Waking Dreamer Posted November 11, 2019 Share Posted November 11, 2019 Looks like as allies for other armies a vanguard detachment is still the best way to go. 1-2 Inquisitors and 3 Acolytes for 1CP, to pay for at least one of the 3 possible 1CP Stratagems. Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5423834 Share on other sites More sharing options...
Charlo Posted November 11, 2019 Author Share Posted November 11, 2019 Cyclonic torpedo is interesting, but very overpriced at 4CP, seeing as it's just a slightly wider version of the same Orbital bombardment we've seen before. Relics, weapons, traits, and acolyte equipment please now! Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5423849 Share on other sites More sharing options...
Matt_149 Posted November 11, 2019 Share Posted November 11, 2019 Getting there will update my 1st post the more I read it the more I like it! Agents getting character is nice if on their own. SEE PAGE 3 for all rules and updates Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5423855 Share on other sites More sharing options...
sairence Posted November 11, 2019 Share Posted November 11, 2019 Just saw some screenshots. Looks like all Inquisitors will at least have a 5++. :) Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5423868 Share on other sites More sharing options...
Waking Dreamer Posted November 11, 2019 Share Posted November 11, 2019 Just saw some screenshots. Looks like all Inquisitors will at least have a 5++. :) Hmm...then what's the point of the Terminator Armour? Esienhorn apparently got cheaper, so there maybe points reductions in general... Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5423973 Share on other sites More sharing options...
Charlo Posted November 11, 2019 Author Share Posted November 11, 2019 Drop pods full of acolytes with special weapons who are all Characters.... Re-rolls against all xenos ;) Just saw some screenshots. Looks like all Inquisitors will at least have a 5++. :)Hmm...then what's the point of the Terminator Armour? Esienhorn apparently got cheaper, so there maybe points reductions in general... 2+ save instead of a 4+. Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5423983 Share on other sites More sharing options...
Matt_149 Posted November 11, 2019 Share Posted November 11, 2019 See my 1st post Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5423988 Share on other sites More sharing options...
sairence Posted November 11, 2019 Share Posted November 11, 2019 Drop pods full of acolytes with special weapons who are all Characters.... Re-rolls against all xenos ;) Just saw some screenshots. Looks like all Inquisitors will at least have a 5++. :)Hmm...then what's the point of the Terminator Armour? Esienhorn apparently got cheaper, so there maybe points reductions in general...2+ save instead of a 4+. And built in teleporter deepstrike if memory serves. Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5423995 Share on other sites More sharing options...
Waking Dreamer Posted November 11, 2019 Share Posted November 11, 2019 Just saw some screenshots. Looks like all Inquisitors will at least have a 5++. :)Hmm...then what's the point of the Terminator Armour? Esienhorn apparently got cheaper, so there maybe points reductions in general...2+ save instead of a 4+. And built in teleporter deepstrike if memory serves. Let me rephrase: 1. Inquisitor - 55 base (assuming 4+/5++) 2. Coteaz - 90 (2+/5++ with relic Daemonhammer no -1 to hit) 3. Terminator inquisitor - 91 (2+/5++ deepstrike, still need to pay for weapons) ^ Cortez hands down is better for near the same survivability - now that he and other Inquisitors get 5++ by default ( they should, but TDA didn't get cheaper nor better to compensate... right?) And they were already way overcosted before, when they had the 5++ advantage.. I get the feeling Daemonhammers (S6 -1 to hit) are still a whopping 25 points on top of the TDA. ^ Unless some tells me I'm wrong...please? lol Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424031 Share on other sites More sharing options...
Matt_149 Posted November 11, 2019 Share Posted November 11, 2019 DH are 18pts normal TH are 16pts :) Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424034 Share on other sites More sharing options...
Waking Dreamer Posted November 11, 2019 Share Posted November 11, 2019 DH are 18pts normal TH are 16pts :) So they reduced the points? By any chance did they upgrade the TDA to T4, and is the psycannon still 20 points though? Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424047 Share on other sites More sharing options...
Sete Posted November 11, 2019 Share Posted November 11, 2019 So no Carapace armour for acolytes. What a miss. Can Inquisitors take power armour? Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424053 Share on other sites More sharing options...
