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1 hour ago, Lysimachus said:

That's fair.

 

I'll try harder next time :tongue:

 

1 hour ago, Lysimachus said:

Ask the witches to figure out a way to navigate (slightly worried to suggest it given what happened the last time we had a ritual, but maybe summon something willing to be a guide?)

 

How long would that take, and how much of our Resources?

 

1 x Screaming victim (willing or otherwise)

'x' x days depending on difficulty, screaming and willingness of the warp.

Could have an effect on Medical, or Supplies depending on outcome and setup.

 

54 minutes ago, Necronaut said:

Nothing stopping us from attempting to summon and bind a daemon of our own! :cool:

 

YES, YEEESSS!

 

Ahem, yes of course, this is possible.

 

29 minutes ago, Mojake said:

What are the rules we're going with for Acquisition? Usually it's Infamy bonus number of rolls that can be made if we're counting downtime as a 'session' but want to make sure - plus I'm assuming some penalties/restrictions since we're in a sty of a location :tongue:

 

So my reading of BC is that your Chargen Acquisitions are your Infamy Bonus, but thereafter it's a single test which is based on quantity vs availability vs etc etc. Otherwise Players would get to 70 Infamy and be making 7 x attempts to hire a battleship.

 

EDIT: I should also be clear on what can actually be produced. Xerxes' armoury is only in proto stages, and therefore there is a lot of equipment which is simply beyond his means to produce. I have discussed this with AT, and will let him fill you in on that himself if relevant. Unfortunately all Acquisitions outside of Chargen go up one step due to location and lack of immediate support.

 

Essentially, the other items on your list are possibles, but that JP will be a bit of an ask.

 

Whaddaya mean 'sty'? this place is Cordon Bleu real estate in M.41!

 

Edited by Mazer Rackham

@Mazer Rackham ackshually, per the RAW, if an Infamy test made to acquire a good or service by a player should fail, then it is, for all intents and purposes, unavailable to them in this place at this time and they would be best off looking elsewhere for it or coming back when their Infamy has improved (see BC Core p. 306).

 

Edit: unless that is what you meant, in which case ignore me!

Edited by Necronaut
13 minutes ago, Necronaut said:

Edit: unless that is what you meant...

 

Yes, but also actually, no.

 

No:

I was referring to the Infamy Bonus Tests vs a non-Chargen Acquisition Test, and how at Chargen, if your IB was 3, you get 3 pieces of kit, but after that you test once for kit, as otherwise every time you did a test and your IB was 7, it would be:

 

'Six suits of TDA, please and ten tonnes of vegan ice-cream.'

 

But Yes:

What you said is the caveat if you fail a test.

 

17 minutes ago, Necronaut said:

...ackshually...in which case ignore me!

 

No. You have my full attention. Is that an armpit tentacle?

25 minutes ago, Mazer Rackham said:

I have discussed this with AT, and will let him fill you in on that himself if relevant. Unfortunately all Acquisitions outside of Chargen go up one step due to location and lack of immediate support.

 

Indeed. Figuring what is available to acquire is the first step - not many traders here to the point that Xerxes may make his first acquisition a band of servo skulls to go hunting :p

 

In terms of manufacture and modification Xerxes has a few higher value items in stock plus the ability to upgrade/modify gear to a point (i.e. laser sights, overcharged las-packs), and fabrication of common items.

21 minutes ago, Necronaut said:

@Mazer Rackham ackshually, per the RAW, if an Infamy test made to acquire a good or service by a player should fail, then it is, for all intents and purposes, unavailable to them in this place at this time and they would be best off looking elsewhere for it or coming back when their Infamy has improved (see BC Core p. 306).

 

Edit: unless that is what you meant, in which case ignore me!

 

Yeah it's one of those things not clearly defined, with the RAW assumption that you're making the tests during a session, so it's vague when applying to downtime. In my games we usually say Ib tests, unless the downtime is particularly long (in which case you can do double/triple tests or get bonuses to your base Ib tests).

