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With the Scouts data card showing Heavy Bolters at 3shots ap -1 d2, and looking at things like to HOGC I suspect that the Heavy Bolt Rifle will have the old Heavy Bolter stats of 3 shot, ap-1, d1.

 

I’m not convinced of toughness 5, but something like some sort of move half and shoot or advance and shoot at -2 will be there.

  • 2 weeks later...

I'm going to go in the opposite direction than long-range ideas, but more in line with boarding/up-close. Heavy Bolt Rifle as a super-shotgun; one profile for penetration (melta slugs?) and one for clearing a corridor (hyper velocity flechettes?).

I'm going to go in the opposite direction than long-range ideas, but more in line with boarding/up-close. Heavy Bolt Rifle as a super-shotgun; one profile for penetration (melta slugs?) and one for clearing a corridor (hyper velocity flechettes?).

 

Oh? something similar to the DW frag cannon? that would be interesting and a more radial departure for primaris. 

 

 

One would assume that a heavy bolt rifle shoots bolts.

So do Deathwatch bolters, they just fire special-issue bolts that have different effects.

With respect, there is no such thing as a Deathwatch Bolter in the rules. Deathwatch use the same exact bolt weapon as everyone else, as far as the rules are concerned.

 

It is a special data sheet rule for their units that enables special issue ammunition, not a unique weapon profile.

I had thought of it along the lines of special issue ammunition in its various forms throughout the years; be it an upgrade, an integrated stat line, or a special unit rule. Regardless, it was an unusual bolt shell loaded into a normal bolter.

 

A reinforced bolter could manage a more potent shell (if I recall correctly Vengeance rounds can rupture a normal bolter). So heavy bolt rifle could be heavy in that it’s bulkier.

 

 

One would assume that a heavy bolt rifle shoots bolts.

So do Deathwatch bolters, they just fire special-issue bolts that have different effects.

With respect, there is no such thing as a Deathwatch Bolter in the rules. Deathwatch use the same exact bolt weapon as everyone else, as far as the rules are concerned.

 

It is a special data sheet rule for their units that enables special issue ammunition, not a unique weapon profile.

 

 

Yes, that's pretty much my point. I used Deathwatch bolters as shorthand for "standard-issue bolters being fired by Astartes seconded to the Deathwatch and gaining access to the special-issue ammunition capable of being fired by their standard-issue weapons". All bolters can fire special bolts, but at the moment they don't, only Deathwatch do. Therefore, I said Deathwatch bolters.

 

Either way, the end result is that "heavy bolt rifles shoot bolts" does not necessarily mean "they are only ever capable of firing stock-standard, ordinary bolts, so could never have any special effects like what was theorized". They could just as easily fire flechette-bolts, acid rounds, or whatever other stuff the design team comes up with.

 

 

 

One would assume that a heavy bolt rifle shoots bolts.

So do Deathwatch bolters, they just fire special-issue bolts that have different effects.

 

With respect, there is no such thing as a Deathwatch Bolter in the rules. Deathwatch use the same exact bolt weapon as everyone else, as far as the rules are concerned.

 

It is a special data sheet rule for their units that enables special issue ammunition, not a unique weapon profile.

 

 

Yes, that's pretty much my point. I used Deathwatch bolters as shorthand for "standard-issue bolters being fired by Astartes seconded to the Deathwatch and gaining access to the special-issue ammunition capable of being fired by their standard-issue weapons". All bolters can fire special bolts, but at the moment they don't, only Deathwatch do. Therefore, I said Deathwatch bolters.

 

Either way, the end result is that "heavy bolt rifles shoot bolts" does not necessarily mean "they are only ever capable of firing stock-standard, ordinary bolts, so could never have any special effects like what was theorized". They could just as easily fire flechette-bolts, acid rounds, or whatever other stuff the design team comes up with.

 

And I suppose what I'm saying is that every single bolt gun in the game fires a bolt of some kind. There's no bolt gun that behaves like a heavy flamer, or one that behaves like it is firing flechettes, or firing acid rounds. You know what weapons do have that? The Deathwatch shotgun, actually.

 

That isn't discounting your idea, only that using Deathwatch bolters as an example of crazy effects on existing units is a thin, thin connection at best. Those are still bolt shells fired from a boltgun carrying the same base profile that are just modified slightly from SIA.

