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Khorne, Nurlge, Slaanesh, and Tzeentch. You know them well, you know what they represent. They are the four most well known Gods of Chaos, warp entities bent on ruining everything, and corrupting the material galaxy with their daemons.

 

But they surely aren't the only godly entities floating around in the warp. There are other gods that have appeared in Warhammer that could definitely be reconsidered, adapted, and expanded upon in the Grim Darkness of the future: Renegade Chaos Gods. The other chaos gods who hate the main ones. And so this is to give them their time in the limelight for a change, and come up with some new lore for them.

 

So here is my reinterpretation of the three known renegade chaos gods.

 

Malal - The Malicious

 

Laconic

Malal is a deity who represents anarchy, paranoia, renegation, hatred, phobia, prejudice, revenge, enmity, infighting, and other forms of malice and ill will. Champions of Khorne fight for the sake of fighting, wheras a champions of Malal will always have a very specific purpose in mind. Malal was once a Chaos God proper, but he would come into conflict with the other Chaos Gods, although whether it was out of their fear against him that they struck, or his fear of them that it was he, he would end up cast from their pantheon. And what did he do? He would form a new pantheon of his own. (Without blackjack and hookers, that's Slaanesh's thing.) And this pantheon was solely made to advertently cause harm to the rest of chaos. 

 

Avatars and Daemons

Malal most often takes the form of a horrid, reptilian, draconic entity, wreathed in shadow. Around him, color ceases to exist, everything becomes black and white. His daemons often resemble smaller, weaker versions of his avatar, as they share many traits, like horns or scaly skin. I mean, hey, he's the god of malice, not the god of originality. Anyway, his daemons are particularly known for fighting with other daemons, but when no other daemons are around to fight, they'll attack mortals, and if no mortals are around, they'll turn on each other. That's the chiefest flaw in his domain. There's always an enemy, always something to turn against.

 

Mortal Servants

Malal is served by many a Chaos Cultist who realizes "Hey, maybe this isn't all it's cracked up to be." worshiping one of the main four, and wants out. And so even at the best of times, a Chaos Warband of Malal is disjointed and has poor internal chemistry, due to these varying origins. But they are all united against the rest of Chaos, so that keeps them mostly in check. At least one Chaos Space chapter, known as The Sons of Malice. This chapter acts almost as a Chaos version of the Grey Knights, in that it fights daemons and other chaotic threats. The colors of Malal are Black and White, with silver or iron metallics.

 

Nehoco - The Dubious

Laconic

Nehoco is the god of doubt, of disbelief, of hypocrisy, and of the rejection of the supernatural entirely. He arose from much of humanity's blindness to the supernatural, and the growing power of Chaos and their incursions into the material world harms him. He is a paradoxical being through and through, antithetical to himself.

 

Avatars and Daemons

Nehoco appears most commonly as an elderly human man, with wrinkled skin, grey hair, and black voids where his eyes should be. His servant daemons are very rare, but when they do manifest, they are often take mundane forms, they might imitate Humans or Eldar, but they are still wholly demonic, merely disguised. He has no distinct color pattern to speak of.

 

Mortal Servants

Nehoco despises any mortal who knows of him, much less a mortal who worships him and tries to spread his name in any way. No, he refuses to have any mortal worshippers. All of humanity worships him by not worshiping him, by not worshiping Chaos at all. There are few exceptions to this rule, the only times he ever does call upon cultists or marines is when he feels he must eradicate knowledge of himself or another god located in the material realm, in which case, his color is a very boring grey.

 

Zuvassin - The Malformed

Laconic

Zuvassin is the god of errors, mistakes, misfortune, failures, deformations and undoings. Zuvassin was an artificial creation, an attempt by Tzeentch to expand the powers of Chaos by generating a new Chaos god from the depths of the warp. But the experiment went wrong on a cosmic level, and inevitably so. Zuvassin is a mistake on every level, and one that suffers constantly as a result of his basic nature. And he wants revenge for that suffering. He works constantly to spread his corrupting influence wherever he can and to unravel everything the gods have planned.

