Mazer Rackham Posted August 10 Share Posted August 10 (edited) =][= A 'Deathwatch' Roleplaying Game =][= THE SPECTRE OF ULLANOR + Character/Data Thread + 'How could you possibly fathom the depth of outrage, the silent scream of the very granite beneath our feet? Men forget - mankind has struggled to eclipse all witness with time, denial, and distance. But this world is old...it remembers what it once was, and evermore is it stained with our bloody suppression.' - Astropath Gaius Terchian, Adept Quartus, Hades Hive, shortly before destruction by orbital Rok-strike. Setting: The Third War for Armageddon rages. Beset on all sides by the Ork fleet, their numberless troops, their brutish atrocities and callous war-make, the Imperial Defenders are hard pressed to rebuff the onslaught of an age. Not even during the previous Orkicide, are times so desperate. Imperial Guard march to war in Brigades of stoic millions, the Faithful Adepta Sororitas and mighty Legions of the Collegio Titanicus stalk the rubble-strewn, corpse-haunted wastelands the Xenos wretches have brought, giving battle in the name of humanity, of survival, even of spite. Victory is not assured, even though the legendary warriors of the Astartes plunge through the rank muck and foetid air of the embattled planet, Bolters barking, they too are almost detritus, spilled by the terrible conflict. In the depths of Hive Acheron, treachery brews - and although the Emperor has seen fir to deploy Colonel Schaeffer and his last chancers to cull the villainous turncoats, other poisons steal into the well. In the jungles, and the deserts, the war grows hot, bloody. Attrition of the secretive forces employed by the Inquisition steady abrades the careful scalpel-like strokes, but Ghazkhull and top chieftains are no so easily murdered. Blunt force is brought to bear against the threats - with hammer blow strikes from Space Marine Squads across the embroiled sectors... DRAMATIS PERSONAE: Brother Hierax (Raptors) (Necronaut) Brother Kurkov (Angels of Fire) (Lord Ikka) Brother Incario (Celebrants) (Lysimachus) Brother Uldyssian (Salamanders) (A.T.) Brother Enkush (Storm Lords) (Machine God) Brother Kur-Dawa (White Scars) (Trokair) Brother Nolites (Marines Malevolent) (Grailkeeper) Mike Zulu, Silver Skulls Xin Ceithan, Alpha Legion Henry Cavill, The Emperor of Mankind PERSONAE CALAMITUS: THE ORKS Warboss Gorrblud Gruntkruncha, 'Da Krumpin'-King' Skwadron Leada Ruzgob Flashdakka OverMek Mad-Mekaniak, Geargutz Deffkrank, Master of Gubbins Lord Herman Von Strab, Deposed Tyrant of Armageddon (Reported KIA, 998.M41) (ADDENDUM, ORDO XENOS CONF: re Colonel Schaeffer/13th Penal Legion: Operative Report #3499) LOCATION: Hive Acheron (Underhive, Factory Complexes (East/West), Von Strab Memorial Gardens/Arch, Motorway etc) Plains of Acheron (Ash Wastes, Ork Rok Forts) Hemlock River (Hemlock River Tunnel, Hemlock River Dam) Spoiler Spoiler ++ CONDITIONS OF PLAY ++ CAMPAIGN RULES: Spoiler GENERAL RULES: The GM can, will, may, may not, change, alter, ignore or otherwise manipulate: rules, dice rolls, lore, settings, profiles etc all in the interests of expediency and good gameplay. If the GM calls for a Roll, 'Narrative Fiat' will not be accepted as substitute, nor will any stalling, and the roll will automatically count as failed. When an IC Reply Post is made, and the game moves on - if you forgot to make a roll, or take into account a Skill, Talent, or Bonus, that's too bad. The result stands, and no Fate Points, or creative editing will save it. The ONLY exception to this is when the GM deems it necessary to get the game back on track, or where the GM discovers genuine error. Big Boy's Trousers and Big Girls Bloomers are in full effect. GAME SPECIFIC RULES: Only Armageddon Chapters; No homebrew or Marines who simply have no lore being there. No Relictors. No Blackshields; However, 1 x Player (with GM work) may buy the 'Return to Duty' deed, which will make the Marine a DW Veteran. This then opens up the full gamut of DW stuff only for that Player. This Player cannot be a Libby. No Tyrannic War Vets. No Tom Cruise. No Mortal/Human, or Xenos Player Characters. 