 

Would be cool, though, if you're right. I'm just not seeing any precedence for it in the game today and frankly the idea of a bolt rifle not behaving like a bolt weapon does across the entire range is a bit too crazy to suspect that this is where they'll go with it.

Edited by Lemondish

 

 

 

 

One would assume that a heavy bolt rifle shoots bolts.

So do Deathwatch bolters, they just fire special-issue bolts that have different effects.

 

With respect, there is no such thing as a Deathwatch Bolter in the rules. Deathwatch use the same exact bolt weapon as everyone else, as far as the rules are concerned.

 

It is a special data sheet rule for their units that enables special issue ammunition, not a unique weapon profile.

 

 

Yes, that's pretty much my point. I used Deathwatch bolters as shorthand for "standard-issue bolters being fired by Astartes seconded to the Deathwatch and gaining access to the special-issue ammunition capable of being fired by their standard-issue weapons". All bolters can fire special bolts, but at the moment they don't, only Deathwatch do. Therefore, I said Deathwatch bolters.

 

Either way, the end result is that "heavy bolt rifles shoot bolts" does not necessarily mean "they are only ever capable of firing stock-standard, ordinary bolts, so could never have any special effects like what was theorized". They could just as easily fire flechette-bolts, acid rounds, or whatever other stuff the design team comes up with.

 

And I suppose what I'm saying is that every single bolt gun in the game fires a bolt of some kind. There's no bolt gun that behaves like a heavy flamer, or one that behaves like it is firing flechettes, or firing acid rounds. You know what weapons do have that? The Deathwatch shotgun, actually.

 

That isn't discounting your idea, only that using Deathwatch bolters as an example of crazy effects on existing units is a thin, thin connection at best. Those are still bolt shells fired from a boltgun carrying the same base profile that are just modified slightly from SIA.

 

Would be cool, though, if you're right. I'm just not seeing any precedence for it in the game today and frankly the idea of a bolt rifle not behaving like a bolt weapon does across the entire range is a bit too crazy to suspect that this is where they'll go with it.

 

 

A "bolt rifle not behaving like a bolt weapon does across the entire range" is exactly what the Deathwatch do. They have special issue ammunition. It's exactly what the bolt sniper rifle does. It's what the Hellfire Round stratagem does to heavy bolters.

 

There is absolutely precedent for the heavy bolt rifle to fire melta-warhead bolt rounds, or flechette bolt rounds. Bolt sniper rifles don't have a standard bolter profile, they have profiles for Executioner rounders, Hyperfrag rounds, and Mortis rounds, despite being a variant Bolt Rifle. There is zero reason why the same couldn't be done for the heavy bolt rifle. 

 

Lastly, firing acid rounds is exactly what Hellfire rounds are. You know what fires those? Bolt weapons used by the Deathwatch.

I also doubt that they'll fire anything particularly fancy. I know that bolt weapons can fire weird stuff in theory, and that there are plenty of examples of them doing it, but I don't think Heavy Intercessors will be one of them.

 

These guys are troops. They're not an uber elite force like the Deathwatch and they're not sniper specialists or veterans. My bet is that they'll be equipped with some kind of Heavy-hitting all-rounder of a gun. Something that matches up with the "mass produced" feel that most Primaris have. Maybe something close to the profile of a heavy bolter, but potentially with rapid fire 1 instead of heavy 3. Perhaps a stalker rifle's profile with a greater rate of fire. Very possibly more than one version, like you get with normal Intercessors.

I am actually more excited about these models than I was initially. That's because I have now seen how great the Eradicators look on the tabletop after a few games - a more minimalist type of Gravis war-plate compared to the Aggressors.

 

I assume the heavy Intercessors will share the full kit with the Eradicators, and the only difference will be the gun itself and their force org slot.

 

I expect them to simply be more durable troops with a gun comparable to a Heavy Bolter, perhaps an Assault 2 variant. I have a LOT of regular Intercessors so I doubt I'll be dropping them in favour of these across my whole army, but I might be tempted if the models look as good as the Eradicators.

 

Here's a pic of mine for ref:

 

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Most missions seem to have a "home" Objective in DZ. I can easily see a squad of Heavy Intercessors making good backfield campers (assuming they get a decently ranged gun). I can't see them getting a short ranged gun as they would tread on Aggressor's toes too much in that case.

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