2 hours ago, Lysimachus said:
  • Current functions:
    • Rotgut Still 100%
    • Obscura Den 100%
    • Entertainment Venue 100%
    • Engines 100+%
    • Weapons 10% (Requires 60 Components, 20 Supplies, 10 Fuel)
    • Life Support 76% (Requires 24 Supplies)
    • Navigator/Daemonsight blister (empty) 56% (and looks like something clawed out of it...)
    • Hull Integrity 69% (Requires miracle - technically '31 supplies', as supplies covers salvage)
    • Command Functions (intra-ship vox etc) 51% (Requires 49 Components)
      • Augurs are intact, as are bridge functions. It's literally the essentials.
  • Repair time estimates for one system:
    • 7 Days for 70+
    • 14 Days for 60+
    • 21 Days for 50+
    • 28 Days for 40+
    • Anything else is a *suck air in through teeth* job...

 

 

 

 

 

Interesting. can we accomplish repairs to less than 100%, or is it a full fix or nothing? (My thinking being that Weapons at 10% is awful, but a full repair is more supplies than we have. 20% or 30% is still a bit rubbish, but it's maybe doable and also twice/three times better than what we've got now...)

 

Also, a big concern is no Navigator/Daemonsight... is it even possible to travel without one of these? Can one of our sorcerers do the job? If not, this seems an absolute priority?

 

 

Since they're not on the list, do we have to account for shields or gellar field?  Also, while knowing how well (or not) individual systems are functioning, I also noticed in the data thread that the Dredge is only about 10% crewed which effectively means it can't actually fight.  Do we need to add "slave raids" to our list of ops to undertake?

1 hour ago, Iron Father Ferrum said:

Since they're not on the list, do we have to account for shields or gellar field?

 

Those are included in your functioning essentials.

 

No ship would have a busted Gellar Field - at least not for long. Besides, how would I torture you with Gellar Field failures?*

 

1 hour ago, Iron Father Ferrum said:

Also, while knowing how well (or not) individual systems are functioning, I also noticed in the data thread that the Dredge is only about 10% crewed which effectively means it can't actually fight.  Do we need to add "slave raids" to our list of ops to undertake?

 

That was the plan. You can slave raid or recruit.

 

Have to give you something to do other than pillaging and dodgeball.

 

 

Edited by Mazer Rackham
* = Foreshadowing.

It would seem that an apt short-term objective for Xerxes and any 'space' marines that are interested would be to take a party aboard the dredge to assess damage, scour the closed off and voided areas, and for the astartes impress upon the crew the new management.

 

Just now, Machine God said:

Oops Kraggan forgot to mention to Obidiah what Xernes looked like.

 

 

Too late now!  We're playing this one by ear.

Was wondering about our warp- capabilities, but am obviously been late to the party…

Bare bones might be sugar-coating it… :tongue:


My guess with the mop up on Brimstone moving along, Rakash will be among those  having a closer look at the Dredge. Can’t be a proper Corsair without a ship, non? :devil:
 

Getting our dirty class on a proper Navigator is rapidly rising on the list of things we need to acquire, I guess.

22 minutes ago, Xin Ceithan said:

Getting our dirty class on a proper Navigator is rapidly rising on the list of things we need to acquire, I guess.

 

Can't tempt you with a binding ritual?

 

Go for Round 2 with your Slanneshi goddess..? :drool:

I was thinking of having Hagga suggest that the Marines go on patrol of some description. It might be good for the individuals to get used to working as a unit?

 

I was thinking a bit of a slog through Brimstone's underbelly hunting remnants of the GS Cult , but checking out the Dredge could work?

 

Although, I thought the Dredge was already a Red Corsair ship, so I wouldn't have thought there was much need for establishing our command credentials or going hunting? Don't they already know we're in charge?

 

 

Just now, Lysimachus said:

I was thinking of having Hagga suggest that the Marines go on patrol of some description. It might be good for the individuals to get used to working as a unit?

 

Trigger finger itching, is it? :biggrin:

 

Just now, Lysimachus said:

Although, I thought the Dredge was already a Red Corsair ship, so I wouldn't have thought there was much need for establishing our command credentials or going hunting? Don't they already know we're in charge?

 

This is correct.

11 minutes ago, Lysimachus said:

 I wouldn't have thought there was much need for establishing our command credentials or going hunting? Don't they already know we're in charge?

