Cpt.Danjou Posted August 21, 2023 Share Posted August 21, 2023 (edited) +++Unit of the week+++ Fiends How do you use Fiends? Marks Armament Equipment Role This is a discussion about Fiends, both Forgefiends and Maulerfiends in the 10th edition index. Tell us your tactics, fun facts, your experience with them, and other things that are interesting with Fiends. I combined the both fiends together, even though they have different roles and tactics, as they come in the same box, plus if we are going to manage to get through all the units before the codex drops some units must be combined. Cpt. Danjou Edited August 21, 2023 by Dr_Ruminahui Retitled slightly to clearly exclude the demon codex Fiends TrawlingCleaner, Dr_Ruminahui, sonsoftaurus and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/380027-units-of-the-week-10th-edition-index-tactica-forge-and-mauler-fiends/ Share on other sites More sharing options...
Iron Father Ferrum Posted August 21, 2023 Share Posted August 21, 2023 I don't own either and have never used them, but I've heard that Forgefiends in particular are doing good work these days. I'm curious to see what people say! sonsoftaurus 1 Back to top Link to comment https://bolterandchainsword.com/topic/380027-units-of-the-week-10th-edition-index-tactica-forge-and-mauler-fiends/#findComment-5982464 Share on other sites More sharing options...
Tallarn Commander Posted August 21, 2023 Share Posted August 21, 2023 My Maulerfiend, Mary, has been a workhorse since 7th Edition. She got a bit choppier in 10th. Her Fists lost 1 point of AP and her tendrils became lackluster but her Fists now do a whopping 1d6+1. But the meta has switched to ranged AT-heavy lists in my area. I play melee-heavy CSM so these days she usually dies on the approach and rarely survives to reach the enemy. But against non-meta/more casual armies she does good work. I also don't have any Forgefiends but my Night Lords faced an army with 3 Forgefiends earlier this month. They (and 3 Oblit Squads) easily deleted my army without breaking a sweat. I'd say that if you want to lose friends, bring 3 Forgefiends. If you want to keep friends, limit your lists to 1 or 2 Forgefiends. :) Dr_Ruminahui, Warden-Paints, Kaiju Soze and 4 others 5 2 Back to top Link to comment https://bolterandchainsword.com/topic/380027-units-of-the-week-10th-edition-index-tactica-forge-and-mauler-fiends/#findComment-5982473 Share on other sites More sharing options...
Kaiju Soze Posted August 21, 2023 Share Posted August 21, 2023 The loss of AP and less reliable damage makes the Maulerfiend less tempting in 10th, and in the couple of games I've played its taken longer to kill things with it. Offensively, definitely a downgrade. However, it also lives a bit longer than it used to. Forgefiend with triple ectoplasma cannon and Mark of Nurgle is, as widely discussed, a little bit overpowered. A single round of shooting (with some lucky rolls) wiped out 20 Necron Warriors and a Chronomancer in a single volley last game I played. S10 AP3 D3 and Blast sit at a very nice intersection of things they are good against. Iron Father Ferrum, TrawlingCleaner and sonsoftaurus 3 Back to top Link to comment https://bolterandchainsword.com/topic/380027-units-of-the-week-10th-edition-index-tactica-forge-and-mauler-fiends/#findComment-5982510 Share on other sites More sharing options...
WatchCaptainNavar Posted August 21, 2023 Share Posted August 21, 2023 I’m running 2 forgefiends in my current list, one triple plasma and the other twin canon and plasma, and they will happily chew through targets with a mark of nurgle. That said I don’t think they’re overpowered for their price as they can potentially self destruct in a single round with 3 hazardous tests and a dark pact. My triple plasma fiend died in round one my opponent’s first turn in one game where I failed 2/3 hazardous tests and the dark pact taking another 3 mortals, enabling my opponent to pick off the last 3 wounds with smaller weapons before using his big guns on the other fiend at full health. unless your playing just competitive I’d limit a list to 2 forgefiends and take one of each cannon load out to not be oppressive as there isn’t much they can’t do. I haven’t used my maulerfiends yet, for 155 points I’d rather take the hellbrute for the dark pacts aura buff and if I’m running out of points I’d just take the cheaper venom crawler. Tallarn Commander, TrawlingCleaner, Kythnos and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/380027-units-of-the-week-10th-edition-index-tactica-forge-and-mauler-fiends/#findComment-5982537 Share on other sites More sharing options...
LSM Posted August 21, 2023 Share Posted August 21, 2023 The Ectoplasma Cannons aren't inherently [Hazardous] - you can choose to juice a Forgefiend's guns to have [Devastating Wounds], which then makes them [Hazardous]. But there are plenty of targets where that's not really needed. Dr_Ruminahui, Tallarn Commander and Prot 3 Back to top Link to comment https://bolterandchainsword.com/topic/380027-units-of-the-week-10th-edition-index-tactica-forge-and-mauler-fiends/#findComment-5982551 Share on other sites More sharing options...
