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Primaris Units/ vehicles, wishtheory list


Guest Triszin

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I find it funny: a lot of people don't like the look of primaris but I seem to be part of a small group that loves the look of primaris, including gravis armour units!

I like the look of the Primaris quite a bit! If I only had standard marines to work with, I would have gone with Eldar as my first army. (I hope they get new models soon)

Guest Triszin

The Repulsor is already a flying land raider with both the anti-tank firepower of the regular variant and the Dakka of a crusader.

 

Rhinos are too small visually.

 

If anything we need a fast insertion delivery platform, and a dedicated Tank unit that's cheaper.

I actually disagree with this.

 

I think the Repulsor is a mid point between both the rhino and the landraider, and as a result isnt to great.

 

I would like to see more options for the repulsor, example ( minus the main turret, increase transport capactity) 

I see it as a updated razorback.

 

What I would like to see is a Rhino merged with a landspeed and a repulsor.

a fast skimmer with extremely limited firepower that is designed for fast insertions/exfils.

-- Think of the transports from chronicles of riddick that the death troops used, or the transports from edge of tomorrow --

and I kind of think a stormwolf is similar to this, just add repulsor plating and some minor alterations (heavier armor, some defense weapons) and it would be an excellent addition for all marine chapters. allow it to transport primaris and regular marines

 

I dont know if primaris will see a convential main battletank, as a Hybrid grav that has two builds, destroyer or transport would fill the roll better.

 

I think the hull would be a sicarian merged with repulsor/landraider and a storm eagle/corvus blackstar. some happy middle road between them.

It could very well be what the " Doom eagle " is.

 

I always thought that marines vehicles should all be grav tech, and if they are all repulsor great.

 

The other thing I think we have a potential of seeing is a tarantula turret megerd  with a jet bike.

 

like cawl looked at the tau tide wall and was like, hmm.

 

Tarantula turret Plus Repulsor tech = a grindy wall of death that can be deployed like a drop pod.

What makes you say the Repulsor is a mid point between Rhino and Raider? It's the size of a Raider with comparative stats and some nifty Defence bonuses.

 

I agree with your other thoughts however. I feel they definitely need a main line tank.

Visually I'd like a primaris battle tank to be a completely different profile to the transport. It's why the super heavy is so.cool, it's clearly just a tank. The older range space marine tanks are ok but they are just variations on a transport box with add ons and they don't look sleek enough imo.
An anti grav destroyer tank with a large centre mounted laser destroyer would be really cool. Inspired by the leman russ destroyer and the sicaran venator but hovering. Fast though, styled as part of the family of space marine vehicles like the repulsor is, but with some kind of hull gap or split where the laser cannon is mounted. Designed to zip around destroying heavily armoured stuff.

I would like to see more options for the repulsor, example ( minus the main turret, increase transport capactity)

I see it as a updated razorback.

 

No turret? So like this?

 

https://1.bp.blogspot.com/-zaF_rrJYIq0/WnpX5nUp-NI/AAAAAAAAMfs/Ts62VSOTiOISxtbDnKdabqEUZWpw0UGfgCLcBGAs/s1600/2018-02-06%2B17.40.02.jpg

 

Personally I would like to see a updated repulsor like tank with an assault ramp and sponson weapons. The repulsor feels like a stand off vehicle, much like a predator. It doesn't have that assault vehicle feel that the land raider has. It is also far too large for a fast transport like a rhino/razorback.

 

Although maybe the repulsor is the new razorback due to size increase of Primaris they tried to upscale the vehicles too.

How is the Repulsor a new Razorback? The fact it transports armour bulkier than the basic indicates it really is a Landraider style tank.

I would however love an even bigger, super powerful hover Spartan!

Repulsor is classified as a dedicated transport, while land raider is a heavy support. I see what you are trying to say as the stat line is similiar to a Land Raider. However the Land Raider has the option to carry up to 16. Now of the repulsor can drop it's turret and carry 16 I would absolutely agree it's a Land Raider equivalent. Righ now it just feels like a properly statline razorback as described in the books. In the books the razorback carries 10 (though not sure if that was a mistake or not). The whole Primaris line up feels like proper stat line Marines. Rhino/razorback are extremely durable in books, on TT they blow up before you get across the board.

