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CSM 10th edition Dark Commune

 

This is a topic about Dark Commune in the 10th edition.

 

  • Do you use them?
  • How are you using them?
  • Do you think they perform well?
  • Do you attach them to any specific unit?
  • Is there a detachment that they are extra crucial?
  • Any Enhancements that you like to use with them?

 

Other Unit of the Week for Chaos Space Marines can be found in the link below.

 

Chaos Space Marine Unit of the Week Links

I have used Dark Communes from time to time this summer and I like them. They grant a surprising amount of durability to a large Cultist Squad. With Cultists, Dark Commune's movement and offensive buffs are meh, but their invulnerable save buff is great. They are not a flashy unit, but a solid support unit. 

 

I'd like to try a Dark Commune with a large 16-trooper Accursed Cultist Squad at some point. The infamous "AC/DC" combo would probably be lots of fun. And the Dark Commune's offensive buffs would probably do well in this setting.

 

At some point I want to try to re-create my old Nostroman 9th Renegades and Heretics Chaos Militia army (120 Cultists plus some Traitor Guard). So I'd replace my 3 old command squads and Renegade Commanders with 3 Dark Communes.

The Dark Commune is another Unit that I'd really, really love to have available to Thousand Sons.

 

The attacks the unit can put out are pretty decent for a Cultist unit and they've got a nice bundle of abilities in the unit.

 

They're fairly cheap too and definitely a lynchpin unit in a Chaos Cult army.

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