I think that's something they will definitely expand on. I hope the Primaris techmarine is compelling when he finally shows up.

 

The Custodes have the Pallas Grav Attack vehicle. I wouldn't mind something like that for Astartes. It has key rules like the grav backwash and machine spirit that make it compelling.

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More HQ variations would really be nice. I think that's something they will definitely expand on. I hope the Primaris techmarine is compelling when he finally shows up.

 

 

More HQ variations yes, but I doubt we'll be seeing characters with lots of loadout options again. Look at AoS and all the new character releases lately. None of them have option. I think it's something we have to tell goodbye and live on unfortunately.

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More HQ variations would really be nice. I think that's something they will definitely expand on. I hope the Primaris techmarine is compelling when he finally shows up.

 

More HQ variations yes, but I doubt we'll be seeing characters with lots of loadout options again. Look at AoS and all the new character releases lately. None of them have option. I think it's something we have to tell goodbye and live on unfortunately.

I don't think AoS is quite as good a predictor for future 40k trends as many think it is.

 

For instance, the Intercessor Sergeant has bucked that trend.

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More HQ variations would really be nice. I think that's something they will definitely expand on. I hope the Primaris techmarine is compelling when he finally shows up.

More HQ variations yes, but I doubt we'll be seeing characters with lots of loadout options again. Look at AoS and all the new character releases lately. None of them have option. I think it's something we have to tell goodbye and live on unfortunately.

I don't think AoS is quite as good a predictor for future 40k trends as many think it is.

 

For instance, the Intercessor Sergeant has bucked that trend.

 

 

The second part was meant to include 40k characters as well. ;)

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More HQ variations would really be nice. I think that's something they will definitely expand on. I hope the Primaris techmarine is compelling when he finally shows up.

More HQ variations yes, but I doubt we'll be seeing characters with lots of loadout options again. Look at AoS and all the new character releases lately. None of them have option. I think it's something we have to tell goodbye and live on unfortunately.
I don't think AoS is quite as good a predictor for future 40k trends as many think it is.

 

For instance, the Intercessor Sergeant has bucked that trend.

The second part was meant to include 40k characters as well. ;)
Since the release of the first Primaris wave the captain received a new set of options as well, so I'm not so sure it will always apply that way to space marines. So far Primaris have only expanded the options for certain character units, even non-characters like Sergeants.

 

Perhaps it hasn't occurred quite as fast as many want, but I think that comes from GW being pretty reluctant to support options for Primaris if they don't exist in the lineup as a Primaris specific bit. I say it's probably alright to be hopeful of an expansion of options for characters as new models are released. I'd say it's more likely they continue the trend they've started rather than switching paths at this point.

 

But a full sprue filled with options? I think that's probably at the top of everyone's wishlist and you're right about that one - the new options seem to be coming in a trickle, not a flood, and I think that's likewise unlikely to change.

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I'd like to see sergeant upgrades for Reivers, a powerfist would help that unit alot (still think they should be troops).

 

I'd also like a Primaris flyer with some anti tank weapons, not worried about it being a transport. Or a super up landspeeder just feel like I need a way to get some heavy weapons that aren't plasma

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I'd like to see sergeant upgrades for Reivers, a powerfist would help that unit alot (still think they should be troops).

 

I'd also like a Primaris flyer with some anti tank weapons, not worried about it being a transport. Or a super up landspeeder just feel like I need a way to get some heavy weapons that aren't plasma

I'd probably support making Reivers stronger as an elite choice rather than making them troops personally, but I can see the value in that approach. Good points.

 

Yeah, more heavy weapons would be preferable. Perhaps they'll lean more on the Las talon?

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