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Gravis Appreciation Thread


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4 hours ago, Iron Father Ferrum said:

Bolter Discipline on him with Aggressors in Devastator Doctrine dumped TONS of wounds on target for me the other night.

Yeah, between Boltstorm Gauntlets, Fragstorm Grenades and potential additional Blast hits, they seem well suited to fish for those 5+ crits.

I don’t really care about the OC stuff, and I think it’s a trap.  I think running him with a big unit of Heavy Intercessors, or with Eradicators.  Lethal Hits will help those units out immensely, while I think that it will be rather wasted on AP 0 Aggressors.

 

 

 

3 hours ago, CCE1981 said:

I don’t really care about the OC stuff, and I think it’s a trap.  I think running him with a big unit of Heavy Intercessors, or with Eradicators.  Lethal Hits will help those units out immensely, while I think that it will be rather wasted on AP 0 Aggressors.

 

 

 

AP-1 in most realistic scenarios.

their ability makes their weapons AP-1 if they target the nearest unit. 
with how short range their shooting is and how strong their melee is they’re more likely to shoot the nearest target than not.

On 6/18/2023 at 2:15 PM, Forté said:

Surely if you're really going for OC then a full squad of Intercessors with a Primaris Ancient could be a good option with each Intercessor going up to OC 3.

 

Nearly said Heavy Intercessors but there the new silly leader rules where armour type limits who they can join.

Full squad of intercessors doesn’t take much to whittle down, and get out OC’d by swarm army’s.

 

aside from that a full squad of guard CSTs out matches a full squad of intercessors in regards to OC, you’re looking at 40+ OC to 30. 

On 6/29/2023 at 11:01 AM, CCE1981 said:

I don’t really care about the OC stuff, and I think it’s a trap.  I think running him with a big unit of Heavy Intercessors, or with Eradicators.  Lethal Hits will help those units out immensely, while I think that it will be rather wasted on AP 0 Aggressors.

 

 

 

They can pretty reliably get up to AP -3 and Ignore cover if you use Devastator Doctrine and Storm of Fire on them when paired with a Hailstrike Speeder.  With Bolter Discipline they actually put out almost as many shots as Desolators (admittedly at half the range, and not barrage).  I would not be surprised if Marines pivot to a Mass of Aggressors with Bolter Discipline when Desolators get nerfed.

1 hour ago, Cruor Vault said:

They can pretty reliably get up to AP -3 and Ignore cover if you use Devastator Doctrine and Storm of Fire on them when paired with a Hailstrike Speeder.  With Bolter Discipline they actually put out almost as many shots as Desolators (admittedly at half the range, and not barrage).  I would not be surprised if Marines pivot to a Mass of Aggressors with Bolter Discipline when Desolators get nerfed.

What do you mean Pivot into?  I was already thinking Aggressors and Terminators.  The guns effective against them are fewer.   1st turn, DEV Doctrine, Rain some Storm of Fire Whirlwinds into the opponent's Lascannon platforms.   The Assaut/Onslaught Gatling/etc stat profile isn't a very good threat into Gravis - though the Macro Plasma is scary.   I think you need the Land Raiders/Repulsors to keep the Wound On 2's from dropping down to tag the Aggressors/Terminators though.   - I'd also give some thought to Outriders with ATV too.  There's a lot of Anti-MEQ - anti TEQ is still there but less so, while Anti-Gravis is almost non-existent - even Regular Plasma is awkward - it takes Super Plasma like you see on the Redemptor or Ravenwing Speeder.  If you can get off of T4, that's a big step to throwing off most of the natural SvT curve. 

1 hour ago, Dracos said:

Interesting question is which Chapter will best work with an all-Gravis army list?

 

I really want to see/do some testing before saying on over the other.

Imperial Fists or Ultramarines I'd guess.  Tor can box a knight into the ground.  Calgar is a beast of his own - tho technically he breaks the All-Gravis as soon as he's chosen because of the Victrix.