1 x Libby character max, highly GM/Player engineered (i.e: I will work with you); No other restrictions on Specialty. No Deathwatch training (all RF will require Tests); Any Weapon Qualities or Properties that automatically confirm RF (Like Volatile) function normally. Spec Ammo restrictions; Ammo comes from a limited pool of types I randomly roll, can be taken by whoever, no need to Req Ammo = Rule of 3. Start Play as Rank 1; Start with 1500xp. Start play with 20 Renown (Respected). All Marines get 3 Fate Points (you don't roll, it's 3). If gear or deeds alter this, or add to it, that's fine. All starting weapons are Standard Marine gear, no shot selector, extra flamer damage, etc; Deathwatch gear may be Req for Sig Wargear Deathwatch gear will be available to obtain/req at plotpoints. Chapter Trappings are unaffected. VEHICLE SPECIFIC RULES: Rule of three only applies to personal weapons; Bike Bolters use the following profile: Driver-operated bolter (Facing Front, 100m, S/2/4, 1D10+9 X, Pen 4, Clip 40, Reload Full (Each), Tearing, Twin-linked); Bike bolters can be salvaged, but they lose the Full Automatic setting. If Requisitioned, shot selectors hold up to three magazines, BUT they do not come with three magazines. You have to BYOB (bring your own boltshells). In regard to bikes, since they have been taken with SGW, their Bolters will come fully loaded at begin of play; Shot selectors may not be fitted to bike-mounted Bolters or any mounted weapon.. Submerged Combat Conditions: Spoiler Power armour with a helmet is considered a sealed environment, no question. Further, whilst powered, it wieghs nothing for the wearer. What should be borne in mind is that doesn't mean it wieghs nothing at all. Characters in Power Armour, who enter water cannot swim whilst in the water. You're wearing a brick made of half an Emperor battleship - it doesn't mean you can float. All attempts at Swimming whilst wearing Power Armour automatically fail. Bear in mind the problems should your armour be compromised. Repair Cement is designed to harden on contact with air, whether coming from inside or outside your suit, so it functions normally. The following rules apply whilst submerged, on top of the Difficult Terrain and movement Penalties: All weapon ranges are reduced by 25% unless the weapon is designed for sous-marine operations. Thrown Weapon Ranges are halved. All Weapons with the Explosive (X) Weapon Quality gain the Concussive (1) Quality upon Attack resolution (i.e once it goes off). Promethium burns underwater - but this is due to the air/water mix, wherein the flame is so hot that it splits the water into Hydrogen and Oxygen molecules (see chip-pan fires), but underwater the weapon is completely submerged, and this combustion cannot happen. Astartes Flamers do not function under water. Sealed-enironment vehicles such as IG Chimeras, SM Rhinos and Land Raiders etc may of course operate underwater normally. Player Characters and Game Attendance (AUTOPILOTING): Players have to deal with real life, I get that. People who are busy will not be penalised, but I can't autopilot for long periods of time, since I have a lot to do on my own account. Therefore, if a Player cannot attend for whatever reason, the character will be deemed to be either: Present, but otherwise unavailable, occupied, or what-have-you, or; Completely removed from play via GM trapdoor. They will take no part in the combats, either dealing or taking damage, and will to all intents and purposes be in the GM Bag Of Infinite Holding. Note that I will massage the numbers and quality of the enemy to compensate, but I will not run your Character. I simply have too much to do. Squad Modes: Normal. Codex, Chapter etc. Cohesion Mechanics work as normal. XP and Rewards: Limited. If the game goes to extra chapters, we do it; if not, we don't. Advanced Training: All Players receive the following: Common Lore (Armageddon) Common Lore (Armageddon Wars) These Talents cover the Second and Third Wars - Space Marines generally are better read, trained and briefed than any other soldier. You would be aware of the deployments and forces on the surface. Not the small, hasitly formed militias etc, but the Big Names and other Chapters would be known to you. Typical IFF knowledge. Players should of course retain Forbidden Lore (Xenos), since Orks are Orks, and everyone knows Orks. If they didn't before, they do now. Locations, Origin and Insertion: Usually, in a DW Game, the Players would be inserted as a team. When the Campaign goes live, Players will be invited to write a post to describe their current situation as directed, and make thier way towards a Signal Locator which they will come into range. Hypnogogic training from the parent Chapters and Ordo Xenos ciphers will trigger the Marine to respond. You may of course narrate this as a strange urge, a foriegn compulsion, or accept it, depending on your humours. Edited 8 hours ago by Mazer Rackham Moar gubbins Necronaut 1 Back to top Link to comment https://bolterandchainsword.com/topic/386475-dwsm-spectre-of-ullanor-characterdata/ Share on other sites More sharing options...