WatchCaptainNavar Posted August 22, 2023 Share Posted August 22, 2023 as you say it’s target dependant, but It is very tempting to go hazardous though when your shooting into 10ths buffed 20 man units, 3d3 blast plasma with MoN should get close without it but turning 6s into 3 mortal wounds against a buffed and lead necron warriors blob is tempting. i tend to not go hazardous into marines as the plasma is enough on its own and never into custodes thanks to there shrug. It might be needed into a vehicle of its wounding on 5s to push damage through but I’d plan to take out the high toughness vehicles with lascannon / oblitorators / vindicators Dr_Ruminahui, Tallarn Commander and LSM 3 Back to top Link to comment https://bolterandchainsword.com/topic/380027-units-of-the-week-10th-edition-index-tactica-forge-and-mauler-fiends/#findComment-5982578 Share on other sites More sharing options...
LSM Posted August 22, 2023 Share Posted August 22, 2023 It always slips my mind that Mortal Wounds are applied one-at-a-time. Link to comment https://bolterandchainsword.com/topic/380027-units-of-the-week-10th-edition-index-tactica-forge-and-mauler-fiends/#findComment-5982591 Share on other sites More sharing options...
Kaiju Soze Posted August 22, 2023 Share Posted August 22, 2023 One thing I've not done yet is try a Maulerfiend with magma cutters. Since they get 2 shots per gun, they might perform better than the tendrils against heavier targets. Tallarn Commander 1 Back to top Link to comment https://bolterandchainsword.com/topic/380027-units-of-the-week-10th-edition-index-tactica-forge-and-mauler-fiends/#findComment-5982615 Share on other sites More sharing options...
WatchCaptainNavar Posted August 22, 2023 Share Posted August 22, 2023 I think historically the mauler fiends magma cutters have been a let down because of there short range meaning they were pretty much useless as there range was shorter than an easy charge and the tendrils were better. Now I’m 10th they’re even worse as they suffer from the new melta strength making them wound most vehicles on 5+ and at S9 they aren’t wounding terminators on 2s anymore and with D6 damage the randomness means it might not kill a 3 or 4 wound terminator. It’s a shame gw haven’t redone the profile especially with 9th bringing in new melta type weapons. If they made the magma cutters somewhere between a melta gun and melta rifle in profile they might be more attractive. Tallarn Commander 1 Back to top Link to comment https://bolterandchainsword.com/topic/380027-units-of-the-week-10th-edition-index-tactica-forge-and-mauler-fiends/#findComment-5982737 Share on other sites More sharing options...
Prot Posted August 23, 2023 Share Posted August 23, 2023 I haven't used the Maulerfiend since 9th with my World Eaters (man I miss that army and they way it used to work). The Forgefiend is good. Not great, a bit swingy but it can be vital against opponents like Grey Knights, or Custodes. Anything using tough, elite infantry. It's good at mopping up vehicles if you've combined it with a heavy hitter (anything with Las). In the meantime I am working on painting 2 for my Iron Warriors. I haven't used 2 yet, but I wanted to magnetize them. I've never used the autocannons yet, the Ectoplasma has been my go to for a while now. Iron Father Ferrum and Tallarn Commander 2 Back to top Link to comment https://bolterandchainsword.com/topic/380027-units-of-the-week-10th-edition-index-tactica-forge-and-mauler-fiends/#findComment-5982896 Share on other sites More sharing options...
MDops Posted August 24, 2023 Share Posted August 24, 2023 For those that have gotten a maulerfiend into combat. Have you looked to use the tank shock stratagem on it? Fishing for +5's on 16d6 seems like something you should reliably hit the max of 6 mortals. LSM, Gilbertus1, WatchCaptainNavar and 3 others 4 2 Back to top Link to comment https://bolterandchainsword.com/topic/380027-units-of-the-week-10th-edition-index-tactica-forge-and-mauler-fiends/#findComment-5983036 Share on other sites More sharing options...
Tallarn Commander Posted August 24, 2023 Share Posted August 24, 2023 Good point. I've used tank shock to good effect with my Rhinos and Preds this edition. But I've forgotten about our Daemon Engines using it. I'm an older player who was around when tank shock was a thing that only tanks could do. I'll try and remember that other vehicles, especially our heavy Daemon Engines like Maulerfiends and Defilers are quite good at it now! :) LSM, Iron Father Ferrum and TrawlingCleaner 3 Back to top Link to comment https://bolterandchainsword.com/topic/380027-units-of-the-week-10th-edition-index-tactica-forge-and-mauler-fiends/#findComment-5983171 Share on other sites More sharing options...
Dr_Ruminahui Posted August 24, 2023 Share Posted August 24, 2023 (edited) Yeah, for us old timers, the new tank shock rules aren't so much weird as inappropriately named. Since damage output is based off of it highest strength melee weapon, an area where tanks generally don't excel, it means tanks are actually some of the worst things at it. But I guess "walker shock" just doesn't have the same ring. Edited August 24, 2023 by Dr_Ruminahui TrawlingCleaner, LSM, sonsoftaurus and 1 other 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/380027-units-of-the-week-10th-edition-index-tactica-forge-and-mauler-fiends/#findComment-5983176 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now