The primaris line-up feels like the primaris line-up tbh. If they had wanted to make existing marines tougher rule wise, They would have. They are what they are, people can use existing marines with all their fancy toys, or they can use the more specialised but also more limited primaris if they want tougher individuals.

 

All the stats are just approximations anyway and suffer from a continued reliance on a d6 system. I would have loved a d10 or even d20 system because those would have grsnyrf more variability, but it isn't what we got

Guest Triszin

 

I would like to see more options for the repulsor, example ( minus the main turret, increase transport capactity)

I see it as a updated razorback.

No turret? So like this?

 

https://1.bp.blogspot.com/-zaF_rrJYIq0/WnpX5nUp-NI/AAAAAAAAMfs/Ts62VSOTiOISxtbDnKdabqEUZWpw0UGfgCLcBGAs/s1600/2018-02-06%2B17.40.02.jpg

 

Personally I would like to see a updated repulsor like tank with an assault ramp and sponson weapons. The repulsor feels like a stand off vehicle, much like a predator. It doesn't have that assault vehicle feel that the land raider has. It is also far too large for a fast transport like a rhino/razorback.

 

Although maybe the repulsor is the new razorback due to size increase of Primaris they tried to upscale the vehicles too.

 

add the defensive flacetts and yep. that should boost transport capacity.

 

any chance volkite comes to primaris, or is that now strictly a mechanicus thing?

I want to see a Primaris Codex

 

Characters and Techmarjne

Grav-bikes that assault (Inceptors shoot so flip it)

and repurpose Centurions as the “Primaris Terminator”

 

I expect to be disappointed in two out of three of those ;)

 

 

Edit: echoing Blindhamster. D10 system would be awesome and really be a way to create variety ... and the math would be easier to balance :)

When the first pictures of Primaries marines began circulating before 8th edition was released, I was pretty mortified, and resolved to concentrate solely on my 30k Dark Angels.

 

A year later, and the only Space Marines I'm currently motivated to work on are Primaris . I actually love the entire range, and look forward to seeing it expanded. I can understand why certain aesthetics have divided opinion, but personally I really like the more varied appearance. Aggressors feel like better proportioned Terminators, while Inceptors have always reminded me of the power armoured suits from Starship Troopers (the book, not the film). Likewise I love Reivers, although the standard studio colour schemes don't do them justice. I feel darker schemes and (in particular) steel or silver skull masks make them feel much more ominous.

 

I don't think for one second that traditional Space Marines are going to be phased out. As long as they continue to sell, GW will continue to sell them! However, I'm not sure they will see any more significant releases. And realistically, what is there left to add? How many new versions of the Tactical squad need to made? How many more variations of the Rhino can they squeeze into an already bloated army list? At the end of the day, GW are a business, and selling Space Marines is a big part of their business. Primaris marines, whether you like them or not, offer the company a new direction to take their biggest selling line, and I don't see any reason why they won't continue to develop them.

 

And for those that dislike them, there's always the option of setting the timeline for your games/hobby at any point in the 10,000 years before the Fall of Cadia. Apologist's Alien Wars project (which can be found at his Death of a Rubricist blog or in the WIP forum here) is a perfect example of how interesting and evocative 40k's history can be.

 

I'll conclude by adding my own personal wishlist for future Primaris releases:

 

Indomitus Crusade Veterans: Standard Mark X armour, but with a wide range of weapons (pistols, close combat weapons, combi weapons etc ), to provide the customisation options which the range currently lacks. Plenty of bionic limbs, eyes etc to represent their battle hardened status.

