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New techpriest model in Kill Team


MajorNese

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The thing that irritates me the most is GW even stated he was meant for long-range support. When they mentioned its lance weapon, they've said either "from long range" or recently "from afar." That implies it's meant to be a LONG-ranged weapon... not 18". That's absurd. Either GW made an error on that weapon's range, or they lied to us (unintentionally or otherwise). 

 

Here's hoping the stats/rules are different for 40k or that the range was a mistype. Because I don't see this guy being worth it in the slightest otherwise.

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Personally I was hoping for a 36" weapon... maybe 48" on the outside chance.

 

I would need his points to be about the same as the Techpriest's or he won't make the cut for me. I'll probably hold off on ordering him until I see what the 40K rules look like, but unless there's some added aura... it's not looking great.

 

Right now my Techpriests fill a force org. Anything they do above that is pure bonus. I already have dudes that repair, and do the other jobs. This is part of the problem of Tech Priest HQ's... typically they are an HQ that is not fundamentally a part of your strategy. They are CP filler. If you charge me too many points for CP filler because he has an 18" weapon, there's not a great likely hood I'll use it just because it's a new model.

 

On the other hand I'm not saying he has to be amazing, but more than 35 points and it's really not likely to make a whole lot of sense.

 

In the big picture Mechanicus is (competitively) one of the worst armies in 40K. I know CA2 helps, but with a new model like this there is a unique opportunity. I'd just really hate to see a cut and paste Tech priest here with an 18" gun. I'm still hopeful though.

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Funny thing is he's basically a data-smith with an extra attack , but loses the power fist , We can already take those and we don't tend to.  Yes im sure there's some HQ tax on the points but at 41 points ,  perhaps you take 1 if your heavily invested in robots.

The gamma pistol is strength 6 but at least its Damage 2 strength 7 changes very little how many T6 targets can you think of that arent vehicles ... because the gamma pistol is re-rolling against them  which makes it pretty much the same ok , cool if you stood still its d3 .. wohoo , Pass

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Funny thing is he's basically a data-smith with an extra attack , but loses the power fist , We can already take those and we don't tend to.  Yes im sure there's some HQ tax on the points but at 41 points ,  perhaps you take 1 if your heavily invested in robots.

 

The gamma pistol is strength 6 but at least its Damage 2 strength 7 changes very little how many T6 targets can you think of that arent vehicles ... because the gamma pistol is re-rolling against them  which makes it pretty much the same ok , cool if you stood still its d3 .. wohoo , Pass

 

How is he a Datasmith?

Thats like saying a Librarian is basically a Chaplain :teehee:

 

The profile is very similar, but as you already said, the Manipulus has no fist (probably an axe though), his shooting has another weapon type, range, damage and strength, he will not interact with Robots as the Smith does, he will maybe take an HQ slot instead of Elite and hopefully he will get another rule (maybe a speed buffing aura) that sets him apart.

I think it is way to early to say "we already have someone doing the same, so he is rubbish"...

 

If he can repair like an Enginseer and is not to expensive he will be a good alternative just because he can damage something at 18" compared to the Enginseer.

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A Librarian is an educated Chaplain! ;)

 

Seriously though, I really don’t think GW makes models within the Kill Team line without heavily considering his 40k rules. This guy was probably based on 40k rules, then retro’d into Kill Team with ruins to increase the price before the blister comes out.

 

We don’t know his points right? So let’s say it’s an even swap on the axe for the lance. Is that good? Is that bad? I dunno, I would take one of each probably at that point.

 

I do think this us a bit of a missed opportunity. Maybe not of Haarken proportions but still not very attractive. We still don’t know points though and there is one other consideration.... this ruleset we’re seeing is very possibly pre CA2.

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18" is an assault range not the backline ranged character they said he was. To be what they said he was, I would expect at least a 30" range on his weapon.

 

Right now he will pretty much be where a Dominus would be, similar range on their weapons but also with a close combat flamer-like weapon? Nothing like what they described. It is all a little perplexing.

