Jump to content

AT Chat, Lists, and Conversions For All Stompy Robot Lovers


Fajita Fan

Recommended Posts

It's difficult to know if they always produce the same quantities for each pre order. I don't believe the best sellers list on the gw site because it often includes things like special editions of books that haven't sold out but it does list the upgrade/weapon sprues for the warlord but interestingly not the warlord itself. If the resin weapons really have gone faster than expected I wonder if they will consider a plastic release? I reckon if you left off additional head options you could get loads of reaver options on one plastic sprue.

They 100% will not remake these weapons in plastic. It wouldn't be cost effective, especially when they have the moulds to make them in resin.

I agree on that. The whole situation up to now pretty much proves that GW massivly underestimated the popularity of AT. Well in my case I'll give them another two weeks and then I'll start looking for alternatives.. I do need some Quakes and Gatlings for my Warlords. Used a Quake Warlord last week and it was massiv fun.

With the leaks / previews floating around, am I the only one who thinks that the writers could have done more with Vulcanum?  The Interfector madness rules sound fun. The two loyalist legio have solid themes, having been built around Mars or endurance. Vulcanum main thing is... two?  You have option to link any two titans, you have option to have missiles that hit multiple targets, you have two princeps majoris. Which, while consistent doesn't sound too Vulcaney or Dark Fire'y. 

 

So did someone drop a ball, or is that just me?

 

Background-wise I think it's not bad. The cloning feels like the kind of dark sci-fi stuff (as opposed to gothic space fantasy) that crops up in FW's heresy work. Part of the interesting variety you see with the proto-Dark Mechanicum.

 

It does seem to have been implemented a bit, uh, literally here though. I suspect it would come into its own in a larger black book article of the kind that Fureans and Praesagius and such received, though the same applies to any legion that has only appeared Titandeath.

I was so wishy washy on what to get that I never ordered anything. No big deal, it's not like they're vital to my survival... it would have been nice to paint some more Mortis... something. Anything. Ah well...

Well... you can always get another Reaver to paint.. Walked by the hobby store last week... They had a Reaver left and I couldn't stop myself... So yeah, another Titan incoming for me.

 

With the leaks / previews floating around, am I the only one who thinks that the writers could have done more with Vulcanum?  The Interfector madness rules sound fun. The two loyalist legio have solid themes, having been built around Mars or endurance. Vulcanum main thing is... two?  You have option to link any two titans, you have option to have missiles that hit multiple targets, you have two princeps majoris. Which, while consistent doesn't sound too Vulcaney or Dark Fire'y. 

 

So did someone drop a ball, or is that just me?

 

They're actually pretty creepy in a great way

 

Legio Trait: For the Fallen

Corrupted clone crews link a Legio Vulcanum maniple together in a disturbing way mere technology cannot, and each Titan that falls is keenly felt by its brothers and sisters.

 

Legio Specific Wargear: Twinned Machine Spirits

Just as Legio Vulcanum was said to have cloned its greatest Princeps to command their Titans, so too were notable Titans replicated, their machine spirits divided and enshrined in different god-engines by dark technological rituals.

 

 

Now that actually sounds pretty dope. :happy.: Amazing what few lines of fluff can do.

 

 

With the leaks / previews floating around, am I the only one who thinks that the writers could have done more with Vulcanum?  The Interfector madness rules sound fun. The two loyalist legio have solid themes, having been built around Mars or endurance. Vulcanum main thing is... two?  You have option to link any two titans, you have option to have missiles that hit multiple targets, you have two princeps majoris. Which, while consistent doesn't sound too Vulcaney or Dark Fire'y. 

 

So did someone drop a ball, or is that just me?

 

They're actually pretty creepy in a great way

 

Legio Trait: For the Fallen

Corrupted clone crews link a Legio Vulcanum maniple together in a disturbing way mere technology cannot, and each Titan that falls is keenly felt by its brothers and sisters.

 

Legio Specific Wargear: Twinned Machine Spirits

Just as Legio Vulcanum was said to have cloned its greatest Princeps to command their Titans, so too were notable Titans replicated, their machine spirits divided and enshrined in different god-engines by dark technological rituals.

 

 

Now that actually sounds pretty dope. :happy.: Amazing what few lines of fluff can do.

 

but what are the tabletop rules that go with those lore blurbs?

so, in the WHC article announcing that the 40K Chaos Warhound will be returning on Friday, they mention this little lore blub:

 

 

In the Horus Heresy, the traitorous Legio Audax (also known as the Ember Wolves) exclusively fielded the Warhound, utilising small, swift groups of them to bring down their larger cousins. These tactics gave the Ember Wolves a fearsome reputation as Titan-slayers.

 

I wonder why this Legio will ever get rules, if anything they'd be a great opportunity to experiment with Legio specific Maniples to make up for being restricted exclusively to Warhounds, sense otherwise they'd only be able to bring Lupercal Maniples, and maybe some of those Reaver+2-to-4Warhounds maniples if they have a rule that lets them swap out that Reaver.

I have a feeling Audax will get up-armored Warhounds (as they have in the lore) and probably a Lupercal Maniple on steroids to make up for the fact that they can only field the lil guys. Not to mention the Ursus Claws.

Played my first proper game yesterday in preparation for my FLGS first AT campaign next month.

 

Mate and I split my army (he doesn't have any yet). Had 1 Warlord, 1 Reaver and 1 Warhound each. Played the Titanic Clash starter game from the rule book.