 

Avatars and Daemons

Zuvassin's avatar is a misshaped mass, congealed into a barely cohesive form, much less a comprehensible one, which he shrouds under a heavy robe. His daemonic spawn only reflect a fraction of his misshapen corpus, masses of tentacles, teeth, wings and tongues, slimy puddles of primordial ooze, beings bent and malformed. They exude an aura of failure and misfortune around them wherever they go.

 

Mortal Servants

Zuvassin's mortal servants, the few who would devote themselves to such a pitiable entity, are cursed with his misfortune. They rarely succeed when attempting to form cults or warbands, they end up collapsing and devolving, becoming inherently flawed or unstable. Most successful servants of Zuvassin are inevitably used as kamikazes against other chaos cults, entering them and spreading his corrupting influence, only a scant few are truly given his blessing, such that they can last long enough to spread his will further, although they tend to look deformed or melty at minimum. His color is a sickly orange, sometimes with tinges of purple.

 

Some Questions Answers, right off the bat:

- Why no Hashut or Horned Rat? Species gods to a species not present in 40k, and they were never really renegade either.

- Why no Ynnead, Tau'va, Gork, Mork? They are species gods who might work with each other if need be, but not with the main Chaos Gods or Renegades.

- Why no C'Tan? They aren't Warp Gods, they are Material Gods, there's a big difference.

- Why no Smiling God-Child? What is that kid even the god of? Mischievous glee? Who knows, maybe.

- Why no GEoM? He's still kind of alive? And he would never work with these guys, for obvious reasons.

 

Do you have any ideas below? Feel free to contribute however you see fit! (Even if it's telling me that my idea is lame, that's still contribution, lol)

Edited by 40k_fan
added some more neat stuff
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Great idea for a topic, and nicely laid out. One of the nice things about these three is how their lore partially reflects the real-world events of GW not having the rights to the Malal IP. I think Warhammer Fantasy Roleplay had Zuvassin and Nehoco as aspects of an greater unnamed deity – implied to be Malal. 

 

That's not to contradict your post above, I hasten to add – the nature of the Chaos gods is inherently malleable and changeable, and I can't think of much that's more fittingly 'Chaotic forbidden knowledge' than the in-universe lore having to reflect the dubious legalities of the real-world events! :)

 

+++

 

On additional Chaos Gods in general, if we picture the Great Powers as waxing and waning storms in the warp, other Chaos Gods could emerge in the still gaps between and around the powers – just as (say) the Eldar God Khaine would once have sat at an intersection between Khorne and Slaanesh; and metaphorically been torn apart and partially integrated into each of those storms as they swelled to 'close the gap'.

 

As Khaine represents murder – a killing (Khornate-aspect) driven by desire (Slaanesh-aspect) – we might therefore look to see which concepts could stand at these points of equilibrium between the greater forces of excess, violence, change and decay. A theoretical Chaos God able to feed on the energy in the lull between Tzeentch and Slaanesh, for example, might be a sort of Ur-politician; wheedling and manipulating but with firm intention and goal – a sort of Apocalyptic Revelator that obsessively pursues a succession of unrelated short-term victories. 

 

Secondly, I don't think there's ever been a firm distinction drawn between gods and particular powerful daemons beyond level of influence – so there's an argument that figures like Be'lakor (by virtue of being equally distinct from each of the principal powers) and Vashtorr could be seen as other Chaos Gods. These two are particularly eligible for the title because they're specifically noted as being beholden to none of the Great Powers in particular. Again, this places them in the relatively stable spaces between the Great Powers.

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6 hours ago, apologist said:

Secondly, I don't think there's ever been a firm distinction drawn between gods and particular powerful daemons beyond level of influence – so there's an argument that figures like Be'lakor (by virtue of being equally distinct from each of the principal powers) and Vashtorr could be seen as other Chaos Gods. These two are particularly eligible for the title because they're specifically noted as being beholden to none of the Great Powers in particular. Again, this places them in the relatively stable spaces between the Great Powers.

Arguably, both are already considered 'Chaos Demigods' and I'll condense and adapt them below.

