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Primaris Units/ vehicles, wishtheory list


Guest Triszin

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Just a blank banner would be good I think. We've all made due with freehand and transfers for the regular command squad for ages, we can do that for Primaris too.

 

I was looking at the sprue for the repulsor and noticed that one sprue is entirely turret and weapon options. That could just be coincidence that the sprue layout demanded that the main body and nothing else be on the first two frames, but what are the chances that they did that deliberately to allow for variations later on down the line? I could easily see them replacing that frame with something to allow for some kind of siege variant or a lower firepower transport variant or something.

 

I had some issues with transfers not lasting, and my freehand stinks lol

 

I think they will make more variants down the road, but I think they will be like land raiders were they are just too expensive. They really need an invulnerable save of some sort with how much they cost.

 

Maybe some sort of Primaris tech marine that provides a inv. save to vehicles that they are close to?

 

As a DA player a Primaris techmarine with a power field generator would bring back memories, that's for sure!

I would love a Techmarine who projects and invul save to nearby units. Maybe a 5++ or something!

 

 

+1 to that

 

Would love if he could also heal Iron Hands infantry lol

So, with the Crimson Fists getting reinforced by Primaris, and Calgar getting the upgrade, I guess we will see Primaris Kantor next. But what about following issues? Will we see existing characters get the upgrade, or will we see new Primaris Characters from successor chapters?

 

Like Revilers or Knights of the Raven for Raven Guard, get decimated, so here is what their new Primaris Chapter looks like, and here is their upgraded to Primaris command staff. But, then what about Salamanders, who claim to have no Successors, or Iron Hands successors who were on the other side of the Moriae Schism? The latter are among the least likely chapters to accept "new and improved" Astartes fresh from the Ad Mech. Still, I would enjoy seeing a IH successor, that was founded as a result of the Schism, be "wiped out by heretics" and refounded as a Primaris Chapter. But, wait, survivors from the original chapter appear...

 

Also, as I stated many posts ago, Primaris Techmarine with Conversion Beamer! Maybe not heal infantry, but get a Startagem that if he is within X" of a Primaris Apothecary, 2 models can be brought back at 3+ each, or +1 wounds restored to a character.

It is getting pretty strange that there's no normal generic lieutenant kit (though I'm not really asking for more lieutenants, lol) and even more so that there's no ancient kit. Techmarine, as mentioned many many times now, is also an obvious hole in the primaris character models line.

 

Speaking of characters, the absolutely most logical choice for a Primarized character would be the Emperor's Champion. The title of Emperor's champion is not reffering to any one specific character that has existed for millenia or what not, but is typically a young initiate who gets a vision from the Emperor and becomes the champion overnight. If Primaris have been around for a few hundred years now, there should already have been a few. Get to it, GW! Oh and make an upgrade sprue while you're at it!

 

Gameswise, Primaris really needs some hard hitting anti-tank options. A couple of lascannon shots on a repulsor doesn't really cut it. Come at us already, Wave 2!

Guest MistaGav

When they redid the datasheet for the Intercessors allowing for the CC upgrades, I wished they would have done the same for the Lieutenants. Them with Power Fists would be pretty awesome IMO. I would like to see a Primaris Company champion all blinged up with a massive Zweihander type sword.

Honestly it makes little sense that Sergeants can have a pistol, bolt rifle of any kind and a close combat weapon of various types, while a Lieutenant can only have his bolt pistol, and has pick between two types of bolt rifle OR a power sword. (or an axe if you're a space wolf? Or is that guy a captain?)

 

If anything, Lieutenants should've been Primaris chance of a build your leader type situation where they can be geared towards a variety of situations,I would like to see something like an inceptor lieuitenant that could drop along squads to boost those. But I guess this is the kind of thing that GW wants to avoid as much as possible?

Guest MistaGav

Honestly it makes little sense that Sergeants can have a pistol, bolt rifle of any kind and a close combat weapon of various types, while a Lieutenant can only have his bolt pistol, and has pick between two types of bolt rifle OR a power sword. (or an axe if you're a space wolf? Or is that guy a captain?)

The guy is a wolf guard battle leader which is the SW lieutenant equivalent and yes he can take a power axe and a bolt carbine but that configuration only because it's what the model depicts. Dark Angels can take a plasma pistol too but again only they can. It is really strange the disparity between units but at least they've done a better job with the new Intercessor datasheet.

