Jackalwolf Posted August 30, 2018 Share Posted August 30, 2018 Thanks and ah well pity :) Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157062 Share on other sites More sharing options...
M.Redbeard Posted August 30, 2018 Share Posted August 30, 2018 Combi-weapons can be fired every turn in 8th edition. Also, you can choose to fire both barrels each turn if you wish (but you get a -1 penalty). This means that when facing hordes, combi-plas is nearly as good as a storm bolter (just don't overcharge). When firing on tough targets, skip the bolter bit and overcharge the plasma guns. Cataphracti terminators are extremely unlikely to get access to combi plas as there are no weapons in the kit for it. New units typically only include rules for the parts present in the kit. I think we only get combi weapons on our regular Termies as a (welcome) historical anomaly. as I said on the thread before, with Keen Senses you can fire both profiles without the penalty. That will makw it a chaff clearer and even against a vehicle you might drop a wound or two due to sheer numbers. Nice little thing our WG can do now. Can't do regular terminators but can do combi plasma! Do combo weapons fire more than once in this edition? Also when going cataphractii with Combi plasma what do I put in the other hand? Power fist? Edit: just noticed I can't do Combi plasma on cataphractii. hope that gets FAQ If a change comes I do not expect it earlier than the next Chapter Approves. Cataphractii all have the same loadout and while the Wolves should have a more versatile approach, I doubt they will only let us have the new toys. Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157269 Share on other sites More sharing options...
Karhedron Posted August 30, 2018 Share Posted August 30, 2018 as I said on the thread before, with Keen Senses you can fire both profiles without the penalty. That will makw it a chaff clearer and even against a vehicle you might drop a wound or two due to sheer numbers. Nice little thing our WG can do now. Good catch! OK 10 WG termies with 8 Combi-plas and 2 assault cannons = 514 points Arjac = 145 points (extra attack and allows rorolls of 1s to wound) Rune Priest with JP = 112 points (Wulfen stone) That little bomb comes in at just over half your points in a 1500 point game but what a unit! They can unleash 16 bolter shots, 16 plasma shots and 12 assault cannon shots on the turn they land, all hitting on 3s. If they charge or get charged, they get 40 power fist attacks, hitting on 3s. If the Priest casts a cheap Smite and then uses CbtS, the enemy gets -1 to hit when shooting the blob. If he manages to cast Storm Caller too, they get an extra +1 on their saves which will help against AP-1-3 weapons. I would be seriously tempted to add a Wolf Lord to reroll 1s to hit to mitigate plasma overheats. A Wolf Priest would also be able to heal models and give rerolls to all misses in CC. OK, where is the cheapest source of terminator-compatible combi-plas? Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157328 Share on other sites More sharing options...
PeteySödes Posted August 30, 2018 Share Posted August 30, 2018 as I said on the thread before, with Keen Senses you can fire both profiles without the penalty. That will makw it a chaff clearer and even against a vehicle you might drop a wound or two due to sheer numbers. Nice little thing our WG can do now. Good catch! OK 10 WG termies with 8 Combi-plas and 2 assault cannons = 514 points Arjac = 145 points (extra attack and allows rorolls of 1s to wound) Rune Priest with JP = 112 points (Wulfen stone) That little bomb comes in at just over half your points in a 1500 point game but what a unit! They can unleash 16 bolter shots, 16 plasma shots and 12 assault cannon shots on the turn they land, all hitting on 3s. If they charge or get charged, they get 40 power fist attacks, hitting on 3s. If the Priest casts a cheap Smite and then uses CbtS, the enemy gets -1 to hit when shooting the blob. If he manages to cast Storm Caller too, they get an extra +1 on their saves which will help against AP-1-3 weapons. I would be seriously tempted to add a Wolf Lord to reroll 1s to hit to mitigate plasma overheats. A Wolf Priest would also be able to heal models and give rerolls to all misses in CC. OK, where is the cheapest source of terminator-compatible combi-plas? Yea this totally, my debacle i posted was me trying to squeeze in as many WG bodies to capitalize on the combat auras. The Terminator bomb like this is could see working on gunline armies to hem them in while another force presses in. This will struggle mightily against fast moving armies like eldar though. Not strong enough to cripple an army on the drop and slow after that. Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157336 Share on other sites More sharing options...