 

Be'lakor, 

Be'lakor is a product of Chaos Undivided, he sits somewhere between all of the Chaos Gods, and so I think his portofolio might lie in some of the few traits all Chaos Gods share with one another: Envy, Independence, Vainglory, Covetousness, Unreliability, all  of these very human foibles, amplified from his origin of humanity through his dark apotheosis. A very sort of toxic, unpredictable being, a wildcard, uncontrolled. His Daemons would be shadowy, jagged, spiky things, generally unpleasant and hard to control, even by him, often times challenging their own creator. Chaos Space Marines of Be'lakor might be called the 'Shadow Marines' and perhaps they could wield blades of shadow like their demigod lord, with which to slice with. What is his end goal? Become the One true lord of Chaos, championing himself above all others. I imagine the champions of Be'lakor and those of Malal would have a complicated relationship with one another. On one hand, they have highly differing opinions towards the rest of chaos, but on the other, they are both highly ambitious and nigh unrestrained.

 

Vashtorr

Vashtorr is a demigod spawned of the horrors of innovation. He was at his height during the Dark Age of Technology. His realm is known as the His servants call themselves 'Cult of the Arikfane' after him, many of them are former Admech, who simply wanted to create more, invent new things that should not have been. His portfolio is to create, rather than destroy, for creation only leads to greater misery in the end. His daemons are modified, altered, crafted with dark technology, daemon engines, cyborgs. And indeed, this is the gift he too gives to his mortal followers. Potent weapons and armor. Many of his Chaos Space Marines would draw their ranks from Tech Marines, perhaps individually fallen Mentors might also be drawn to him. But perhaps he would not be wholly satisfied with just space marines; rather, he might devise a new, terrible threat to act as his hand in the materium: Chaos Men of Iron. After all, his true goal is to become a truly potent god of chaos, and thrust the galaxy into a new Dark Age of Technology in which he might reign chief amongst chaos. With the Renegade Chaos Gods, Vashtorr rarely turns to them, finding them far too destructive or antithetical to his purposes, unless he must bring low another god. Vashtorr despises Zuvassin the most of all, for Zuvassin's presence will inevitably cause his machines and machinations to fail. Nehoco on the other hand is a potential ally. Technology often does usher out an age of spiritualism and superstition after all...

 

It's worth noting, Bel'lakor and Vashtorr are on even footing as far as Chaos Demigods. And the completely HATE one another. They will fight, directly with one another, if they end up at the same place and same time. They see each other as competitors, both are overly ambitious twerps in each others eyes.

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35 minutes ago, Gamiel said:

Any thought about the Horned Rat or Hashut?

 

Horned Rat doesn't make very much sense in 40k, given that there aren't canonically Space Skaven. Early on, the Hrud were considered to be an analog, but they are pretty obscure.

But there is a daemon called 'The Horned God' that showed up once. Not much lore on that guy. Maybe they are the same? Maybe the Horned God is the chaos god of the Hrud? Who knows, maybe you can come up with your own story in this thread? I invite you to do so!

 

Hashut could be adapted for the Votann. LoV are basically dwarves, it only makes sense some would fall to chaos. Hashut is the god of Opression, Tyranny, Corruption, Greed, etc... Again, kind of strange to adapt, especially considering this: LoV is a confederation, not an empire or autocracy. There is no one leader, there are several 'ancestor cores' that work together on that, but it's all very decentralized. Maybe the votann who are tired of a decentralized system would seek out a powerful god to lead them as one, becoming Chaos Votann or something like that. Again, these are my quick concepts, I invite you to write one of you own here.

 

Bonus: Names for CSM names for Renegods,

Be'lakor - Shadow Marines

Malal - Malice Marines (Sons of Malice)

Nehoco - Doubt Marines

Vashtorr - Arkifane Marines, 'Daemons of Iron'

Zuvassin - Fate Marines

Edited by 40k_fan
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New Document Created: Renegade Chaos Space Marines

[ - Document Linked Here - ]

 

Update Log:

 

- Update #1 - 4/26/23 - Malice Marines (Sons of Malice)

 

- Update #2 - 4/27/23 - Malice Marines re-balanced (weapons nerfed)


- Update #3 - 4/27/23 - Icon of Hatred nerf

- Update #3 - 4/27/23 - Complete Mark of Malice rework, new ability 'Affirm Loathing'
 

Feel free to add your own content! (or re-balance any glaring errors you see fit to re-balance)

Please don't grief!

