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T7 4W terminators, eh? Hmph. I see how it is. 

Not sure I like the SoS pariah ability just being a 3+ FNP against psychic shooting. I know most psychic stuff is shooting attacks now, but this is one of those lore things that's going to bother me. The idea that someone might be putting psychic buffs on null maidens is going to make me up in the middle of the night.

21 hours ago, prava said:

 

Yeah, I apologise for my "making 0 sense". I didn't need to sound like an ass. Im sorry.

 

Well, do not discount the sisters so quickly. T3 3+ on a world of AP going down means they will be more survivable than ever. Prosecutors won't be killing anything, I think we agree on that, and probably not even psykers... but Vigilators? They look extremely powerful in melee against anything below T10. And if your target is a psyker? The Emperor have mercy on them, because those sisters will not.

 

Also, am I the only one that believes that the Allarus will cost at least 80 points each? T7 infantry body with very decent melee and 2+/4++... you will be able to buy a full squad of sisters for a single Allarus. Their roles are obviously different, no questions there, but I believe in this edition table presence will be very important and chaff units that weren't used before because they would die in an instant might have some uses now.

 

At the end of the day, if you are shooting those sisters you are not shooting those pesky bikes that will be charging you next second...

No worries, mate! Text is emotionless and inferenceless, it happens! Candor and forwardness is king, so my thanks in kind as well!

As for the bolter-babes and bikes, I'm sure if the termies are T7, there's possibly some T8 bikes in the wind that all your typical "Infantry firearms" (Lasgun, bolter, etc...) are just going to be bouncing off of like eggs thrown at an oncoming car.

They were already pretty big lifters for the faction, Emperor only knows if they'll become T8 monsters...  At which point, people will probably just hose the SoS knowing "Our weapons are useless!" like chainswords vs a dread in old editions, haha.

I would like to start s bet:

 

GW explicitly stated thst Custodes units will have one special rule they csn use every turn and one for once per battle. 
 

Will we see this also on Custodes FW units? Yes or no?

 

The cynic in me says no. They will continue to do a half hearted job. 

10 minutes ago, Muck1ng said:

I can't be the only one hoping that they bring the FW Contemptors into Plastic as our new unit. 

On one hand yes - in part because plastic tends to mean core codex and therefore more consistent rules updates. On the other hand, the FW dreads (in particular the Contemptors of all varieties) have been some of the best FW kits I've built. Posable, easy to build, good quality casts. I'd rather one or more of the tanks make the transition to plastic as they're more expensive and not as easy a built as the dreads.

The FW Custodes dreads are great, I have the Telemon and the sword/shield one (I get the Contemptor names mixed up), however I found the thin trim very fragile on the Contemptor shoulders and would much rather do a plastic version than go through that again.

Oh I'd be all over new plastic Dreads but I'm not holding out hope as Custodes feel a little bit of a flavour extra faction from GW. Like a fire and forget, done deal kinda faction.

 

Personally, I'm more upset that scumbag mutant miners get superior tools than a hand crafted weapon system designed by the Emperor's finest artisans - seriously why is a power sledge hammer better than a Custodian Axe?

 

To be fair, it is a character weapon. I'm sure I'll live with it :laugh:

Edited by Captain Idaho
On 5/24/2023 at 11:22 PM, Urauloth said:

 

Not sure I like the SoS pariah ability just being a 3+ FNP against psychic shooting. 

 

All psychic attacks.

 

If you take damage from a source that has the psychic keyword, you get the FNP. Passive abilities that do damage to an attacker might be an exception if any such abilities exist depending on how the rule is worded.

 

Got hit with a Nemesis weapon? Psychic attack. 3+ FNP.

I think daemon weapons are psychic too.

 

Does it matter if the damage dealt is mortal?

 

Nope.

Well just in any case some how someone missed it...we are keeping our fw models for 10th. At least for now. 

 

 

Who knows when he will pull the plug on 40k but here is hoping we stick around. 

 

 

Most other fw models not so lucky unfortunately. 

 

And while yes we would still be safe in Heresy... Time will tell. First time I've really felt like maybe gw doesn't want to make this a game people invest in for years. 

  • 2 weeks later...
5 minutes ago, Captain Idaho said:

A few, that's like half the army! :teehee:

More than half if you are counting only plastic. 

 

 

Regarding the leaks yeah wardens with a blade guard are going to be freaking murderish in cc and durable reaching it with a -1 wound a turn of 4+++ and run and charge with full rerolls. 

 

Crazy good dynamic there but the rest....idk. 

 

What place the bikes have now they aren't very durable considering now shield guard are equal t and wounds.... 