Waking Dreamer Posted November 11, 2019 Share Posted November 11, 2019 As suspected, kitbashed models for Inquisitor units. Inquisitor in Terminator Armour saved! Ah, I see. Well kitbashing has been par for the course from the start. I just hope they give more flexible rules then were in the Index. Access to the other Nimmiss weapons perhaps? Well, based on the Index as long as your Terminator Inquisitor is a psyker you can swap the Daemonhammer for an alternative force weapon...which isn't different stat-wise to some Nemesis Force weapons. So if you have modelled a Nemesis Force Halberd just have that count-as the force axe in the current rules, which is exactly the same stat-wise as the Halberd. Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424066 Share on other sites More sharing options...
Matt_149 Posted November 11, 2019 Share Posted November 11, 2019 So they reduced the points? By any chance did they upgrade the TDA to T4, and is the psycannon still 20 points though? Malleus Inquisitor in Terminator armour - 6" 3 3 3 3 6(!) 4 9 2+ 5++ Psycannon - 7 pts So no Carapace armour for acolytes. What a miss. Can Inquisitors take power armour? Inquisitor 6" 3 3 3 3 5 4 9 4+ 5++ Special Character Rules; Greyfax 6" 3 3 3 3 5 4 10 3+ 5++ MC Condemnor Bolt gun - 24" rapid 1 4 -1 1D unless it hits a PSYKER then 3D Psyocculum - target psyker/daemon character even if no the closest Coteaz 6" 3 3 3 3 5 4 10 2+ 5++ MC Nemesis DH - x2 -3 3D no negative to hit Spy Network - enemy unit sets up within 6" of an ordo Malleus unit can shoot at the enemy as if it was the shooting phase ALSO(!!) once per battle when your opponent uses a stratagem they have to pay an extra CP or else it doesn't go off and the waste the stratagem (handy for those 3 cp fight again ones....whats that you havent got any CP left to make it o 4 oh dear all CP lost :D:D:D) Karamazov 5" 3 3 5 5 8 4 10 4+ 4++ 30" MC Multi Melta, MC Power Sword, Thrones stomping feet - S-User -1 2D 2D3 additional attacks. Supreme Will - psychic test by an enemy within 12" subtract one from the roll ALSO if an enemy psychic power targets Karamazov then you get a deny against that power. Eisenhorn 6" 3 3 3 3 5 4 10 4+ (no invun??) artificer BP 12" - 4 -1 2D Barbarisater User -3 d3D - +1 to the hit roll Runestaff +3 -1 d3D Electrobane grenades 6" 4 -1 1D - against a vehicle d6 - 4-5 1 MW + damage 6 d3 MW + damage Dread Reputation - -1LD to enemy infantry within 12" Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424101 Share on other sites More sharing options...
SteveAntilles Posted November 11, 2019 Share Posted November 11, 2019 https://imgur.com/a/EjqNU5w Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424103 Share on other sites More sharing options...
Matt_149 Posted November 11, 2019 Share Posted November 11, 2019 well done thanks bud :D Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424109 Share on other sites More sharing options...
GrinNfool Posted November 12, 2019 Share Posted November 12, 2019 Glad we can put an inquisitor in an imperium army finally.... makes me happy. The only thing I am confused on is the "can be included in any other detachment without taking up a slot..." Does that mean an inquisitor simply doesn't count as an HQ existing outside the confines of a detachment? Or does that mean you CAN have him count as one of 2 HQs for a battalion, or you could opt to bring him as a 3rd hq in a spearhead if you wanted another HQ? In that HQs tend to be used as something of a tax, would seem an unfortunate choice if when bringing a batallion of say Deathwatch, you couldn't have your 2 HQ choices be an Inquisitor and a Watch Captain, and instead head to bring a Lib, watch captain, AND an Inquisitor. Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424327 Share on other sites More sharing options...
Kolgrim DeathHowl Posted November 12, 2019 Share Posted November 12, 2019 There's some pictures of the magazine here https://spikeybits.com/2019/11/new-inquisition-40k-rules-from-nov-white-dwarf-spotted.html Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424346 Share on other sites More sharing options...
Charlo Posted November 12, 2019 Author Share Posted November 12, 2019 Doesn't take up a slot, therefore it doesn't fill any detachment requirements etc Some nice kit in this little index. I hope FW updates Hector Rex and the other FW Inq units! I'd imagine they will as it's the 40k rules team and they've generally been speedy with updates thus far. Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424354 Share on other sites More sharing options...
