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CSM 10th edition Chaos Terminator Squad

 

This is a topic about Chaos Terminator Squad in the 10th edition.

 

  • Do you use them?
  • How are you using them?
  • Do you think they perform well?
  • How do you equip them?
  • Do you attach them to any specific unit?
  • Is there a detachment that they are extra crucial?

 

Other Unit of the Week for Chaos Space Marines can be found in the link below.

 

Chaos Space Marine Unit of the Week Links

I've used squads of 5 Chaos Termies in Renegade Raiders and Dreadtalon detachments. Termies are solid melee units that work well in conjunction with other units. Like most other folks I include 3 powerfists and a chainfist and then add other weapons according to my preferences--it's the powerfists and chainfists that do most of the heavy lifting anyway. Sometimes they deepstrike and sometimes they walk up the board.

 

Their shooting is meh compared to previous editions. But their re-rolls are really nice when I remember to use them.

Edited by Tallarn Commander

This edition they are definitely meant to be fighting infantry instead of vehicles I feel, they just don't have the strength to damage most things at least that's been my luck with them. I still try to include them as I love the unit, but man I wish they got something to help with popping tanks.

Pactbound Zealots runs them well. 5+ crits synergize well with the re-rolls of the unit's Despoilers ability. Losing D3 wounds due to a failed Dark Pact test does hurt alot, but you can get some good damage with them. Terminators benefit well from the Tzeentch stratagem to revive models and the Slaanesh stratagem to give them advance and charge. I like to run them with a Terminator Sorcerer.

 

That said, they're still not a top-tier competitive unit. There is a reason you don't see them often in tournament lists.

Edited by Gree
  • 4 weeks later...

I love my Terminators.

They are in most lists, either 5 or 10 man. I find both numbers have a place, depending on the rest of the army. 

A 10 man will usually start on the board and push to the center to contest it. Five man squads are almost always in deep strike  so they can drop down where I need to apply pressure.

Right now most are armed with Accursed weapons and combibolters/weapons, with the champion using a chainfist. I really need to get some with power fists built and painted soon.

I run them as either Khorne or Undivided as their melee output is usually stronger than their shooting. Getting lethals on 5's for combat is nice, it helps them punch up into vehicles and high T targets.

Most often they have a Terminator Lord with them to boost their combat output. His chainfist, along with the rerolls from dark pacting really lets him cut down a lot of opponents. Plus his reduced cost for strats is a nice bonus.

I've not tried a Sorceror yet, but someday I'd like to have one.

So far I've tried them in most detachments and they have worked nicely. Though I find they are not needed in the Soulforge detachment as the monsters fill most of the rolls I usually have for them.

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