Jackalwolf Posted August 30, 2018 Share Posted August 30, 2018 as I said on the thread before, with Keen Senses you can fire both profiles without the penalty. That will makw it a chaff clearer and even against a vehicle you might drop a wound or two due to sheer numbers. Nice little thing our WG can do now.Good catch! OK 10 WG termies with 8 Combi-plas and 2 assault cannons = 514 points Arjac = 145 points (extra attack and allows rorolls of 1s to wound) Rune Priest with JP = 112 points (Wulfen stone) That little bomb comes in at just over half your points in a 1500 point game but what a unit! They can unleash 16 bolter shots, 16 plasma shots and 12 assault cannon shots on the turn they land, all hitting on 3s. If they charge or get charged, they get 40 power fist attacks, hitting on 3s. If the Priest casts a cheap Smite and then uses CbtS, the enemy gets -1 to hit when shooting the blob. If he manages to cast Storm Caller too, they get an extra +1 on their saves which will help against AP-1-3 weapons. I would be seriously tempted to add a Wolf Lord to reroll 1s to hit to mitigate plasma overheats. A Wolf Priest would also be able to heal models and give rerolls to all misses in CC. OK, where is the cheapest source of terminator-compatible combi-plas? Yea this totally, my debacle i posted was me trying to squeeze in as many WG bodies to capitalize on the combat auras. The Terminator bomb like this is could see working on gunline armies to hem them in while another force presses in. This will struggle mightily against fast moving armies like eldar though. Not strong enough to cripple an army on the drop and slow after that. In that case you could play to the mission rather than to the kill, by having them occupy objectives with their superior resilience, and with counter attack and heroic interventions they won't even dare charging you! Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157373 Share on other sites More sharing options...
PeteySödes Posted August 30, 2018 Share Posted August 30, 2018 I always play the mission, we've needed to for a long time now. I hate to break it to you but TDA doesnt really equal superior resilience like it used to. If you're going to play aggressive like it seems you want to you need to gut them and have enough in the tank to survive. Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157376 Share on other sites More sharing options...
Jackalwolf Posted August 30, 2018 Share Posted August 30, 2018 I always play the mission, we've needed to for a long time now. I hate to break it to you but TDA doesnt really equal superior resilience like it used to. If you're going to play aggressive like it seems you want to you need to gut them and have enough in the tank to survive. :(( I miss 3+ in 2d6 and a terminator rising from the dust after a nuclear attack. Thanks for the input! So it's either I get to cc or I take care of not being shot at? Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157399 Share on other sites More sharing options...
PeteySödes Posted August 30, 2018 Share Posted August 30, 2018 I always play the mission, we've needed to for a long time now. I hate to break it to you but TDA doesnt really equal superior resilience like it used to. If you're going to play aggressive like it seems you want to you need to gut them and have enough in the tank to survive. ( I miss 3+ in 2d6 and a terminator rising from the dust after a nuclear attack. Thanks for the input! So it's either I get to cc or I take care of not being shot at? Yea I'm still holding hope for chapter approved to get them some love. As for the tactics, it totally depends on the opponent I think. I think that terminators can be pretty good objective holders as you say but you need to give your opponent something better to shoot at. If they get focussed they're dead, so you want to get them in combat if you can but you're looking at a 9" charge which is far from guaranteed so you see the issue. The other issue currently with using them as a hammer is the stuff they'll excel as killing is chaff or maybe a mid tier threat. The combi-plas output is less than what you'd get from dirt cheap tempestas. Thats why I see using them dropping in to clear bubble wrap as dreads, twolves, or other stuff presses in. Key would be getting EVERYTHING in setup range at the same time so they end up having too many options to shoot. My next plan is loading up a Stormwolf with bloodclaws, wulfen, and a Wolf priest while bjorn and 2 wulfen dreads b-line up the board. Ideally, they can crash into the line (or be close) when the Stormwolf gets with to the deploy range. This way they need to choose between 4+ save toting armor or the Stormwolf at -1 to hit. Regardless of what they choose somethings gonna hit. All this while LFs pound the at range and somehow are not even close to the biggest threat. If that works I'll try subbing the wulfen for my precious TDA. Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157413 Share on other sites More sharing options...
