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6 hours ago, Joe said:

I swear they've yet to design a remotely interesting looking character for the Adeptus Custodes. That's genuinely as dull as it could have come.

The most superfluous faction of them all. Supposed to guard Emp in his throne room but still have time to kick GSC butt on every minor asteroid belt.

3 hours ago, Deus_Ex_Machina said:

The most superfluous faction of them all. Supposed to guard Emp in his throne room but still have time to kick GSC butt on every minor asteroid belt.


Well they outnumber any given marine Chapter 10:1 so if we can see Iron hands we see some Custodes :D The narrative of your games is up to you.

Especially since they're at most a couple dozen individuals depending on the size of game. So while you can have 9000 at home you can spread the remaining 1000 to a good chunk of sectors to guarantee victory*.

 

*Administratum guarantees are not guarantees.

12 minutes ago, Noserenda said:


Well they outnumber any given marine Chapter 10:1 so if we can see Iron hands we see some Custodes :D The narrative of your games is up to you.

Space Marines are tasked to deal with threats all across the Milky Way. Custodes on the other hand are sworn to protect the Emperor at all costs. This means never leaving the Imperial Palace. With the Emperor gone, the Imperium will cease to exist. We only have to suffer the new, awful fluff of Custodes roaming the galaxy because corporate suits want our money for yet another faction. 40K has how many now? 25? If you ever want to trim the fat begin with the Custodes.

A disappointing day for 40k reveals but I loved the new Darkoath miniatures.

 

Yeah Custodes are one of several factions in 40k that shouldn't exist on the tabletop. Game is incredibly bloated.  

3 hours ago, Deus_Ex_Machina said:

Space Marines are tasked to deal with threats all across the Milky Way. Custodes on the other hand are sworn to protect the Emperor at all costs. This means never leaving the Imperial Palace. With the Emperor gone, the Imperium will cease to exist. We only have to suffer the new, awful fluff of Custodes roaming the galaxy because corporate suits want our money for yet another faction. 40K has how many now? 25? If you ever want to trim the fat begin with the Custodes.


I mean you should probably judge things on the actual fluff rather than your random headcanon? They often make more sense when you do that.

And lets be honest, when near enough half those factions are space marines with minor variations, its not the Custodes causing the bloat :D 

 

I particularly liked these new 40k Abhumans they call Gnomes:

 

Image3

 

Even their hats, they're red with that hem?  Clearly Mechanicus-aligned.  Not since the time of Squats have we had such a close Abhuman ally.

 

The Ork and the Custodes, they're okay I guess, but THIS is the really exciting 40k news, new Abhuman models (srsly, 40k conversion fodder).

7 hours ago, Deus_Ex_Machina said:

Space Marines are tasked to deal with threats all across the Milky Way. Custodes on the other hand are sworn to protect the Emperor at all costs. This means never leaving the Imperial Palace. With the Emperor gone, the Imperium will cease to exist. We only have to suffer the new, awful fluff of Custodes roaming the galaxy because corporate suits want our money for yet another faction. 40K has how many now? 25? If you ever want to trim the fat begin with the Custodes.

The Companions stay on Terra.  After the recent Battle of Lion's Gate (talking post-Guilliman return, mind you), the masters of the Custodes came to the realization that sitting on defense all the time has its drawbacks.  So they're going on the offensive.  At least they're not doomed to repeat history. 

 

If corporate suits want more money, then all the primarchs, the Cawl storyline, the primaris marines, etc. fall under that heading as well.  But then again, a business with its interests in mind should expand into new revenue streams.  At least some storyline is going with it.  /shrug

 

"Advance the narrative!" has been yelled since 3rd edition.  So they did.

59 minutes ago, dalmer said:

"Advance the narrative!" has been yelled since 3rd edition.  So they did.

 

Only by people who have failed to learn from the demise of any number of settings due to the flaws of a metaplot.

Yeah, advancing the storyline was always a terrible, terrible idea. I said it then, I'll say it now and I'll keep saying it.

 

Honestly Custodes should have stayed a FW army, so die-hard fans could get them but they weren't absolutely everywhere.

8 hours ago, The Praetorian of Inwit said:

A disappointing day for 40k reveals but I loved the new Darkoath miniatures.

 

Yeah Custodes are one of several factions in 40k that shouldn't exist on the tabletop. Game is incredibly bloated.  

We can start by cutting out all the xenos cuase they don't really matter anyway. Especially those new Kroot guys #bloat.

 

6 hours ago, Noserenda said:


I mean you should probably judge things on the actual fluff rather than your random headcanon? They often make more sense when you do that.

And lets be honest, when near enough half those factions are space marines with minor variations, its not the Custodes causing the bloat :D 

 

It's almost as if he didn't really read any lore on Custodes since the Dankanatoi have been on crusade against Chaos since the Emperor was placed on the throne. Or the massive spy network they use to identify threats to Terra that need to be neutralized before they become a problem, or the shadowkeepers who go out to lock away eldritch horrors and the like no one else could rightly handle, Or the Aquilan Shield guys that appear to protect future hero's from prophetic threats they aren't even aware of. By that logic Eldar shouldn't be a faction either they should be having babies not risking lives going to war killing some warboss who will start a waagh that will destroy several exodite worlds.... Oh wait.

