Panzer Posted June 2, 2020 Share Posted June 2, 2020 We know literally nothing about that though so I won't even begin considering those things right now. Link to comment Share on other sites More sharing options...
Fajita Fan Posted June 2, 2020 Share Posted June 2, 2020 Infiltrators might be really good with the new way reserves work I’m building a squad so I hope so. Link to comment Share on other sites More sharing options...
Thoridon Posted June 2, 2020 Share Posted June 2, 2020 (edited) In the initial Twitch stream they did hint that reserves might be deployed differently from now as well as costing CP. I can't remember the exact words but I got the impression it might be something like early on they can arrive in your deployment zone, maybe a turn later the flanks are added as an option and the turn after that they can arrive anywhere the way they currently can. The comment was something about the table opening up more for reserves the longer the game goes on, with more options for arrival. Edited June 2, 2020 by Thoridon Link to comment Share on other sites More sharing options...
BluejayJunior Posted June 2, 2020 Share Posted June 2, 2020 Yeah they did mention that. It seems like you can use CP to put anything in reserves and where it can come in will depend on the turn. I think units that have native deep strike rules will stay the same though. Link to comment Share on other sites More sharing options...
redshadow Posted June 3, 2020 Share Posted June 3, 2020 Intercessors are 20ppm apparently wonder if it’s still 5pts for the assault bolters Link to comment Share on other sites More sharing options...
BluejayJunior Posted June 3, 2020 Share Posted June 3, 2020 Yeah they said most everything is going up in points. To remove models from the table and speed up the game some. Link to comment Share on other sites More sharing options...
Fajita Fan Posted June 3, 2020 Share Posted June 3, 2020 I am literally stunned that points are going up because every version since 3rd has seen the points go down and models/game go up, up, up, way up, up, way up. Also I wonder if wargear is going back down in points to even that out, it seems weird that the company would create games that require fewer models when that's what they're selling. Link to comment Share on other sites More sharing options...
Jolemai Posted June 3, 2020 Share Posted June 3, 2020 Just balancing I guess. Pretty sure not everything is increasing. Link to comment Share on other sites More sharing options...
Leonaides Posted June 3, 2020 Share Posted June 3, 2020 Gives them room to reduce points again later in the edition to tweak things. There were plenty of points blocks where x was overcosted but couldn't be reduced because of unit y. Link to comment Share on other sites More sharing options...
Panzer Posted June 4, 2020 Share Posted June 4, 2020 That's relative. If something is overcosted it means other things are undercosted. It all depends on how you approach these things. Let's hope that GW sticks with the "smaller armies for quicker games" plan and actually considers increasing points of stuff more often than reducing points. It would probably help if they'd pick one unit as baseline and balance everything around that instead of having everything in flux. Intercessors would be ideal since they are the most basic model of the new modelline of the best selling army in 40k. Means their points should never be touched and everything else should either get increased or decreased depending on whether it's too strong or too weak compared to Intercessors. Link to comment Share on other sites More sharing options...
Majkhel Posted June 4, 2020 Share Posted June 4, 2020 I agree completely with Panzer. We cannot judge a change of 2 units in a vacuum. And we are in a vacuum unless we get a much bigger picture of the points' changes, provided there's no new rules that would change the picture again. Morticon 1 Back to top Link to comment Share on other sites More sharing options...
Leonaides Posted June 4, 2020 Share Posted June 4, 2020 (edited) Back at the start of 3rd edition they slashed the points of all infantry/squads and most vehicles I think by about half. Characters were about the same points by the time you gave them wargear. And still, hero-hammer is probably worse now than it was then. The most op unit then was a squad of wolf-guard terminators with cyclone missile launchers and assault cannons (both weapons on all of them) which would cover an entire deployment zone in krak missile explosions on turn 1. Then anything that survived had to deal with 6-7 assault cannons putting out up to 9 shots each... Edited June 4, 2020 by Leonaides Link to comment Share on other sites More sharing options...
Guest Triszin Posted June 5, 2020 Share Posted June 5, 2020 any idea what this art is? to me it kind of looks like baal is being evacuated Link to comment Share on other sites More sharing options...
