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Dreamed last night that I got to talk to someone at GW with sway and told them point blank that the biggest things Sisters players wanted were:

1. new units

2. solid rules, even if it means delaying the release to get them

3. for BSB to be delayed until just before the Codex comes out because a number of us were starting to get fatigued with the trickle

 

In the dream, this person hinted at a new tank for Sisters but wouldn't say what it was. Doubt it means anything, but would be fun if it did. :3

@Slasher956

There used to be Zealots along with Arbites (who had Necromunda gangs) and IST in the Sisters of Battle codex.

 

 

werent the arbites in the WH codex?  some entry as stormtroopers with a little not saying use the entry for either :p

 

(I had several squads of Kaserkin STs painted up Inquistoral ones.... sold 'em off about 6th Ed)

werent the arbites in the WH codex?  some entry as stormtroopers with a little not saying use the entry for either :tongue.:

Arbites were a weapon swap in the WH version of stormtroopers.

Redeptionist zealots were in the chapter approved codex in 3rd (and also as generic zealots in a website article IIRC), while frateris were in the 2nd edition book.

 

The WH codex did have cardinals and cheap rabble, but only as adversities.

 

Redeptionist zealots were in the chapter approved codex in 3rd (and also as generic zealots in a website article IIRC),

 

 

Chapter approved codex?  must of missed that one... the ones I know of are:

 

2nd Ed - codex

3rd ED - Sister codex

5th ED - WD codex (didnt get as wasnt playing 40K)

6th ED - Digital codex (didnt get as wasnt playing 40K)

8th ED - Index Imp 2 & CA2018 (Beta)

 

 

Redeptionist zealots were in the chapter approved codex in 3rd (and also as generic zealots in a website article IIRC),

 

 

Chapter approved codex?  must of missed that one... the ones I know of are:

 

2nd Ed - codex

3rd ED - Sister codex

5th ED - WD codex (didnt get as wasnt playing 40K)

6th ED - Digital codex (didnt get as wasnt playing 40K)

8th ED - Index Imp 2 & CA2018 (Beta)

 

The Chapter approved codex with the Redemptionist was released early in 3rd edition.  That book watered down the effect of Faith, allowed us to build lists that could pull off several effects every turn, and introduced the idea of our characters becoming martyrs and allowing us more acts of faith.  I believe my list at the time could pull off about 27 acts of faith in a game, assuming my units lived long enough, or more to the point didn't die all at once.  Deamon Hunters and Witch Hunters came out toward the end of the codex run in 3rd edition.

Would be nice if Penitent Engines were even remotely as useful as the Invictus seems it's going to be. Concealed positions; 10" move; access to CT, Shock Assault, and Doctrines; +1T; +1 save; +6W; guns including +4" of range on its effectively twin heavy flamer; can get into combat two turns earlier than a Penitent Engine; only 30 points more expensive.

 

My hope is GW understands this and does something to help the Penitent Engine be something to fear when it's on the table. My expectation is that PEs will be as useful when our codex comes out as they are now.

With the amount of negative feedback they received from the beta, it is possible that they turn us up to 11 like with the new marine rules.  I doubt that we will see many (if any!) stat changes, but marines did get extra wounds for gravis armored models so it is a possibility.  Faith, stratagems, and other special rules tied to models (like the litanies that chaplains got) will be what makes or breaks us, in my opinion anyway.  I think it will come down to if our new codex was written before or after the new space marine codex.

With the amount of negative feedback they received from the beta, it is possible that they turn us up to 11 like with the new marine rules. I doubt that we will see many (if any!) stat changes, but marines did get extra wounds for gravis armored models so it is a possibility. Faith, stratagems, and other special rules tied to models (like the litanies that chaplains got) will be what makes or breaks us, in my opinion anyway. I think it will come down to if our new codex was written before or after the new space marine codex.

It pretty much has to be after. For an august release they'd have had May at the latest to get it to the printers. Considering they also had to do all of the splat books and everything I would be sueprised if the marine core book wasn't done around the same time the feedback wondow closed.