 

Saying the custodes don't need to be a faction is pretty silly when you have even less relevant factions like say Grey Knights well they only fight deamons so let's get rid of them, The Tau a tiny little alien empire that is less powerful and influential than the mighty xenos empires the imperium easily wiped out 10k years earlier, Necrons... What do they do even? Dark Eldar a bunch of degen baby kidnappers and pirates that could literally be ignored since they don't even want to bring down the Imperium, Votaan diggy diggy hole. GSC emergency food. Go down this slippery slope saying one faction or another is bloat or some other buzzword cuase it's not your cup of tea well let's be honest if it's not Chaos or Imperial it isn't really important to the A plot of Warhammer 40k is it. 

8 hours ago, N1SB said:

I particularly liked these new 40k Abhumans they call Gnomes:

 

Image3

 

Even their hats, they're red with that hem?  Clearly Mechanicus-aligned.  Not since the time of Squats have we had such a close Abhuman ally.

 

The Ork and the Custodes, they're okay I guess, but THIS is the really exciting 40k news, new Abhuman models (srsly, 40k conversion fodder).

I have been playing Blood Bowl since the early 90s and these guys don´t look like they belong onto an astrogranite pitch but rather like garden gnomes.

8 hours ago, OttoVonAwesome said:

It's almost as if he didn't really read any lore on Custodes since the Dankanatoi have been on crusade against Chaos since the Emperor was placed on the throne. Or the massive spy network they use to identify threats to Terra that need to be neutralized before they become a problem, or the shadowkeepers who go out to lock away eldritch horrors and the like no one else could rightly handle, Or the Aquilan Shield guys that appear to protect future hero's from prophetic threats they aren't even aware of. By that logic Eldar shouldn't be a faction either they should be having babies not risking lives going to war killing some warboss who will start a waagh that will destroy several exodite worlds.... Oh wait.

 

Saying the custodes don't need to be a faction is pretty silly when you have even less relevant factions like say Grey Knights well they only fight deamons so let's get rid of them, The Tau a tiny little alien empire that is less powerful and influential than the mighty xenos empires the imperium easily wiped out 10k years earlier, Necrons... What do they do even? Dark Eldar a bunch of degen baby kidnappers and pirates that could literally be ignored since they don't even want to bring down the Imperium, Votaan diggy diggy hole. GSC emergency food. Go down this slippery slope saying one faction or another is bloat or some other buzzword cuase it's not your cup of tea well let's be honest if it's not Chaos or Imperial it isn't really important to the A plot of Warhammer 40k is it. 

It’s almost as if there’s a fundamental misunderstanding of the Imperium’s current state that gives the reason that all the Xenos described in this post are a threat, and also a misunderstanding that what the Custodes do as described in the first paragraph doesn’t amount to 1% of actions that would be in a war game, but are much more appropriate to a skirmish level game like Kill Team…

 

Yes, Chaos is the primary threat to the Imperium (and maybe tied for first with the ‘Nids), but all the little threats plus the ‘Nids are part of the reason (along with its own internal BS) the Imperium can’t get back to its feet to properly strike back against Chaos, but is instead dying a death of a thousand cuts from those very same inconsequential Xenos threats alongside any big gashes Chaos can inflict.

Edited by Bryan Blaire
19 minutes ago, Bryan Blaire said:

It’s almost as if there’s a fundamental misunderstanding of the Imperium’s current state that gives the reason that all the Xenos described in this post are a threat, and also a misunderstanding that what the Custodes do as described in the first paragraph doesn’t amount to 1% of actions that would be in a war game, but are much more appropriate to a skirmish level game like Kill Team…

 

Yes, Chaos is the primary threat to the Imperium (and maybe tied for first with the ‘Nids), but all the little threats plus the ‘Nids are part of the reason (along with its own internal BS) the Imperium can’t get back to its feet to properly strike back against Chaos, but is instead dying a death of a thousand cuts from those very same inconsequential Xenos threats alongside any big gashes Chaos can inflict.

Otto was being satirical I believe, they don't genuinely consider xenos inconsequential.

13 hours ago, dalmer said:

"Advance the narrative!" has been yelled since 3rd edition.  So they did.

 

I might be in the minority maybe, but I miss the days of 3rd edition to be honest. 

I genuinely didn't want the narrative to advance. 

The grim dark setting was the perfect backdrop for the games in my honest opinion. 

The Imperium was on the brink, holding on by it's finger tips to hold back the night. 

Chaos pouring out of the Eye, Ork Waaghs building, Tyranids creeping in from the edges, the Eldar meddling, the Dark Eldar appearing to raid etc. 

It was awesome. 

No Primaris. No Primarchs. 

It was one minute to midnight and it was incredibly bleak and dark. 

It was the perfect back drop for the game. 

I really miss it.  

