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Being a fan of "Everybody wins" scenarios, I'd like to be ABLE to take Platoons rather than REQUIRED to take Platoons.

 

I'd be happy with a lesser officer HQ. Detachments themselves are Platoon equivalents, and the mechanics for combining them already exist. Because they are varied, they are more interesting than Platoons ever were. The only probably with them is that in the current dex, you need either a company level or a named commander to lead each detachment, and it is rarely narratively feasible to have three company level commanders on the same small slice of battlefield.

 

At the same time, no one should be REQUIRED to fill too many spots with mandatory HQ tax- nothing beyond what the current detachment system already provides.

Our units should all be platoons and squadrons, and our detachments should be companies, battalions and larger units.

 

I would just make the minimum sized platoon being a representative for heavily attritioned and understrength units and thus is more or less the size of a single squad. That way people can play with their smaller units if they want.

 

As for narrative play, you can just say your company commander is just a skilled/experienced platoon commander, after all its your narrative. No need to have a separate 'senior' platoon commander or S whatever you imagine.

 

Further more you can justify multiply company commanders easily. Many countries especially those based on the ussr, but also many countries in the past would give jobs to companies what modern Western armies give to platoons. The Soviets almost never had less than 3 companies in the same stretch of frontline during the cold War that might be occupied by 1 or 2 Nato platoons. And since the imperium has mutch the same mindset as the Soviets in the cold War or 1870s prussia (2 examples of such a system) there is no reason they wouldn't do the same. In other words you seem to think the guard is only modern NATO-America in space when it also can be like soviet-prussia in space. Hell if we go to pre-boer war British you could justify haveing an entire regiment on the table (due to battalion masse formations)

 

All this said I wouldn't be apposed to lesser officer in hq slot even though I would prefure a higher officer, my personal narrative can always change their ranks and role.

I like the idea of being able to take units individually not just in platoons/squadrons, but the platoons/squadrons should be the norm.  There have been plenty of cases where units have been detached (or isolated due to combat) so were temporarily (re)assigned to a new command struture.  Plus, it gives us a little more flexibility in filling our our army lists.
 
While the Imperium's mindset is similar to the soviets, individual armies can vary greatly.  DKoK really doesn't care about their units, while Cadians do.  So really, the AM operate closer to WWII armies than we give them credit for.  We have to remember that LRBTs all come with radios, laser rangefinders, etc., but these things aren't represented in the games.  The whole Vox Caster things annoys me, since most infantry squads have already have radios, while a vox caster is closer to a bullhorn.  :huh.:
 
Along those lines, I was thinking Valhallans need a special rule: 
 

Mount Up! 

Increase the transport capacity of all Tanks by 10 (super-heavies by 20).  However, while transporting more than the original capacity the vehicle cannot shoot during the shooting phase or fire overwatch


This just reminds me of the russians in WWII mounting up on the tanks to plow thru the snow.

Edited by Brainpsyk
  • 3 weeks later...

New turret options would require new plastic kits for the Chimera. They won’t release rules that can only be represented by kitbash. That said, if they do come out with new guard plastic then I’m sure the rules will heavily favor their new stuff.

new kits with new options means more money for them.

 

Hell they don’t even need to make a whole new kit, they can sell it as an upgrade sprue.

 

Besides they used to have the twin heavy bolter option so that one would be cheap and easy to bring back.

Edited by Inquisitor_Lensoven

Got an idea for IG Secondaries. 

 

If we use the "Optimum Range Bracket" idea (Bonus -1 AP on Indirect weapons over 18", heavy weapons at 9-24 and assault/RF at <= 9"), then we can have this secondary:
 

Defense In Depth  (Purge the Enemy)

Gain 3 VPs when you destroy an enemy unit with a weapon in it's Optimum Range Bracket.  Range Bracket(s) are determined for each firing unit (not model!) independently when the firing unit chooses the target of it's shooting attack(s) in the shooting phase or while firing overwatch, and the enemy unit is considered to be in all the determined Range Brackets for the duration of the shooting unit's firing.

 

 

This is very similar to other Secondaries, but also provides us a challenge, as if we fail to kill properly kill a unit or it gets into HTH we lose out on those VPs.  So it enourages strategic play, as well as shenanigans where if you get too close, I move away from you with heavy weapons to weaken you while lasguns finish you off.

 

 

Got this idea from a documentary on the battle of Fallujah, where the US infantry snuck a squad into enemy territory and their job was to just hold that point while the main force attacked.

