Xerxus Posted August 10, 2019 Share Posted August 10, 2019 Agressors get +1 wound and +1 attack. For free. Sea-People 1 Back to top Link to comment Share on other sites More sharing options...
Triszin Posted August 10, 2019 Author Share Posted August 10, 2019 So all that changed in the reivers was the 2 pt drop? Link to comment Share on other sites More sharing options...
Hantheman Posted August 10, 2019 Share Posted August 10, 2019 Come on leakers, someone give us all the changes in one easy to read document :D Schlitzaf and Captain Idaho 2 Back to top Link to comment Share on other sites More sharing options...
Captain Idaho Posted August 10, 2019 Share Posted August 10, 2019 I wish Terminators got an extra wound or something to boost them especially but as an assault force they're pretty mean now, what with Strategum and Chaplain support. Link to comment Share on other sites More sharing options...
Ishagu Posted August 10, 2019 Share Posted August 10, 2019 Did the regular Repulsor also increase in cost? I think that's too much, if so. They do get a mortal wound missile now. Impulsors are amazing. 103 points with the invul save, they get gravity backwash too. BLACK BLŒ FLY 1 Back to top Link to comment Share on other sites More sharing options...
Schlitzaf Posted August 10, 2019 Share Posted August 10, 2019 So anyone have a vaguely full list of point reductions. I need 5 more points for the list I want to run. Link to comment Share on other sites More sharing options...
SanguinaryGuardsman Posted August 10, 2019 Share Posted August 10, 2019 So anyone have a vaguely full list of point reductions. I need 5 more points for the list I want to run. If your list has reivers, tacticals, speeders, grav, rhinos, dreads,or sternguard then you definitely will have 5 extra points. Link to comment Share on other sites More sharing options...
Toxichobbit Posted August 10, 2019 Share Posted August 10, 2019 Did the regular Repulsor also increase in cost? I think that's too much, if so. They do get a mortal wound missile now. Impulsors are amazing. 103 points with the invul save, they get gravity backwash too. It's base cost increased by 30 points. I'm unsure if there were any weapon cost increases for it, but I don't think so. It's also possible that some of it's weapon options decreased in cost. Link to comment Share on other sites More sharing options...
CaptainMarsh Posted August 10, 2019 Share Posted August 10, 2019 Did the regular Repulsor also increase in cost? I think that's too much, if so. They do get a mortal wound missile now. Impulsors are amazing. 103 points with the invul save, they get gravity backwash too. It's base cost increased by 30 points. I'm unsure if there were any weapon cost increases for it, but I don't think so. It's also possible that some of it's weapon options decreased in cost. Is it 215 or 245? If it is 215 then it is no change, that was done in a PDF. Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted August 10, 2019 Share Posted August 10, 2019 Thunderhammer went up to 40 points for characters now . Link to comment Share on other sites More sharing options...
Xerxus Posted August 10, 2019 Share Posted August 10, 2019 Harsh but fair. The damage boost from power fist to thunder hammer is considerable. Link to comment Share on other sites More sharing options...
Triszin Posted August 10, 2019 Author Share Posted August 10, 2019 Thunderhammer went up to 40 points for characters now . uhh. what. thats silly, like stupid silly. Subtleknife 1 Back to top Link to comment Share on other sites More sharing options...
Lemondish Posted August 10, 2019 Share Posted August 10, 2019 (edited) Come on leakers, someone give us all the changes in one easy to read document :D The easiest to read document is the Codex, so I suggest preordering ;) Did the regular Repulsor also increase in cost? I think that's too much, if so. They do get a mortal wound missile now. Impulsors are amazing. 103 points with the invul save, they get gravity backwash too. It's base cost increased by 30 points. I'm unsure if there were any weapon cost increases for it, but I don't think so. It's also possible that some of it's weapon options decreased in cost. Is it 215 or 245? If it is 215 then it is no change, that was done in a PDF. That PDF was specifically for the Executioner. The regular Repulsor wasn't affected by it then. Now it is also 215 points. Edited August 10, 2019 by Lemondish Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted August 10, 2019 Share Posted August 10, 2019 Why’d it go up though ? Link to comment Share on other sites More sharing options...