Honestly it makes little sense that Sergeants can have a pistol, bolt rifle of any kind and a close combat weapon of various types, while a Lieutenant can only have his bolt pistol, and has pick between two types of bolt rifle OR a power sword. (or an axe if you're a space wolf? Or is that guy a captain?)

 

If anything, Lieutenants should've been Primaris chance of a build your leader type situation where they can be geared towards a variety of situations,I would like to see something like an inceptor lieuitenant that could drop along squads to boost those. But I guess this is the kind of thing that GW wants to avoid as much as possible?

 

I think that might be more to do with release and development schedules. We are seeing some slight shifts with the addition of sergeant weapon options so I think as time goes on the same may happen to LTs and Captains as the new range settles. I'd like captain and LT Inceptor and Reiver upgrades for one, I wouldn't rule it out completely further down the line.

 

 

I'm not sure what I would like to see, I do wish we could use them in drop pods as to me that is one of the most iconic visuals for space marines.

 

I'd be tempted to bring out the long rumoured predator/land raider for more anti armour and definitely a dedicated transport. I think the problem is putting in something that doesn't make the traditional marine stuff obsolete.

  • 3 weeks later...
Guest Triszin

a 40k version of the

 

" WHISPERCUTTER " for primaris/oldmarines

 

WHISPERCUTTER DESCRIPTION

 


The Whispercutter is a type of light transport aircraft used by the Raven Guard. Constructed on Kiavahr, the Whispercutter is an open-topped airframe flyer that uses gravitic impellers. It is capable of dropping 10 Space Marines into a war zone in utter silence and with practically no chance of detection.

How is Custodes can get all this fast moving heavy hitting aerial love, even from Forge World and us Primaris can't even get HQ weapon of jump pack options without going third party or cobbling something from the mini-marines, let alone a much needed light/fast transport option.? My patience for a second wave of Primaris models is getting thin.

Ok, a week into the new year, so when are we getting a Named Character Ultramarine Primaris Lieutenant?!

 

We got that in October with the Conquest magazine :teehee:

 

A simple transport would be lovely. Don't get me wrong, I love the Repulsor, but a tooled down build of it with just storm bolters/fragstorms and the option for the hull mounted heavy bolter would be great. No turret or krakstorms.

 

 

Ok, a week into the new year, so when are we getting a Named Character Ultramarine Primaris Lieutenant?!

We got that in October with the Conquest magazine :teehee:

 

A simple transport would be lovely. Don't get me wrong, I love the Repulsor, but a tooled down build of it with just storm bolters/fragstorms and the option for the hull mounted heavy bolter would be great. No turret or krakstorms.

How many Rhinos and drop pods do you see these days? 0

 

Simple transports are a waste of points. I'd rather have a strategem to teleport units in if you want to move stuff around on the cheap

 

 

 

Ok, a week into the new year, so when are we getting a Named Character Ultramarine Primaris Lieutenant?!

We got that in October with the Conquest magazine :teehee:

 

A simple transport would be lovely. Don't get me wrong, I love the Repulsor, but a tooled down build of it with just storm bolters/fragstorms and the option for the hull mounted heavy bolter would be great. No turret or krakstorms.

How many Rhinos and drop pods do you see these days? 0

 

Simple transports are a waste of points. I'd rather have a strategem to teleport units in if you want to move stuff around on the cheap

Hmm, really? I see them a lot for armies delivering units like Berzerkers, or Repressors filled with Dominions, or Wave Serpents and Venoms and Raiders, oh my. Sometimes even see the Fish of Fury. I also find the mobility is very useful for the new batch of missions from CA18.

 

Not saying that teleporting in isn't effective - it totally is. I just think it's boring. Would rather a cheaper dedicated transport to deliver a unit that really needs the mobility rather than just setting it up turn 2 exactly where I want it with zero risk and almost no interesting counterplay from my opponent outside flooding the field with cheap bodies. Totally subjective, though - your preference is entirely valid even if I disagree with your assessment on the efficacy of transports.

Wave Serpents and Venoms are nothing like Rhinos. They are super fast, offensive/defensive flying units. The Repressor has unique rules for the models inside also.

