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So I have a general map prepared, and as it is going to be on the side of mountain slope I wanted to see if some contour lines to show the change of elevation would work.

 

Currently each line represents a 5 meter difference from the next one, so some areas are steep while others more gradual, and there is a depression on the left side with a large boulder and bush.

 

Does it look a right to you, and do you feel this works to show the sloped nature of the terrain?

 

Mountain Slope Test 1:

image.thumb.png.3d8747657901789441bb9e0937193b37.png

You are indeed looking up slope.

 

I have on the below map labelled the elevation lines in 5meter increments with a relative 0 being the forest in the bottom right. So from the forest you have a gentle slope up to the 5 meter line. On the left there is a slightly sharper decline to a hollow that is around the same higth as the 0 mark, and a very steep bit up to the +10m line  that is steep but not as much on either side. On the right side the +5 to +10 is similar as the 0 of the forest to the m5 line. And then there are a few high points the +15 (which o nthe far rigth is very steep. Make sense?

 

I also added a 5 m scale marker in yellow. So Helene is about 10 from David, Varn between 15 and 20 (call it 18) from David. The lead vehicle is about 5 m ahead of the second. And they are currently 40 to 50 m from David. I don’t have a good measuring tool unless I impose a rigid grid on top of everything, so everything is approximate.

 

image.thumb.png.443fff5a8bb49bec96cfeae88d3c855b.png

 

Do note that player markers are oversised to aid legibility. 

 

 

@A.T., From your narration I am asumming that Aria is takign a full Aim action with one of her round 0 action. if this is incorrect please let me know.  

34 minutes ago, Trokair said:

 

@A.T., From your narration I am asumming that Aria is takign a full Aim action with one of her round 0 action. if this is incorrect please let me know.  

 

 

Correct, unless any action is required to go prone in cover.

  • 3 weeks later...

  

 

12 minutes ago, Machine God said:

BS 40 +20 (FAB) = 60. Result: 27, Pass 3DoS. 4 Hits. 1d10+3, Pen 0

27 = 72: Right Leg

#1. (Right Leg) 10 (RF: 42, Pass) 5 +3 -3 (TGH) -3 (Armour) -12 (Truck) = 0 Damage.

#2. (Left Leg) 1 +3 -18 = 0 Damage.

#3. (Body) 9 +3 -3 (TGH) -3 (Armour) = 6 Damage

#4. (Right Arm) 3 +3 -6 = 0 Damage

 

 

 

 

 

 

Varn had a Full Aim from the previous turn, so should have another +20 to hit, so 2 DoS and therefore Hits

 

Also, and your characters would not have known this, but Orange, the Preacher is not wearing Flak armour, he is however half covered by the large vehicle.

 

For ease let TB, Armour and cover from truck/vehicle  be my concern and just post your damage roll and pen if you have it.

4 minutes ago, Trokair said:

  

 

 

Varn had a Full Aim from the previous turn, so should have another +20 to hit, so 2 DoS and therefore Hits

 

Also, and your characters would not have known this, but Orange, the Preacher is not wearing Flak armour, he is however half covered by the large vehicle.

 

For ease let TB, Armour and cover from truck/vehicle  be my concern and just post your damage roll and pen if you have it.

 

I dropped the Aim to signify switching targets as I didn't feel that claiming the +20 would be legal.

 

Yes I'll just roll my damage in future.

 

 

 

I may just be blind, but what I found in the vehicle rules did not seem to cover what happens to a moving vehicle if the driver dies while at the controlls.  But logically something would, so I have made the following table:

 

D10:

1: Slam breaks just before/as he dies – vehicle imminently stops, counts as jarring blow from vehicle critical hit table (Rite of Battle p170)

2-3: come to a stop, move half tactical speed and then stop

4-5: Dead man’s foot on gas, perform Floor it Action

6-7: Crash as per Rite of Battle p171

8-9: Spin out of control, randomise direction, then apply Crash as above

10: Disaster, roll twice more on this table and apply in sequence, further rolls of 10 become 1.

 

Before I roll for the bandits vehicle I just wanted to put this here in case anybody had any pointers, comments, etc.

  • 2 weeks later...

Dark Heresy is just plain deadly in general; 10-12 HP, maybe with a total damage mitigation of 6-7 hurts. Even an autogun can do 11-12 damage with a good roll, and that can easily take a DH character into Heavily Wounded. Nothing like playing meatbags!

 

I'm surprised no one died yet, or during the Damocles Contingency campaign. 

3 minutes ago, Lord_Ikka said:

Dark Heresy is just plain deadly in general; 10-12 HP, maybe with a total damage mitigation of 6-7 hurts. Even an autogun can do 11-12 damage with a good roll, and that can easily take a DH character into Heavily Wounded. Nothing like playing meatbags!

 

I'm surprised no one died yet, or during the Damocles Contingency campaign. 

Yep.

 

One failed Dodge and Varn is kibble.

16 minutes ago, Lord_Ikka said:

Dark Heresy is just plain deadly in general; 10-12 HP, maybe with a total damage mitigation of 6-7 hurts.

 

Aria is hiding behind a tree for a reason :p   Hard cover does give you a lot of armour, albeit only to some locations.

2 hours ago, Lord_Ikka said:

Well, that could have gone better...

 

Not looking good for Ravia.

 

The dice had it out for you yesterday, Dark Red originally rolled a 16 to hit, to save you from extra 2d10 worth of damage I went a bit dyslexia on the tens and ones. I don’t think the truck driver approved.

 

I let the dice have their say, but once in a while I will interpret them in the teams favour. You guys nearly had a full blown blizzard earlier in the game, but it would have just slowed the pace down while you hunkered down somewhere.

 

11 minutes ago, A.T. said:

Game is definitely a lot more deadly when the mook NPCs are included in the righteous fury rolls.

 

They have just as much faith in the Emperor as you, more perhaps given the origin of this particular group.

 

3 minutes ago, Lord_Ikka said:

Dark Heresy is just plain deadly in general; 10-12 HP, maybe with a total damage mitigation of 6-7 hurts. Even an autogun can do 11-12 damage with a good roll, and that can easily take a DH character into Heavily Wounded. Nothing like playing meatbags!

 

I'm surprised no one died yet, or during the Damocles Contingency campaign. 

 

I have always tried to have the NPC enemies behave logically in regards to their goals, as such once a Player NPC is heavily wounded and down (or even apparently dead as is the case now) they will focus on more obvious threats unless they end up close enough to notice that the downed enemy is not. So Ravia is safe for now...

 

As for Damocles, Mazer has way more  experience in setting an encounter than I and even then Bardas would have been dead multiple times over if he had not been a PC with Fate.  

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