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Yep, a lot of the Krieg range has disappeared from Forgeworld. Here’s hoping that is an indication!

 

As for the roadmap, GW have said they’ll be posting the release schedule for the next codexes on Friday!

 

Exciting.

that is true for admech and most none marine armys too though 

In the rumours thread there is talk of a plastic tank between russ and baneblade size, malcador or macharius or something new?

 

Edit-that’s odd, the two threads with details of releases for next year have disappeared? Did I just imagine them?

Edited by RADU LYKAN

In the rumours thread there is talk of a plastic tank between russ and baneblade size, malcador or macharius or something new?

Edit-that’s odd, the two threads with details of releases for next year have disappeared? Did I just imagine them?

Guy requested for them to be deleted. Maybe there’s some truth to FW pulling the Malcador. Maybe GW are going to do a multi-part kit for it.

There is apparently some truth to what that post said, in the Black Templar forum Valrak just basically confirmed the contents of the BT launch box which is the same as what was written in that post and Valrak apparently has a picture of it. So that part was true which lends some more credibility to the rest of the information, a plastic Malcador/Macharius with new turrets would be amazing, I love that tank and just bought a Battle Cannon Malcador  that I have to assemble. 

My 2cents.

 

Warzone armegeddon.

Angron kills yarrick.

Ghaz fights angron.

Angron forces start winning.

 

Yarrick ressurection as ( saint yarrick )

Saint yarrick and ghaz fight angron, then fight each other.

 

I don't want Saint Yarrick, that puts him into Adepta Sororita territory like Celestine. I think it's more likely for Creed to come back from stasis and Gman to make him the new Lord Solar. 

 

I think it's more likely for Creed to come back from stasis and Gman to make him the new Lord Solar. 

Creed strategically reserved himself in order to out-tactical-genius Girlyman

Edited by Shamansky

The current rumours are Custodes + GSC in december, followed by Tau in January and the Guard at some point in Q1 '22

 

I'd believe that, which is sad that some of the factions that need their codexes the most have to wait another 4 - 6 months. 

Custodes are doing pretty well ATM, so unless GW wants to nerf/change them, we could be in line for a Codex soon(ish). Tyranids/GSC + Guard could be a thematically suitable pair for a dual release, kind of like we saw with GK/TS. Albeit GW saying that CSM fans would be served proper in 2022, it does seem like the same armies are getting the love... BT is cool but its another Marine release, and frankly (I say this as a GK player) I'm really looking forward to seeing stuff that doesn't wear power armor come to the fore. 

 

A plastic Macharius kit would be awesome, but I'd rather GW invest in different plastic kits (full or upgrades) for the Codex regiments, aka Valhalla, Mordian, Vostroyan, Tallarn... even a new Catachan Infantry kit, to bring them in tune with the Command Squad and Heavy teams would be welcome. I don't know that the Guard need a new tank kit though, there is a huge amount of vehicle variety in the Codex even without FW. Fingers crossed for non-vehicle Fast Attack choices too, either bringing back a generic form a Rough Rider or even better a bike-mounted outrider/scout unit. 

I feel pretty jerked around by the lineup in all honesty. The only people who got a real answer were CSM which was a solid wait and see, while everyone else still gets to wonder if their codex is coming out same as before. Imperial and Xenos only excludes chaos. I'm hoping the kreig inclusion in the killteam is more telling of their plans for how soon they will be coming out in december, but not hoping to strongly. Nid's or GSC would be a good pairing, as custodes would seem odd unless they're put in charge of hunting them out. GSC would, even better, let them double dip in selling whatever new guard models to both sets of players with the advertising push. I agree with woodsman above, there's a huge variety of tanks already in plastic we don't need more variety. Maybe a bit of a balancing, but there's enough out already without adding more kinds. And definitely some non-mech fast attacks. Maybe have a scout squad with infiltration if you dont wanna bring horses back to the main codex but I wanna make a brigade of straight infantry.

I feel pretty jerked around by the lineup in all honesty. 

 

This sums up my feelings entirely. I knew they would do it too, not even sure why I got my hopes up. I was hoping that they started the schedule in September. Told us what 2 was coming in December, and then hinted us for January 2022. 

