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8 minutes ago, Trokair said:

@A.T. you get one reaction per round, so I don't think there is any reason not to try and dodge Bandit Delta shot.

 

Ah ok, I didn't know if we were regaining dodge at the start of the turn or on our actions.

 

84  - failed anyway.

24 minutes ago, Trokair said:

My understanding is that each player has one reaction per round, so it resets at the start of each round irrespective of where in the turn order you are.

Yes that's the way it works. Perhaps Aria didn't want to incur a negative modifier in her shooting from taking her eyes off the target?

28 minutes ago, Trokair said:

My understanding is that each player has one reaction per round, so it resets at the start of each round irrespective of where in the turn order you are.

 

That is the usual way

 

I've just been in another game recently that switched it around (but it was deathwatch so there was much more player control over shifting initiatives and taking out of order actions) so I was thinking of that.

Edited by A.T.

Helene should get an attack with her chainsword at the Wolfquad as it drives by her (Without Point Blank but with +20 for Size).

 

 

 

 

 

Edited by Machine God
+20 for Size - Wofquad = Landspeeder
1 hour ago, Machine God said:

Helene should get an attack with her chainsword at the Wolfquad as it drives by her (Without Point Blank but with +20 for Size).

 

Quads are not enormus, so no +20, and if I understoon point black it is within 3m, so not sure if that is close enough for a retalitory strik, but do point me at pages if i have missed something

 

 

56 minutes ago, TechCaptain said:

I totally forgot until I just rereviewed Kazimir's sheet with notes that he gets a +1 to Init because of Wary lol. Oh well next time. 

 

Ah, indeed, missed that as well, sorry. Next time. 

Edited by Trokair
2 minutes ago, Trokair said:

 

Quads are not enormus, so no +20, and if I understoon point black it is within 3m, so not sure if that is close enough for a retalitory strik, but do point me at pages if i have missed something

 

 

It isn't they could totally drive by within 3 metres and not give me an opportunity to strike. Also, what is their current distance from Helene? Would like to charge if they're close enough.

15 minutes ago, TechCaptain said:

so if I am reading this right 12 is a full run which is a double charge distance from me. Can Kazimir do a full Run and a single double handed attack?

 

I don't think so, running is a Full action. so you can run up to the enemy, but it would not be until next turn that you could attack them (assuming they are still there then).

 

 

34 minutes ago, TechCaptain said:

so if I am reading this right 12 is a full run which is a double charge distance from me. Can Kazimir do a full Run and a single double handed attack?

That's literally what a charge is, so if they're outside your charge distance it's a no

1 hour ago, Trokair said:

 

Quads are not enormus, so no +20, and if I understoon point black it is within 3m, so not sure if that is close enough for a retalitory strik, but do point me at pages if i have missed something

 

 

@Trokair - How about +10 for Hulking then a two-person vehicle? A small car with no roof = Quad

 

 

The Combat System is abstract. It's turn-based, They go, you go, based on initiative.

 

You've had the quad driver and gunner on the same initiative. Driver moved forwards to get a Point Blank Range modifier for the Gunner.

 

They are two different people and should have separate initiatives.

 

Driver makes a Drive check and moves past the target.

 

Gunner shoots when has best range.

 

 

 

okay I am going to rework my move then that he charges forth and uses his sword as a shield to hid behind from any shooting in that direction as he moves towards the quad. 

 

Edit: Okay edited my post. I hope how I described his position makes sense. He is charging forth not full run so he might still have an action left? using his Sword as a shield with the point facing down but how it is all he has to do is grab it with his other hand to make a uppercut like swing. Does that make snese to people. So prepared action for if quad gets close? Also are they affected by the intimidation he tried with his inhuman voice?

Edited by TechCaptain
16 minutes ago, TechCaptain said:

okay I am going to rework my move then that he charges forth and uses his sword as a shield to hid behind from any shooting in that direction as he moves towards the quad. 

 

Edit: Okay edited my post. I hope how I described his position makes sense. He is charging forth not full run so he might still have an action left? using his Sword as a shield with the point facing down but how it is all he has to do is grab it with his other hand to make a uppercut like swing. Does that make snese to people. So prepared action for if quad gets close? Also are they affected by the intimidation he tried with his inhuman voice?

Sounds like a half move and half action Intimidate actions?

5 hours ago, Machine God said:

 

@Trokair - How about +10 for Hulking then a two-person vehicle? A small car with no roof = Quad

 

The Combat System is abstract. It's turn-based, They go, you go, based on initiative.

