Trokair Posted October 17, 2022 Share Posted October 17, 2022 So much for that plan. Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
Lord_Ikka Posted October 17, 2022 Share Posted October 17, 2022 I mean, Nicios can somewhat see now, so that helps. Granted, the light is coming from burning "allies", but still... Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted October 17, 2022 Author Share Posted October 17, 2022 (edited) 1 hour ago, Lysimachus said: Blimey, did that Scatter the full 5m from where I was aiming? Even so, it's a 3m Blast... not sure how it didn't get any bad guys... Edit: Hang on, the red numbers are still the Thugs, right? On the scatter diag, I rolled a 9, which is a south-east direction from initial landing position. The only reason your Party aren't burning Fate, is because it went nearly the full whack (and put it in AOE for the lads on the ground floor)... It was literally 1m between the adventure continuing, and maybe Chargen... Yes, the red diamonds are bad guys. Edited October 17, 2022 by Mazer Rackham Clarified a bit Link to comment Share on other sites More sharing options...
Trokair Posted October 17, 2022 Share Posted October 17, 2022 (edited) EeK! And I though my dice were out to get me. :p Edited October 17, 2022 by Trokair Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted October 17, 2022 Author Share Posted October 17, 2022 4 minutes ago, Trokair said: EeK! And I though my dice were out to get me. :p Don't worry, Tro. My dice are out to get you too. Wait.. Trokair 1 Back to top Link to comment Share on other sites More sharing options...
Lysimachus Posted October 17, 2022 Share Posted October 17, 2022 (edited) 52 minutes ago, Mazer Rackham said: Mate, on the scatter diag, I rolled a 9, which is south-east of your position. The only reason your Party aren't burning Fate, is because it went nearly the full whack... It was literally 1m between the adventure continuing, and maybe Chargen... It doesn't scatter from my position though, right? Or the level I've thrown it from? (Unless they have switched off the planet's gravity as well as light, or a glass bottle somehow bounced minimum 6ish metres back up...?) It scatters from the point and level where you were aiming for it to land? And Party members are either on ground floor and in cover inside the walls of the boarding house and behind the black construction bit? Which I assume the bomb would stop at rather than just pass through it like it wasn't there? Or most of us are 2 floors up from ground level, and therefore out of its 3m range anyway? Ah well, whatevs. Edited October 17, 2022 by Lysimachus Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted October 17, 2022 Author Share Posted October 17, 2022 3 minutes ago, Lysimachus said: It doesn't scatter from my position though, right? Or the level I've thrown it from? (Unless they have switched off the planet's gravity as well as light, or a glass bottle somehow bounced minimum 6ish metres back up...?) No, you're right, it doesn't. After reading your posts again, I got completely the wrong end of the stick with how Reynard was facing, and which way he threw it. I'd thought he was facing away from the window and threw it just directly out to his left. That's a reading error on my part. 6 minutes ago, Lysimachus said: It scatters from the point and level where you were aiming for it to land? Yep, and it did, where I thought it landed, sorry! 7 minutes ago, Lysimachus said: And Party members are either on ground floor and in cover inside the walls of the boarding house and behind the black construction bit? Which I assume the bomb would stop at rather than just pass through it like it wasn't there? Or most of us are 2 floors up from ground level, and therefore out of its 3m range anyway? Again, yes it would. 15 minutes ago, Lysimachus said: Ah well, whatevs. And I apologise, and will remedy the situation. In my paltry defence, I am suffering for a horrible chest infection. That's my story anyway! Lysimachus 1 Back to top Link to comment Share on other sites More sharing options...
Lord_Ikka Posted October 18, 2022 Share Posted October 18, 2022 The Emperor works in mysterious ways- in this case his blessing came in the form of flaming townsfolk. Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
Lysimachus Posted October 18, 2022 Share Posted October 18, 2022 (edited) Thanks GM, much appreciated! And apologies right back at you, re-reading my previous post, it sounds a lot grumpier than I was intending it to be! (note to self: don't post after midnight when you should be in bed asleep!) Anyway, Damage rolls, 1d10+3 E Pen6 d10 rolls: Brute: 3 Thug 1: 5 Thug 5: 2 …that's really not impressive rolling at all… Edited October 18, 2022 by Lysimachus Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
A.T. Posted October 18, 2022 Share Posted October 18, 2022 1 hour ago, Lysimachus said: …that's really not impressive rolling at all… Flame weapons are generally not so much in the initial damage (with a few exceptions) but rather the 'on fire' damage and everything that follows - which cares nothing for carapace armour (or indeed any armour save the entirely too vague 'frost' environmental suit in the inquisitors handbook). Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
Machine God Posted October 18, 2022 Share Posted October 18, 2022 33 minutes ago, A.T. said: Flame weapons are generally not so much in the initial damage (with a few exceptions) but rather the 'on fire' damage and everything that follows - which cares nothing for carapace armour (or indeed any armour save the entirely too vague 'frost' environmental suit in the inquisitors handbook). The Machine trait gives AV against Fire. Lysimachus and Mazer Rackham 2 Back to top Link to comment Share on other sites More sharing options...
