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Simon mentioned that it was possible for Ragnar to get up to 40 attacks in close combat (with perfect rolls, obviously). By combining Touch of the Wild with Savage Fury (their buff to the Assault Doctrine) and the Exhortation of Rage Litany. That's pretty cool.

But that just means he'll be focused the minute he's on the board and he'll never make it to cqc

 

 

With few exceptions, you can't really focus on characters.  Put him in a transport with some Veteran Intercessors (cough, Wolf Guard, cough), and he should be able to make it just fine, in most instances.

 

 

To get a CP from a character you must have a character kill them. Definitely seems useful but situation based.

Nope, It says Space Wolves Model, not Character :biggrin.:

Huh, so it does. Read that wrong the first time too. Nice.

 

 

To get a CP from a character you must have a character kill them. Definitely seems useful but situation based.

Nope, It says Space Wolves Model, not Character :biggrin.:

That's a good catch, that is for that! That bumps my like for that strategem now.

Looking at litanies, kinda want litany of hate (ability chaplins always had) turn 2 onwards so Litany of Focus for turn 1? Plus one to hit shooting for a unit. Might save a cp elsewhere

 

Taking command points by eating your opponents characters brains does indeed look fun

 

Touch of the Wild will be a lot of fun on hammerlords or Bjorn

Edited by Dark Shepherd

Yeah, litanies will be interesting, having watched several Battle Reports lately that 3+ can hurt, having to burn a CP for a reroll in a crutch Moment can be quiet detrimental.  Would prefer 2+ for at least some of them, maybe hate since it used to work automatically before.

Yeah while the super doctrine isn't insane it is decent. Automatically make me think Bloodclaws could easily be a massive threat due to the amount of attacks on a charge.

 

They wouldn't be a big threat T1/2 but T3/4+ they'll become blenders from the amount of hits/wounds they can throw out. Add Ragnar and Lucas and a reroll and most things are gonna hate ignoring them for "higher priority" targets.

 

 

To get a CP from a character you must have a character kill them. Definitely seems useful but situation based.

Nope, It says Space Wolves Model, not Character :biggrin.:
Don't really get the lore-logic behind this one though. Are Space Wolves supposed to be mind readers now? Or is it Space Wolves going "there's the money, Lebowski?!?" on an enemy character Edited by ranulf the revenant
Curious theory-crafting question. What to you guys think the super-doctrine will do to the effectiveness of Reivers? I will admit that I really want to make Reivers work (love the models, feel like it's a fluffy fit for us), but recognize that they are in a tough spot currently. However, do you all think the exploding 6's, plus 1 AP in the assault phase, plus the fact that they can wait to drop in until then 3, will move them in to a competitive position?

 

 

To get a CP from a character you must have a character kill them. Definitely seems useful but situation based.

Nope, It says Space Wolves Model, not Character :biggrin.:
Don't really get the lore-logic behind this one though. Are Space Wolves supposed to be mind readers now? Or is it Space Wolves going "there's the money, Lebowski?!?" on an enemy character ?

 

 

If you really want to know, but you may not look at you army the same if you werent aware...

 

https://warhammer40k.fandom.com/wiki/Omophagea

 

:wink:

 

Edit: For the record i think its awesome

Edited by PeteySödes

An imperial Fist eats brains and no one bats an eye, a space wolf does it and everyone loses their minds.

 

The omophagea implant has been in the fluff forever. But it really feels like more of a Flesh Tearers stratagem.

An imperial Fist eats brains and no one bats an eye, a space wolf does it and everyone loses their minds.

 

The omophagea implant has been in the fluff forever. But it really feels like more of a Flesh Tearers stratagem.

 

Yea well if we have to have doctrines I guess we can have a strat likely every Astartes chapter should have right? :P

As a Blood Angels, i'm quite shocked by the Space Wolves "Knowledge of the foe" Stratagem.

 

While, i admit that, fluff-wise, all Astartes do possesses and uses their Omophagea, the Space Wolves amongst them, i'm still surprised that we, Blood Angels didn't got it First, because, fluff-wise, Blood Angels do have the strongest Omophagea, which is also one of the reason the Blood Angels suffers from the Red Thirst.

 

A stratagem based on the legendary smelling sense of the Space Wolves would have made more senses in my opinion.

