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So I was doing a play-by-play sort of thing with Terminators vs Aggressors and realized they're not too far apart.  So I played with my list and tried to push myself to go First Born where I could.  This is what I came up with.  I don't like everything I took, I'm not a fan of Dev Cents, but they're not bad.  Like them, the Firestrikes probably aren't there yet.  But for Mix n Match Firstborn Primaris I kind of like it.  Its a little too heavy on the big guns, but anything else would have likely gone in the Moving Castle and I like to keep those relatively small.   I'm not sure about the Assault Squad, but I do forsee landing next to Guilliman, then using his bonus to Advance and Charge to get them stuck in with an almost 50/50 chance. 

 


++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Ultramarines) [123 PL, 4CP, 1,995pts] ++

+ Configuration +

**Chapter Selector**: Ultramarines

Arks of Omen Compulsory Type: Elites

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) 

Detachment Command Cost

Game Type: 5. Chapter Approved: Arks of Omen

+ HQ +

Chief Librarian Tigurius [7 PL, 120pts]

+ Troops +

Heavy Intercessor Squad [7 PL, 115pts]: Heavy bolt rifle, Heavy bolter
. 4x Heavy Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Heavy Intercessor Sergeant

Incursor Squad [5 PL, 90pts]
. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant

Infiltrator Squad [6 PL, 100pts]
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant

+ Elites +

Ancient in Terminator Armour [7 PL, -2CP, 105pts]: Chapter Command: Chapter Ancient, Standard of Macragge Inviolate, Steadfast Example, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter
. Powerfist and Storm Bolter

Primaris Apothecary [5 PL, -2CP, 100pts]: Acquittal, Chapter Command:  Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter, Stratagem: Relic

Terminator Assault Squad [9 PL, 165pts]
. Assault Terminator Sergeant
. . Thunder Hammer & Storm Shield
. 4x Assault Terminator w/THSS: 4x Storm shield, 4x Thunder hammer

Terminator Squad [9 PL, 165pts]
. Terminator Sergeant
. Terminator w/ Heavy Weapon: Assault cannon, Power fist
. 3x Terminator w/ Power fist: 3x Power fist, 3x Storm bolter

Victrix Honour Guard [3 PL, 55pts]

+ Fast Attack +

Assault Squad [6 PL, 90pts]: Jump Pack
. 3x Space Marine: 3x Astartes Chainsword, 3x Bolt pistol, 3x Frag & Krak grenades
. Space Marine Sergeant: Bolt pistol, Combat shield, Thunder hammer
. Space Marine w/Eviscerator

+ Heavy Support +

Centurion Devastator Squad [22 PL, 350pts]
. Centurion: Centurion missile launcher, Two Lascannons
. Centurion: Centurion missile launcher, Two Lascannons
. Centurion: Centurion missile launcher, Two Lascannons
. Centurion: Centurion missile launcher, Two Lascannons
. Centurion Sergeant: Centurion missile launcher, Two Lascannons

Firestrike Servo-Turrets [18 PL, 240pts]
. Firestrike Servo-Turret: Twin accelerator autocannon
. Firestrike Servo-Turret: Twin las-talon
. Firestrike Servo-Turret: Twin accelerator autocannon

+ Lord of War +

Roboute Guilliman [19 PL, 2CP, 300pts]: Nobility Made Manifest, Stratagem: Warlord Trait, Warlord

++ Total: [123 PL, 4CP, 1,995pts] ++

Created with BattleScribe

I think I still like Aggressor/Bladeguard pairings better because both can shoot, and I have power swords, fists, and Stormshields as opposed to power fists and.. either LC's or Storm shields. I think they just synergize better.   There is some potential for sticking G in with a bunch of assault only units like multiple Assault Terminators, but I don't think it has enough of that potential.  You run up, skip shooting run further.  Can't charge, even if you're within 3" you can't HI on your turn, if they stay put in their movement phase you can HI on their turn, but why would they stay put if they have a choice?  I see potential, but not enough.   I do like the Deep Striking Assault Marines though. I just wish they had a little better than 50/50 - Maybe make room for a MOS Chap with Canticles of Hate - that's +2" meaning an 8 on 2D6 hits models.  That's 40%. 

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