 

 

Strongpoint (Battlefield Supremacy)

 

During Deployment, secretly write down an Objective Marker in No-Man's land or the enemy's Deployment zone.  At the end of your turn score 3 VPs if you control that objective marker and it is closer to your deployment zone than the enemy's deployment zone, 4 VPs if the marker is equidistant from the deployment zones, 5 if the marker is closer to the enemy's deployment zone, and 8 if the marker is in the enemy deployment zone (to a max of 15 for the game). 

 

The selected Objective Marker is revealed to you opponent during the command phase of your 1st turn.

 

 

 

 

 

I'm also thinking that if we separate out HWTs from the infantry squads, that opens up Investigate Sites for a possible secondary, as we'll only need to commit a small unit to the center of the battlefield.  Even Engage On All Fronts becomes viable, as we can just have 1 unit off in the corner hiding & scoring (and screening, a space wolves cyberwolf trick).

 

 

I’ve got two packs of Krieg, a hand full of tanks, and some abhumans and other random models to possibly start an AM/IG army. I’ve got a bunch of Cadian stuff but I’ve been taken by the Krieg models and likely will use those.

 

I see things like tank commanders being able to give themselves orders going away, and I’m guessing orders will only be available for CORE units. This is just based on how the previous codex releases have been. As such I want to build my army around string CORE options like troops and tanks.

 

I’d like a mix of armor and infantry as that’s what I picture a guard army being.

 

My wishlist is that all army options are viable and there is no single most powerful build. That’s really all I’m hoping for.

 

Well that and making commissars relevant.

Edited by brother_b

Also I’d kinda like a supplements for Catachan, tallarn, and valhallan at least.

 

As well as differently themed CP boxes

 

A recon box

Sr officer

Jr officer

Command squad

1 sentinel

2 armored fist squads

 

Armored

Leman Russ

2 Armored fist squads

Heavy weapons team

Artillery tank

 

Trench

Sr officer

Jr officer

2-3 heavy weapons teams

2 infantry squads

Artillery tank

 

Or something similar.

I’ve got two packs of Krieg, a hand full of tanks, and some abhumans and other random models to possibly start an AM/IG army. I’ve got a bunch of Cadian stuff but I’ve been taken by the Krieg models and likely will use those.

 

I see things like tank commanders being able to give themselves orders going away, and I’m guessing orders will only be available for CORE units. This is just based on how the previous codex releases have been. As such I want to build my army around string CORE options like troops and tanks.

 

I’d like a mix of armor and infantry as that’s what I picture a guard army being.

 

My wishlist is that all army options are viable and there is no single most powerful build. That’s really all I’m hoping for.

 

Well that and making commissars relevant.

good luck getting a codex with multiple competitively viable army builds in it lol.
I mean...in fairness, most of the new Codexes do offer various builds and options that are at least viable, often multiple that can really punch up and be competitivr. At this stage it's pretty safe to say that AdMech and DE were the exceptions in how crushingly overpowered they are. Even with those you have a variety of builds. But none of the other new Codexes are be stuck to one build. DG, GK, Sisters, the new Templars all look like they can work in various ways and in general with pretty good internal balance. Necrons might be the one a bit left behind, but pretty all other Codexes that have come out in 9th are viable.

Its possible to create a guard codex with multiple builds, GW just has to take the current regiment rules to the next level:
 
- cadians re-roll 1s by default, Take Aim! gives full re-rolls
- catachans: S4 infantry, opponents get no benefits of cover.  Tanks with dozer blades and infantry count difficult terrain as clear terrain
- ASL - while within 6" of a vehicle they ignore -1 to hit on heavy weapons moving and -1 to hit on assault weapons when advancing, army ignores AP-1.
- vostroyans add 6" range to all ranged weapons (and "optimum range bracket" if used)
- mordians:  (if an infantry unit can do 2 mortal wounds), up that to 3 MW if all models in a unit is in base contact with at least 1 other model, 4MW if all models are in base contact with 2 other models.  Vehicles add 1 to hit and overwatch when within 3" of another Mordian vehicle.
- tallarn: units that advance do not count as having advanced.
 
 
I was toying with another idea for a secondary:

Emperor's Shield Warpcraft

Psychic action, WC:4 (+2 difficulty for each attempt after the 1st on the same turn)
Complete this action while within 3" of an objective. Score 4 VPs the first time this action is completed, 5 (total 9) the 2nd time, and 6 (total 15) the 3rd time this action is completed.  The 4th time this action is completed the objectives that had this action completed on it turn off enemy ObSec while within 3" of it.

 

It's really hard to complete, but rewards appropriately. 