 

It is cool for the Space Wolves, but i think it is more of a Blood Angels stratagem in the end...still shocked a little.^^

As a Blood Angels, i'm quite shocked by the Space Wolves "Knowledge of the foe" Stratagem.

 

While, i admit that, fluff-wise, all Astartes do possesses and uses their Omophagea, the Space Wolves amongst them, i'm still surprised that we, Blood Angels didn't got it First, because, fluff-wise, Blood Angels do have the strongest Omophagea, which is also one of the reason the Blood Angels suffers from the Red Thirst.

 

A stratagem based on the legendary smelling sense of the Space Wolves would have made more senses in my opinion.

 

It is cool for the Space Wolves, but i think it is more of a Blood Angels stratagem in the end...still shocked a little.^^

 

I think that it's a noble vs savage thing.

Will anyone using Veteran Intercessors? I am tempted since at the Moment I am only running one Squad with Power Fist at 1000 Points and squeezing out more  from them seems tasty, especially with Savage Fury (and cool, cool is allways important), but then...1 CP is 1 CP.

I am planning to build 2 x 5-man packs with ABR and Thunder Hammers for midfield work. 5 Attacks on the charge with exploding 6s could do some real work and they get a dakka boost on T2 from Tactical Doctrine. I think they can put hurt on a wide variety of targets for just over 100 points of Troop. Yes they require a CP but they are still Troops so help fill out your Battalion slots. I think the CP is worthwhile.

Exciting times! It's here :D

 

Things I like so far:

  • Doctrines
  • Litanies (especially getting Canticle of Hate)
  • Ragnar
  • Knowledge of the Foe Strategem (this seems like at least +1 or +2 CP per game to me)
  • Wyrmsplitter (love an option to give this to a WGBL, though it does only replace a Power Axe, so sounds like Frost Weapons are out for the time being)
  • Veteran Intercessors

Things I'd still like or I'm missing:

  • More movement or advance somehow

 

Things I need to do:

  • Get 2 or 3 Impulsors and a Repulsor to be my movement base
  • Throw Wolf Priests and Ragnar in them
  • Get a Phobos Rune Priest Warlord with Temporal Corridor, Mind Raid, and Saga of the Hunter and use strategems to character snipe with him

I'm over-joyed to see Veteran Intercessors make an appearance for the wolves. As Karhedron mentioned above - the Sergeant armed with Thunder Hammer (or in my case, Power Fist) becomes a mini smash captain. 10 x Vet Intercessors (Sergeant with PF) accompanying my Primaris Wolf Lord (PP & PF) with Wulfen Stone are going to do some work in Assault Doctrine phase.

 

-Ran 

Ragnar can quite happily solo primarchs now which is great and doesn’t even need the wolf litany to do it. Using the new strats and executioners 6’s generate 3 hits AND an extra attack dice to roll? (Potentially generating another 3 hits) 4’s generate 2 hits and an extra attack and 3’s an extra attack.

 

Then seeking a saga to reroll failed wounds... poor Magnus isn’t going to have a chance

A Rune Priest with Jump Pack, Fury of the Wolf Spirits and Touch of the Wild for exploding 4s. That is a lot of potential hits. Add Talisman of Storms for a little extra MW fun.

Not sure what these Veteran Intercessors are, but it's nice to finally have some access to Primaris Wolf Guard.

 

The savagery of "Knowledge of the Foe" is quite awesome though.

 

Like that Relic as well, now if GW didn't totally :cuss , they will have given our Primaris Wolf Lords the ability to take a power axe...

 

Something tells me they totally :cuss this one though.

 

Really tired of seeing cut 'n paste for the non-compliant Chapters - seriously GW, put in an extra six minutes for some more Wolf-based names or something if you can't be bothered with anything else.

Not sure what these Veteran Intercessors are, but it's nice to finally have some access to Primaris Wolf Guard.

 

The savagery of "Knowledge of the Foe" is quite awesome though.

 

Like that Relic as well, now if GW didn't totally :censored: , they will have given our Primaris Wolf Lords the ability to take a power axe...

 

Something tells me they totally :censored: this one though.

 

Really tired of seeing cut 'n paste for the non-compliant Chapters - seriously GW, put in an extra six minutes for some more Wolf-based names or something if you can't be bothered with anything else.

Primaris Wolf Guard?

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