Inquisitor_Lensoven Posted March 23, 2023 Share Posted March 23, 2023 1 page spread of strats. Didn’t catch what they said about subfaction rules Link to comment Share on other sites More sharing options...
Scribe Posted March 23, 2023 Share Posted March 23, 2023 Strats '6 or so' Subfaction - in Warlord traits - in 'Strats moved back to units' so like smokes I imagine. Psyker phase is deleted and moved to something else. Morale moves and is 'battleshock'. Inquisitor_Lensoven 1 Back to top Link to comment Share on other sites More sharing options...
Inquisitor_Lensoven Posted March 23, 2023 Author Share Posted March 23, 2023 No more combat attrition!!! Link to comment Share on other sites More sharing options...
Malakithe Posted March 23, 2023 Share Posted March 23, 2023 Yeah so basically making 40k into AoS which is fine with me Warhead01 and TrawlingCleaner 2 Back to top Link to comment Share on other sites More sharing options...
Scribe Posted March 23, 2023 Share Posted March 23, 2023 All rules free day 1. :o Tymell, Iron Father Ferrum and Special Officer Doofy 3 Back to top Link to comment Share on other sites More sharing options...
Ramell Posted March 23, 2023 Share Posted March 23, 2023 And it's all of them, including FW units. Link to comment Share on other sites More sharing options...
WrathOfTheLion Posted March 23, 2023 Share Posted March 23, 2023 Crusade is sticking around, and there'll be a way to convert your existing army setup to the new edition. Mike8404 1 Back to top Link to comment Share on other sites More sharing options...
Inquisitor_Lensoven Posted March 23, 2023 Author Share Posted March 23, 2023 (edited) no more ObSec objective control stat Edited March 23, 2023 by Inquisitor_Lensoven Link to comment Share on other sites More sharing options...
Handsome Fred Posted March 23, 2023 Share Posted March 23, 2023 So codex without points, good move. Link to comment Share on other sites More sharing options...
TheMawr Posted March 23, 2023 Share Posted March 23, 2023 3 minutes ago, Handsome Fred said: So codex without points, good move. Huh... what does one-in-one-out ethos mean ? ( I couldnt listen to their talking as... people who are not me are sleeping here XD ) Aarik 1 Back to top Link to comment Share on other sites More sharing options...
excelite Posted March 23, 2023 Share Posted March 23, 2023 (edited) 2 minutes ago, TheMawr said: Huh... what does one-in-one-out ethos mean ? ( I couldnt listen to their talking as... people who are not me are sleeping here XD ) As I understood it: all your specific rules are supposed to be on a single page. That page gets swapped as is for another one of the subfaction. i think this sounds interesting, let’s see how that plays out. Edited March 23, 2023 by excelite XeonDragon, Aarik and painting.for.my.sanity 3 Back to top Link to comment Share on other sites More sharing options...
tinpact Posted March 23, 2023 Share Posted March 23, 2023 I've been looking at Sludge recently as another wargame to play and I really admire the ruleset. It's nice to see 40k moving to a leaner approach - obviously we'll see how it turns out, but it's interesting to consider. I'm really interested by the changes they mentioned to morale - I like the idea of morale having more auxiliary effects rather than "pass test or lose N models." Inquisitor_Lensoven, Valerian, Mike8404 and 1 other 2 1 1 Back to top Link to comment Share on other sites More sharing options...
jaxom Posted March 23, 2023 Share Posted March 23, 2023 23 minutes ago, Inquisitor_Lensoven said: Didn’t catch what they said about subfaction rules The one page of strats and faction rules changes and is unique to subfaction level. Valerian 1 Back to top Link to comment Share on other sites More sharing options...
Inquisitor_Lensoven Posted March 23, 2023 Author Share Posted March 23, 2023 2 minutes ago, tinpact said: I've been looking at Sludge recently as another wargame to play and I really admire the ruleset. It's nice to see 40k moving to a leaner approach - obviously we'll see how it turns out, but it's interesting to consider. I'm really interested by the changes they mentioned to morale - I like the idea of morale having more auxiliary effects rather than "pass test or lose N models." Me too bro, me too Link to comment Share on other sites More sharing options...
