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Think Tank: Hypothesizing SW Unit Combo's, Options, Etc.


Karack Blackstone

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I really don't think I will be changing my army up very much from the index. I have been running my army as the Iron Wolves. So I have transports for everything.I typically run mostly GH in razorbacks with twin assault cannons. Supported with BC in LRC with Wolf Priest, and Wulfen in flyer. Only thing different is to dust of the rune priest models and run more than one.

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Is there any place for Wolf Priest/Primaris Wolf Priest in this codex. They are probably my favorite unit in the fluff but I ran into issues with them unable to keep up with Wulfen/TWC and they can't revive BCs like other apothecary.

 

all the tactica I've seen so far has been about maximizing heroes with some trying to recreate the wolves version of 'slamguinious.' I think a Wolf Priest works very well for keeping those heroes nice and healthy and in particular keeping the warlord alive.

Hmm I wish guess I need to find a HH jump pack... Ugh... I hate looking for FW parts.

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Is there any place for Wolf Priest/Primaris Wolf Priest in this codex. They are probably my favorite unit in the fluff but I ran into issues with them unable to keep up with Wulfen/TWC and they can't revive BCs like other apothecary.

 

all the tactica I've seen so far has been about maximizing heroes with some trying to recreate the wolves version of 'slamguinious.' I think a Wolf Priest works very well for keeping those heroes nice and healthy and in particular keeping the warlord alive.

Hmm I wish guess I need to find a HH jump pack... Ugh... I hate looking for FW parts.

 

Troll eBay for sanguinary gaurd JPs. Without the wings it’s the same bit.

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Thinking of converting a wolf priest dread to use as a warlord. Probably lascannon loadout, but untargetable as less than 10 is wounds and comes with built in 5++.

 

Potential to stack its +1S with wulfen stone and and saga of the wolfkin.

 

He would have 6 S12 attacks doing flat D3, no negatives to hot, so hitting on 2+ in addition to hunters unleashed benefits.

 

Thinking of running with 15 man unit of blood claws as they would potentially be hitting with 5 strength 5 attacks each once the saga is unlocked on the charge.

 

Or maybe with jump pack wolf guard with frost axes? A unit of 10 would have 40 strength 7 attacks at -2 once saga is unlocked.

 

Armour of Russ is also great defensively for wolf priest dread, effectively giving him a blizzard shield save, forcing anyone attacking your warlord to strike last and a round of combat.

 

Edit: just realised wulfen stone is models within 3” not units. However this is going to cover a lot more models with the larger based than anyone on a 32mm.

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Thinking of converting a wolf priest dread to use as a warlord. Probably lascannon loadout, but untargetable as less than 10 is wounds and comes with built in 5++.

 

Potential to stack its +1S with wulfen stone and and saga of the wolfkin.

 

He would have 6 S12 attacks doing flat D3, no negatives to hot, so hitting on 2+ in addition to hunters unleashed benefits.

 

Thinking of running with 15 man unit of blood claws as they would potentially be hitting with 5 strength 5 attacks each once the saga is unlocked on the charge.

 

Or maybe with jump pack wolf guard with frost axes? A unit of 10 would have 40 strength 7 attacks at -2 once saga is unlocked.

 

Armour of Russ is also great defensively for wolf priest dread, effectively giving him a blizzard shield save, forcing anyone attacking your warlord to strike last and a round of combat.

 

Edit: just realised wulfen stone is models within 3” not units. However this is going to cover a lot more models with the larger based than anyone on a 32mm.

As I said I really liked this idea for a melee blender. I think it is somewhere in the thread. And I really like it. Bit after reviewing the Codex the Wulfen Stone also only affects Infantry, Cavalry and Bikers, not Dreads. So we wille get at most 5 attacks. The benefits for synergy with othet units is still there, but he himself would benefit more of tje Armour of Russ (and pay a CP for a WGBL to have the Wulfen Stone to buff the nearby units maybe)
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Where is this Wolf Priest dread that everyone is referring too?

It is a FW the Chaplain Venerable Dreadnought. It appears on Imperial Amrour: Forces of the Adeptus Astartes.

 

Nice thing I just noticed. THe PF for the WP is not in replacement of anything. So you can charge your WP, make a few PF attacks and then switch to the Crozius if the -1 to hit hurts. Nice double combo.