 

That said, just because they made a really good codex before doesn't mean the NEXT one will be really great. CWE and DG were awesome, Necrons and Dark Angels...not so much.

That is true, but to me, this release feels like a 7th edition Necron kind of thing where afterward everyone got their own "decurion" formations and stuff.  And like you said, just because they made good codices, doesn't mean the next one will be *cough* codex imperial agents *cough*

Would be nice if Penitent Engines were even remotely as useful as the Invictus seems it's going to be. Concealed positions; 10" move; access to CT, Shock Assault, and Doctrines; +1T; +1 save; +6W; guns including +4" of range on its effectively twin heavy flamer; can get into combat two turns earlier than a Penitent Engine; only 30 points more expensive.

 

My hope is GW understands this and does something to help the Penitent Engine be something to fear when it's on the table. My expectation is that PEs will be as useful when our codex comes out as they are now.

Yeah. I love Penitent engines, and they Are dead killy, but they don't ever seen to survive enuff to get in.

 

The 5+ feel no pain is nice, but a 1p" movement or a "move towards someone when you got shot" strat would make them feel like less of a waste

I forgot they had FNP :blush.:

 

I don't know if this would be to powerful, but I think being able to advance and fire their heavy flamers (and maybe a range increase) would help. Or, maybe even the ability to move up to their movement speed toward the closest enemy unit before the first battle round starts. At least, then, they'd be making most charges T2 with an occasional T1 shock charge if the opponent was too aggressive with a unit.

Alter "desperate for redemption" to allow charges after running (so it affects arcoflagelents as well) &/or to include a vanguard move

new rule to keep the attack twice.

+1" Mov

 

edit - "redemption is all" - this unit treats heavy flamers as assault weapons after it has advanced, and as pistol D6 if there are any enemy units in 1" 

Edited by Slasher956

Well I do miss the old witchhunters days of Pengines and arcos having 6+d6" as their base movement. This was before the days of advance/running iirc so it was super good. Allowing these units to shoot and charge after advancing wouldn't be out of the norm.

But I think now we're starting to go almost into new dex wishlisting.

That is true, but to me, this release feels like a 7th edition Necron kind of thing where afterward everyone got their own "decurion" formations and stuff. And like you said, just because they made good codices, doesn't mean the next one will be *cough* codex imperial agents *cough*

Don't you put that evil on me ricky-bobby.

I forgot they had FNP :blush.:

 

I don't know if this would be to powerful, but I think being able to advance and fire their heavy flamers (and maybe a range increase) would help. Or, maybe even the ability to move up to their movement speed toward the closest enemy unit before the first battle round starts. At least, then, they'd be making most charges T2 with an occasional T1 shock charge if the opponent was too aggressive with a unit.

Every flamer in the SoB book should be converted to immoflamer variants (assault, 12" range) come up with whatever naming convention you want but being able to advance and fire with all of them (and 4" of extra range) would go a long way to making flamers viable.

I fully agree that should be the case though a buddy in one of my 40k gaming groups did mention how this would semi drastically affect charges to some degree. We discussed it a bit and compromised that honestly even 10" range assault for everything else while keeping immoflamers 12" would probably be more likely if they were to buff our flamers.

Well I do miss the old witchhunters days of Pengines and arcos having 6+d6" as their base movement. This was before the days of advance/running iirc so it was super good. Allowing these units to shoot and charge after advancing wouldn't be out of the norm.

But I think now we're starting to go almost into new dex wishlisting.

 

Given the complete lack of anything resembling new rules surely discussing any rules other than the beta rules is wishlisting / pure speculation OR reminiscing :tongue.:

 I hope they don't introduce too many new rules. You need to buy new things for Marines, whereas sisters have been chugging along with the same units for about 16 years now. Great long term investment.

 

 That said if they don't produce a plastic Repressor they must be mad. It works so well with a short range shooting army, everyone already wants to use them and there's not even a model kit at the moment.

Considering everything I've seen spoiled for the SM books, I really hope the guys writing those were cross-talking with the ones writing the new Sister's Codex. They certainly should have been; I think that GW has been better about that this edition than they have been before. We'll see in a few months.

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