Edited by 40k_fan
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Vague musings on Chaos Marines influenced by/dedicated to certain gods...

 

While Marines can consciously dedicate themselves to a particular member of the Chaos Pantheon, in a ritualistic, 'religious' way; in the lore from the Realm of Chaos books, it was implied that it was perfectly possible to empower/draw energy from (i.e. 'worship') elements of the warp quite unconsciously.

 

It's less a case of dedicating oneself to a pre-existing and separate god, so much as refining and focussing your inherent nature until it is subsumed in a particular characteristic – whether intentionally or not. In the warp, like attracts like, so ferocious souls will gather with other ferocious souls and eventually coalesce into a daemon – and from there, a minor (or greater) Chaos power.

 

In short, being somewhere like the Maelstrom or the Eye of Terror, where the veil between the immaterium and material world is thin, you would end up with the imperatives, fears and desires of your soul becoming manifest on your body. A person with paranoid tendences, for example, might develop eye stalks or preternatural hearing; a vain or avaricious person might develop golden skin or begin burping jewels.

 

Anyway... how does this relate to Marines? Well, we know that the various Cult Marines (Berserkers, Plague Marines et al.) are dedicated to particular gods – but there are other Cults that aren't explicitly dedicated. It strikes me that the shadowy Raptors would tie in nicely as a Be'lakor Cult, while Obliterators are an obvious candidate for a Vashtorr Cult. What other Cults could we explore?

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I’ll have to gig out my notes… once I have stocked up on hexgramatic shielding and drawn a few warding circles… :biggrin:

 

One of the plot lines from my attempt to set up a game in the Legion Wars revolved around an enclave of AdMech and Legion renegades of the more technophile Legio who are drawn to various aspects of Hashut. All of which cut of parts of their bodies as they turn to stone / crystal and go more borg from there, with a tendency towards centaur / lamasu builds..

 

-the “Tyrants of Xnossos”:

a group of IW who are attempting to recreate a sort of twisted memory of Olympia, building maze-like temple fanes in which their slaves toil and to hide their secrets, ruled by their various sybaritic forge-tyrants. They are basically the dieselpunk and John Blanche version version of the worst parts of Greek and Persian cultures from “300”. If only their members wouldn’t drift off to worship the dark Prince…

 

- the ”Council of Drunes”:

made up from members of the Iron Hands who followed Horus. As you might guess from the name, they are pretty much a mix from the techno barbarism of the Medusa clans and the Drunes from Rackhams Confrontation, a sort of tech-Druidic cult who pay homage to the “Horned God” aspect of Hashut and the rule of the strong over the weak bags of meat around them.

 

-the Ashdrakes

the boogiemen of the tech-cults of the Dagon’s Tomb. They are what happens when Salamander Blackshields decide to turn from the goodie-two-shoes cult of Vulkan and lord it over the rest of creation from thrones of black iron with phosphex and other fun things from the Dark Age of Technology. Greedy, megalomaniacal dragon cyborgs. 
 

(all of which were written way before Vashtorr turned up but in the spirit of this thread, I totally dig the idea of various minor patrons and all of the above can easily devote some souls and shrines to the Arkifane or the Dark Master)

 

In other random ravings and closer to the current timeline I am still exploring the Endworlds and the more obscure patrons of the pantheon there, the “Sovereign-of-the-bleak-Spire” ( the High King of the local Knight Worlds turned patron deity of the Blighted Reefs) and the wayward love child of the Dark Prince and the Lord of  Fate,”That-which-hunts-in-the-Deep” and which name can on,y be pronounced by the native shark men.

 

And while the local renegade Astartes mostly focus on the study of the outer dark, their more raid-affine members form into packs of roving cults of bozuku - who offer praise to their spiritual liege, the “Doomrider”!