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Thinking of converting a wolf priest dread to use as a warlord. Probably lascannon loadout, but untargetable as less than 10 is wounds and comes with built in 5++.

 

Potential to stack its +1S with wulfen stone and and saga of the wolfkin.

 

He would have 6 S12 attacks doing flat D3, no negatives to hot, so hitting on 2+ in addition to hunters unleashed benefits.

 

Thinking of running with 15 man unit of blood claws as they would potentially be hitting with 5 strength 5 attacks each once the saga is unlocked on the charge.

 

Or maybe with jump pack wolf guard with frost axes? A unit of 10 would have 40 strength 7 attacks at -2 once saga is unlocked.

 

Armour of Russ is also great defensively for wolf priest dread, effectively giving him a blizzard shield save, forcing anyone attacking your warlord to strike last and a round of combat.

 

Edit: just realised wulfen stone is models within 3” not units. However this is going to cover a lot more models with the larger based than anyone on a 32mm.

As I said I really liked this idea for a melee blender. I think it is somewhere in the thread. And I really like it. Bit after reviewing the Codex the Wulfen Stone also only affects Infantry, Cavalry and Bikers, not Dreads. So we wille get at most 5 attacks. The benefits for synergy with othet units is still there, but he himself would benefit more of tje Armour of Russ (and pay a CP for a WGBL to have the Wulfen Stone to buff the nearby units maybe)

Didn’t spot that one, I think I assumed like a saga it would always effect the bearer plus the names units. Trying to work out if bjorn, chaplain dread, Njal/RP and a WGBL can fit in my list.

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i cringe at putting the armornof russ on a wolf lord or wolf priest because they already have a 4++

 

same reason i hesitate before putting SS on a WL

 

I love the armor of russ on a rune priest and wgbl just for the bean counter in me

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Looks like jumps packs are the way forward for alot of our character's now not sure if people are aware but you can pick up jump pack sprues from gw

https://www.games-workshop.com/en-GB/Space-Marine-Jump-Packs

 

Going to be usful for my rp, wp and wgbl

I still would argue that the Bikes are a good option. Less than ten point increase gives you 2" of movement, amd extra wound, a storm bolter and a very important extra toughness. You lose Fly, which is important, and a bit of mobility through the battlefield depending on a bit of stuff, but I think it os a woethy trade off for the main deathball. Also de WGBL on Bike also gets an extra attack.

 

i cringe at putting the armornof russ on a wolf lord or wolf priest because they already have a 4++

 

same reason i hesitate before putting SS on a WL

 

I love the armor of russ on a rune priest and wgbl just for the bean counter in me

I personally plan on most game paying the CP for two relics, and olan to put the Armour of Russ on whoever I think will.profit it the most. The 4++ is nice, but the second effect is what makes it invaluable, so I don't mind giving it to a character that already has an invuln (and wr do have the advantage that tje WGBL and RP all can purchase invulns). Depends I guess how much you want to save in points.

 

Didn’t spot that one, I think I assumed like a saga it would always effect the bearer plus the names units. Trying to work out if bjorn, chaplain dread, Njal/RP and a WGBL can fit in my list.

The point reduction on Bjorn helps that list to be feasebile. It still be around 700 points I'd say, but depending on what support you wamt you can fit them all.
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Posted this in the other thread but Ill stick it here too.

 

I'm leaning towards tartaros WG with a plasma, reaper and all fists supporting arjac. Its a lot of s7 coming down in DS, with arjac chucking his hammer too. Still annoyed they can take wolf claws, because LC are so terrible compared to the other options.

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I mean you could go nuts and do a wulfen unit with th, a wolf priest and a rune priest with the armour of Russ in a Stormwolf for an incredibly survival combo that can pull massive shenanigans.

 

I'm thinking I'll make my army like an anvil and hammer, my 2x cataphractii Wolf guard units one with Arjac and one with Njal as the anvil and the combo mentioned above as the hammer.

 

How do you guys think that plus Bjorn in a Dreadnought drop pod coming in with the anvil would work?

 

It's only 3CP but pretty cinematic plus all units can kill pretty much anything.

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Posted this in the other thread but Ill stick it here too.