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Yeah, that just doesn't add up what they said and what we are seeing now. A ranged specialist, striking at enemies from afar - by briskly walking closer and shooting them with a flamer, or a short-ranged heavy weapon from the hip.

 

I do hope he'll be improved in range or BS for 40k, otherwise he'll just end up as a filler and bubble accumulator. With 2+/5++ for ~60p (between 30p enginseer and 90p dominus) he might still kill a model here or there...

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I wonder if they will have stratagems to extend the range at a cost? And thus could be said to be backfield via that?

 

We also don’t know how the killteam version gains at varying levels, isn’t it the case that some killteam commanders only match their 40k counterparts abilities at high levels?

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The model is starting to grow on me so yeah I may buy it. Also I have 10 infiltrators so may build as the rust stalkers. Either that or do the poweraword infiltrators.

 

We're going to start a vigilus/city fight campaign with the new releases. Those rust stalkers may come in handy.

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I find it weird that GW could possibly be doing different weapon profiles for 40k and KillTeam, as every other weapon in the game has had the same profile in both, even in the cases when it doesn't make sense, like Poxwalkers and their 7+ armour save in KillTeam, even though there's no positive save modifiers.

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I always thought that  3 damage was a miss-print   , do people actually play it that way ?
Rad carbines are better than Galvanic rifles imho , i've had 10 kill a smash captain ;-) .

My guess is friday for the 40k rules for Bloatus Manipulus , but i'd be pleased to be wrong , i can proxy it with one of my female dominus's for a few weeks while i build my own ....  even if their crap i will get one as i was going to buy some more infil's anyway .

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Rules Preview is up.

 

The staff is essentially an omnissian power maul, the guy is an HQ (with usual repairs) and he can buff either movement (movement +1, advance +1, charge +1) or weapons range (+3-6"):

40kCharactersRules-Jan25-GalvanicField1h

 

Well...that makes him quite versatile, as it doesn't seem to cost CP. 6" bubble of +6" weapons range for a filler HQ is useful, and when advancing it's +2" for everyone around.

 

So yeah, dakkabots and plasmaphrons with 42" range, rangers with 36", neutron lasers with 54"...Bork'an called, they want their range increase back...

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At least the repair rule is identical with the dominus. Until now, every Master of Machines rule was different - enginseers can only repair AdMech vehicles, but no infantry (kataphron). Given the passive, selectable buffs, the increased ranged/meele damage output and resilience over an enginseer and actually complementing Carl's reroll bubble, this one might be useful as a second HQ. It's always a shame to waste the dominus bubble when Carl is around, or the canticle does the exact same.

 

With +6" for our backfield units, they can kite the opponent's heavy weapons. Shooting 48" lascanonnons at an onager that's using 54" range won't work without moving, shooting 36" heavy bolters at servitors (42") won't do either. So they have to move, so they suffer penalties to hit and have to get closer to stuff they may not want to engage. Or leave their cover. This will be fun...

 

Even for a dakkabot firebase - increase movement turn 1, increase range turn 2+ -> profit.

For skitarii hordes, this might also be useful. Advancing happens at +2" effectively, and vanguard can still shoot. With the bubble, it adds up to an average threat range of 30" with our cheap infrantry. I'll be having fun with that guy...

 

 

We still don't know the point cost...

Not the exact one. But they did say it's directly between enginseer (30) and dominus (90).

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i didnt expected this! i like it alot

 

this helps alot not only in the offensive, but also in the defense, rapid firing at 18'' with rangers, and cognis flamers can now shoot deepstriking units  at 11''

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Yep. Overwatch with flamers against deep striking units doesn't work otherwise - it's a regular shooting attack, and 8" range doesn't cut it when the DS unit is 9.001" away. With +3" range, it does. On the other hand, one could use Lucius strat to DS flamer units next to a Manipulus and use the flamer instantly (when keeping destroyers in DS reserve for example). Situational, but a possibly nasty surprise.

 

Given how the manipulus can buff both advancing troops and static gunline, running 2 doesn't sound too bad to be honest. Good thing he has 2 weapons options, I'll use them to build 2 with a spare dominus, one ranged and one for moving in.

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