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CustomTitle

  1. From the album: Black Legion

    Fleshy parts are not finished yet.

    © Aasfresser

  2. Presented here as i've spent pretty much the entire summer working on this bad boy, it's been a real labour of love, but it's finally done and I'm pretty chuffed with it. I know not everyone checks the chaos pages so I thought I'd post it over here too. http://i66.tinypic.com/34zku4o.jpg http://i63.tinypic.com/2nb6ngy.jpg http://i66.tinypic.com/mrvm6x.jpg http://i67.tinypic.com/wjxno5.jpg http://i67.tinypic.com/35879t3.jpg http://i65.tinypic.com/30bpl52.jpg http://i65.tinypic.com/xp4s2f.jpg It's been built stock with magma cutters, I may eventually do another one that I will do more conversion work on, but I'm large model fatigued right now. Thanks for looking.
  3. So I am assembling a wordbearers force and I have a blood slaughterer of Khorne, a Contemptor dread, a Venomcrawler and a disco lord already in the way of demon engines. I have picked up the decimation force battlebox and I’m about to start work on the forge/maulerfiend. Bearing in mind that it looks like they are going up to WS3/ BS3, what do you guys think would be the sensible option for building it. I definitely prefer the forgefiend model, but it seems like Maulerfiends are where it’s at for CSM at the moment. Am I likely to be gimping myself going with my preference or are the Forgefiends actually an alright choice, and if they are OK what dot you think are the best guns for them?
  4. So, here's the deal. Tomorrow, I'm going up to my FLGS to adopt a Fiend box. It's been sitting on their shelf all by its lonesome all this time, and it needs some friends, so I'm buying it, taking it home and building it for my Word Bearers. The question is... how should I build it? Should I go for the sheer visceral joy of having two Thunder Hammer equivalents and a swarm of mechanical tendrils, or perhaps the Thunder Hammer equivalents and a pair of magma cutters to make quick work of tougher foes? Maybe a set of Ectoplasma Cannons - three, of course - to burn through the enemy in the name of the Architect of Fate, or perhaps a pair of Hades Autocannons to cut through hordes like butter and a daemonic maw in case it gets into melee?
  5. ++Thousand Sons Unit of the Week++ ++Maulerfiend++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Maulerfiend. With better WS and BS than last edition, have you been using them in games, and how have you used them? Th Mauler fists in particular have great damage potential at D3+3, and with a move of 10", the fiend is capable of getting into combat. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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