Jackalwolf Posted August 30, 2018 Share Posted August 30, 2018 Hey guys, if I take a jump pack on my wolf priest can he deep strike in with my Terminators? Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157439 Share on other sites More sharing options...
PeteySödes Posted August 30, 2018 Share Posted August 30, 2018 Hey guys, if I take a jump pack on my wolf priest can he deep strike in with my Terminators? Yea for sure, it'd be a separate deployment drop since they don't really deploy "together" in any real sense. Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157443 Share on other sites More sharing options...
Lord Nord in Gravis Armour Posted August 31, 2018 Share Posted August 31, 2018 My initial fun and fluffy list. The WL on TW has the Wulfenstone since BS doesn't have relics in yet. ++ Battalion Detachment +5CP (Imperium - Space Wolves) [106 PL, 1610pts] ++ + HQ + Bjorn the Fell-handed [12 PL, 247pts]: Heavy flamer, Saga of Majesty, Twin lascannon, Warlord I'm sure I'm missing something here, but please indulge me... Isn't 247 way too much for Bjorn here? Is Battlescribe not updated with the Codex values? EDIT: Okay, I downloaded it and monkeyed around a little. They have Bjorn listed as 219 points base. He should be 180. So by my amateur maths it looks like you have another 39 points to play with. Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157724 Share on other sites More sharing options...
WolfLordZeev Posted August 31, 2018 Share Posted August 31, 2018 My initial fun and fluffy list. The WL on TW has the Wulfenstone since BS doesn't have relics in yet. ++ Battalion Detachment +5CP (Imperium - Space Wolves) [106 PL, 1610pts] ++ + HQ + Bjorn the Fell-handed [12 PL, 247pts]: Heavy flamer, Saga of Majesty, Twin lascannon, Warlord I'm sure I'm missing something here, but please indulge me... Isn't 247 way too much for Bjorn here? Is Battlescribe not updated with the Codex values? EDIT: Okay, I downloaded it and monkeyed around a little. They have Bjorn listed as 219 points base. He should be 180. So by my amateur maths it looks like you have another 39 points to play with. No his points are correct. Bjorn has to pay for his guns. So 180 base, and 67 for the HF and Twin Lascannon Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157735 Share on other sites More sharing options...
Guest Triszin Posted August 31, 2018 Share Posted August 31, 2018 which is the better aggressor build, flame or bolt storm? Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157895 Share on other sites More sharing options...
Gherrick Posted August 31, 2018 Share Posted August 31, 2018 which is the better aggressor build, flame or bolt storm? IMO, the bolt storm is better overall. The range is the deciding factor, but also the sheer volume of predictable shots. 6+d6 (even with 3+ hit) is FAR better than 2d6 autohit, IMO. I often have my aggressors outflank, and that 18" is a very nice range for target options. I usually have them near my outflanked wulfen, making target priority a bit difficult on my opponent. Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157904 Share on other sites More sharing options...
Nadir Posted August 31, 2018 Share Posted August 31, 2018 Bolt. Because when you will deploy them from the Cunning, the are in range and can shoot twice (they haven't moved yet, just being deployed) :) Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157917 Share on other sites More sharing options...
PeteySödes Posted August 31, 2018 Share Posted August 31, 2018 Bolt. Because when you will deploy them from the Cunning, the are in range and can shoot twice (they haven't moved yet, just being deployed) :) Oh damn have I been mixing my editions and treating my outflanks as moving this whole time? I swear that wording was in there somewhere. Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157926 Share on other sites More sharing options...
Nadir Posted August 31, 2018 Share Posted August 31, 2018 At the end of the movement phase you "DEPLOY/ SET IT UP" your unit. Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157935 Share on other sites More sharing options...