 

Was great fun, really enjoyed it despite me losing badly! It's very different in feel from 40k, and the 'you go, I go' really keeps you glued to the game (I've been known to get distracted during long 40k opponents turns...) Looking forward to more!

 

We had some rules queries so I'm going to gather them up and post here to get some help with those, from you knowledgeable Fraters.

The FAQ is up! https://www.warhammer-community.com/wp-content/uploads/2019/04/Adeptus-Titanicus-FAQ-and-Errata-v1.0.pdf

 

Some stuff I found interesting:

 

Clarification on what happens when you swap titans around in maniples. If there are rules that say they work for a specific type of titan, like a reaver, then they work for all reavers in the maniple, but not for other titans that have replaced reavers. My cunning plan of a Fortidas warlord in a Venator maniple won’t work!

 

Carapace gatling blasters only have a corridor arc, as suspected. Carapace Vulcan bolters get +1 to hit at close range, which is nice as I’ve converted up one of those.

 

Multiple hits to a weapon don’t cause it to detonate if the first hit disabled it. It’s just disabled.

 

There’s a new scoring table for engage and destroy.

 

You can merge shields with titans that don’t have any shields. However, it can cause both titans to lose their shields because any excess failed saves from one titan move over to the next one.

Nothing unexpected, it seems. Nice to see Warp being a bit better.

 

Funnily enough, in typical GW fashion, their writeup for Knight Charges does not do what it's meant to do. RAI is clear, in that they now should and will go in straight lines, but that is not what their updated RAW says :D

Because RAW, Knights never have to turn. They have a 360 deg Front Arc, and Charge order does not say "straight line" like Full Stride does, instead it limits you to your Front Arc. They even define turning as pivoting the model, which Knights never need to do because mechanically it makes no difference if they moonwalk into their enemies. "No turning" does not mean no moving diagonally, which Knights can do to any direction because of a fully circular Arc...

 

You see where that goes. Their RAI cuts shenanigans down, their RAW does nothing on that front.

One other thing is that it's clarified you can have two maniples, each of which gets a Princeps Seniores. So taking two Venator maniples (or whatever) is a pretty solid option. I quite like the idea of a Ferox maniple led by a reaver, because it'd benefit a lot from having +2 to its command value. It's always irritating when you fail a command check to charge.

Because RAW, Knights never have to turn. They have a 360 deg Front Arc, and Charge order does not say "straight line" like Full Stride does, instead it limits you to your Front Arc. They even define turning as pivoting the model, which Knights never need to do because mechanically it makes no difference if they moonwalk into their enemies. "No turning" does not mean no moving diagonally, which Knights can do to any direction because of a fully circular Arc...

 

You see where that goes. Their RAI cuts shenanigans down, their RAW does nothing on that front.

 

I think I always assumed that knights could charge 360° (so the first 'turn' they do is moot) but that the actual line they take had to be straight (i.e. no 'turns' of 1-45° during the move) and that seems to be borne out by this FAQ, are you saying that it's not the case?

 

I hope I'm not being frustratingly dumb, I've not played any games with knights yet. I promise I'm not being difficult on purpose!

 

Because RAW, Knights never have to turn. They have a 360 deg Front Arc, and Charge order does not say "straight line" like Full Stride does, instead it limits you to your Front Arc. They even define turning as pivoting the model, which Knights never need to do because mechanically it makes no difference if they moonwalk into their enemies. "No turning" does not mean no moving diagonally, which Knights can do to any direction because of a fully circular Arc...

 

You see where that goes. Their RAI cuts shenanigans down, their RAW does nothing on that front.

I think I always assumed that knights could charge 360° (so the first 'turn' they do is moot) but that the actual line they take had to be straight (i.e. no 'turns' of 1-45° during the move) and that seems to be borne out by this FAQ, are you saying that it's not the case?

 

I hope I'm not being frustratingly dumb, I've not played any games with knights yet. I promise I'm not being difficult on purpose!

No worries, they are somewhat counterintuitive at bits.

 

What I mean is this:

 

We have a Knight model with its head facing North. I move it to East without changing its facing. Then I move it to South-West followed by South-East, all the while keeping its head towards North. Technically, the model never turned and moved within its Front Arc, because that is 360 degrees. This is a legal RAW Charge, which counteracts GW's attempt in rectifying it because they seem to think the models always go in head first or something, which is never required in the rules as written.

so, question, in you guys' opinions is the Grand Master Edition worth it to someone who already has the core rules when it comes to being a money saving deal? sure 2 Warlord Titans are nice, but they both have the same load out as the one I already have... really the terrain, battlefield assets, and command terminals+weapon cards are probably the most desirable parts of the box to me.

 

EDIT: wait, actually the dice are probably the most desirable part sense that abosultely can't be bought anywhere else besides a second copy of the core rules

Because RAW, Knights never have to turn. They have a 360 deg Front Arc, and Charge order does not say "straight line" like Full Stride does, instead it limits you to your Front Arc. They even define turning as pivoting the model, which Knights never need to do because mechanically it makes no difference if they moonwalk into their enemies. "No turning" does not mean no moving diagonally, which Knights can do to any direction because of a fully circular Arc...

 

You see where that goes. Their RAI cuts shenanigans down, their RAW does nothing on that front.

Surely "No turning" means no changing directions. Having a 360 arc doesn't change that fact. Does it?

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.