Lagrath Posted March 23, 2023 Share Posted March 23, 2023 (edited) It's so bizarre how GW constantly flips between polar extremes every edition and calls it progress. "You can now use your models from different codexes together! Enjoy your whole collection!" "...Nevermind, people didn't like soup, now we're really restricting it again." "We are making all guns and weapon profiles way more lethal in 9th edition to make every army and new codex more exciting!" "...Nevermind, that was too much, we are reducing lethality again." "We heard you and now we are making codexes more rich, with more options and subfactions and flexibility than ever before!" "...Nevermind, too many people complained that rules are hard and having more options are bad, we are going back to dumbed-down faction rules." I have no interest in Age of 40k: Eat Crayons edition. Especially after 9th was such a hit and they seem to be backpedaling on a lot of the changes of 8th and 9th. I am hoping they don't dumb the game down too much, remove too much of the customization of each army/codex, or turn it into a sci-fi Age of Sigmar. Fingers crossed. Edited March 23, 2023 by Lagrath Kheotour, Schurge, Captain Caine 24th and 7 others 4 3 3 Back to top Link to comment Share on other sites More sharing options...
Uberlord Gendo Posted March 23, 2023 Share Posted March 23, 2023 One thing I didn't quite catch was what scale the factions were to be. I know they mentioned things like Ultramarines First Company. Did any of you catch that or did I misshear it? Link to comment Share on other sites More sharing options...
TheMawr Posted March 23, 2023 Share Posted March 23, 2023 Wait... there are no more roles are there ? Link to comment Share on other sites More sharing options...
Inquisitor_Lensoven Posted March 23, 2023 Author Share Posted March 23, 2023 10 minutes ago, Lagrath said: It's so bizarre how GW constantly flips between polar extremes every edition and calls it progress. "You can now use your models from different codexes together! Enjoy your whole collection!" "...Nevermind, people didn't like soup, now we're really restricting it again." "We are making all guns and weapon profiles way more lethal in 9th edition to make every army and new codex more exciting!" "...Nevermind, that was too much, we are reducing lethality again." "We heard you and now we are making codexes more rich, with more options and subfactions and flexibility than ever before!" "...Nevermind, too many people complained that rules are hard and having more options are bad, we are going back to dumbed-down faction rules." I have no interest in Age of 40k: Eat Crayons edition. Especially after 9th was such a hit and they seem to be backpedaling on a lot of the changes of 8th and 9th. I am hoping they don't dumb the game down too much, remove too much of the customization of each army/codex, or turn it into a sci-fi Age of Sigmar. Fingers crossed. Valrak theorized that this is preparing for the Amazon partnership expecting a flood of new interest. 10 minutes ago, Uberlord Gendo said: One thing I didn't quite catch was what scale the factions were to be. I know they mentioned things like Ultramarines First Company. Did any of you catch that or did I misshear it? What do you mean by the faction scale? you mean army size? Link to comment Share on other sites More sharing options...
spessmarine Posted March 23, 2023 Share Posted March 23, 2023 they've plucked a few things more from aos, reaction mechanics on the other hand may be similar to hh - battleshock - stats built in weapons (WS, BS, S, and A dropped from the unit line itself) but did not go all the way to remove strength/toughness - battleline role/keyword Link to comment Share on other sites More sharing options...
