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Kill Team: Salvation (Striking Scorpions vs Primaris Scouts)


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Terrain sucks, no doubt. I've never been a fan of entirely 2D printed boards and this is no exception. The lack of cover really sucks too.

 

As for the actual minis though? Scouts look very good, straight upgrade to the older sculpts with almost no silly Primaris doodads added. Scorpions are very nice sculpts but man, the repeated bodies kinda suck. Still nice to see plastic Striking Scorpions though, I won't turn my nose up.

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I’m pretty happy with the striking scorpions, they’re one of those nostalgia units that remind me of my early 40k days.

 

I’m also happy with the scout release. The old kit was really showing its age and I’m glad they went with the same design ethos as the terminators in that they’re distinctly not primaris specific.

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If the price is right, this is a maybe,

 

The only Marines I'm really interested in playing are the Grey Knights and Deathwatch, and neither are really suitable for scouts- I don't think there are explicit rules preventing it (yet), but it wouldn't feel right. Having said that, I do have Spacehulk Blood Angel Terminators... I won't be trying to convert those for Deathwatch, and they could be painted up as a small force for the scouts to plug into.

 

But what I'd really be paying for is the Scorpions... and here's the thing: I want a force that has an even distribution- 1 five-strong unit from each of the plastic Aspects and their respective Phoenix Lord. If I got this box, I need five more DA and five more Banshees. I don't have Maugan-Ra or Reapers yet either.

 

So rather than the box, getting 5 Scorpions + Karandras if he's released and a box of Reapers if he isn't would move me closer to my goal than this box. So it all comes down to price.

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11 hours ago, Kallas said:

Honestly, I do kind of want them to revisit the Compendium team design. The "pick two Fire Teams" to build a team that isn't super Specialist-heavy is a good one, but the fact they just dumped out the Compendium and then moved on without a second thought is sad. If the Eldar team is actually a mixed Aspect Warrior team and not just Scorpions, it's basically that kind of principle in action, and it'd be nice to see that used more. 


I hope that this from the Warcom article means we will see mixed Aspect teams. 
 

“…the Blades of Khaine draw their members from various Aspect Warrior shrines, including the Striking Scorpions…”

 

As to the Scorpion models themselves I do feel wistfully that I had to sell off my nascent Aeldari army, as these are pretty much perfect.

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11 hours ago, Noserenda said:

Two good looking units. But really they are 40k units in a box rather than dedicated kill team sculpts, especially the scorpions!

You've kind of hit the nail on its head for me there, it feels like the target audience for this box is 40k players and not Kill Team players.

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8 hours ago, ThePenitentOne said:

If the price is right, this is a maybe,

...

So rather than the box, getting 5 Scorpions + Karandras if he's released and a box of Reapers if he isn't would move me closer to my goal than this box. So it all comes down to price.

 

I'd normally say look to Warcry for an idea of how Kill Team will be priced; the two have previously been aligned and Warcry's newest release also has the teams and terrain in separate boxes and those are £80 (teams) and £67.50 (terrain) respectively.

 

But the kit composition seems to be quite different here than in previous iterations. Rather than two 8-11 model kits designed for the system that would probably sell for £37.50 as standalone products, here we seem to have two sets of duplicate 5-man kits that, based on the pricing of Howling Banshees and Dark Reapers, we could probably expect GW to charge £37.50 each for. Makes it hard to guess what will happen in the future. When it's time for standalone releases, will they release Striking Scorpions as a 10-man Kill Team set, or a 5-man 40K unit?

 

 

 

 

 

 

 

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I’m not that impressed by this release. It feels like a lesser product than the two previous season launch boxes. 
 

I kind of like the scouts. The fabric looks good and the poses are fine. The box gives you enough separate bits to make operatives with different rules for KT. 
 

The scorpions are kind of boring. Everyone has a pistol and sword apart from the exarch. I wish they’d had some running or sneaking poses, instead of all these splayed leg hero rock things. It doesn’t suit them. 
 

This release doesn’t seem to feature the little sprues of extra bits we’ve had with previous kill teams. If it had one for the scorpions they might have been more interesting, without seriously changing them for 40K. 

