The Ironic Warrior Posted July 5, 2020 Share Posted July 5, 2020 None that I've seen or heard, to be sure I've only heard of RP being reworked not Living Metal. Presumably the new Codex will drop with the releases following Indomitus and after the SM book. I can't imagine we'll be looking to a paper-in-box datasheet for the Silent King on release. I've got my fingers crossed for RP letting you do a roll for the models in the unit the first time it is destroyed or something like that. Maybe blue-sky thinking but I like that idea Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5555443 Share on other sites More sharing options...
BaconCouch Posted July 6, 2020 Share Posted July 6, 2020 The only thing I've heard as a rumor for RP is that it happens at the end of the phase, but i have absolutely nothing to substantiate that right now. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5556282 Share on other sites More sharing options...
angrom Posted July 7, 2020 Share Posted July 7, 2020 At that point I am almost sure now that RP will apply at the end of each phases and that would explain why RP dont count for morale tests. What it means, is that we will still be denied reanimation if the unit is entirely destroyed in one shooting phase but will kind of help us survive, where before some firepower followed by a charge was almost guaranted to whipe out the unit. This will most likely help us to buffer some of the damage from psychic phase to survive with some models after shooting phase. Maybe they will also remove the stacking limit for RP but will also implement some negative effect on RP such as -1rp when models are destroyed with double str VS toughness (that would make rp insanely hard to keep track though). I just hope that some stratagems or warlord traits will allow us to get some invo saves on our units Dread and Daimyo-Phaeron Lenoch 2 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5556612 Share on other sites More sharing options...
angrom Posted July 7, 2020 Share Posted July 7, 2020 On another note, From the rules leak I really love what they are going for the silent king and the interaction that it get with it's pylons. Pretty much the strategy to take this monster down will be the same as against this Boss (All the real ones know what I am talking about ) I wonder if it was not an inspiration for it. https://vignette.wikia.nocookie.net/finalfantasy/images/4/4f/PAD_Braska%27s_Final_Aeon.png/revision/latest/scale-to-width-down/300?cb=20161017182609 Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5556794 Share on other sites More sharing options...
Daimyo-Phaeron Lenoch Posted July 9, 2020 Share Posted July 9, 2020 (edited) Rules dump from indomitus from SpikeyBits. IMO my favorite rule (that hadnt already been previewed) is Their Number is Legion. rerolling 1's on warriors' RP? Yes please! I also didn't know that the Warden was going to let us fall back and shoot and charge, which is very nice. Plasmancer gets an autosmite, with a defensive lightning field (but not the relic). Interestingly, the Plasmancer does not have an RP buff, and rather seems to be a damage guy only. Bring the cryptothralls for protection, and keep him at skirmish range, I guess. Edited July 9, 2020 by Daimyo-Phaeron Lenoch Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5558542 Share on other sites More sharing options...
01RTB01 Posted July 9, 2020 Share Posted July 9, 2020 The plasmancer is handy for killing primaris or pinging vehicles. Nice support character and nice to see crypteks doing something different :) Being able to fall back and dakka should make short ranged gauss warriors useful Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5558638 Share on other sites More sharing options...
Mr4Minutes Posted July 9, 2020 Share Posted July 9, 2020 My personal opinion is that, outside the s. lord, the character options from indomitus are pretty underwhelming. They’ve either got too few attacks or really situational abilities. And their estimated point cost seems way to high for what they do. Royal wardens ability is good. But again, situational. And he’s 4 PL, which puts him around 80 points. Plasmancer just seems bad to me. Overlord is still suffering from low attacks. At 5 PL we’re looking at a 100 point buff bot that can only buff one unit a turn still. I love the look of the new models, and can’t wait to paint them up and get some games in. I’m just becoming more skeptical. I’m have my doubts on if Necrons will really be any better then they currently are in 8th. Dread 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5558869 Share on other sites More sharing options...
Bonzi Posted July 10, 2020 Share Posted July 10, 2020 I love the look of the new models, and can’t wait to paint them up and get some games in. I’m just becoming more skeptical. I’m have my doubts on if Necrons will really be any better then they currently are in 8th. Look on the bright side....it would be really hard for us to get worse than we already are. Mr4Minutes and Dread 2 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5558883 Share on other sites More sharing options...