ThePenitentOne Posted November 12, 2019 Share Posted November 12, 2019 Hmmm. Don't like the whole "Only 1 Unit per detachment in an Inquisition detachment" - I mean, I guess I'll just take the Inquisitor and his henchmen as... separate detachments? It's just... weird. Also, those folks who insist on sticking with that 3 detachment max recommendation have the capacity to shut down Inquisition models. Still though, it's far and away better than what we had, and I can't wait to a] get my copy so I can read the whole thing and b] get my Inquisitors on the table. Might pick up Eisenhorn too. Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424371 Share on other sites More sharing options...
Waking Dreamer Posted November 12, 2019 Share Posted November 12, 2019 Doesn't take up a slot, therefore it doesn't fill any detachment requirements etc Some nice kit in this little index. I hope FW updates Hector Rex and the other FW Inq units! I'd imagine they will as it's the 40k rules team and they've generally been speedy with updates thus far. Technically, Hector Rex doesnt need the update, as he still has access to the new psychic powers and the player has the option of choosing their preferred WL trait for him. Psychic Mastery gives him 3 psychic powers + smite, 3 casts and 4 DTW (+1 to roll). If GW gives him a dedicated WL trait - anything other than Psychic Mastery would be very sub-optimal. The others need the update though especially with the free 5++ now. Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424381 Share on other sites More sharing options...
Ichar Posted November 12, 2019 Share Posted November 12, 2019 Hmmm. Don't like the whole "Only 1 Unit per detachment in an Inquisition detachment" - I mean, I guess I'll just take the Inquisitor and his henchmen as... separate detachments? It's just... weird. Also, those folks who insist on sticking with that 3 detachment max recommendation have the capacity to shut down Inquisition models. Still though, it's far and away better than what we had, and I can't wait to a] get my copy so I can read the whole thing and b] get my Inquisitors on the table. Might pick up Eisenhorn too. If I read it correctly, it is only one INQUISITOR per detachment. So you can not bring more than one actual Inquisitor per inquisitorial detachment. So, in one you could have an Inquisitor, then 3 elites (acolyte, Jokaero, Daemonhost). Forget which detachment that is with hq and 3 elite (vanguard)? Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424384 Share on other sites More sharing options...
Charlo Posted November 12, 2019 Author Share Posted November 12, 2019 My favourite combos I can see so far: Ordo Minoris (re-rolls against characters) Inquisitor with Renegade Trait Psychic Pursuit power 6 Acolytes with your chosen ranged weapon Space Marine Drop Pod Depending on positioning you can land these guys 9" away from your opponent on turn 1 and then use the Psychic power to choose a key Support Character and light them up with Plasma/ Melta/ whatever you want with full rerolls! Meltaguns would work against Character Knights quite well too perhaps? And you could easily get ten in a pod for just over 300pts. Basically the Drop Pod is the star of the show here using Authority of the Inquisition to relive those 2nd Ed Hereticus Drop Pod dreams. Barrel of Monkeys with ten Jokaero that all buff themselves. 60 S4 AP1 shots against the right Quarry would be gnarly. They'll soon die and fitting that many into a Detachment is tough but doable. Combine with the Psychic power that stops them being targeted unless they're the closest? Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424386 Share on other sites More sharing options...
librisrouge Posted November 12, 2019 Share Posted November 12, 2019 The problem with inquisition armies is going to be the combination of 3 detachments max, only 3 of the same dataslate, and 1 inquisitor per detachment. I’ll be going with 2 vanguard and a spearhead (plus an assassin via strat) but even taking the max of each unit I’m still struggling to fill 2k points without giving my acolytes things like plasmaguns just because. Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424424 Share on other sites More sharing options...
Lord Lorne Walkier Posted November 12, 2019 Share Posted November 12, 2019 Drop pods full of acolytes with special weapons who are all Characters.... Re-rolls against all xenos ;) Just saw some screenshots. Looks like all Inquisitors will at least have a 5++. :)Hmm...then what's the point of the Terminator Armour? Esienhorn apparently got cheaper, so there maybe points reductions in general...2+ save instead of a 4+.And built in teleporter deepstrike if memory serves. And +1 Wound. The deepstrike is perhaps the best thing here. 9' Deepstrike with > 9' psychic powers is strong. Add in the WL trait for an extra power and it gets silly. Stack the relic Cloak..... The free relic. Link to comment https://bolterandchainsword.com/topic/359208-inquisition-in-nov-wd/page/4/#findComment-5424445 Share on other sites More sharing options...
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