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Gravis Appreciation Thread


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  • 4 weeks later...

Gravis could be good in 10th.

 

T6 combined with the new AoC strat could make them very tanky.

 

Looking through the index, and I’m really liking the heavy intercessors right now.

They’re a unit that will require serious fire/hitting power to shift, with what’s effectively a 2+ save against 1 damage attacks, and having 3 wounds on top of that.

 

their HB is assault/hvy with sustained hits and 3 shots. 
mom so glad I got myself some forever ago.

 

 

Auspex tactics’ interpretation on the gravis apothecary rule is that once you get that OC9 activated it lasts the whole game.

that would make his ability much less situational.

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  • 2 weeks later...
5 hours ago, Inquisitor_Lensoven said:

Auspex tactics’ interpretation on the gravis apothecary rule is that once you get that OC9 activated it lasts the whole game.

that would make his ability much less situational.

That's no interpretation. It literally is written as that on the datasheet.

Screenshot_20230617_231135_AdobeAcrobat.thumb.jpg.84b286b768f26d6a32ebeadf2e931d75.jpg

 

However; which unit that you can put him with is likely to wipe out a squad in melee?

The choices are Aggressors, Eradicators, or Heavy Intercessors.

Edited by Forté
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It's situational.  The obvious answer is just Aggressors.  However, the other two options can also have an accompanying Gravis Captain which provides some melee punch, and the other "it depends" answer is what are you charging?  A Biologis and five HINTs can probably kill a lone Space Marine or a couple of Termagants in close combat.

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On 6/17/2023 at 11:12 PM, Forté said:

That's no interpretation. It literally is written as that on the datasheet.

Screenshot_20230617_231135_AdobeAcrobat.thumb.jpg.84b286b768f26d6a32ebeadf2e931d75.jpg

 

However; which unit that you can put him with is likely to wipe out a squad in melee?

The choices are Aggressors, Eradicators, or Heavy Intercessors.

I must have misread it as battle phase or something like that.

 

 

 

On 6/17/2023 at 11:58 PM, Iron Father Ferrum said:

It's situational.  The obvious answer is just Aggressors.  However, the other two options can also have an accompanying Gravis Captain which provides some melee punch, and the other "it depends" answer is what are you charging?  A Biologis and five HINTs can probably kill a lone Space Marine or a couple of Termagants in close combat.

Seems like a waste of a lot of potential gets wasted putting a captain with HIs with or without the biologis.

 

aggressors, captain, biologis will kill a lot of things in melee.

pop them in a transport to get them in position fast, or us BA can use a Libby dread to launch them down the table.

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13 hours ago, Inquisitor_Lensoven said:

Auspex tactics’ interpretation on the gravis apothecary rule is that once you get that OC9 activated it lasts the whole game.

that would make his ability much less situational.

Well the rule specifically states until the end of the battle so yeah we've got that covered.  But it still has to be a melee attack to trigger, and that's the hard part.  The only one with better than "close combat weapons" is the Aggressors. 

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27 minutes ago, Tacitus said:

Well the rule specifically states until the end of the battle so yeah we've got that covered.  But it still has to be a melee attack to trigger, and that's the hard part.  The only one with better than "close combat weapons" is the Aggressors. 

Killing something in melee with aggressors shouldn’t be hard, especially if you properly target an enemy unit, instead of trying to bash them into something super tanky.

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It's a shame that they've limited leadership by armour type. I can understand it for ease of determining squad movement, but having a CC geared Captain having the only CC choice of Aggressors just feels wrong.

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12 hours ago, Tacitus said:

Killing all of something with Aggressors and a Biologis.

 

In Melee.

 

Its a lot of hoops for not much payoff to turn an OC 9 unit into an OC 15 unit

It’s 1 hoop.

put a biologis in an aggressor squad.

that squad will find itself in melee almost regardless.

you’d have to actively avoid melee for this special rule not to kick in.

 

going to OC 15 can be what sways an objective against armies like nids and guard.

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1 minute ago, Inquisitor_Lensoven said:

It’s 1 hoop.

put a biologis in an aggressor squad.

that squad will find itself in melee almost regardless.

you’d have to actively avoid melee for this special rule not to kick in.

 

going to OC 15 can be what sways an objective against armies like nids and guard.

and lethal hits on their attacks is pretty handy for making them go a bit further.

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Surely if you're really going for OC then a full squad of Intercessors with a Primaris Ancient could be a good option with each Intercessor going up to OC 3.

 

Nearly said Heavy Intercessors but there the new silly leader rules where armour type limits who they can join.

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1 hour ago, Blindhamster said:

and lethal hits on their attacks is pretty handy for making them go a bit further.

 

Lethal Hits is pretty decent for Boltstorm Aggressors as it will proc on their shooting as well as their melee attacks. That is the main reason to take him IMHO. The OC bonus is just a happy accident if it happens.

 

He is only 55 points which is cheaper than an LT (not that an Lt can join Aggressors anyway). The real question is whether you would be better off with adding a Gravis Captain who is a pretty beefy fighter in his own right and who will allow you a free Stratagem once per turn. Heroic Intervention on Aggressors is pretty nice.

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1 hour ago, Karhedron said:

 

Lethal Hits is pretty decent for Boltstorm Aggressors as it will proc on their shooting as well as their melee attacks. That is the main reason to take him IMHO. The OC bonus is just a happy accident if it happens.

 

He is only 55 points which is cheaper than an LT (not that an Lt can join Aggressors anyway). The real question is whether you would be better off with adding a Gravis Captain who is a pretty beefy fighter in his own right and who will allow you a free Stratagem once per turn. Heroic Intervention on Aggressors is pretty nice.

You can add both cant you?

Edited by Inquisitor_Lensoven
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On 6/18/2023 at 11:23 PM, Iron Father Ferrum said:

Yes you can.

Poifect

 

I am disappointed that the number of shots got halved for aggressors but I think they’re going to play some big roles this addition alongside the gravis captain.

biologis could be a must with them, but I’m not as sure about that as I am with agrressors.

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2 hours ago, Inquisitor_Lensoven said:

Has GW told us when the biologis will be released on its own?

Likely quicker to pick one up off eBay. Bound to be quite a few splitting boxes. I've already arranged to get the marine minis from a set for £55 off a mate who wants the nids and books.

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3 hours ago, Inquisitor_Lensoven said:

Has GW told us when the biologis will be released on its own?

 

The Biologis is on a sprue along with the Sternguard and Lt so it is possible he will not be getting a stand-alone release. Much like the Judiciar from Indomitus.

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