ThePenitentOne Posted March 23, 2023 Share Posted March 23, 2023 There are many good announcements here, and I expected to be more disappointed than I am. I think that what's going to happen is that Chapters will each get their own set of six strats while other subfactions will be represented by having a single rule that differentiates their subfactions. I suspect that the parity that other subfactions had with Marines in terms of subfaction identity will be compromised... But I have a bit of hope that other changes to the game might make that less of an issue than it might have been. Combat patrol is interesting. I won't need it... But I think it's good for the game. We knew that Crusade in some form would exist- I've been pretty cranky about it, but I knew something like it would survive. The fact that their may be a way to port an existing Crusade into the newer version gives me hope that enough of the old systems remain. I still don't know if it's going to work for me... But I am more hopeful than I was that it might. Army building sounds so simple that I'll find it a bit dull; it sounded like he said you got one character as a warlord, u to six units of troops and no more than three units chosen from your remaining options. Smaller model count = cheaper buy in, but this seems really dull after the Narrative potential provided by the detachment system and mixed army builds. Not enough information to judge yet... But there's capacity for disappointment here. Of course, it's also probably really easy to just houserule it back to its former glory if its as dull as it might be. Psykers will be at once more boring and more interesting. Boring because the powers themselves will be incredibly common and shared by psykers of all factions; many of them will be specific abilities assigned to the datacard, so you won't get to personalize psykers as much as you do now. But at the same time, psychic powers will be happening during all the other phases, which will make it more interesting. The good news is that I can dip my toes in 10th on day 1 for free- I really can't argue with that, and out of all the announcements, this was the most shocking and most profound. It is a seismic shift in the way the company thinks. Now I'm not naive enough to just believe that it's going to be all roses, because it never is. Last edition, the terrain rules weren't considered core rules, so when they touted "Free Rules" they meant free basics that allow you to play something similar to a real game... But not enough to play a really real game. Ditto on detachments and the various "Ways to Play" rules. MithrilForge, Inquisitor_Lensoven, Bouargh and 2 others 5 Back to top Link to comment Share on other sites More sharing options...
TheMawr Posted March 23, 2023 Share Posted March 23, 2023 (edited) 49 minutes ago, ThePenitentOne said: Army building sounds so simple that I'll find it a bit dull; it sounded like he said you got one character as a warlord, u to six units of troops and no more than three units chosen from your remaining options. Smaller model count = cheaper buy in, but this seems really dull after the Narrative potential provided by the detachment system and mixed army builds. Not enough information to judge yet... But there's capacity for disappointment here. Of course, it's also probably really easy to just houserule it back to its former glory if its as dull as it might be. No its simpler than that.. Warlord, and then you pick the units you like within the point cost (max 3 each, but battleline max 6 ).. at least thats how its written on the site... there is no troop, it seems roles are gone. And battleline isnt shown on the datasheet. <subfaction> also seems to be gone. What I think happens is that each (sub)Faction is represented by a faction datasheet wich also includes further unit limitations, unit pointcosts and what unit is battleline (though if battleline only means that you can take twice the amount.) For example (theoretical ; Spoiler the Craftworld eldar faction - --- Eldrad 150pt --- Prince Yriel 120pt --- Autarch 100pt --- Farseer 75pt --- Farseer skyrunner 100pt --- Guardians 100pt (battleline) --- Rangers 75pt (battleline) --- Dark reapers 150pt --- Windriders 75pt --- Shining spears 150pt --- Wraithguard 200pt the Saimhann faction - --- Autarch 100pt --- Farseer 75pt --- Farseer skyrunner 90pt --- Guardians 100pt (battleline) --- Rangers 75pt --- Dark reapers 150pt --- Windriders 75pt (battleline) --- Shining spears 125pt --- Wraithguard 250pt Prince Yriels eldritch raiders faction - --- Prince Yriel 100pt --- Autarch 100pt --- Corsairs 100pt (battleline) --- Rangers 75pt (battleline) --- Dark reapers 160pt --- Windriders 75pt --- Shining spears 160pt --- Wraithguard 200pt Basically there are no layers between faction and subfaction, and no complex rules exclusions and inclusions, because each faction datasheet is its own thing... Saimhann is not a subfaction to Craftworld eldar or an Aeldari faction, they are each on an equal footing, wich you can adjust with boons ( wich I indicated with the changes to battleline and pointcost.) edit: If it is like this, it makes it easier to give a strong identity to subfactions fomr GWs side, any time and without alot of complexity. However.. I dont see how mix-your-own survives in such a case. However while Im thinking about it, I dont see how some of the bigger pointlists would fit one sheet, so Im probably wrong. Edited March 23, 2023 by TheMawr Link to comment Share on other sites More sharing options...