 

 

The Shaaz’kutai are basically a Raptor cult sorcerer coven - always on the hunt for the next relic, tome and other warp-touched shiny things. They are what happens if turn  Magpies into Astartes.  They attract and use minor warp entities like Harpies and if you are not a sorcerer, chances are you end up sharing your mortal shell with one and being turned into a Warp Talon. Or volunteer to become one to learn the secrets of the Empyrean. They prize geneseed  from the lines of Curze, Corax and the Angel above all others…

 

 

 

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Azzael, a Greater Daemon with ambitions to usurp Tzeentch as a Chaos God, and seeks Old One and/or Necron artifacts as a means to counter the powers of the Changer of Ways.

 

If the name sounds familiar, he's from Hellboy.

I plan to use him and this plotline in a crossover fanfic in which Azzael steals away the Primarch who would've become Magnus, cutting off the infant Primarch's right hand and replacing it with the Right Hand of Doom. The trauma from this experience was such that he suppressed his memories and the psychic powers associated with them; when the Primarch is reunited with his father the Emperor, he states his name is "Hellboy," rejecting the name "Magnus" as "too fancy."

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Malice Marines Stats Explained:

Firstly, I made sure to give malice marines lots of Doom-inspired weapons, such as their chainsaw, sawn-off shotgun, heavy bolt pistol, and plasma pistol, after all, Sons of Malice hunt demons while also being chaos warriors themselves, much like the 'Doom Slayer' from the Doom Games. More interesting is their hand crossbow, which is a scaled down version of the Sororitas' Condemnor boltgun's Condemnor stake ability. This is the pistol version of that crossbow. It's crucial because it better allows them to fight Rubric Marines and Daemons with Psyker abilities. The Claws of Malal is a reference to a certain card in a certain card game. But it's just a nice sort of demonic claw weapon. Malal is a very sort of bestial daemonic entity, might as well give his best soldiers a bestial daemonic clawed hand for slashing with. I imagine Malice Marines might end up kind of freaky looking over time anyway. And the Frag grenades and Krak grenades are just normal. Early on in development, I gave them a lot of full-size weapons rather than pistol ones, but that ended up being kind of awkward and was probably too powerful so I nerfed it.

 

As for other wargear, the Chaos Magic stuff, The Icon of Hatred is inspired by the old rules for the Hatred trait/ability/whatever, what I read of it anyway. The 'Mark of Malice' soul-drinking thing is wholly part of the lore though, that's totally a thing they did. More accurately, that's what the dreadaxe did, but come on, it's just easier to attatch that ability seperately. Anyway, they can consume souls to scrape back their vitality. Daemon or mortal? Doesn't matter. From a lore PoV, those souls are toast.

 

These powerful abilities to ignore attrition modifiers, rerolling bad hit rolls and wound rolls, and regaining wound points, as well as these nice weapons, they all sort of generally mean to make up for the fact that compared to other CSM, Malice Marines are pretty 'meh' stats wise. They aren't especially strong or tough, and they don't get extra attacks or anything, or great leadership, but that's okay since they are driven by pure malevolence and the desire to ruin the plans of the rest of chaos.

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I playtested my Malice Marines with a friend.

They fared valiantly against some Tau battlesuits. Lost about half my marines, but I killed those filthy Tau >:P

All in all, pretty fun.

Had to rework some abilities that were uber broken, added some new ones too. Even post rework, should be pretty solid.

 

More lore and stats tomorrow!

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Malal Warband Names:

- Sons of Malice

- Harbingers of Hate

- Bane of Daemons

- Enemies to All

- Denouncers

- Doom Slayers

 

Be'Lakor Warband Names:

- Shadowsworn

- Bladeblessed

- Angels of Avarice

- Dark Shadows

- Black Priors

- The Envious Ones

- Shadowsouls

 

Vashtorr Warband Names:

- Metalheads

- Angels Adamant

- Cogwork Knights

- The Penitent Ones

- Oil-Anointed

- Accelerators

- Daemons of Iron

 

Zuvassin Warband Names:

- Unfortunate Sons

- The Malformed

- Wretched Retributors

- Merchants of Misfortune

- Deliverant Damnators

- Chaos' Cruelty

- Inevitables

 

Nehoco Warband Names:

- N/A

 

Hashut Warband Names:

- Daemon Despots

- Tin Helmets

- Crushing Boots

- Taskmasters

- Cruel Conquerors

- Iron Oppressors

- Misers of Misery

 

Horned Rat Warband Names:

- Rats, Rats

- We're the Rats

- We Prey at Night

- We Stalk at Night

- We're the Rats

- I'm the Giant Rat that Makes All of the Rules

- Let's See What Kind of Trouble We Can Get Ourselves Into

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9 hours ago, 40k_fan said:

Horned Rat Warband Names:

- Rats, Rats

- We're the Rats

- We Prey at Night

- We Stalk at Night

- We're the Rats

- I'm the Giant Rat that Makes All of the Rules

- Let's See What Kind of Trouble We Can Get Ourselves Into

Some names based on AoS models and lore:

Bonerippers

Claw Lords

Warp-Grinders 

Warlock Engineers

Doom Flayers

Warp Lightning

Plague Claw

Warplock Jezzails

Nezumi Jezzails

Screaming Bell

13th Toll

Bell of Doom

Vermintide

Storm Vermins

Gutter Marines 

Storm Fiendes 

Poison Wind Globiers

Warlock Bombardiers

Sworn to the Thirteen 

Disciples of Snikch

 

And some names that are references to other IPs (how many can people recognise?):

Basil's Bane

Cluny's Own 

Chitatchikkan

Crippled Bone

Followers of Ikm'atch-tek

The Dagger of God Rat

Ströhm Chivaliers

Daggers of Cyanhur

Secret-keepers of NIMH

Jenner Sworn

Hamelin's Bane

Forge Crawlers

Brown Gorgers

Mauler Rats

Castellans de la Poer

Exham Barons

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I do think Hrud could be very interesting to expand on in 40k as an analog to the Skaven in 40k. They might fit very well in locations like Necromunda. They could also make good T'au auxiliaries. If I do write anything about them, it would probably be in Liber Xenos lol.

 

But they do fit the Great Horned Rat's theme of ruin and entropy (which is technically seperate from both malal and nurgle) because the Hrud are especially good at manipulating the flow of time, to turn things into dust or otherwise age them horribly. Very freaky. Could be interpreted like the Wraith from Stargate, or the Salt Vampires from Star Trek (which the Hrud possibly do very much resemble) but I think it also works well as an innate warp/psyk ability. Might see about cooking up a datasheet for them.

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23 minutes ago, 40k_fan said:

But they do fit the Great Horned Rat's theme of ruin and entropy

I don't know if the Hornd Rat has a theme of entropy. He has more themes of mad science (technological and biological), sickness, and spies-and-assasssins. Oh, and political infighting, but that do most of the Chaos gods also have.

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On 5/1/2023 at 4:35 PM, Gamiel said:

I don't know if the Hornd Rat has a theme of entropy. He has more themes of mad science (technological and biological), sickness, and spies-and-assasssins. Oh, and political infighting, but that do most of the Chaos gods also have.


The AoS Skaven book is indeed giving a few paragraphs  to the fact that Followers of. Nurgle and the Horned Rat are not fundamentally on the same page because of this.

 

The whole Skaven thing is entropy … their politics are based on infighting, their mad science is there to implode, explode, corrode, etc. The disease thing is just another vector to this 

 

Their short term goals might have some synergies but in the long run, Nurgle is more a sort of circle of life thing (death and decay before rebirth and grow, repeat) while the Horned Rat is all about breaking the great wheel and letting it crash down for good.
 

Nurgle settles in  a Garden. The Skaven are supposed to rule (well, fight over ) a wasteland and the Hornet Rat does not want them to build  a new kingdom. 
 

 

On a totally different note 

 

I always liked the idea of Raptor Cults - but I never really got my hand around what the Cult thing in it is supposed to be around aside from the predator and prey /  rids of prey aspect. Maybe there are some ideas for some minor powers there? 
 