Dont-Be-Haten Posted June 5, 2020 Share Posted June 5, 2020 I may name one Tragdor. Link to comment Share on other sites More sharing options...
Majkhel Posted June 5, 2020 Share Posted June 5, 2020 (edited) any idea what this art is? to me it kind of looks like baal is being evacuated That would practically cut-out all the fluff from our PA book, where BA and Successors begin purging the Red Scar region, not to mention some of the DoB. Not saying that's impossible, just not likely. This could be any planet anywhere in the galaxy - from a demon-world, to any world in the Red Scar region, where every star shines a shade of crimson. EDIT: I'm glad to see banners on the Redemptors though :D Edited June 5, 2020 by Majkhel Link to comment Share on other sites More sharing options...
Leonaides Posted June 5, 2020 Share Posted June 5, 2020 Looks like its the view from inside a battle barge launch bay just starting a combat drop over a planet. The teeth of the bay door are visible along the top of the image and that's a view of the curve of a planet from space. Dracos and Djangomatic82 2 Back to top Link to comment Share on other sites More sharing options...
redshadow Posted June 5, 2020 Share Posted June 5, 2020 (edited) https://i.imgur.com/ECXkH9m.jpg Looks alright for us everything fits into one battalion. Instead for 6 troops and 5 characters for two battalions and vanguard detachment, the tax is only 3 troops Edited June 5, 2020 by redshadow Link to comment Share on other sites More sharing options...
Majkhel Posted June 5, 2020 Share Posted June 5, 2020 Only 3 HQs though. Fortunately Ancient is Elite, and we can always take Sanguinary Initiate instead of the full Priest if we need healing, but don't need the +1S. From the 8th perspective, HQ would most likely be Astorath and 2 from the following: Mephiston/Libby Dread, Sanguinor, Captain (only one flavour though and we have at least 3 good options here) or Priest. Hard choice. I would almost surely be adding more detachments for additional character or 2. Link to comment Share on other sites More sharing options...
redshadow Posted June 5, 2020 Share Posted June 5, 2020 Yeah the hq slots are stacked Captain smash Mephiston Astrorath Lemartes Sanguinor Priest wit jump pack Hard to pick just 3 Quixus 1 Back to top Link to comment Share on other sites More sharing options...
Dolchiate Remembrancer Posted June 5, 2020 Share Posted June 5, 2020 Yeah the hq slots are stacked Captain smash Mephiston Astrorath Lemartes Sanguinor Priest wit jump pack Hard to pick just 3 Maybe for an all comers, but we can now mix and match depending on the battle. Link to comment Share on other sites More sharing options...
Quixus Posted June 5, 2020 Share Posted June 5, 2020 Yeah the hq slots are stacked Captain smash Mephiston Astrorath Lemartes Sanguinor Priest wit jump pack Hard to pick just 3 If previous rules are any indication a supreme command detachment shouldn't be as expensive as a second battalion. 8 HQs, 7 elites and the rest of the free battalion should be enough. Link to comment Share on other sites More sharing options...
redshadow Posted June 5, 2020 Share Posted June 5, 2020 (edited) I think a patrol detachment would be cheaper But then we have to buy 4 troops Edited June 5, 2020 by redshadow Link to comment Share on other sites More sharing options...
Majkhel Posted June 5, 2020 Share Posted June 5, 2020 Patrol, Battalion and Brigade are supposed to be free if they contain your Warlord. So there is no cheaper variant in terms of CP at least. Troop tax is another matter. Link to comment Share on other sites More sharing options...
keeblerartillery Posted June 5, 2020 Share Posted June 5, 2020 I bet troops will be the only ones who can do those special actions like raise banner/etc. Troops have always had a place in 40k - I bet they’ll be in a similar place Majkhel 1 Back to top Link to comment Share on other sites More sharing options...
dread05 Posted June 5, 2020 Share Posted June 5, 2020 picture looks like servitors are gearing up some assault intercessors and some bladeguard veterans but what's up with that skeleton? Link to comment Share on other sites More sharing options...
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