I think we're getting off the remit of this thread (not that I don't think the current topic is important, but this isn't the place for it).

 

Interestingly I was in GW today and I overheard some kids discussing the reveals and praising both the Orks and Custode.

Guest Triszin
15 hours ago, N1SB said:

I particularly liked these new 40k Abhumans they call Gnomes:

 

Image3

 

Even their hats, they're red with that hem?  Clearly Mechanicus-aligned.  Not since the time of Squats have we had such a close Abhuman ally.

 

The Ork and the Custodes, they're okay I guess, but THIS is the really exciting 40k news, new Abhuman models (srsly, 40k conversion fodder).

Finally, the fenrisian wrath badger has a model

On 3/2/2024 at 9:11 AM, Nova-V said:

every reveal 40K never seems to grab people's attention.

I appreciate that if you play Orks or Custodes this Codex release may feel kinda lacklustre from a minis perspective. There's a sizable group who were pretty wowed or at least well pleased with the Kroot announcement though...

 

I know there was alot of interest in new Custodes plastics, but it wouldn't surprise me if they are actually scheduled for overhaul after Heresy Mechanicum is done (or 3+ years out given). Simply, I imagine the resin stuff is still selling well on Forgeworld side and they probably aren't investing in new main line resin products right now, but don't want to just stop making all the remaining popular things they do sell in resin.  Even though they'll never admit it, the Custodes only really exist in 40k because they were successful under FW first. GW is having growing pains mostly in plastic, but they still have lots of resin capacity because they are actually moving lots of big stuff out of resin. Of course, the comparable 40k/Necro stuff is not technically part of the core 40k game, but I treat almost all releases as at least potentially cool alternatives to use in 40k.

 

It's really interesting that this can appear to many as 'lower quality or less interesting 40k support' when we get a codex that is accompanied by 'just one character'. Looking at just the closest game offering - Kill Team - it does feel a bit perverse that those model releases can seem more impactful to their faction lists than his style of soft pedal codex release. Like other than new detachments, the new Night Lords will represent potentially a bigger change to the roster of CSM than the pyro-lance boyo for Custodes...

 

Cheers,

 

The Good Doctor.

 

 

9 hours ago, Deus_Ex_Machina said:

I have been playing Blood Bowl since the early 90s and these guys don´t look like they belong onto an astrogranite pitch but rather like garden gnomes.

Modern Blood Bowl has embraced the silly. And is better for it

51 minutes ago, Dr. Clock said:

I appreciate that if you play Orks or Custodes this Codex release may feel kinda lacklustre from a minis perspective. There's a sizable group who were pretty wowed or at least well pleased with the Kroot announcement though...

 

I know there was alot of interest in new Custodes plastics, but it wouldn't surprise me if they are actually scheduled for overhaul after Heresy Mechanicum is done (or 3+ years out given). Simply, I imagine the resin stuff is still selling well on Forgeworld side and they probably aren't investing in new main line resin products right now, but don't want to just stop making all the remaining popular things they do sell in resin.  Even though they'll never admit it, the Custodes only really exist in 40k because they were successful under FW first. GW is having growing pains mostly in plastic, but they still have lots of resin capacity because they are actually moving lots of big stuff out of resin. Of course, the comparable 40k/Necro stuff is not technically part of the core 40k game, but I treat almost all releases as at least potentially cool alternatives to use in 40k.

 

It's really interesting that this can appear to many as 'lower quality or less interesting 40k support' when we get a codex that is accompanied by 'just one character'. Looking at just the closest game offering - Kill Team - it does feel a bit perverse that those model releases can seem more impactful to their faction lists than his style of soft pedal codex release. Like other than new detachments, the new Night Lords will represent potentially a bigger change to the roster of CSM than the pyro-lance boyo for Custodes...

 

Cheers,

 

The Good Doctor.

 

 

I think to understand the perspective of the issue, the creative freedom given to the sigmar team or specialist games is leagues ahead. Those unannounced Darkoath minis are amazing and most of their recent factions largely dump on the ingenuity shown in 40k. They also suffer sometimes "another character" syndrome but they're generally big upgrades or stuff the faction needs, unlike wide-loadstes there. Orks shouldn't have expected too much having had solid releases (or near to) I think every edition for a long while now.

 

That said, of the first 5 releases, 2 are marines, which is largely "more of the same" for most. and there's a lot of "refreshing" being done in 40k atm and that generally means that it isn't very interesting, as if you already have unit A then then unit A but newer and pricier isn't always something that excites the masses.

 

Even the nids refresh was good but still a refresh, they didn't really rock the boat with any of the new additions to be honest imo. Compounded by the fact 3 of the releases were a form of lictor for example.

Edited by Mogger351
Typo

I think its misleading to think of the Custodes as ever really being a FW only range, they opened with plastics and got rules for both systems on or near release (I recall a short delay. like, a week or two?) and they were pretty enthusiastically embraced by both groups even as the resin stuff started to come out and they got a extra wave of both types. 

I do wish they were a bit more integrated with each other but it is what it is.

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