 

sentinel storm is also about the dumbest ability I've yet seen considering how few models, few shots and str4 guns.

 

 

Edited by Hellex_The_Thanatar

Wardens having once per game 4+ fnp is terrifyingin the right moment and why did they treat the board and sword so dirty with only 1 damage, +1 wound characterisic and pistol. 

Edited by ChargingSoll
Detail
1 hour ago, ChargingSoll said:

Wardens having once per game 4+ fnp is terrifyingin the right moment and why did they treat the board and sword so dirty with only 1 damage, +1 wound characterisic and pistol. 

I have no idea the sword is so tragic. Not even like more attacks to make up for lower damage either. 

Pistol is a solid benefit., since Custodes will traditionally be able to survive getting charged and should be able to stick in on their own charge.

Get in, devastate a unit, clean it up in shooting on your next shooting phase, charge the next closest victim.

OR

Get charged, survive cuz lol custodes, fight back in their phase, finish them off, charge next unit.

Feels like the shield is taking up a significant chunk of design space for those little guys.

Just noticed all our foot sloggers have deep strike. 

 

A warden trajann blade guard unit is going to be nutty strong. And even If they fail their charge the turn they arrive are going to survive most anything and going to be able to move run assault the next turn. 

 

That unit is highly highly like to mess up a key target either turn they arrive or the following turn and the enemy will be forced to sink SO much fire power into it to try to shift. 

33 minutes ago, GenerationTerrorist said:

This looks really really good. Chuffed that the Blade Champion finally got a 2+

 

I think Vertus are going to get lots of use as our only (plastic) source of reliable damage against big things.

 

Idk if I would call that profile reliable even wounding a rhino on 5s right? 

 

They will murder the heck outta random elite things with the fly over. Like harlequins. 

 

I also didn't catch the blade guard with a 2+, very nice it was always ludicrous he had a 3+ when even marines have their elites in 2+ armour like sanguinary guard.

So these are apparently Winters top 5 picks, right? I assume he must've also the FW datasheets? I'm not sure how I feel about it if these are the best. 

Seeing all the doom for my 2nd army (DG) last week or so everywhere, I'm a bit worried now :D But we'll see how it all slots together. 

 

I might end up playing my 30k DA in 40k more often than I planned. :D 

58 minutes ago, Balerion84 said:

So these are apparently Winters top 5 picks, right? I assume he must've also the FW datasheets? I'm not sure how I feel about it if these are the best. 

Seeing all the doom for my 2nd army (DG) last week or so everywhere, I'm a bit worried now :D But we'll see how it all slots together. 

 

I might end up playing my 30k DA in 40k more often than I planned. :D 

 

 

Somehow I doubt he's seen the fw or that he's just not allowed to show yet. 

 

You know what hurts more than the 1 damage swords (since they hardly hurt anything now) is the OC...why are custodes so low on OC? Really our troops are 2 our bikes are 2? What gives? We aren't cool with contesting apparently it's all murder or no objective for us...weird. 

True, objective control with Custodes is not going to be great. We'll have to clear the objectives first I guess at which point OC doesn't matter that much? I guess? But the lethality doesn't look all that great either? I'm hoping the FW part of custodes will make up for it a bit. 

 

I was putting my hopes into Custodes after the DG doom. Mixed feelings for now. 

27 minutes ago, Hellex_The_Thanatar said:

You know what hurts more than the 1 damage swords (since they hardly hurt anything now) is the OC...why are custodes so low on OC? Really our troops are 2 our bikes are 2? What gives? We aren't cool with contesting apparently it's all murder or no objective for us...weird. 

 

OC2 is the same as most "Troop" or Battleline units that most factions have, most of your footslogging units also have their Vexilla buff to gain +1OC (3 each). 10 Custodian Guard with a Vexilla is 30 OC vs 10 Intercessors' 20OC or 20 Termagants 20 OC. If you were to attach Trajann to the 10 man unit, their OC value cannot be reduce so would be 33OC sat on an objective.

The Bikes really shouldn't have higher that 2OC in my opinion, high mobility, killing power and staying power on top of being able to just take objectives off some armies isn't that fun to play against :sweat:

 

So if I don't take a vexilla or if I don't put it in every unit, then I have the same OC as other armies with a LOT less models. How many 10 man Intercessor units can you take in SM army and how many 10man custodian guard units can you take in Custodes army? :) 

That's pretty disingenuous comparing them directly like that, don't you think? 

 

And I'm not sure about that staying power and lethality of the bikes, especially with both Salvo launcher and hurricane bolter getting weaker. 

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