Trevak Dal Posted August 10, 2019 Share Posted August 10, 2019 (edited) Can you get the chapter tactic that allows you to fall back and shoot and also the one that lets you assault if you fell back? Or are those mutually exclusive? Maybe the 40 point thunderhammer is for Terminator characters? Or because the character protection? Edited August 10, 2019 by Trevak Dal Link to comment Share on other sites More sharing options...
CaptainMarsh Posted August 10, 2019 Share Posted August 10, 2019 (edited) Can you get the chapter tactic that allows you to fall back and shoot and also the one that lets you assault if you fell back? Or are those mutually exclusive? Not that combo, no. Edit: For all your ST needs, this post is handy Edited August 10, 2019 by CaptainMarsh Trevak Dal 1 Back to top Link to comment Share on other sites More sharing options...
Trevak Dal Posted August 10, 2019 Share Posted August 10, 2019 Yeah that would be pretty awesome. Link to comment Share on other sites More sharing options...
Toxichobbit Posted August 10, 2019 Share Posted August 10, 2019 (edited) Come on leakers, someone give us all the changes in one easy to read document Or you could spend time watching the videos yourself, that's where people are getting the info Here's some links: - apart from the pictures, not the best review. He gets a lot wrong, skips over stuff that's new claiming that it hadn't changed etc. But hey, it's better than nothing. - again, not amazing but shows the pages. - as above. - better review but no pictures of the pages, just artwork and minis. - I think everything in this is covered in the Codex reviews, but honestly I can't remember. It's all a jumble in my brain. I think this is the source of the incorrect version of Might of Heroes. Edited August 10, 2019 by Toxichobbit Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted August 10, 2019 Share Posted August 10, 2019 I hope MoH works for units now . Link to comment Share on other sites More sharing options...
Toxichobbit Posted August 10, 2019 Share Posted August 10, 2019 (edited) I hope MoH works for units now . It doesn't. You can see the wording in the GMG review . Edited August 10, 2019 by Toxichobbit Link to comment Share on other sites More sharing options...
Sete Posted August 10, 2019 Share Posted August 10, 2019 Come on leakers, someone give us all the changes in one easy to read document Or you could spend time watching the videos yourself, that's where people are getting the info Here's some links: - apart from the pictures, not the best review. He gets a lot wrong, skips over stuff that's new claiming that it hadn't changed etc. But hey, it's better than nothing. - again, not amazing but shows the pages. - as above. - better review but no pictures of the pages, just artwork and minis. - I think everything in this is covered in the Codex reviews, but honestly I can't remember. It's all a jumble in my brain. I think this is the source of the incorrect version of Might of Heroes. On holidays, have limited plafon. Videos would ruin me. So I appreciate the talk. ;) Hantheman 1 Back to top Link to comment Share on other sites More sharing options...
Toxichobbit Posted August 10, 2019 Share Posted August 10, 2019 Keep asking then :). I don't mind answering individual questions if I know the answer, and I'm sure others won't either. I'm just not spending my evening transcribing entire review videos for a document. UnkyHamHam 1 Back to top Link to comment Share on other sites More sharing options...
Sete Posted August 10, 2019 Share Posted August 10, 2019 Does preferred enemy CT have Space Marines on it? It would be great for Minotaurs. Link to comment Share on other sites More sharing options...
Toxichobbit Posted August 10, 2019 Share Posted August 10, 2019 Does preferred enemy CT have Space Marines on it? It would be great for Minotaurs. Sadly no, nor does it have Imperium. In the Winters review he mentiones exactly the same thing with regards to Minotaurs. it does have Heretic Astartes and all the Xenos. Not sure about Chaos Knights and Daemons. Sete 1 Back to top Link to comment Share on other sites More sharing options...
Lemondish Posted August 10, 2019 Share Posted August 10, 2019 Why’d it go up though ? There has to be some interaction that was picked up in the playtesting that indicated it was too powerful and needed to go up a big chunk. The two Stratagems that specifically call them out do not seem overly strong at this time, but are neat tools either way, and kind of a cool one in White Scars that can let them disembark after a transport moves. Nothing else changed points this substantially outside of Gman, the aforementioned Repulsors, and character thunder hammers. So I'm wondering if there's a powerful interaction we're not yet seeing (probably the flipping Ultras again with that Scions of Guilliman nonsense) or it'll become clearer when the more vehicle inclined Chapters get their own supplement. BLACK BLŒ FLY 1 Back to top Link to comment Share on other sites More sharing options...
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