 

Where I thought this would be cool is if we drop Wyrdvane Psykers as a unit, and instead add 1-3 of them to Primaris Psykers and Astropaths, each Wyrdvane adds +1 to the psychic/deny test (but the unit retains Look Out Sir!).  In the case of double 1s, it's possible for the psychic power to go off and still suffer the d3 MWs.  If the Primaris/Astropath is killed before the Wyrdvanes in the unit, the Wyrdvanes can attempt psychic powers & actions, but only roll 1d6 for the psychic/deny test, +1 for each Wyrdvane after the 1st.

Edited by Brainpsyk
  • 2 weeks later...

Okay, I've been getting some bad feelings about Guard and Scions now. I have a feeling they're going to pull Scions out of the Guard codex and make them their own faction again. 

 

The PA book and Kasrkin rumours kind of confirm this. Unless there's some serious culling of regiments, how are they going to fit at least 6 named Guard regiments and 6 named Scion regiments into the codex? As well as custom regiments for Guard? 

 

So, what do I think is going to happen? 

- GW will pull the 4 Militarum Tempestus datasheets out of the Guard codex.

 

- Instead we'll get the new Kasrkin kit as a replacement. They'll be 7 or 8 points per model. Will be able to use Regiment traits and receive orders from Regiment characters. They'll also have some kind of Grav-Chute upgrade for 2 points per model giving them deepstrike. 

 

- Later down the line they'll release the Militarum Tempestus along with their own codex. With the PA named Scion regiments and new rules to make your own custom Scion regiments. This will probably be a major release like Necrons at the beginning of 9th. They'll probably get some of their own named characters, more vehicles. I've been thinking they'll reintroduce Drop Sentinels and Tauros back as Scion units. As well as more specialised Scions, like infiltrators/snipers, aerial dropped scion heavy weapon squads, etc. 

Very much doubt that. Scions were their own mini-codex previously and were folded in. I don't expect a big release wave for Guard. I know the rumours say a new tank, but beyond that I just don't see much happening.

 

Also, any new release is going to be brand new stuff. There is no way GW is going to rerelease a previous design that people still have lying around if they can replace it with something totally new that people have to buy.

 

At worst, it'll be a supplement like SMs have. Hope not though and I'd be surprised.

 

On another note, we should keep an eye on the statlines for Brood Brothers datahseets in the GSc codex next month.

Edited by sairence

Very much doubt that. Scions were their own mini-codex previously and were folded in. I don't expect a big release wave for Guard. I know the rumours say a new tank, but beyond that I just don't see much happening.

 

Also, any new release is going to be brand new stuff. There is no way GW is going to rerelease a previous design that people still have lying around if they can replace it with something totally new that people have to buy.

 

At worst, it'll be a supplement like SMs have. Hope not though and I'd be surprised.

 

On another note, we should keep an eye on the statlines for Brood Brothers datahseets in the GSc codex next month.

 

Think of it this way. Now Scions have 6 unique regiments. Each with their own unique WT, relics, and stratagems. The PA book gave them an identity and much needed flavour. 

 

The rumours of new Kasrkins suggests they'll be Guards new premium troop choice instead of Scions. 

I think we will get a Krieg themed release with a new tank, heavy weapons team, commander and standard bearer. I also think we will then see the new tank being made ott rather than fix the underlying issues.

 

What I’d like to see is a way to buff up infantry squads to make them worth taking. I’m not quite sure how to make that happen but maybe add bonus shots for the more squads you have firing at the same target to represent a platoon just hosing down an enemy formation with massed lasrifle fire.

 

id also like the ancient basilisk kit to be redone with an option for the bombard and some crew models. It looks ridiculous with the empty gunners platform at the back IMO.

I wasn't sure I liked the idea of bringing platoons back but having had lots of time to think about it I would like to see that at an option, though maybe not required. 
I'm really wondering just what GW will do to bring Am up to par for 9th. Looking at Sisters and SM's, AM needs something I'm sure. Still haven't played any 9th with mine but I can see which way things look to be going. Seeing a post where a competitive AM list was just as many models as they could field, and that does sound good to me but maybe not everyone. 
Really hoping for a bomber/fighter bomber in plastic. and more static artillery.  The thing is that when I look at 9th now I don't see "warhammer 40K" any more. I see a game where a player has to build a list to try to score points in 4 different categories, not fight a battle.  It's sad but leads me to hope we get something good for that and actually having a war. 

Maybe smoke grenades for infantry units, they can deploy them after moving for a -1 to hit when they are the target of shooting. 
And an artillery spotting rule that some how gives artillery +1 to hit rolls when working with a spotter unit but not sure if that should be a strat or a rule. 
 

I hope you’re right Red_Shift I can’t wait for a full Krieg plastic release! I’d imagine a LOT of people are too!

 

Warhead01, I think spotters for artillery is a thematic and potentially potent idea.