Kaldoth Posted July 10, 2020 Share Posted July 10, 2020 My personal opinion is that, outside the s. lord, the character options from indomitus are pretty underwhelming. They’ve either got too few attacks or really situational abilities. And their estimated point cost seems way to high for what they do. Royal wardens ability is good. But again, situational. And he’s 4 PL, which puts him around 80 points. Plasmancer just seems bad to me. Overlord is still suffering from low attacks. At 5 PL we’re looking at a 100 point buff bot that can only buff one unit a turn still. I love the look of the new models, and can’t wait to paint them up and get some games in. I’m just becoming more skeptical. I’m have my doubts on if Necrons will really be any better then they currently are in 8th. I disagree wholeheartedly. These characters are miles better than what we currently have. Royal Warden's ability is a lifesaver IMO. The ability to fall back and shoot in a midrange army is awesome. It also synergizes really well with the Gauss Reapers everyone has been scratching their head over. The plasmancer gives us smite. Definitely not the best HQ in the game, but if you've got points to spare why not? I dunno if you misread the overlord's sheet or not, but he does more than affect one unit per turn now. Only one unit can get his +1 to hit buff, but every Dynasty unit within 6 gets the +1 to move. That's pretty huge now that it affects multiple units and not just infantry. Points wise, yeah they're expensive. But if RP and Living Metal are reworked into something usable, then there's our usual points premium. Welcome to Necrons :lol: Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5558973 Share on other sites More sharing options...
01RTB01 Posted July 10, 2020 Share Posted July 10, 2020 The plasmancer is a pskyer that can't be "deny the witch" affected. He's better :D Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5559082 Share on other sites More sharing options...
Tyriks Posted July 10, 2020 Share Posted July 10, 2020 I don't love the Plasmancer. I'll try her out for sure because the model is awesome, but I tend to like characters that offer utility over pure damage Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5559110 Share on other sites More sharing options...
01RTB01 Posted July 10, 2020 Share Posted July 10, 2020 I don't love the Plasmancer. I'll try her out for sure because the model is awesome, but I tend to like characters that offer utility over pure damage Totally. It'll be nice having the "middle management" expanded. I think that's definitely an area for most forces that can be looked at. So many races (bar marines...) lack. For most it's either supreme Warlord or Jeff the sergeant and nothing in between. Hoping we get expansion of this for everyone in 9th. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5559295 Share on other sites More sharing options...
Get Thokt Posted July 11, 2020 Share Posted July 11, 2020 What do you guys think of the Necron fortification rules? Wish we got the Marines fort rules instead. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5559622 Share on other sites More sharing options...
Tyriks Posted July 11, 2020 Share Posted July 11, 2020 I don't really want the Marine one either. My hope is there's a rule we haven't seen to let you deploy at the Starstele for units that you paid CP to put in reserves or something. Or maybe if a unit has deep strike it can land at the Starstele even if that's within 9" of the enemy, something like that. We need movement and utility more than infantry killing so the guns I'm not excited about at all. On a related note - what does the Convergence even want to shoot at? AP-3 and D3 are nice but what is T4 or less with more than 2 wounds and a good armor save? Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5559634 Share on other sites More sharing options...
Hathor42 Posted July 11, 2020 Share Posted July 11, 2020 good for shooting at things with feel no pain like death guard or ogryns or vehicles of all shapes. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5559657 Share on other sites More sharing options...
01RTB01 Posted July 11, 2020 Share Posted July 11, 2020 Hopefully stratagems boost it. I'm glad we didn't get marine fort rules as it looks disgustingly op. Not interested in such nonsense. Takes the fun out of it. Fully expect "those sorts" to take a trio Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5559691 Share on other sites More sharing options...
The Ironic Warrior Posted July 12, 2020 Share Posted July 12, 2020 Depending on the datasheet and what's going on with it, I can see the Steeles being useful for maybe holding objectives and stopping people getting too close to them (might be big enough to literally sit on it) or for getting things like Linebreaker/Behind Enemy Lines (Whatever it's called) in a very reactionary way. All depends on the rest of their stats and point cost I suppose... Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5560878 Share on other sites More sharing options...