 

Primaris Neophytes: Basically Scout squads scaled up to the new range, but with a new, more savage, individual aesthetic (I'm thinking they'd look more like the original metal scouts from Rogue Trader/2nd Edition days, than the current pantalooned potato heads. So, chainmail hauberks, mohawks, layered carapace armour). Fluffwise, they'd represent the first generations of Primaris brethren that the Chapters are creating themselves, and would therefore be a combination of old traditions and the new genetic technology.

 

A tank hunting Aggressor variant, armed with melta weaponry or high strength las.

 

Primaris Techmarines, field testing experimental weapons.

 

A cheap (points wise) flying transport, possibly derived from the Land Speeder Storm. Weak armour, weak weapons, but capable of transporting an entire Primaris squad relatively quickly across the table.

 

Close Combat Inceptor variant, armed with stormshields and chain glaives.

 

Captain/Lieutenant in Inceptor armour (so basically a jump pack equipped Primaris character).

Guest Triszin

I'll conclude by adding my own personal wishlist for future Primaris releases:

 

Indomitus Crusade Veterans: Standard Mark X armour, but with a wide range of weapons (pistols, close combat weapons, combi weapons etc ), to provide the customisation options which the range currently lacks. Plenty of bionic limbs, eyes etc to represent their battle hardened status.

 

 

 

A cheap (points wise) flying transport, possibly derived from the Land Speeder Storm. Weak armour, weak weapons, but capable of transporting an entire Primaris squad relatively quickly across the table.

 

Close Combat Inceptor variant, armed with stormshields and chain glaives.

 

Captain/Lieutenant in Inceptor armour (so basically a jump pack equipped Primaris character).

so two thoughts on these bullet points.

 

Primaris Wolf guard would be awesome. ( each model in the unit may take whatever he wants really)

 

Close combat inceptor, WHat about giving them a storm sheild and a lance?

What makes you say the Repulsor is a mid point between Rhino and Raider? It's the size of a Raider with comparative stats and some nifty Defence bonuses.

 

I agree with your other thoughts however. I feel they definitely need a main line tank.

I think what makes the land-raider quite a bit tougher than the repulsor is simply that 2+ save. It might not seem much difference, but when a krak missile is shrugged off 50% of the time as opposed to a third of the time (just for example's sake, I won't even mention things like bolter fire here) and in the absence of any invulnerables on most of the Space Marine line, that 2+ from the Land Raider can really prove the difference between a tank and a transport.

Personally I would like if they do release primaris scouts they act in a recon role to differentiate them from normal scouts. So they dont carry heavy weapons etc but act to buff other primaris. This could act as an ability which the scout unit activates on an enemy unit once a turn. The enemy unit looses any negative to hit modifier for one selected primaris unit shooting at them. Would certainly help with some eldar and tau lists and create some interesting synergy.

 

 

Close combat inceptor, WHat about giving them a storm sheild and a lance?

 

 

All the yes. Ever since I saw that photoshopped picture of dual lance Inceptors I wanted them with lance&shield for my Knighst of Baal. ^^

I'd rather they just give Reivers the Concealed Position rule and focus an ant-tank unit

 

Anyone else for a portable Primaris Thermal Spear or D3 Autocannon option?

 

 

 

 

Yeah been spending some time looking at Armigers ... but the point is new units with new weapons ... which is the Primaris theme. Looking at different ways to make Space Marines play and hopefully even become more effective.

 

 

 

Close combat inceptor, WHat about giving them a storm sheild and a lance?

 

 

All the yes. Ever since I saw that photoshopped picture of dual lance Inceptors I wanted them with lance&shield for my Knighst of Baal. ^^

 

 

I've been working on and off on a conversion for this. Had been using the Grey Knight halberds but now I want to swap to the Custodian jet bike lance.

 

As a for wish-listing; I'd love to finally get a model for the Overlord gunship, a main battle tank and just generally more anti armour capabilities.

 

Personally I would like if they do release primaris scouts they act in a recon role to differentiate them from normal scouts. So they dont carry heavy weapons etc but act to buff other primaris. This could act as an ability which the scout unit activates on an enemy unit once a turn. The enemy unit looses any negative to hit modifier for one selected primaris unit shooting at them. Would certainly help with some eldar and tau lists and create some interesting synergy.