TiguriusX Posted August 31, 2018 Share Posted August 31, 2018 coming onto the board usually counts as moving long fangs get the heavy weapon penalty for using outflank I'd get a clear rule before trying it in a game. you dont want to be "that guy" Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5157997 Share on other sites More sharing options...
M.Redbeard Posted August 31, 2018 Share Posted August 31, 2018 It is movement when you bring them out of reserves like Cunning of the Wolf. On the BRB in the movement phase first page (page 3 of the free pamphlet, unde Wobbly Model Syndrome) under reserves it states "units that arrive as reinforcement count as having moved in the Movement phase for all rules purposes". So Aggressors do not get to fire twice after arriving. But at least they get to fire so unless you have a reliable way to get them.into 8" the bolt variant at least lets you start getting some shots. You only get one less hit in average tham the flamer too, so it is worth it. Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5158002 Share on other sites More sharing options...
Lord Nord in Gravis Armour Posted August 31, 2018 Share Posted August 31, 2018 My initial fun and fluffy list. The WL on TW has the Wulfenstone since BS doesn't have relics in yet. ++ Battalion Detachment +5CP (Imperium - Space Wolves) [106 PL, 1610pts] ++ + HQ + Bjorn the Fell-handed [12 PL, 247pts]: Heavy flamer, Saga of Majesty, Twin lascannon, Warlord I'm sure I'm missing something here, but please indulge me... Isn't 247 way too much for Bjorn here? Is Battlescribe not updated with the Codex values? EDIT: Okay, I downloaded it and monkeyed around a little. They have Bjorn listed as 219 points base. He should be 180. So by my amateur maths it looks like you have another 39 points to play with. No his points are correct. Bjorn has to pay for his guns. So 180 base, and 67 for the HF and Twin Lascannon Bjorn gets the Heavy Flamer stock. So he only has to pay 28 points to upgrade to the Twin LasCannon (he gets 22 points for trading in the Assault Cannon). Again, I checked Battlescribe. They have Bjorn listed at 219 points before any modification. They are wrong. That is why they have his total here as 247 (219 + 28). It should be 218 (180 + 28). (<-- EDIT: 208, thanks GrFlur.) Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5158027 Share on other sites More sharing options...
PeteySödes Posted August 31, 2018 Share Posted August 31, 2018 It is movement when you bring them out of reserves like Cunning of the Wolf. On the BRB in the movement phase first page (page 3 of the free pamphlet, unde Wobbly Model Syndrome) under reserves it states "units that arrive as reinforcement count as having moved in the Movement phase for all rules purposes". So Aggressors do not get to fire twice after arriving. But at least they get to fire so unless you have a reliable way to get them.into 8" the bolt variant at least lets you start getting some shots. You only get one less hit in average tham the flamer too, so it is worth it. Phew I knew it. I’d have been sad if I was shooting myself in the foot (at -1). Eh? Eh? Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5158054 Share on other sites More sharing options...
Jackalwolf Posted August 31, 2018 Share Posted August 31, 2018 Keen senses would make short work of that anyway no? Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5158057 Share on other sites More sharing options...
PeteySödes Posted August 31, 2018 Share Posted August 31, 2018 Keen senses would make short work of that anyway no? Absolutely for the long fang example. It wouldn’t help aggressors though. I just got excited since we’re pretty CP starved and each one really counts. Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5158061 Share on other sites More sharing options...
GrFlur Posted August 31, 2018 Share Posted August 31, 2018 218 = 180+28 ...??? My Maths sucks.. I thought 208 Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5158062 Share on other sites More sharing options...
Lord Nord in Gravis Armour Posted August 31, 2018 Share Posted August 31, 2018 218 = 180+28 ...??? My Maths sucks.. I thought 208 Eep. You are correct. It is a 39 point difference like I originally said, I just managed to screw up the real number after that (247 - 218 = 29, not 39). Link to comment https://bolterandchainsword.com/topic/349762-think-tank-hypothesizing-sw-unit-combos-options-etc/page/7/#findComment-5158068 Share on other sites More sharing options...
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