 

Rhinos and Drop Pods are literally useless and all good armies have strategems that do their job for free. Eldar, Dark Eldar, Orks, Custodes, Death Watch, etc

 

I'd rather spend a command point then pay 100ish points for a useless box. It's just how it is now. Rhinos were great in 7th when they were free. I don't understand why people keep asking for something like them.

I'd much rather GW gave us entirely new and exciting units. I don't want mediocrity!

 

PS: I'd take a super fast flying Razorback with Anti Tank weapons.

Wave Serpents and Venoms are nothing like Rhinos. They are super fast, offensive/defensive flying units. The Repressor has unique rules for the models inside also.

 

Rhinos and Drop Pods are literally useless and all good armies have strategems that do their job for free. Eldar, Dark Eldar, Orks, Custodes, Death Watch, etc

 

I'd rather spend a command point then pay 100ish points for a useless box. It's just how it is now. Rhinos were great in 7th when they were free. I don't understand why people keep asking for something like them.

I'd much rather GW gave us entirely new and exciting units. I don't want mediocrity!

 

PS: I'd take a super fast flying Razorback with Anti Tank weapons.

Sorry Ishagu, simply won't agree here with the assessment "literally worthless". That sort of lazy hyperbole kind of weakens your entire argument.

 

I'd rather spend 74 points to protect or deliver a unit I need moved than to spend a limited resource to take all the tactical positioning and risk out of the use of units. That probably sounds mad, but I prefer things that require skill and have fun counter play than the simple point and click of deep strike. You disagree, which is totally fine.

 

Don't think we'll have an agreement here, but I think it just means you're probably better off playing a force that can do that - like Deathwatch. Sounds like more your style. Just do me a favour and avoid going to the extreme with your descriptions - it severely weakens your already completely valid point. You don't need to exaggerate to get it across, even if this is the Internet.

I play Ultras at super competitive and very casual environments. Rhinos and Drop Pods haven't made their way into my lists since the start of 8th. They just haven't.

 

I don't see why running Primaris would change that.

 

If I REALLY want to deliver something right up to the enemy on the cheap I'll just run Inceptors or Reivers.

 

As I said, I'll take a hovering Razorback anyday but I don't want GW to waste a model release on units which won't see the tabletop. The age of the gun-less transport has passed I think. I'd price a drop pod at 40 points for example.

 

I also don't really feel that cheap and disposable units fit the theme of Astartes. I know Rhinos have been around from the start but the Emperor's finest shouldn't ride around in the worst transport in the galaxy! Lol Genestealer cults have better transport vehicles than the Rhino...

I think they are an outdated design visually and in gameplay.

If I REALLY want to deliver something right up to the enemy on the cheap I'll just run Inceptors or Reivers.

 

 

And that's perfectly fine. That's literally the point of such units. Actually it just strengthens the argument against making deep strike available to every other infantry unit as well via stratagem or another way. If you want to transport them use transports. Let the deep strike for units who are designed to deep strike or for few specific armies as their gimmick such as Deathwatch and Grey Knights. You can't have everything. If you want to do that play those armies but if you want to play Ultramarines be content with not having that gimmick.

Command points are a legitimate resource in 40k. I think Astartes need exciting unit deployment options that use this resource.

I think the faction can be a lot more dynamic than it is currently, and we shouldn't look at what's been done in the past too much as it might hold it back...

Command points are a legitimate resource in 40k. I think Astartes need exciting unit deployment options that use this resource.

I think the faction can be a lot more dynamic than it is currently, and we shouldn't look at what's been done in the past too much as it might hold it back...

Nobody is saying CP aren't a legitimate resource. Just that giving all Marines army-wide access to deep strike is a dumb design decision and should be reserved for special cases like Deathwatch and Grey Knights. I know you don't agree with it but even you should by now have realised that many people don't share your vision here.

Oh it should be limited if course. 1 or 2 units maximum. Deepstrike used to be a special mechanic but now every Eldar, Dark Eldar, Harlequin, Ork, etc unit can do it. It's not rare anymore...

 

But put this in conjunction with Repulsors on the board, a new transport flyer that we'll likely get, it starts to look interesting.

 

BTW, the Overlord has apparently been retconned in the "Spears of the Emperor" novel to be a Shooty transport a bit bigger than a Stormraven. This is clearly an indication of things to come. To add I've not read the book, this was pointed out to me by a friend, so it's second hand info.

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