PeteySödes Posted March 18, 2020 Share Posted March 18, 2020 Super Doctrine is very meh compared to all other ones. Like why even bother? Yeah, that does seem seriously unimpressive. It is interesting to compare to it to Blood Angels who get a flat +1A. Consider a 5-man unit of Intercessors which will get on average 10 hits on the charge for Marines with no super-Doctrine. Blood Angels would get 13.3 hits. Wolves would get 12.5 hits. Now this straight comparison is a bit misleading as the BA bonus is a flat bonus. The SW bonus however scales with the number of attacks. The more dice you roll, the bigger the bonus. This means is slightly better than the BA super-doctrine for models with 3A on their profile and gets progressively better as the number of attacks increases. Ragnar for example gets far more benefit from exploding 6s than he would from a single extra attack. To get mileage from this super-doctrine, you will need to get high-attack units and stack them with bonuses like the Wulfen Stone. Yea thats my main criticism TBH. Wulfen are still really really good, which is good, but its so stale... That said Bjorn with touch of the wild in Assault doc? Yea ill take it. :D Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492784 Share on other sites More sharing options...
Knight Artorias Posted March 18, 2020 Share Posted March 18, 2020 Since no one has mentioned it, Ragnar is an absolute beast. Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492785 Share on other sites More sharing options...
Oshikai Posted March 18, 2020 Share Posted March 18, 2020 (edited) Keep also in Mind that the Blood Angel Bonus is till the End of the Round while ours stays active all the Time from Turn 3/4 on. Not sure if that will change Things too much, but it is an important distinction. Edited March 18, 2020 by Oshikai Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492790 Share on other sites More sharing options...
Castle Wolfenstein Posted March 18, 2020 Share Posted March 18, 2020 Are we expected to get a bonus to our chapter tactic from this book? Like blood angels got +1 to advance and charge added to the red thirst rule in their PA book? Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492792 Share on other sites More sharing options...
PeteySödes Posted March 18, 2020 Share Posted March 18, 2020 Are we expected to get a bonus to our chapter tactic from this book? Like blood angels got +1 to advance and charge added to the red thirst rule in their PA book? I wouldn't get my hopes up. wildweasel and NightHowler 2 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492793 Share on other sites More sharing options...
wildweasel Posted March 18, 2020 Share Posted March 18, 2020 Are we expected to get a bonus to our chapter tactic from this book? Like blood angels got +1 to advance and charge added to the red thirst rule in their PA book? I suspect if there was a change they would have at least alluded to it in this article. Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492794 Share on other sites More sharing options...
lonewolf81 Posted March 18, 2020 Share Posted March 18, 2020 no...our tactic had 2 parts to begin with Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492798 Share on other sites More sharing options...
ranulf the revenant Posted March 18, 2020 Share Posted March 18, 2020 OK, nothing apart from touch of the wild seems to be actually that good Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492816 Share on other sites More sharing options...
The Saint Ragnar Posted March 18, 2020 Share Posted March 18, 2020 A nooby question as I don't totally get this - the paragraph after the 'super doctrine' on Warhammer Community says: "When combined with an extra Attack from Shock Assault and a bonus of +1 to hit in the first round of combat thanks to their Hunters Unleashed ability, the Space Wolves certainly won’t be taking any prisoners in the Fight phase!" So even with Hunters Unleashed hit rolls count as unmodified ranulf the revenant and Karhedron 2 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492819 Share on other sites More sharing options...
The Saint Ragnar Posted March 18, 2020 Share Posted March 18, 2020 https://www.facebook.com/1575682476085719/posts/2581072355546721/ Another new strat focused on TWC. Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492821 Share on other sites More sharing options...
lonewolf81 Posted March 18, 2020 Share Posted March 18, 2020 (edited) Still no mobility buff damn... 3 strats gone 5 left (I think the other chapters got 23 strats/7 chapter specific) ... Edited March 18, 2020 by lonewolf81 Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492823 Share on other sites More sharing options...
PeteySödes Posted March 18, 2020 Share Posted March 18, 2020 For those who may be blocked from seeing it's: Death Grip Bite - 1CP Crushing teeth and claws on Twolves goes to D2. Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492824 Share on other sites More sharing options...
ranulf the revenant Posted March 18, 2020 Share Posted March 18, 2020 They are saying that given we have all those abilities we pack a punch in the fight phase. It does not unfortunately mean that we actually get the exploding hits on 5+ because of our trait. Alright, thanks a lot Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492827 Share on other sites More sharing options...
lonewolf81 Posted March 18, 2020 Share Posted March 18, 2020 So what happens with crushing teeth and the super doctrine...I guess any 6s from the Twolf generate more crushing teeth hits and any 6s from the rider more rider hits? Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492828 Share on other sites More sharing options...
Guest Triszin Posted March 18, 2020 Share Posted March 18, 2020 For those who may be blocked from seeing it's: Death Grip Bite - 1CP Crushing teeth and claws on Twolves goes to D2. Horde clearing, but still Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492829 Share on other sites More sharing options...