 

Areas voided to space and never re-opened. Xerxes was going treasure hunting :p

 

(it also is a logical place to find servo skulls for an acquisition test)

Edited by A.T.
7 minutes ago, Mazer Rackham said:

 

Trigger finger itching, is it? :biggrin:

 

 

:laugh:

 

Weeeelll, if we've got to spend several days (or even weeks?) waiting for the menials and/or the Adepts to complete the repairs we want done to the ship, we might as well do something useful? Helping the security teams on their sweeps seems like a good use of the Astartes' talents (and as mentioned, it's an opportunity to learn to work together?)

 

Edit: totally makes sense for Xerxes to check that stuff out, he might even find stuff that can be fixed with a bit of expertise?

 

 

 

 

Edited by Lysimachus
5 minutes ago, Mazer Rackham said:

 

Can't tempt you with a binding ritual?

 

Go for Round 2 with your Slanneshi goddess..? :drool:


Now,  if we only had a spare Thunderhawk lying around, sure! 
But as it is, it feels like it would be just showing off :cool:

 

Even if

 

GM only

 

Spoiler

Rakash did keep some of the splinters and bobbins from the fight with the intention of what be useful in a another summoning / binding if you recall.

 

And since we are on the subject, I was thinking making one of his on the side quests sidelining some of the Blackstone. Might be useful for holding an errant daemon ,, or Spyker.. later on. Also probably a nice trade good back in the Maelstrom. 


But I am indeed thinking about what kind of a lesser Neverborn might be used as a driving assistant, tbh.

 

BTW… who”s the sorry soul nominally in charge of the Dredge anyway?

10 minutes ago, Xin Ceithan said:

But I am indeed thinking about what kind of a lesser Neverborn might be used as a driving assistant, tbh.

 

One that passed it's driving test?

 

10 minutes ago, Xin Ceithan said:

BTW… who”s the sorry soul nominally in charge of the Dredge anyway?

 

Whichever of you sets foot on it first.

 

Trust me, it's not an endorsement.

I'm actually thinking of spending some xp on piloting stuff; I feel like after Atesh hit that rando button and it worked out, I could see him being chuffed and wanting to learn a little more about space travel.  Never been offworld, now kinda enthralled by the experience...

 

So I know my guy is a n00b but if we're lacking navigator analogues, maybe he should look at some of the divination stuff?  It's not his favorite part of Tzeentch's domain, but it's a way to make himself useful and get further in the Great Crow's notice, right?

Don't feel you have to step in as a PC into what could be a NPC's job if you don't want to go into the Divination track. We can certainly let you take on the role, no sweat, but the Navigator would very likely be better as a hire, or some kind of warp-dabbler, since it lets you move off the ship for extended periods of time.

 

Speaking of which...

 

This is just your gentle reminder folks that Mortals are required to eat and sleep every 24 hours, and Marines are required to do the same, unless they have Nutrient Recycling. Obviously Marines can 'half-sleep' thanks to the catalepsean node, but it doesn't beat rest, gentlemen. Make sure at some point in the near future, you narratively include these requirements.

 

Your upkeep in Supplies has already been accounted for.

Xerxes extended tests for the mono-blade as required:

71, 12

(vs target 75, including adjustments but not bonuses for assistance from Ephialtes)

 

Will convert one of the spare lascutters if needed into hand-tooling for mono-blades.

19 minutes ago, A.T. said:

Xerxes extended tests for the mono-blade as required:

71, 12

(vs target 75, including adjustments but not bonuses for assistance from Ephialtes)

 

I hereby certify job done.

 

19 minutes ago, A.T. said:

Will convert one of the spare lascutters if needed into hand-tooling for mono-blades.

 

No problem. This will require no Components, just an hour minus INT Bonus (Minutes) of your time. Once all your other jobs are complete, just drop this in your narrative somewhere. From that point on, Mono-edge sharpening will require 1 Tech Use Test, 1 Supplies and 1 Fuel for 1H weapons, and 1 Tech Use, 3 Supplies and 3 Fuel for 2H.

 

EDIT: Oh, and some poor schmuck roll a D10+1, will you?

 

Edited by Mazer Rackham
D10.
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