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GW likes to makes things complicated without any pratical reason

Models in KT move now multiples of 2" (circle shape) and they use 1 circle to climb up a ladder or to pass an obstacle

The problem with using the gauge is when you are not at perfect 2" From the ladder/obstacle

There will Be always problems to measure the remaining movement after you passer the obstacle

 

A good old tape measure is always the Best solution

 

 

From what they've said today it doesn't subtract 2 inches from your move, it takes a 2 inch O move to do it.

 

To me it reads like this:

 

If you're 1 inch away from an obstacle you use one O move to get there, another O move to cross it and then you can make your remaining O move. 

 

If you're adjacent to the obstacle you could cross it with your first and then make your 2 remaining O moves.

 

If you're 3 inches away you will use your first 2 O moves to get there and the third to cross it.

 

I doubt there will be a concept of "remaining movement".

 

Some weapons or equipment may also add or subtract move from a model heavy weapons, traps and the like seem like good examples where as a Jump Pack or Leader Ability might add a move or moves.

 

Rik

Perhaps it also helps in some European markets where I understand people struggle to purchase tape measures in inches? I recall a discussion where someone asked why GW sell Imperial tape measures when they are so available in the UK/US, and someone pointed out they are not available elsewhere.

The article implies that movement don't happen in increments: "the cost to climb a ladder or vault a barricade is usually ◯, so most troops can move 4″ in total if they also cleared an obstacle during their turn". The model would have to be perfectly 2" or 4" away from the ladder or obstacle if you'd loose the rest of your movement for this to happen.

Also at least around here you get a tape measure with cm and inches in nearly every €-store.

The article implies that movement don't happen in increments: "the cost to climb a ladder or vault a barricade is usually ◯, so most troops can move 4″ in total if they also cleared an obstacle during their turn". The model would have to be perfectly 2" or 4" away from the ladder or obstacle if you'd loose the rest of your movement for this to happen.

Also at least around here you get a tape measure with cm and inches in nearly every €-store.

There's no stated concept of half a circle. They've offered the conversion value to appease the "terp meazure 4 lyfe" brigade.

 

In most skirmish games you're going to want to preferably start and end each turn adjacent to cover. So the net effect would be moving 4 inches a turn as you cross one obstacle and move up to the next.

 

Rik

Sorry if I insist about the range shapes, but I couln't resist drawing this:

 

actualsane-KTrangedesign.png

 

Just to point out: your template idea uses two very similar looking geometric shapes - a circle and paired half circles (?) - right next to each other.  GW's template uses very different geometric shapes for each range band. 

Just to point out: your template idea uses two very similar looking geometric shapes - a circle and paired half circles (?) - right next to each other.  GW's template uses very different geometric shapes for each range band.

 

Fair enough, maybe 2" could be a cross or two rectangles. Whatever can instictively translated to the number 2 in anyones mind.

Maybe it's OCD, but I shudder thinking in having to read these new KT datasheets in the future with the nonsensical shapes.

I have already memorised Iansalt’s version.

 

GW version - I’m already struggling to recall.

 

Edit: Kill Team design team, if you’re reading this, don’t take it hard, it’s just us having a bit of fun. I’m actually really jealous of your great job working for GW and I’m looking forward to all the cool new things you’ve put in this game and seeing the love and care you’ve poured into it. Keep up the great work, you are awesome [just read the Sodaz thread].

Edited by LameBeard

I honestly dont understand the rhyme or reason of using symbols, you're not creating a new system where everyone can learn it because every measuring tape in the world has inches AND centimeters and even if that werent the case you would still need to equate a symbol to a distance. Its awful, incredibly confusing and forgettable and it just unnecessarily complicates things.

I honestly dont understand the rhyme or reason of using symbols, you're not creating a new system where everyone can learn it because every measuring tape in the world has inches AND centimeters and even if that werent the case you would still need to equate a symbol to a distance. Its awful, incredibly confusing and forgettable and it just unnecessarily complicates things.

Luckily they've thought of you and put the symbols on both the data cards AND the measuring thingy, so you don't ha e to memorise them.

 

Rik

We played kill team.

 

I loved the boxed set, I loved the terrain, I loved the idea. Something just didn’t work. The game is just not fun. The roster idea well interesting and seemingly a fun way to track the progress of your kill team, basically was useless. You have one set of models that you played over and over again.

 

We also missed the Necromunda style or Mordheim style campaign and growth play that made those two titles so awesome.

 

War cry also didn’t really grab us at all the play was OK it just felt generic and boring. I don’t know how to describe it, maybe I am too in love with the old style skirmish games a la Mordheim.

Activations article.

 

Xi9ROzFy2Ivv7hrs.jpg

 

Most Humans/Xenos have 2AP. Chaos/Space Marines have 3AP. Custodes have 4.

 

Be interesting to see if one additional AP for Marines is enough to stop activation wars via see mass of numbers drowning out elites, or if they're just going to be spamming Scouts and Cultists anyway.

Edited by Lord Marshal
Shaping up to be quite interesting. I‘m thinking about which class could make use of multiple similar actions. „ though you can’t typically repeat an action“ kind of implies that there are ways to repeat something like in a move - shoot - move back to cover sequence…

Hmmm... I would bet that units that do not have ranged weapons will be able to spend more APs on the Fight action. Or maybe there is a way to put a model on "overwatch" and they can use the shoot action more than once, but cannot do a move action?

I think the way to repeat actions will be in the faction/model specific special actions.

 

Something along the lines of "Astartes Shock Assault" - repeat 1 assault action.

 

Or "Adept of the Codex" - repeat any single action once.

 

I totally made those up but you get what I mean

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