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I'm not too impressed with the Scorpions sculpts, they seem very static in their poses. Also, a killteam with all the same loadout and just melee based?

Guess we need to see their rules. That said, I'll most likey get them as they will be plastic.

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I do like the scouts, they’ve kept the overall classic look - which is good as the armour design when they got their update to the old plastic models was good, just the execution wasn’t.

 

I like that they’ve had small tweaks to make them fit in with the other modern marine things like the adjusted power plant, updated pistol designs etc, plus introducing some equipment to the kit that aligns with Phobos like the grapnel hook.

 

I also like the other sensible updates like including knee pads (something I did on my custom scouts in the past)

 

the heads don’t suck either which is great, overall really pleased with them honestly.

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1 hour ago, MadEdric said:

I'm not too impressed with the Scorpions sculpts, they seem very static in their poses. Also, a killteam with all the same loadout and just melee based?

Guess we need to see their rules. That said, I'll most likey get them as they will be plastic.

 My sentiments too. For an Aspect supposedly based on ambush/stealth tactics they look like the are posing for a photo. I feel GW missed a trick by not including some more dramatic poses among them. Also a bit disappointing there are only 5 bodies in a kit of 10. Oh well.

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2 hours ago, Kastor Krieg said:

Wait, what. How the Scouts are not updated designs.

 

Same as the old, just primaris scale.

 

 

I would like for gw to update the aesthetics and update them, not make 1 for 1 "updates".

 

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32 minutes ago, Triszin said:

Same as the old, just primaris scale.

I would like for gw to update the aesthetics and update them, not make 1 for 1 "updates".

They're not 1 for 1, maybe you've not looked at old Scouts in a long time.

 

And "update the aesthetics" is how we got Reivers.

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1 hour ago, Etruscan said:

 My sentiments too. For an Aspect supposedly based on ambush/stealth tactics they look like the are posing for a photo. I feel GW missed a trick by not including some more dramatic poses among them. Also a bit disappointing there are only 5 bodies in a kit of 10. Oh well.

GW been doing alot of "5 minis in the box, times 2 sprues" 

I feel like scorpions would need some ninja like poses, or some rubble to hide behind for exarch

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The new Scouts have several noticeable primaris design cues, but for some reason GW gave them old Godwyn boltguns instead of the new primaris bolt carbines of BT neophytes. I guess it makes sense giving the old stuff to new recruits, but it begs the question of why it was not done too for the Crusader squad.

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1 hour ago, Etruscan said:

Also a bit disappointing there are only 5 bodies in a kit of 10. Oh well.

 

It's not a kit of 10 though, it's a kit of 5 that you get two copies of. I know that might seem like a pointless distinction but the kit is clearly designed to align with the Howling Banshees and Dark Reapers which are both 5-to-a-box units that people probably only buy single copies of for their 40K armies, rather than being designed as a 10-man until specifically for Kill Team, as Corsairs were.

 

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52 minutes ago, lansalt said:

for some reason GW gave them old Godwyn boltguns instead of the new primaris bolt carbines

Good. Classic Boltguns have always looked great.

 

53 minutes ago, lansalt said:

The new Scouts have several noticeable primaris design cues

The Grapnel Launchers, the bolt pistols and I suppose the combat knives if you want to be generous.

Other than that, they're like 95% just Scouts scaled up, which is a good thing.

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10 minutes ago, Kallas said:

Good. Classic Boltguns have always looked great.

 

The Grapnel Launchers, the bolt pistols and I suppose the combat knives if you want to be generous.

Other than that, they're like 95% just Scouts scaled up, which is a good thing.

also the abdomen armour is identical to intercessor and the power cell is identical to every primaris backpack. The air vent/intakes on the chestplate are identical to mkX.

I wouldn't count the knives as remotely primaris though? Seem the same as literally any other astartes combat knife.

The thing that makes the new scouts so good, is they'll go with either range really nicely (albeit they're taller than most firstborn models I think - based on the dudes from the crusader squad)

 

edit

If I had one complaint, it would be that they didn't go all in and have more bare arms. I really love all the ports being visible!

Edited by Blindhamster
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