 

I'm leaning towards tartaros WG with a plasma, reaper and all fists supporting arjac. Its a lot of s7 coming down in DS, with arjac chucking his hammer too. Still annoyed they can take wolf claws, because LC are so terrible compared to the other options.

May I ask what are yo planning in using the S7 against? I like it but I do not feel like it is great. There aren't that many T6 units I feel and aginst T7 it helps a bit but it isn't great, so I feel a bit at a loss of the benefit of this consideration.

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Another innovative combination that I think Space Wolf players will be able to take advantage of is a Spartan Assault Tank escorted by a JP Rune Priest (with Storm Caller and Tempest's Wrath) and an allied JP Space Marine Librarian (with Might of Heroes and Psychic Fortress). if you successfully cast all Storm Caller, Might of Heroes, and Psychic Fortress on the Spartan (and use "Cloaked by the Storm" as well), then it becomes incredibly durable, with a 1+ save and -1 to Hit against shooting, T9 and 20W, and a 4++ save against any Mortal Wounds generated in the Psychic Phase. Finally, if you successfully cast Tempest's Wrath on a key enemy unit (like a Castellan Imperial Knight), then that unit will be shooting at the Spartan with -2 to Hit on top of everything else. To put all this in perspective, it would take 40 x BS3+ Lascannon shots to kill the Spartan, with average

shooting!

 

 

Alternatively, it would take an average of 20 successful Smite casts to kill this same Spartan, thanks to the 4++ save from Psychic Fortress. This durability in turn allows the Spartan to get across the board and reliably

deliver its cargo, which could be 10 Wulfen and an "Armour of Russ" Wolf Priest, into the heart of enemy lines each game. While this is all going on, the Spartan gets to put out 8 x Lascannon shots and 6x Heavy Bolter shots

each turn, which can used in conjunction with "Keen Senses" to target things like Flyers, Eldar units, Raven Guard and Alpha Legion infantry, etc. etc. with no penalties to hit. Finally, the Rune Priest can also use "Chooser of the Slain" to direct the Spartan's considerable firepower at enemy forces arrive from reserve (as long as both the RP and the Spartan have LOS to the enemy unit), making for an excellent mobile "counter-fire" base to dominate the board with.

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Posted this in the other thread but Ill stick it here too.

 

I'm leaning towards tartaros WG with a plasma, reaper and all fists supporting arjac. Its a lot of s7 coming down in DS, with arjac chucking his hammer too. Still annoyed they can take wolf claws, because LC are so terrible compared to the other options.

May I ask what are yo planning in using the S7 against? I like it but I do not feel like it is great. There aren't that many T6 units I feel and aginst T7 it helps a bit but it isn't great, so I feel a bit at a loss of the benefit of this consideration.

 

 

The vast majority of vehicles and monsters are at t7. Pretty no-brainer vs the generic option, unless you want to load up on combis.

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Posted this in the other thread but Ill stick it here too.

 

I'm leaning towards tartaros WG with a plasma, reaper and all fists supporting arjac. Its a lot of s7 coming down in DS, with arjac chucking his hammer too. Still annoyed they can take wolf claws, because LC are so terrible compared to the other options.

May I ask what are yo planning in using the S7 against? I like it but I do not feel like it is great. There aren't that many T6 units I feel and aginst T7 it helps a bit but it isn't great, so I feel a bit at a loss of the benefit of this consideration.

The vast majority of vehicles and monsters are at t7. Pretty no-brainer vs the generic option, unless you want to load up on combis.

But the Reaper is only 4 shots. Wounding on a 4+ against those monsters and vechicles with those 4 shots is statistically the same as the regular Assault cannon against T7. It is 4 points cheaper, but the Blaster is 2 points more than a combi. ANd while Tartaros has an extra inch of move, Indomitus can be given SS for far more durability. And they have access to WC and other nice toys, unlke the Tartaros.

 

Edit:

 

Just had a crazy expensive but probably fun combo.... Combi weapons and Keen Senses. Want to be sure to destroy a mob? Get WG in any incarnation and give the Combi Plasma (bikes add a few extra bolter shots). Play Keen senses on them, firing both profiles. That is two bolter shots and two plsma shots per model. That is a really unexpected amount of shots that can take a lot of hurt. A ten man squad can output 40 shots. Get Logan Grimnar or WL (depending on how much you want to expend on the WG) and a WGBL and that is a ranged chaff clearer that can hit both infantry and tanks.

