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With the CA super heavy auxiliary rule, do you spend 3CP on the super heavy aux and then get +2 for a net spend of 1cp? Or do you just gain two CP instead of spending 3CP

Pretty sure it said refunded, just like how a warlord refunds the CP cost of a Patrol/Battalion/Brigade

Renegades & Heretics <regiment> :tongue.:

 

Chaos Space Marine Detachments:
- Lost and the Damned: Replace the Imperium keyword with Chaos, replace the Astra Militarum keyword with Lost and the Damned, replace the <Regiment> keyword with <Mark Of Chaos> and <Legion>. Add Lost and the Damned to the list of Mere Mortals. Lost and the Damned characters may not be given any Artefacts of Chaos and cannot be chosen as your Warlord.
 
In addition Lost and the Damned Infantry units receive the Chaos Cultists and Traitor Guardsmen keywords.
 
This was my take on how to bring back the old 3rd edition Lost and the Damned, basically lets you take any <Regiment> units directly in a Chaos Space Marine detachment, as well as being able to work with Traitor Commissars from Black Stone Fortress. It also brings back the old days when Iron Warriors could take Basilisks. 
 
Not truly Renegades and Heretics, and these rules would need to be adjusted once codex Chaos Space Marines is updated. 
 
 

 

Oh yeah, on that note...useful Commissars. XD

 

 

This is my ideas for Commissars: 

 

Lord Commissars/Yarrick: 

- Increase to 4 attacks base. Makes them more viable as melee units with their power sword, an actual option to upgrade with a power fist or relic. 

- Add ability "I Am Assuming Command". The first time your Warlord is slain, provided they are an Astra Militarum Character, this model can now be nominated as your Warlord. Generate a Warlord trait for them, either the one specified if they are a named character or generate one from them from the Astra Militarum warlord trait table. This would be lore friendly as typically if the units commander is killed a Commissar will take over until a replacement is found.

 

Commissar:

- Give them carapace armour (4+ save).

- Give them a refractor field (5++ save).

 

Severina Raine:

- Evanfall: Change Strength characteristic to +1 and add ability; Each time the bearer fights, it can make 1 additional attack with this weapon.

- Give her a refractor field (5++ save).

 

All Commissars: 

- Summary Execute: The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly Commissars, you can execute a model. If you do, one model (or D3 models if it is a unit of Conscripts) of your choice in that unit is slain and the morale test is automatically passed. 

 
This should make Commissars better at fighting and more survivable than Commanders, while also having great morale buffs.
Edited by jarms48
  • 1 month later...

Just had a good look at the Ad-Mech codex and the FAQ that just dropped for them. I really do think a lot of my suggestions aren't pushing Guard enough to whatever bar GW is aiming for. 

 

At this point I wouldn't be surprised if our most basic weapons became, partially inspired by both Ad-Mech and Gaunts Ghosts datasheets:

- Lasgun: Rapid Fire 2.

- Lascarbine: Assault 3.

- Laspistol: Pistol 2. 

 

- Hotshot Lasgun: 24 inch, Rapid Fire 2.

- Hotshot Lascarbine: 18 inch, Assault 3.

- Hotshot Laspistol: 12 inch, Pistol 2. 

 

With these stats I'd imagine GW would likely remove First Rank Fire, Second Rank Fire because we're getting weapons that essentially have it already built in. Maybe it could be made a stratagem (kinda like Galvanic Volley Fire). 

Edited by jarms48

Only problem I have with the above is how to differenciate model wise between lascarbines and lasguns, because the 'updated' cadian kit doesn't come with any new las weapons, so either they're the same, which makes differenciating between them ingame a nightmare if you're taking both, or the kit that was supposed to give all the options immediately is missing one of them.

One of the recent KT DKOK cards had the option for a lasgun to over charge to increase to AP1 at the risk of Hot.

No idea how ap works in new KT or if Hot is the same as gets hot but either way it's an expanded option.

 

Personally I wouldn't assume whatever the new rules might be are dependant on the current Cadian kit.

One of the recent KT DKOK cards had the option for a lasgun to over charge to increase to AP1 at the risk of Hot.

 

I hope they don't do that. Even with AP-1 a lasgun isn't wprth the risk of exploding in someone's hands. If it was AP-2 then that's not too bad, it's at least equivalent to a hotshot lasgun.

Interestingly it's written as AP1 not -1.

So I wonder if it's like the 3rd - 7th iteration of ap? That also seems extreme though

Tbh I'd take ap-1 with a modified gets hot that doesn't instant kill a model

 

I've always argued lasguns should have ap even if it's minimal

As i said somewhere before they could easily take firing modes of lasweapons from RPGames like 'Dark Heresy' or 'Only War', where lasguns and laspistols consume more charge of chargepack to shoot more powerfully. On tabletop it could be done like for example you get +1  S and  -1 AP but your las gun begomes Rapidfire 1 instead of 2, and it can get S +2 but become a heavy 1.

I'm hesitant to take anything from the new KT rules as indications for 40k. One of the issues with old KT was that was tied too closely, using the same datasheets, which really limited the design space. So I'm inclined to think that they won't have too much overlap.

With the new Plastic Deathkorp of Krieg and the Promise from GW that they will be available seperat at some point in the future.

One might wish for the DKoK to be included into the Mainline Codex for Guard.

With you know... some Rules that are actually usefull for once. The treatment they got in the FW Book was nearly an Insult to everybody who plays them.