Ahzek451 Posted July 25, 2020 Share Posted July 25, 2020 (edited) Some eagle eyes saw this from this morning's preview: Mephrit: add 3" to ranged weapons (epic for gauss reapers in deceiver bombs). add -1 to ap within half ranged (expected but still good) Protocol of Vengeful suns Sautehk: reroll morale (ok but just take Immortal pride..) Rapid fire within 18" instead of 12" (very good). Protocol of the Conquering Tyrant Nephrekh: Models have 6+ invul (4+ 6++ and QS on Doomsday oh mama) auto advance and translocate now 6" but cannot shoot after. Can move through units and terrain as if it wasnt there when falling back or translocating. Protocol of Sudden Storm Novohk: add +1 to charge rolls add -1 to Ap when charging, heroic intervention etc etc. Protocol of the very Hungry Void(Nom) Nihilahk: All models gain objective secured and if unit already has objective secured add 1 to how many models control that objective. -1 Ap attacks turn to 0Ap if the unit is within the "controllers?" deployment zone (so is that within our deployment zone?). Protocol of internal Guardians. Szarekhan: Units ignore mortal wounds on 5+ reroll a single wound roll when unit is chosen to shoot or fight Protocol of Undying Legion October release? Ugh dang it. Was really hoping end of August or sept. Edited July 25, 2020 by Ahzek451 Mr4Minutes and NTaW 2 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5570310 Share on other sites More sharing options...
NTaW Posted July 25, 2020 Author Share Posted July 25, 2020 (edited) Just squinted real hard and that all looks correct. Protocol rule states that it's active if all units excepting dynastic agents and C'tan shards are the same Dynasty then you can select both of that command protocol's directives instead of just one. I assume that references yet unrevealed aspects of the new Codex books, the Command Phase, and possibly objectives. Edited July 25, 2020 by NTaW Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5570478 Share on other sites More sharing options...
Mr4Minutes Posted July 25, 2020 Share Posted July 25, 2020 Just squinted real hard and that all looks correct. Protocol rule states that it's active if all units excepting dynastic agents and C'tan shards are the same Dynasty then you can select both of that command protocol's directives instead of just one. Whatever that means. Speculation. Praetorians and destroyer/flayed one units will be dynastic agents not benefiting from dynasty rules but also won’t break them. Similar to Scions and Astra Militarum. It also sounds like if your army is purely from one dynasty each unit gets both buffs. But, if you take 2+ dynasties in your army/detachment it no longer cancels all dynasty buffs. Instead you only get one from each dynasty, and you pick which is active. I really like this idea if true. You can make buff your close shooty units with mephrit and your CC units with Novokh. Then make your objective grabbers Nihilakh. NTaW 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5570492 Share on other sites More sharing options...
Hathor42 Posted July 25, 2020 Share Posted July 25, 2020 Poor novokh just as we get some more really good close combat units we lose reroll all hits. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5570698 Share on other sites More sharing options...
Tyr13 Posted July 25, 2020 Share Posted July 25, 2020 Crap. Id hoped the Nihilakh AP thing was constant... as it is, I guess its another edition of playing other codes... ._. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5570857 Share on other sites More sharing options...
Sarges Posted July 25, 2020 Share Posted July 25, 2020 Guys, you forget one important feature - Protocols. Which we don't know anything about yet (except, I assume, it's an equivalent of Doctrines and similar stuff). They can change buffs of Dynasties drastycally and they're all different for each Dynasty. And they have two bonuses to choose from (or both in pure Dynasty army). NTaW 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5571082 Share on other sites More sharing options...
Bonzi Posted July 25, 2020 Share Posted July 25, 2020 Guys, you forget one important feature - Protocols. Which we don't know anything about yet (except, I assume, it's an equivalent of Doctrines and similar stuff). They can change buffs of Dynasties drastycally and they're all different for each Dynasty. And they have two bonuses to choose from (or both in pure Dynasty army). Nice catch and a solid point. That's a big thing to look forward to. walter h 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5571189 Share on other sites More sharing options...
angrom Posted July 26, 2020 Share Posted July 26, 2020 (edited) The leaked sautehk rules for rapid fire is a bit weirdly worded. The way I read it is that it overwrites the regular rapid fire "double shot at half range" by "all rapid fire weapons are considered in rapid fire range when within 18" (I think that id the way it is worded in the leaked images). RAW that means that necrons warrior with gauss reapers will double shot at 18" regardless of the wepon range profile which seems like quite powerfull. Does everyone read it that way with the current wordings? Edited July 26, 2020 by angrom Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/16/#findComment-5571270 Share on other sites More sharing options...
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