PeteySödes Posted March 18, 2020 Share Posted March 18, 2020 So what happens with crushing teeth and the super doctrine...I guess any 6s from the Twolf generate more crushing teeth hits and any 6s from the rider more rider hits? Its FAQ bait but RAW since it's a weapon that generates the attacks, I would argue you could use whatever you wanted. The weapon may be generating them but its not the the weapon that gets them IMO, since the rider is still the "model". Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492832 Share on other sites More sharing options...
Wolf Guard Dan Posted March 18, 2020 Share Posted March 18, 2020 (edited) The super doctrine is good for our characters but meh for our basic troops. Was hoping we’d get stuff to help us move across the board quicker. Death grip bite is cool. Good primaris killer. Give riders thunder hammers and it’s gogogogo. Still keeping my TWC on the shelf as they can’t go up ruins and that’s a dealbreaker. They really didn’t want to go over the top for us even though they’ve been doing it for everyone else. As always the wolves play through their characters and our characters got a boost. And the fact that doctrines must be cycled through only helps make our stronger even if ours may be worse than WS and BA. (Marginally worse than BA) BA is +0.66 hits per model on the charge. Ours is +0.167 x attacks per model always. On 4 attack models ours is better because it’s always. The super doctrine is good for our characters but meh for our basic troops. Was hoping we’d get stuff to help us move across the board quicker. Death grip bite is cool. Good primaris killer. Give riders thunder hammers and it’s gogogogo. Still keeping my TWC on the shelf as they can’t go up ruins and that’s a dealbreaker. They really didn’t want to go over the top for us even though they’ve been doing it for everyone else. As always the wolves play through their characters and our characters got a boost. And the fact that doctrines must be cycled through only helps make our stronger in comparison even if ours may be worse than WS and BA. (Marginally worse than BA) BA is +0.66 hits per model on the charge. Ours is +0.167 x attacks per model always. On 4 attack models ours is better because it’s always. Edited March 18, 2020 by Wolf Guard Dan NightHowler and Bulwyf 2 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492836 Share on other sites More sharing options...
Valerian Posted March 18, 2020 Share Posted March 18, 2020 Simon mentioned that it was possible for Ragnar to get up to 40 attacks in close combat (with perfect rolls, obviously). By combining Touch of the Wild with Savage Fury (their buff to the Assault Doctrine) and the Exhortation of Rage Litany. That's pretty cool. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492838 Share on other sites More sharing options...
lonewolf81 Posted March 18, 2020 Share Posted March 18, 2020 (edited) They still owe us warlord traits, 5 wolf specific strats, 4 relics and special issue wargear if they want to bring us in line with the others PS:imagine we get the pdf page for our warlord traits when they were faqed :p Edited March 18, 2020 by lonewolf81 Wolf Guard Dan and Bulwyf 2 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492840 Share on other sites More sharing options...
Wolf Guard Dan Posted March 18, 2020 Share Posted March 18, 2020 (edited) We may get more added to our chapter tactic. BA got the +1 advance and charge and it wasn’t in their preview apparently. Edited March 18, 2020 by Wolf Guard Dan Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492846 Share on other sites More sharing options...
Guest Triszin Posted March 18, 2020 Share Posted March 18, 2020 Simon mentioned that it was possible for Ragnar to get up to 40 attacks in close combat (with perfect rolls, obviously). By combining Touch of the Wild with Savage Fury (their buff to the Assault Doctrine) and the Exhortation of Rage Litany. That's pretty cool. But that just means he'll be focused the minute he's on the board and he'll never make it to cqc Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492864 Share on other sites More sharing options...
Oshikai Posted March 18, 2020 Share Posted March 18, 2020 Will anyone using Veteran Intercessors? I am tempted since at the Moment I am only running one Squad with Power Fist at 1000 Points and squeezing out more from them seems tasty, especially with Savage Fury (and cool, cool is allways important), but then...1 CP is 1 CP. Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492867 Share on other sites More sharing options...
Dark Shepherd Posted March 18, 2020 Author Share Posted March 18, 2020 We really are character driven. That Impulsor rhino rush list got s boost with the veteran intercessors Its going to be dizzying working out all the attacks let alone buffs we get in close combat Wolf Guard Dan 1 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492869 Share on other sites More sharing options...
Vanger Posted March 18, 2020 Share Posted March 18, 2020 Will anyone using Veteran Intercessors? I am tempted since at the Moment I am only running one Squad with Power Fist at 1000 Points and squeezing out more from them seems tasty, especially with Savage Fury (and cool, cool is allways important), but then...1 CP is 1 CP. 1 CP which you get back, once the TH sarge with his 5 attacks smashes a character. 2 impulsors, 2x5 vet intercessors, sergeants with TH. Ragnar and a Wolf Priest with the new SW litany. Could bring some pain to the enemy. Kassill and Oshikai 2 Back to top Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492871 Share on other sites More sharing options...
The Saint Ragnar Posted March 18, 2020 Share Posted March 18, 2020 To get a CP from a character you must have a character kill them. Definitely seems useful but situation based. Link to comment https://bolterandchainsword.com/topic/358259-runic-awakening-speculation/page/42/#findComment-5492874 Share on other sites More sharing options...
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