Just tried something along these lines:

 

Calgar

Gravis Cap

Apothecary Biologis

Primaris Libby - (goes with the Intercessors to give them 4++)

 

5x Regular Intercessors

 

6x Boltstorm Aggressors

6x Boltstorm Aggressors

 

2x Lastalon Firestrikes (T6, W6 2+)

2x Autocannon Firestrikes (T6, W6, 2+)

 

2 x Pred Annhilators TwinLC, 2LC

2x Repuslor Executioners. 

 

Need the lascannon and/or laser destroyers  in case you run into T9+. 

 

Firestrikes camp home objectives, Aggressor Blobs punch and gun, the tanks lay waste, and the Libby/Intercessor 4++ guys sticky cap.  I would hope.   Everything but the Intercessors as a unit are T6 or better. 

8 hours ago, Inquisitor_Lensoven said:

We’ve discussed the what units to put the biologis with, but why pick just 1 unit? Why not have 3 to attach to 3 squads?

 

It comes down to the old toys vs boys question. Is it more cost effective to give Lethal Hits to 3 squads or just buy a 4th squad? The overall killing power will probably be similar, you have more Wounds and can cap another Objective. I haven't played enough games of 10th yet to work out where the sweet spot is in terms of number of Leaders to include. We have to bring 1 as a Warlord but does add more get into the territory of diminishing returns?

1 hour ago, Karhedron said:

 

It comes down to the old toys vs boys question. Is it more cost effective to give Lethal Hits to 3 squads or just buy a 4th squad? The overall killing power will probably be similar, you have more Wounds and can cap another Objective. I haven't played enough games of 10th yet to work out where the sweet spot is in terms of number of Leaders to include. We have to bring 1 as a Warlord but does add more get into the territory of diminishing returns?

Depends on how much force can be multiplied by the force multiplier.  Stick a Captain for Free Storm Of Fire on a Dev Doctrine Turn with a Biologis with Bolter Discipline and you've got 18 S5 -2 D1 Assault, Heavy, Lethal Sustained on a 5+ attacks, and 6 S5 -3 D2 Lethal Sustained on a 5+ attacks.   (oh, plus the Captain and the Biologis but that's going to be somewhat of a constant) -

 

Do it to 6 aggressors and you've got 32-33 S4 Lethal Sustained on a 5+ S4 -2 D1 shots - that when you include the Lethal/Sustained you've got closer to 40 shots, 14ish already wounding... 

 

I probably shouldn't bother doing the Eradicators but I'm curious...  8 S8 Lethal Sustained on a 5+ S9 -5 D6D  Probably 2.5 or so Lethals, with another 6ish left after the Sustained.   So they've got some surprise factor when the 6 Erads blow up a T12 vehicle and your opponent starts backtracking to the Lethals, but its less I don't know sustainable than the Aggressors. 

Not a tactics post or anything, but I wanted to echo my appreciation of our chonky bois in my Blood Angels. I'm currently painting my second (of a planned 3) squad of Heavy Intercessors, my Gravis Captain is one of my favorite minis, I've got 6 bolter aggressors and 6 plasma inceptors in the painting queue, and my 3 bolter inceptors and 3 eradicators have done well for me in 9th.

Edited by Paladin777
On 6/28/2023 at 5:02 AM, Tacitus said:

Not just the 1W guardsman, there's also there for the 2W Marines.  Thunderhammers are for Terminators/Gravis, vehicles and so on.  The Claws are for the basic troops.  They don't do enough vs Marines.  I'm not sure they do enough vs Hormaguants, boys and the like either. 


A squad of 5 terminators with lightning claws will do 9.87 wounds on average to intercessors. 
 

A squad of TH terminators will inflict 9.16 (including DW) and with the TH's reduction in damage, intercessors are probably one of its prime targets (2+ to wound). You start going after either T5/3w (yes, the TH would inflict slightly more wounds, but remember that every other failed save is at half effectiveness) or 1w infantry the claws really pull ahead by a tremendous margin. 

Edited by Paladin777

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