 

Pretty laughable they showed us TSons and GK which were releasing that weekend, Orks which was already pre-released, and BT which they've already been hinting at. The only new news was 1 Imperial and 1 Xeno codex in December. 

as we're still wishlisting I'm still hoping for the old rule from the 2nd edition codex to come back. the one where the heavy weapons from an infantry squad could become it's on squads of, then, two models as a fire support team. I'm also thinking with the current moral rules and how I feel about msu armies being a bit better, this could work will for the Infantry squad as an option. Now I just have 8 troopers to run for objectives and what ever but can pack in more heavy stuff to just leave in the back. Almost like having more heavy support slots. Just a thought, I'd love it, almost feels like having my cake and eating it too. 

as we're still wishlisting I'm still hoping for the old rule from the 2nd edition codex to come back. the one where the heavy weapons from an infantry squad could become it's on squads of, then, two models as a fire support team. I'm also thinking with the current moral rules and how I feel about msu armies being a bit better, this could work will for the Infantry squad as an option. Now I just have 8 troopers to run for objectives and what ever but can pack in more heavy stuff to just leave in the back. Almost like having more heavy support slots. Just a thought, I'd love it, almost feels like having my cake and eating it too. 

I was thinking about this, and I think HWTs would benefit from a Look Out Sir! (or equivalent) rule.  Being able to split them off, or just take them as part of an infantry platoon then give them LoS! would be huge.

 

But there would have to be a limitation, as 9th is a trading game.  being able to put a single 21-point ObSec model on a point would be a little OP.  I'd give them a rule like "doesn't count as ObSec unless within unit coherency of an ObSec Infantry Squad"

 

I'd also like to see variations of the lasguns, like the LasCarbine (assault 3), and Long-Las (sniper) from Gaunt's Ghosts.  By default, you'd take the LasCarbine.  But a squad with Long-Las holding a backfield objective could still contribute and be a threat at range.  I'd still like a strat for LasCarbines to cause mortal wounds on 6's, but Long-Las could cause MWs on 6's if the unit doesn't move.

 

Our problem is that our killing is centralized in a couple overpriced units (Tank Commanders and Manticores), while everything else in our army can't kill squat (while still being overpriced...). 

 

Plus we need a reason to stay in HtH combat.  I was watching a battle report, and there was a guard squad in HtH with a genestealer, and couldn't kill the genestealer.  But the player wouldn't fall back and shoot the genestealer.  Assuming 10 guys, with FB!, that's 24 attacks, assuming the sarge has a chainsword.  Normal rapid firing gives 19 shots, and both scenarios are at S3 AP-.  At the very least, if you fall back you can shoot it with another unit if you fail to kill the genestealer with that unit's shooting. 

Edited by Brainpsyk

I have no problems with removing ObSec from a fire team.  seems reasonable but would hope they could still be targeted by an ObSec type strat and orders. 
was just looking for a way to make more use of Heavy weapons and single teams would have a fair bit going for them with the loss of their 8 extra ablative wounds. But would that be better or worse? I think I like it for the trade off of staying at BS4+ and a smaller foot print, which I see can also be used for screening. which means the other player has to at least try to kill them, possibly saving something else from those dice rolls. 

I have no real thoughts on "assault 3 las carbines'. It will depend on what the possibly new higher points costs for Infantry squads look like, expecting 8 or 9 PPM if GW wants to pass out all the cool stuff to the lowly guardsmen.
If it gets too weird we'll all do what we always do and only field the good stuff. Scions could end up being completely the better choice for troops stacked with the best killy stuff from the AM. at least for a time.  Just a side thought I guess.

I still want Horse Cavalry back as well. 

Edited by Warhead01

Funny thing is, I don't think we'll really see a points increase.  Our whole army is ~15% overcosted, and our troops are already over points despite being so ineffective.  Their only value is cheap bodies on a point.  BoLS has a good article on it:  https://www.belloflostsouls.net/2020/12/warhammer-40k-the-fall-of-the-lasgun.html.  We could easily up their effectiveness by 50%, and we'd be just as effective as Skitarii Rangers, and be 15 points more (base 40 for 5 rangers, 55 for a Guard Squad).  Now we include an officer for orders, and we'd still be trading down (and we don't have the 6+ inv or the pre-game move...)

 

With GWs new terrain mandate for tournaments, and our very ineffective HtH, Our shooting has to be *lethal* otherwise our codex will be DOA.  

 

On a side not, another option that I thought of, Commisars give Get Back in the Fight for free.  No orders, just by being within 6" you get Ld8 and GBitF, and being able to take them in an infantry platoons leaves orders for improved effectiveness and elite slots for veterans, bullgryns, etc.

Edited by Brainpsyk
  • 3 weeks later...

On my wishlist for Sentinels:

 

“Reconnaissance Vehicle: This unit may perform actions as if it were an infantry unit.”

 

That's a cool idea. I'd love to see that. 