 

I’d like to see it tied into orders and vox rules (both of which need an overhaul)

 

You’d hope that in the Grimdark future they could master the creeping barrage!

 

Correct me if I’m wrong but didn’t there used to be a rule years ago “fire on my position” where you could call in artillery support to

fire on a position? I think it was an Apocalypse thing.

 

Something like that could be fun for a stratagem. Like a final “up yours!” when a position becomes untenable!

 

Would work better than the Cult of Sacrifice as it stands (vehicles and characters get to hit back on a 4+)

 

Just a thought.

I think we will get a Krieg themed release with a new tank, heavy weapons team, commander and standard bearer. I also think we will then see the new tank being made ott rather than fix the underlying issues.

 

What I’d like to see is a way to buff up infantry squads to make them worth taking. I’m not quite sure how to make that happen but maybe add bonus shots for the more squads you have firing at the same target to represent a platoon just hosing down an enemy formation with massed lasrifle fire.

 

id also like the ancient basilisk kit to be redone with an option for the bombard and some crew models. It looks ridiculous with the empty gunners platform at the back IMO.

 

Wait, did they remove the crew? It use to come with 2.

 

 

Edited by jarms48

Okay, I've been getting some bad feelings about Guard and Scions now. I have a feeling they're going to pull Scions out of the Guard codex and make them their own faction again.

 

The PA book and Kasrkin rumours kind of confirm this. Unless there's some serious culling of regiments, how are they going to fit at least 6 named Guard regiments and 6 named Scion regiments into the codex? As well as custom regiments for Guard?

 

So, what do I think is going to happen?

- GW will pull the 4 Militarum Tempestus datasheets out of the Guard codex.

 

- Instead we'll get the new Kasrkin kit as a replacement. They'll be 7 or 8 points per model. Will be able to use Regiment traits and receive orders from Regiment characters. They'll also have some kind of Grav-Chute upgrade for 2 points per model giving them deepstrike.

 

- Later down the line they'll release the Militarum Tempestus along with their own codex. With the PA named Scion regiments and new rules to make your own custom Scion regiments. This will probably be a major release like Necrons at the beginning of 9th. They'll probably get some of their own named characters, more vehicles. I've been thinking they'll reintroduce Drop Sentinels and Tauros back as Scion units. As well as more specialised Scions, like infiltrators/snipers, aerial dropped scion heavy weapon squads, etc.

probably the same way they fit roughly the same number of chapters and custom chapter rules into the marine codex…

 

However I would prefer they kill the idea of scions as independent regiments and just keep the whole ‘storm trooper’ concept as it used to be, elite troopers from regular regiments.

 

Honestly scions and everything about them just kinda sucks imho

Edited by Inquisitor_Lensoven

Another wishlist item, an ordnance officer as a named character, or a re-working of gunny Harker to have a character that gives very specific buffs to infantry hvy weapons and special weapons.

 

A character who would have specific synergy with veterans, special weapons squads, and HWTs.

 

I think we will get a Krieg themed release with a new tank, heavy weapons team, commander and standard bearer. I also think we will then see the new tank being made ott rather than fix the underlying issues.

 

What I’d like to see is a way to buff up infantry squads to make them worth taking. I’m not quite sure how to make that happen but maybe add bonus shots for the more squads you have firing at the same target to represent a platoon just hosing down an enemy formation with massed lasrifle fire.

 

id also like the ancient basilisk kit to be redone with an option for the bombard and some crew models. It looks ridiculous with the empty gunners platform at the back IMO.

 

Wait, did they remove the crew? It use to come with 2.

 

 

 

 

 

It still comes with the IG upgrade sprue that has the cupola guy and a set of legs, I assume they can both still be built.

 

 

Very much doubt that. Scions were their own mini-codex previously and were folded in. I don't expect a big release wave for Guard. I know the rumours say a new tank, but beyond that I just don't see much happening.

 

Also, any new release is going to be brand new stuff. There is no way GW is going to rerelease a previous design that people still have lying around if they can replace it with something totally new that people have to buy.

 

At worst, it'll be a supplement like SMs have. Hope not though and I'd be surprised.

 

On another note, we should keep an eye on the statlines for Brood Brothers datahseets in the GSc codex next month.

Think of it this way. Now Scions have 6 unique regiments. Each with their own unique WT, relics, and stratagems. The PA book gave them an identity and much needed flavour.

 

The rumours of new Kasrkins suggests they'll be Guards new premium troop choice instead of Scions.

Oh sweet baby raptor jesus, new Kasrkins are up there on my list with BT (and I got BT already)

 

I did miss the original rumour, did it came from the info Dojeska shared?

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