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Space wolves in 10th edition


yan

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With all the rumors comming out. Did you allready hear some wolves specific rumours? What are you hoping for and what are you looking out for?

 

I personally like the balance of the game at the moment, so i just hope they dont screw it up to much. 

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Hello Yan, 

 

I personally haven't heard any Space Wolves specific details on 10th edition.  What I'm hoping for is balance across the board, or at least more of it.   I do agree with you about where Space Wolves are at the moment, but I hope in 10th that applies to more factions and sub factions.  Case and point I like where Assault Marines and SkyClaws are at the moment (with the Skyclaws being the better), but then Chaos Space Marine Raptors should be around the same level.  Raptors are horribly over costed and underpowered for what you get.  Also the way some faction's secondary objectives make scoring points way to easy while others are all but impossible to get needs to be fixed.  That being said I really have liked 8th and 9th editions and I am hopeful that 10th will be a good edition too.   

 

What are you hoping for in the new edition Yan? 

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No Space Wolves specific rumors yet.  I'm just excited that GW seems to be committed to cutting way down on the unnecessary rules bloat. 

 

I think they'll keep a similar process for adjusting points costs for units in 10th that they've been using in 9th.  Allowing that to be very dynamic will help with most of those balance issues.  If a unit over-performs, you don't have to change its features, just increase the points cost and the problem is mostly resolved.

 

Otherwise, I like the looks of everything rumored/released, so far.  They aren't going quite as far as One Page Rules, but they're at least headed a little in that direction.  

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My take on what I read so far.. When the index launches we all gonna get the gladious and oath of the moment and that's it. The only thing thats gonna make wolves different are the special units (wulfen, thunderwolves, etc). No special function rule no special detachment. Those will come in a form of a supplement later. All in all marines look really strong. Oath of the moment, artificer armour, armour of contempt, transhuman physiology all look really strong rules. Also the gladious gives access to doctrines which I bet will be strong. Really like what I read so far even though there won't be any subfanctions during 10th edition launch.  

 

PS :Units get lots of rules (some are old stratagems) built in their datasheets so I hope we get some flavour there to get us started.  Wulfen with feel no pain back and thunderwolves with advance and charge with a wolf Lord on thunderwolf attached to the squad wearing artificer armour seems cool. 

 

Edited by lonewolf81
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5 hours ago, lonewolf81 said:

My take on what I read so far.. When the index launches we all gonna get the gladious and oath of the moment and that's it. The only thing thats gonna make wolves different are the special units (wulfen, thunderwolves, etc). No special function rule no special detachment. Those will come in a form of a supplement later. All in all marines look really strong. Oath of the moment, artificer armour, armour of contempt, transhuman physiology all look really strong rules. Also the gladious gives access to doctrines which I bet will be strong. Really like what I read so far even though there won't be any subfanctions during 10th edition launch.  

 

PS :Units get lots of rules (some are old stratagems) built in their datasheets so I hope we get some flavour there to get us started.  Wulfen with feel no pain back and thunderwolves with advance and charge with a wolf Lord on thunderwolf attached to the squad wearing artificer armour seems cool. 

 

I'm not convinced this is the case yet. I heavily suspect wolves, blood angels, dark angels and black templars are getting split out again. The reason being is the unique units.  The way they have laid out list building is your available units are tied to faction selection.  So either they give everyone access to everything in everyone's unique unit list, or they split them back out like they used to. I suspect they are more likely to split em out. It would be against their concept of no subfactions to make you pick an astartes subfaction to build your list from. So I expect they will make us a separate faction. All speculation of course but it makes sense what we've seen.

 

That said if they do find some weird way to lump us all together the revealed Adeptus Astartes faction would be very workable if a tad flavorless  while we wait.

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I think we will get more than just Oath of Moment. GW have already stated in one of their Warcom articles that Doctrines will still exist in 10th edition. Oath of Moment is a Detachment bonus and it looks like Doctrines will be the Faction bonus. Possibly there will be a Space Wolves subfaction bonus (these exist in AoS) but we will have to wait and see.

 

My hope is that a SW army will still play slightly differently from a DA army, even if they both use the Gladius Detachment but I have no concrete info this will be the case.

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Step 1.  Select Battle Size

Step 2.  Start your Army Roster

Step 3.  Pick a Faction.  Adeptus Astartes.  Gets Oath of Moment as its Army/Faction rule

Step 4.  Pick a Detachment *.  Gladius Strike Force.  Gets Combat Doctrines as its Detachment rule (you pick from 3 powerful doctrines during the Command phase).

                                                                             Example Stratagem: Armour of Contempt

                                                                             Example Enhancement: Artificer Armour

Step 5.  Select your Units [the Detachment will also denote which units are Battle-line units, as well as provide any requirements or restrictions]

Step 6.  Promote your Warlord

---------------------------------------------

Step 1.  Select Battle Size

Step 2.  Start your Army Roster

Step 3.  Pick a Faction.  Tyranids.  Gets Synapse as its Army/Faction rule (we don't know exactly what it will do yet, but it affects Battleshock tests somehow).