 

 

I really like the idea of this. Maybe it could be something more akin to marker lights with multiple abilities to choose from / roll for, but not a complete carbon copy.

So it's been reitorared to me that Jetbikes are coming, however the releases might be next year. Basically when there are gaps in army releases.

 

Apparent Jes Goodwyn has years of Primaris releases past the design stage.

 

Guys, I'm super hyped. I can't wait to build up my Primaris force with new and exciting units, not limited to PA squads with weapon variations or new Rhino chassis variants.

 

Don't take what I'm saying as gospel or anything like that, but I'm certainly hoping it's true!

Guest Triszin

So it's been reitorared to me that Jetbikes are coming, however the releases might be next year. Basically when there are gaps in army releases.

 

Apparent Jes Goodwyn has years of Primaris releases past the design stage.

 

Guys, I'm super hyped. I can't wait to build up my Primaris force with new and exciting units, not limited to PA squads with weapon variations or new Rhino chassis variants.

 

Don't take what I'm saying as gospel or anything like that, but I'm certainly hoping it's true!

interesting,

 

perhaps both rumors are right. 

 

something that looks like a jet bike could very well be coming.

 

Ishagu, by chance could you ask the person telling you this the scale? maybe its a replacement for a landspeeder/rhino for fast insertion and it looks like a jetbike if you dont know the scale?

 

example

if this

http://wh40k.lexicanum.com/mediawiki/images/a/ab/Scimitar-jetbike.jpg

and this merged

http://wh40k.lexicanum.com/mediawiki/images/3/33/Stormwolf.jpg

 

without a sense of scale next to it (if the pilot is inside) it could be difficult to determine the size

I truly like the designs but the model kits i'm not a fan of. Every primaris army I see looks the same.

 

Im really hoping that any expanded units get the full mod-ability (torso, separate limbs etc.) but im not holding my breath.

Oh Im glad Jes Goodwyn is designing them really like his stuff.

 

Just thought of another thing I want for Primaris...a points reduction for the Astraeus Tank. I really like the model it is just too expensive points wise to be fielded. It should be around a questoris knight points and could then act as a great centrepiece to a Primaris Army.

I truly like the designs but the model kits i'm not a fan of. Every primaris army I see looks the same.

 

Im really hoping that any expanded units get the full mod-ability (torso, separate limbs etc.) but im not holding my breath.

 

That's true but mostly because there aren't enough different kits to do proper kitbashes yet.

Guest Triszin

 

I truly like the designs but the model kits i'm not a fan of. Every primaris army I see looks the same.

 

Im really hoping that any expanded units get the full mod-ability (torso, separate limbs etc.) but im not holding my breath.

 

That's true but mostly because there aren't enough different kits to do proper kitbashes yet.

 

for posability, the primaris are ripe for it., but it would mean bigger kits, more parts.

 

parts of the body.

Upper torso / \

Abdomen     0

waist           \ /

 

with the body in 3 parts it would allow for vast possibility.

 

then of course the arms, legs and head

I personally like the touch of 30k to Primaris (they're mass-raised from Terra, their squads are mono-equipped compared to 40k Marine squads), and I like the contrast between them being a relatively mobile infantry geared for short range but equipped with lumbering vehicles that physically crush enemies (rather than lightning fast vehicles).

 

Having said that, things that I'd like to see:

  • grav-bike squads
  • techmarines
  • Rapier-style artillery units w/ 2-3 weapon options
  • a Sicaran/Vindicator mashup to represent the Primaris equivalent of a Predator, but with a close-range focused weapon array
  • a Caestus Assault Ram style flier
  • a Master of Signals style new character, giving them some form of orbital bombardment like the 30k officer
  • a true Command Squad entry to represent their elite/vets, with similar roles like Champion, Standard Bearer, Vet Sergeant/Officer, etc.

Otherwise, additional models for the characters (both generic and chapter-specific) would be sweet.

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