A.T. Posted October 18, 2022 Share Posted October 18, 2022 9 minutes ago, Machine God said: The Machine trait gives AV against Fire. Only available with supplements though. We should perhaps invest in fire extinguishers... :p Lysimachus and Mazer Rackham 2 Back to top Link to comment Share on other sites More sharing options...
Lysimachus Posted October 18, 2022 Share Posted October 18, 2022 (edited) 1 hour ago, A.T. said: in the inquisitors handbook Just realised I've not looked at this one at all... is it an expansion of DH? Alongside/before/after Ascension? Edited October 18, 2022 by Lysimachus Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
A.T. Posted October 18, 2022 Share Posted October 18, 2022 27 minutes ago, Lysimachus said: Just realised I've not looked at this one at all... is it an expansion of DH? Alongside/before/after Ascension? I think it was the first expansion they released. It contains the usual background options but the main draw is the vastly expanded armoury - all different variants of lasguns, autoguns, melee weapons, etc, as well as a lot of random tools grouped up into 'origin' (i.e. stuff you'd find in the underhive, in a warzone, on a ship, etc). Unlike the later books it doesn't focus on any one class in particular though it does have an early variant of the sororias progression perhaps suited to a sister taken into inquisitorial service while still a novicae/direct from the schola training halls. Mazer Rackham and Trokair 2 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted October 18, 2022 Author Share Posted October 18, 2022 (edited) 17 hours ago, Lord_Ikka said: The Emperor works in mysterious ways- in this case his blessing came in the form of flaming townsfolk. When the Emperor sets a soul alight, they burn with the brightest flame. Also known as Flammenwerkers. 11 hours ago, Lysimachus said: Thanks GM, much appreciated! And apologies right back at you, re-reading my previous post, it sounds a lot grumpier than I was intending it to be! (note to self: don't post after midnight when you should be in bed asleep!) No worries. 8 hours ago, A.T. said: ...We should perhaps invest in fire extinguishers... :p There's a servitor somewhere with a Halon jet... Edited October 18, 2022 by Mazer Rackham Lysimachus 1 Back to top Link to comment Share on other sites More sharing options...
Machine God Posted October 18, 2022 Share Posted October 18, 2022 Ow! Kerr Restal is now on 3/15 Wounds. Link to comment Share on other sites More sharing options...
Mazer Rackham Posted October 18, 2022 Author Share Posted October 18, 2022 No dodge? Machine God and Lysimachus 1 1 Back to top Link to comment Share on other sites More sharing options...
A.T. Posted October 18, 2022 Share Posted October 18, 2022 4 hours ago, Mazer Rackham said: There's a servitor somewhere with a Halon jet... The mis-print battle servitor in the first run of the DH core rule books is my favourite. The editor absent mindedly added the stats of two autoguns together for its 'twin autogun' (rate of fire 20, damage 2d10+6) Link to comment Share on other sites More sharing options...
Machine God Posted October 18, 2022 Share Posted October 18, 2022 1 hour ago, Mazer Rackham said: No dodge? Thanks GM. I forgot about that. Lysimachus 1 Back to top Link to comment Share on other sites More sharing options...
Lysimachus Posted October 19, 2022 Share Posted October 19, 2022 Just out of interest, did Hef act in Round 1? Brute was still on fire at that point so presumably a fairly easy target? Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted October 19, 2022 Author Share Posted October 19, 2022 No, Hef didn't act, an omission I only realised when I'd sorted Round 2, and then felt too rough to bother correcting! ...But that might actually be about to become moot... Link to comment Share on other sites More sharing options...
Lysimachus Posted October 19, 2022 Share Posted October 19, 2022 He must have been too busy getting out of the way of flying IIDs... Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
A.T. Posted October 19, 2022 Share Posted October 19, 2022 For the choice of weapon in the grox - an autogun might be useful to give us a source of suppressing fire. Pin them down for those players with the larger guns and/or make it harder to run away from the bloodthirster summoned by the perils of the warp :p Mazer Rackham and Lysimachus 2 Back to top Link to comment Share on other sites More sharing options...
Lysimachus Posted October 19, 2022 Share Posted October 19, 2022 (edited) I was thinking about using my next Round actions to try and inspire some of those sheltering in the bar to take up the spare guns and join us... ...but now the juve's head has exploded all over them and some kind of warp rift is about to appear, I don't think I'll bother! Yep, autogun sounds like a plan, Reynard actually has Basic SP Training so... Edited October 19, 2022 by Lysimachus Mazer Rackham 1 Back to top Link to comment Share on other sites More sharing options...
Mazer Rackham Posted October 19, 2022 Author Share Posted October 19, 2022 (edited) Newsflash folks...everyone is superman. Post updated. EDIT: As well as rolling your own location lads, you can roll your own damage too - forgot to mention. Unless you want me to roll it. Edited October 19, 2022 by Mazer Rackham Lysimachus and Machine God 2 Back to top Link to comment Share on other sites More sharing options...
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