Step 4.  Pick a Detachment *.  Invasion Fleet.  Gets Hyper-adaptations as its Detachment rule (provides 3 different abilities to choose from at the beginning of each battle). 

Step 5.  Select your Units [the Detachment will also denote which units are Battle-line units, as well as provide any requirements or restrictions]

Step 6.  Promote your Warlord

 

* Provides special rules and unique traits, as well as Six unique Stratagems and Enhancements (formerly Relics and Warlord Traits).  Initially, one Detachment available per Faction at the release of 10th edition, with more coming later in Codexes and other splat books.

------------------

 

 

Edited by Valerian
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There's still of unknowns in regards to what actually will happen with supplement chapters, especially the big 3-4 (SW,bt,ba,da)

 

I'm trying not to assume anything

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46 minutes ago, Triszin said:

There's still of unknowns in regards to what actually will happen with supplement chapters, especially the big 3-4 (SW,bt,ba,da)

 

I'm trying not to assume anything

 

Yeah, I had to leave the house before I was really finished.  Was planning on noting that we don't know if Space Wolves will initially just be stuck with the Adeptus Astartes army Faction (and therefore also the Gladius Strike Force as the Detachment) until we get our Codex, or if we'll have something independent from the start. 

 

On the one hand, they said that "Detachment choice will very rarely be tied to an army colour scheme, So while the Ultramarines might be the theoretical and practical masters of the Gladius Task Force, other Chapters can use it too...You are not going to be locked into a single Detachment just because you painted your army blue, or red, or yellow."

 

But on the other hand, we know Detachments will also have unit restrictions, and since we have a lot of special unique units, the Gladius might not be appropriate for Space Wolves.

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a good thing, combat doctrines is the detachment ability for gladius detachment.

 

so if Wolves do get a special detachment, it means we wont have doctrines. (I've never liked them for wolves).

 

 

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I think all marines will get the gladious during launch but it would have restriction like if you play gladious with spacewolves your termies and veterans are wolf guard, you can use special characters and units like wulfen, thunderwolves etc, can't use apothecaries,change tactical squad for grey hunters/bloodclaws, change assault squad for skyclaws etc

Black templars can't use librarians and can use their special units and characters

Same treatment for other chapters who have unique datasheets. 

If they make special detachments for BA, SW DA etc in the index they ll have to do it also for other marine chapters and other subfactions from xenos, chaos etc so the detachment count goes sky high, and they will not bother doing it during the launch. 

It's a lot easier to put out a page of restrictions for all marines on how to use gladious than giving  detachments to some of them and risking the rage of the community :) The extra options of the BA, SW, DA, etc can be balanced by making strong rules for all generic SM units (like they are doing) :) 

Edited by lonewolf81
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They probably wouldn't need to put restrictions in the Detachment rules. Specialised Chapters will probably just get a slightly different list of units in their army list. It will probably be the BT list that has Sword Brethren but no Librarians, you would not need to bake that information into the Gladius detachment (or any other.

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I haven’t heard any specific rumors for space wolves. I bet we get a WarComm article at some point with the rest of the factions- probably in May-June. I do think we are due for some updated models even if that doesn’t fit  GW’s MO lately.  It’s time specific chapters got dedicated upsized units. 
 

I’m usually pretty optimistic. However, I am worried space wolves becoming “what you see in the box” and we will lose a lot of customization. I believe Simon Grant made a comment saying he fought to keep a lot of options in our last published codex. We will just have to wait for the index cards to have an idea of what’s to come. I could see us keeping the customization at the start of the edition and then having some of it removed when we get our next book and (hopefully) new models to fill the gaps.

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Wolf Guard Dan I too worry we will loose a lot of out individuality.  I kept all the back packs and weapons from the Blood Claws and Grey Hunters I used to make my SkyClaws and Wolf Guards with jump packs because of that possibility.  I'm also weary of first-born marines being phased out.  That being said 10th edition has a great deal of promise as well explained by others.  I believe that the Space Wolves will continue to be a melee focused faction which I enjoy.      

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40 minutes ago, TiguriusX said:

Fall back and shoot/charge will be possible if you add a LT to a unit

 

Potential melee army buff we didnt really have before

There could be some fun play with Grey Hunters or Wolf Guard (or other units) doing that. Falling back, popping some shots and charging has a very skirmish flavor, which I think is appealing for Space Wolves.

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Remember wolves have the fastest land raider in the game.

 

 

The storm wolf.

(Maybe it'll actually be decent)

 

 

Now with the way things are going in wouldn't be surprised if we get "assault ramps" rules back.

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1 hour ago, WrathOfTheLion said:

The transport rumors are going to be wild if true.

 

If Blood Claws can still be in squads of 15, 15 plus a character charging out of a LRC is going to be great fun.

It certainly used to be. I used to run 14 with pack leader and Ulrik back in 5th. Tons of fun.

 

I want the stormwolf to be good again so bad!

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13 hours ago, WrathOfTheLion said:

The transport rumors are going to be wild if true.

 

If Blood Claws can still be in squads of 15, 15 plus a character charging out of a LRC is going to be great fun.

 

What's different about that from right now?

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