I think the "as long as they're available to actually buy" caveat is of paramount importance. But if it's true, will DKoK not become the de-facto default guard on the table? Maybe not in terms of rules (my Heretics & Renegades have started a support group: free tentacle when you join), but these models are just so good as to not really be comparable to the Cadian kit IMO. Also seems to have all unit options you'd need in an infantry squad.

 

If I needed any more bloody infantry I'd buy more than one box myself.

Edited by Juggernut

DK ruleswise is in a weird place. Their regimental doctrine is okay-ish for infantry and terrible for vehicles. Overall pretty pointless.

 

But their unique units give them some pretty sexy options. Deathriders are still decent roadblocks even after the points hike...you just don't want to spam the full 45 of them anymore. Combat Engineers are downright excellent units. Deepstrike, Carapace, good shotguns and amazing grenades all in a 8ppm package is great. Not super-easy to use to their full potential but the gas-grenades can ruin the day of any non-vehicle unit. And Emperor preserve you if you're 11+ models and I get my unit within 6" of you.

 

I don't really doubt they'll be integrated into the main Codex now that they have plastics. The main question will be what'll happen to those uniqe units. Will they stay, will they go? Will there be generic options for all Guard? I'm half-ready to get myself 30 Shotgun-Neophytes, slap Scion beret heads on them and use them as Engineers, I'm really just waiting to be clear on that part before I do that.

Edited by sairence

I don't really doubt they'll be integrated into the main Codex now that they have plastics. The main question will be what'll happen to those uniqe units. Will they stay, will they go? Will there be generic options for all Guard? 

 

It is very possible geedubs will do the same thing they did to marines. You get framework codex and then you wait for supplements to get some special snowflakes chapters or, in our case, regiments. 

It’s true, Krieg are in a strange place at the moment. I don’t understand why they changed the Cult of Sacrifice rules.

 

Previously they’d shrug off casualties from shooting which definitely suited the background for them.

 

 

As Sairence said the strength of the Regiment is in the specific units.

 

I’m hoping with the advent of plastic Kriegers that some of the Krieg flavour units will remain.

 

I can’t see GW not milking that cow! I’d expect new Krieg units in plastic (I’m an eternal optimist!)

 

At the very least there might be options in the codex that could be used by any regiments. (Rough Riders for Deathriders, Veterans with Carapace Armour and Shotguns for Engineers)

 

Here’s hoping we don’t have to wait too long and we’ll see a new Guard codex in the “Roadmap” on Friday!

I am pretty certain that we will get more Plastic Deathkorp Units over time, didn't many DKoK Units from FW get out of Produktion last Year?

This could be a Clue for what to come.

I wouldn't be to suprised either if GW makes Deathkorp the new Posterboys for Guard

 

 

On a Sidenote

What Roadmap?

Are they finally giving out some Informations about the Relaise Scedual of the Codex?

Yep, a lot of the Krieg range has disappeared from Forgeworld. Here’s hoping that is an indication!

 

As for the roadmap, GW have said they’ll be posting the release schedule for the next codexes on Friday!

 

Exciting.

Edited by Jud Cottrell

I checked FW and almost half the Range of Deathkorp is listed as "no longer available"

Including the Mars Pattern Leman Russes and all Malcador Varients.

 

The Malcador is odd, either we loose a Tank or it will get a plastic Relaise some day

I personally would be very happy to see some of FW Guard Tanks wander over to GW and get a plastic Relaise.

Guard has so many awesome Tanks and Vehicals but hidden behind the FW paywall

 

This feeds into the romours about Games Workshop planning on closing Forge World for good.

It’s true, Krieg are in a strange place at the moment. I don’t understand why they changed the Cult of Sacrifice rules.

 

Previously they’d shrug off casualties from shooting which definitely suited the background for them.

 

 

As Sairence said the strength of the Regiment is in the specific units.

 

I’m hoping with the advent of plastic Kriegers that some of the Krieg flavour units will remain.

 

I can’t see GW not milking that cow! I’d expect new Krieg units in plastic (I’m an eternal optimist!)

 

At the very least there might be options in the codex that could be used by any regiments. (Rough Riders for Deathriders, Veterans with Carapace Armour and Shotguns for Engineers)

 

Here’s hoping we don’t have to wait too long and we’ll see a new Guard codex in the “Roadmap” on Friday!

I believe the rule was changed due to the change in morale mechanics in 9th by which I mean combat attrition tests.  failing a Moral check only looses a unit 1 model now but more may run off in the next step.  I was alarmed when Orks lost the previous version of Mob rule but I can see where it may have needed to change to help balance over all. Orks were effectively immune to Morale and combat attrition checks if they were near a large full mob. I see the change of the DKoK much in the same way to that. It's not the best rule ever but not dissimilar to how it used to work over as I understand it. :wacko.: 

 

I would also hope GW adds a large plastic DKoK range. Anything to rid us of those Cadians.:biggrin.: 

Not that I am invested in it one way or the other. But plastic Cavalry and more would be wonderful.  

Domsto, where did you hear they were trying to get rid of Forgeworld?

 

Seems a shame.

 

Warhead01, me too man! Plastic Deathriders are my dream now that plastic infantry is now a thing!

 

Cadians aren’t so bad, though hopefully our next codex will bring more flavour.

Domsto, where did you hear they were trying to get rid of Forgeworld?

It's a rumour that floats around every once in a while and just got new Wind recently with the Plastic DKoK and the suppossedly Plastic Horus Heresy Box Set.

I read about it on Reddit, but wouldn't give to much about it as the Main Source seems to be People how claim to be former GW Employees.

 

To be Honest i wish it is True, as FW for me is a Relic of the Past and is long excelled by GW it self.

Edited by domsto
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