 

Funny thing is, I don't think we'll really see a points increase.  Our whole army is ~15% overcosted, and our troops are already over points despite being so ineffective.  Their only value is cheap bodies on a point.  BoLS has a good article on it:  https://www.belloflostsouls.net/2020/12/warhammer-40k-the-fall-of-the-lasgun.html.  We could easily up their effectiveness by 50%, and we'd be just as effective as Skitarii Rangers, and be 15 points more (base 40 for 5 rangers, 55 for a Guard Squad).  Now we include an officer for orders, and we'd still be trading down (and we don't have the 6+ inv or the pre-game move...)

 

With GWs new terrain mandate for tournaments, and our very ineffective HtH, Our shooting has to be *lethal* otherwise our codex will be DOA.  

 

On a side not, another option that I thought of, Commisars give Get Back in the Fight for free.  No orders, just by being within 6" you get Ld8 and GBitF, and being able to take them in an infantry platoons leaves orders for improved effectiveness and elite slots for veterans, bullgryns, etc.

 

I do have a feeling our next codex will have our basic infantry something like this:

- Conscripts 5 points, with less access to buffs. 

 

- Guardsmen 6 points, with either some kind of weapon buff or better access to buffs. Always on aura abilities on Officers for example. 

 

- Veterans 7 points, with better options and customisation than Guardsmen. 

 

- Grenadiers 8 points, from the rumour we'll be getting some kind of Kasrkin re-release. So I expect them to be pushed hard as our "skitarii equivalents". 

Edited by jarms48

I do have a feeling our next codex will have our basic infantry something like this:

- Conscripts 5 points, with less access to buffs. 

 

- Guardsmen 6 points, with either some kind of weapon buff or better access to buffs. Always on aura abilities on Officers for example. 

 

- Veterans 7 points, with better options and customisation than Guardsmen. 

 

- Grenadiers 8 points, from the rumour we'll be getting some kind of Kasrkin re-release. So I expect them to be pushed hard as our "skitarii equivalents".

I don't know. That's making our stuff more even more expensive, and we're already overcosted and ineffective.  Now we've have to be even more effective.  For a baseline (against MEQ):

  • 9 Guardsmen Lasgun shots does 0.5 wounds, 1W under FRFSRF
  • 5 Skitari rangers firing 10 Galvanic rifle shots does 1.6667W(no strats, no doctrines, etc.) (IIRC, @ 40 pts/squad).  

So changing a lasgun to Assault 3 does 1.5 wounds.  That's close enough (re-rolling wounds of 1 from a Lt puts us @1.74 wounds).  But that' just matches the Skitari output, but we're still 50% more points.  Even going to assault 4 does 2W, still short of 2.25W target, but we'd be absolutely unholy against anything T3.

 

So i see our costs going down, not up.  

With the Focus on Elite MSU in 9.Ed and the Fact that GW seems to intend it this way, i am not to optimistic that our basic Infantry will get valid with the new Codex. Even Orcs are pushed into a Elite MSU Build with their new Codex.

The Future for Guard lies in Sions. They already outclass Regular Infantry point for point.

 

I do have a feeling our next codex will have our basic infantry something like this:

- Conscripts 5 points, with less access to buffs. 

 

- Guardsmen 6 points, with either some kind of weapon buff or better access to buffs. Always on aura abilities on Officers for example. 

 

- Veterans 7 points, with better options and customisation than Guardsmen. 

 

- Grenadiers 8 points, from the rumour we'll be getting some kind of Kasrkin re-release. So I expect them to be pushed hard as our "skitarii equivalents".

I don't know. That's making our stuff more even more expensive, and we're already overcosted and ineffective.  Now we've have to be even more effective.  For a baseline (against MEQ):

  • 9 Guardsmen Lasgun shots does 0.5 wounds, 1W under FRFSRF
  • 5 Skitari rangers firing 10 Galvanic rifle shots does 1.6667W(no strats, no doctrines, etc.) (IIRC, @ 40 pts/squad).  

So changing a lasgun to Assault 3 does 1.5 wounds.  That's close enough (re-rolling wounds of 1 from a Lt puts us @1.74 wounds).  But that' just matches the Skitari output, but we're still 50% more points.  Even going to assault 4 does 2W, still short of 2.25W target, but we'd be absolutely unholy against anything T3.

 

So i see our costs going down, not up.  

 

 

I do imagine lasguns being made RF2 and FRFSRF being removed. So 40 shots at 12 inch with either RR1 to hit or wound, potentially both if GW are going to make our Company and Platoon Commanders similar to Marine Captains and Lieutenants. 

 

I'm not saying Guardsmen are getting a points increase with their current profile. I see GW buffing them to fit an increased point cost, while also making Conscripts worse. 

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