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Just had a crazy expensive but probably fun combo.... Combi weapons and Keen Senses. Want to be sure to destroy a mob? Get WG in any incarnation and give the Combi Plasma (bikes add a few extra bolter shots). Play Keen senses on them, firing both profiles. That is two bolter shots and two plsma shots per model. That is a really unexpected amount of shots that can take a lot of hurt. A ten man squad can output 40 shots. Get Logan Grimnar or WL (depending on how much you want to expend on the WG) and a WGBL and that is a ranged chaff clearer that can hit both infantry and tanks.

 

Best use yet for this stratagem. More value doing this than long fangs after moving, unless it's a must-move situation followed by a must-get-hits-off shooting phase. Playing it on combis as a planned ahead strategy will be punishing, and will be able to clear hordes and expose characters. Brilliant thought.

 

Edit: dunno why it didn't quote you there, to be clear not my idea! Read post above!

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Got another cool application for Keen Senses - Stormhawk Interceptor

Single command point allows it to ignore

1. Moving with heavy weapons penalty

2. Negative part of Interceptor rule (+1 for fly, -1 for non-fly)

3. Negative part of any anti-fly weapon

4. Hard to hit on other big fliers

5. Any other -hit buffs

 

So it shoot with any weapon from its arsenal on ground targets on 3+ and 2+ at fly units

Without this stratagem its 5+/6+ depending on weapon at ground targets and varying from 2+ to 4+ on fliers (depending on weapon an Hard to Hit)

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10 man squad of Wolfguard with Jumppacks all with combi- weapons.

Or for ten point more the TDA version. Dou le the wounds and better save. Go all out and give them combi and SS. A fluffy eay for Logan to make an entrance. Make him and a WGBL the anvil and have Arjac with a WP (for extra fun give the WP the Wulfen Stone) make a hammer from the other side charging a second pack of TDA with melee. Very fluffy use of the Company of the Great Wolf. It will be half of your army or more, but it should be a sight to behold.

 

Got another cool application for Keen Senses - Stormhawk Interceptor

Single command point allows it to ignore

1. Moving with heavy weapons penalty

2. Negative part of Interceptor rule (+1 for fly, -1 for non-fly)

3. Negative part of any anti-fly weapon

4. Hard to hit on other big fliers

5. Any other -hit buffs

 

So it shoot with any weapon from its arsenal on ground targets on 3+ and 2+ at fly units

Without this stratagem its 5+/6+ depending on weapon at ground targets and varying from 2+ to 4+ on fliers (depending on weapon an Hard to Hit)

yep. We get the Stormhawk, and with a stratagem it can work as a cheaper Stormtalon (extra plus that the Stormhawk can carry more firepower, since it has an extra gun) The pilots of the Vlka Fenryka are brutal. I just imagine them taking an Interceptor and going "there is a target below, so lets make this fighter into an antipersonal bomber and do a suicidal strafing run at them" and plunging with unnerring accuracy.
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Not my idea but worth sharing....

 

 

 

So... I was playing around with other units that are fairly easy to overlook. Has anyone looked at Wolf Scouts? A squad of 5 wolf scouts and 1 WG with 3 thunder hammers (indexed in) and a storm shield for the WGPL is only 119 points. That is 5 thunder hammer attacks hitting on 3's. They become more points efficient than a wolf lord at that point. Let's add in the Wulfen stone or the +1 attack warlord trait. That is 8 Thunder hammer attacks per phase. What about adding both of those in? That is 11 Thunder hammer attacks that phase for 119 points. Let's create a scenario for how these guys get to where they are going. How about putting two squads of these 6 scouts in a Stormwolf with a couple characters like a WGBL and a rune priest or your wolf lord. Even if the boat dies, you have 6 fairly easy bodies to soak of 1's (boltgun scouts). Then you still have some fairly cheap, and deadly wolf scouts between your characters and anything that wants to get that close to the imminent death of those highly accurate and numerous thunder hammer attacks.

I think I am beginning to ramble. I just found that to be an interestingly points efficient suicide unit. 119 also includes a stormshield on the WG pack leader.

*Added the index to codex flow chart*

 

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