tzeentch9 Posted March 23, 2023 Share Posted March 23, 2023 1 hour ago, Lagrath said: It's so bizarre how GW constantly flips between polar extremes every edition and calls it progress. "You can now use your models from different codexes together! Enjoy your whole collection!" "...Nevermind, people didn't like soup, now we're really restricting it again." "We are making all guns and weapon profiles way more lethal in 9th edition to make every army and new codex more exciting!" "...Nevermind, that was too much, we are reducing lethality again." "We heard you and now we are making codexes more rich, with more options and subfactions and flexibility than ever before!" "...Nevermind, too many people complained that rules are hard and having more options are bad, we are going back to dumbed-down faction rules." I have no interest in Age of 40k: Eat Crayons edition. Especially after 9th was such a hit and they seem to be backpedaling on a lot of the changes of 8th and 9th. I am hoping they don't dumb the game down too much, remove too much of the customization of each army/codex, or turn it into a sci-fi Age of Sigmar. Fingers crossed. It’s because they listen to the vocal minority, and there will always be people who whinge, no matter what you do, especially on the internet. Uncle Mel, Ahrimanjjb, Mike8404 and 1 other 1 3 Back to top Link to comment Share on other sites More sharing options...
Nagashsnee Posted March 23, 2023 Share Posted March 23, 2023 Free rules day 1? I am in, cant be worth then 9th even if they go straight back to codex creep we will have 1-3 months of solid hopefully reasonably balanced gameplay. Filius 1 Back to top Link to comment Share on other sites More sharing options...
OttoVonAwesome Posted March 23, 2023 Share Posted March 23, 2023 I'm really interested in how valuable Battle line units will be in regards to objectives and strategem use. Also if there's a first company subfaction list I'm interested to see what others types make it since it seems you are easily able to make Armoured Companies and other reserve companies quite easily and what boon they will be to those types of lists to make up for you not using battle line units. Filius 1 Back to top Link to comment Share on other sites More sharing options...
Vanger Posted March 23, 2023 Share Posted March 23, 2023 So what was said on the twitch stream: - indexes for everyone, day 1 everything available free - new app... and it works - morale phase is rolled into the command phase and you don't lose models, but gain debuffs (or as they said, units are reduced in effecitiveness) - psychic phase is gone, all abilities are on the datasheets, they use their abilities in the phase it makes sense - more rules on the datasheets, every unit has it's own weapon profiles, no more generic weapon profiles (as an example they brought up that the power fist of a character will have different stats from that of a sergeant's power fist) - you will have 1 full spread page rules for your army, that you switch out according to your subfaction, everything else is on the datasheets - warlord traits, relics, psyhcih powers and "other upgrades" still in the game - list building sounds like AoO - strats culled, some of them appear on unit datasheets, more generic strats, and 6 strats per army/subfaction - they try to combat unit spamming with more untis giving bonuses and effects that were previously strats - obsec gone, replaced with Objective Control (OC) which is basically the "counts as X models" rule - lot more reactive abilities on datasheets - AP is rarer, "generally lower", cover rules change, the game is "less lethal" - "stratification of strength and toughness" - there are vehicles with Toughness higher than 11 - toughness went up on many units, but weapon strength did not change substantially - Boarding actions is 100% compatible with 10th edition - Combat Patrol is now fixed army lists (the stuff you get in the boxes) with "aggressively balanced" rules, that are balanced against each other, differnet from Matched Play Burni, Filius, RolandTHTG and 12 others 4 11 Back to top Link to comment Share on other sites More sharing options...
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