 

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On 4/30/2023 at 11:11 PM, 40k_fan said:

Be'Lakor Warband Names:

- Shadowsworn

- Bladeblessed

- Angels of Avarice

- Dark Shadows

- Black Priors

- The Envious Ones

- Shadowsouls

Agents of Darkness

Be’lakor’s Bushi

Darkling Mirror

Shadow Souled

Shadow Mantled

 

And some "shadow", "dark" and similar based names that I feel are more generic:

Midnight Shadow

Midnight Shadow Sun

Shadows Bellow

Shadow Lords

Shadow Pack

Shadow Peacocks

Shadows of Ancient Past

Song of Shadow

Hungry Creeping Shadow

Scions of Shadow

Shadow Masked

Shadows and Smoke

Blood and Darkness

Children of Darkness

Dark Lords

Dark Majesty

Dark Maw

Dark Riders

Dark Stars

Dark Wings

Darkbolt

Darkling Weapon

Darkness Given Hunger

Darkwater

Hand of Darkness

Heart of Darkness

Howl in Darkness

Swims in darkness

Sword of Darkness

Utterdark

Walks in Darkness

Warriors of Darkness

Voids Darkness

Creeping Darkness

Darkness Rising

Dark Avatars

Dark One’s Blessed

Dark Thirst

Darkling Mirror

Darkness Rising

Darksome Embrace

Daimyos of the Dark

Black Breath of the Abyss

Abyss Nagas

Abyssal Aegis

Castellan Umbra

Umbra Lords / Lords Umbra

 

But then again, Be'lakor is know as a daemon of subterfuge, and having a warband name that don't say Be'lakor would be a fitting subterfuge

Edited by Gamiel
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Something I think Malice worshiper should have is either that they themself suffer from/blessed  with something like Warhammer Fantasy’s old Orc & Goblins' 'Animosity' rules, or their priest/sorcerer can cast a spel that makes a Chaos unit/character (their own or any they fight against) get the 'Animosity' rules.

 

  

On 5/4/2023 at 11:18 AM, Xin Ceithan said:

The whole Skaven thing is entropy … their politics are based on infighting

And how is that different from Khorne, Tzeentch, or Slanessh? Who are not seen as having a entropy theme. The only god whose politics is more about working togheter than not is Nurgle.

 

On 5/4/2023 at 11:18 AM, Xin Ceithan said:

their mad science is there to implode, explode, corrode,

Is it really? Yes much of what we see is about that, but that's becouse we see what they use on the battlefield. And some of that is not there to explode, it just happens becouse the skaven are mad inventors that don't think about things like safty. 

 

We have stuff like the Farsqueaker that's not there to implode, explode, corrode but to communicate, there are also stuff like "googles" that make it possible to see throung magic fog, and likley more stuff that I don't remember/know about. 

 

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Well, I was just referencing from the Skaven Armybook - but you are right of course.

 

All of that can find a place under virtually any Chaos deity in the end and of course the Horned Rat is still one more Chaos God.

I’d just  argue that the focus is more on entropy but of course it’s not an exclusive trait. Khorne’s thing is killing / destruction but it’s not exclusive to him and he still allows followers to build  and create things, provided there is enough skulls and sharp edges involved to kill stuff with. 
 

This is why I like the recent eight pointed star thing very much

… the Horned Rat would embody things from various, even seemingly opposite directions ( ravenous dissolution, encroaching ruin but also artifice). You could even use it to zoom in to have various Skaven Clans take up the cardinal points - with the Horned Rat representing the whole of Chaos - as a sort of Skaven-centric monotheistic claim that the followers of the other Gods are all deluded and blind to the glory of the one and only real god….:biggrin:

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9 hours ago, Machine God said:

So we all know from 40k lore that there are no longer any seas on Terra. So what happened to Cthulu in the Mariana Trench?


Cthulu is an Old One. That's literally what he is in Lovecraft's writing. Why not in 40k too? The Old Ones of 40k are even amphibious I think, so that checks out double. 

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On 5/6/2023 at 9:01 PM, Machine God said:

So we all know from 40k lore that there are no longer any seas on Terra. So what happened to Cthulu in the Mariana Trench?

Still sleeping and built over. He may sleep under the water in M2 but the water don't need to be there for him.

 

Or awoken during the time of Old Night, maybe one of the factors that turned humanity in the Sol system into what it was before the Emperor.

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