 

You've had the quad driver and gunner on the same initiative. Driver moved forwards to get a Point Blank Range modifier for the Gunner.

 

They are two different people and should have separate initiatives.

 

Driver makes a Drive check and moves past the target.

 

Gunner shoots when has best range.

 

 

The quad is more like a large bike going by the actual model I am basing this on, but you make a good suggestion that when there are a rider and a passenger it is a larger target, so Hulking status is approved as long as the quad as two people on it, when it is just a rider it is as manoeuvrable as a bike. Acceptable?   

 

I had the driver and passenger go at the same initiative/same action in that the passenger is depended on the driver a lot. Not ideal you are right. This is a Learning experience for me as well. I had lost version one of what I had worked out for this ambush when my computer died, and when I prepared version two I have either not remembered everything I had thought of before, or it was a bit half baked to begin with.   So thank you all for your input and thoughts, its great so many of you know the DH book well enought to steer me in the rigth direction when I haven't gothen my head around somthing or just being blind. 

 

I am going to keep rider/passenger as same initiative/acting together while on the quad, but if either/and/or both get off I’ll adjust them.

 

 

 

 

The intimidation thing.

I had to freshen up on Intimidate a bit more, hence why I did not reply on this point earlier.

Intimidation is a Full Action in DH, and is more of a non combat skill as it is primary for interactions such as questioning a suspect and such. However it does feel in character for Kazimir with his not so human appearance and such to try and frighten an opponent.

 

I haven’t figured out from my reading of the DH book what intimidation in combat dose, so I am taking a leaf from Deathwatch Warcry (which also fits with Kazimir trying to shout to intimidate, and I suspect this is partial where your thinking came from). War Cry is a free intimidation test on a charge that if successful imposes a -10 to dodge/Parry in the following combat. The opponent dose gets a chance to resist.

 

For all his enhancements Kazimir is no Marine, so Warcry as present in Deathwatch is not an option, just an inspiration.  

 

I will rule thusly, you (any any of you if you feel so inclined) can use intimidate* as a Full Action during combat. The opponent gets a chance to resist. If successful a context dependent (so good narration will help you) result will be applied by me.

 

In this example it will be War Cry’s -10 to Dodge/Parry until Kazimirs next turn. I will also allow Kazimir to move up to 6 towards the target as part of the intimidation as the narration is him charging and shouting like a lunatic. However this ‘free’ move will eat Kazimirs reaction this turn as he is too focused on his charge/intimidation to notice any dodge situations.

 

Agreeable?  While the -10 to dodge/parry won’t benefit Kazimir as he won’t reach the target, I think Helene want to charge to same wolfquad, so an intimidated target might help her.

 

On a Aside, Kazimir has Disturbing Voice, which would be in context here for +10

 

So intimidation in combat is an option in this game, but the results will be bespoke each time and narrative and context depended.

 

* if you don’t have the talent as it is basic then at half stats.

 

@TechCaptain, I get what Kazimir is doing narratively, but I cannot give you a prepared action just from the in character description on what he wants to with his sword and how he is holding it.
So you can take the Intimidation action (including the very generous move) described above or you can just run/charge normal action and keep the reaction for a potential dodge. Narratively he can still be doing what you described, but mechanically you have an one or other choice.  If you chose intimidation i will go and roll to see if the bandit can resist.

 

 

1 hour ago, Lord_Ikka said:

Didn't realize how many of the buggers there are- this is becoming quite a deadly little tussle...

It is an ambush, they are not going to 

 

I would say you can try and escape now that Varn is aboard, but Helene ran at danger like the fanatic she is, so maybe not.

 

Also while there might be a lot of Bandits you do have David and that’s a lot of protection if you hide inside.

 

Just going to throw this out there as a suggestion on where this could go, if Helene (and Kazimir if he gets close enough next turn) can dismount the rider and passenger they can hop onto the Quad and drive it.

 

I think Ariel has Drive, so she could take Davids control if Kazimir is not in a position to drive David.

 

 

 

Edited by Trokair

I will go with the Intimidation since that is more in keeping with him anyways. And thank you for that explanation. I liked it a lot and is generous. Thank you. 

Edit1: Does he still get a bit of a shield benefit?

Edit2: Change just the action bit to say Intimidating Charge, since that is what I am going with and what I am calling it. 

Edited by TechCaptain

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