Necronaut Posted August 10 Share Posted August 10 (edited) Designation: Brother Hierax Chapter: Raptors Company: [REDACTED] Role: Assault & Close Support Service Record: [REDACTED] Ordo Xenos Operator Profile: Individual is reserved and aloof, brooding and watchful; when he deigns to speak he is often terse to the point of rudeness. Individual has been observed to excel in the arenas of covert operations and infiltration. Individual has been flagged as a potential Inquisition asset... "Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win." - Ancient Terran Proverb Edited August 13 by Necronaut Mazer Rackham, Lysimachus and Machine God 3 Back to top Link to comment https://bolterandchainsword.com/topic/386475-dwsm-spectre-of-ullanor-characterdata/#findComment-6127317 Share on other sites More sharing options...
Lord_Ikka Posted August 11 Share Posted August 11 Designation: Brother Kurkov Chapter/Company/Squad: Angels of Fire - 2nd Company - 3rd Squad Role: Devastator - Flame Specialist Current Theatre: [REDACTED BY ORDER OF THE ORDOS XENOS] The Angels of Fire are a quiet chapter, in the history of the Imperium. Their deeds are numerous but never shouted, never boasted about. The Angels have spent many years fighting Xenos menaces such as the Hrud, the Aeldari, and the Ork- when the Warlord Gazghull began the Third War for Armageddon the chapter knew it had to respond with a large force to reinforce the beleaguered defenders. Headed by the Battle-barge Reaping Embers, seven companies of the chapter were deployed to the massive warzone. Brother Kurkov is one of those warriors. Kurkov is a cold, calculating veteran. He has risen to his position in the 2nd Company by his years of experience, many of them in urban campaigns against the likes of Orks and Aeldari, specializing in utilizing flame-based weaponry against his foes. Kurkov uses the flames like a scientist, tactically burning the minimum necessary to destroy the enemy while preserving the environment around his unit. This is his intense training and discipline on display, as he secretly longs to shower flames across his enemies and the world, much like many in his chapter. Lysimachus, Mazer Rackham and Necronaut 3 Back to top Link to comment https://bolterandchainsword.com/topic/386475-dwsm-spectre-of-ullanor-characterdata/#findComment-6127353 Share on other sites More sharing options...
Lysimachus Posted August 11 Share Posted August 11 (edited) Celebrants Catechism of War:"What is joy?""To know one's purpose and to fulfil it!""What is our purpose?""To serve the Emperor!""How do we serve?""By bringing death to his foes!""What is death?""It is JOY!" Brother Incario is a relative newcomer to the Celebrants Battle Companies, having been transferred from the 6th Reserve to the 5th during the Chapter's journey to join the Imperial forces at Armageddon. However, he is nonetheless a skilled, experienced soldier, well trained in the strategies of the Codex Astartes, and has proudly worn the Celebrants’ bold colours in more than a hundred battles. Though capable of serving in any role, it was decided by Incario's superiors that his humours were well suited for a place as one of the 5th Company's Devastators. Resilient, observant, and tactically adept - Incario is an ideal support trooper, a hulking bulwark around which a squad could form a formidable defence or prosecute a deadly advance with equal success. The Celebrants’ Chapter Cult teaches that true joy is found in fulfilling one's purpose. This means that even in the worst of combat situations their Battle-brethren remain calm and quietly assured, content in the knowledge that they are doing exactly what they were created to do. As such, in personality Incario is typically open and affable in manner, and is never happier than when mowing down the enemies of the Emperor with a storm of fire from his heavy bolter. Edited August 11 by Lysimachus Necronaut and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/386475-dwsm-spectre-of-ullanor-characterdata/#findComment-6127370 Share on other sites More sharing options...
A.T. Posted August 11 Share Posted August 11 Brother Uldyssian Salamanders Techmarine (TBD) Necronaut and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/386475-dwsm-spectre-of-ullanor-characterdata/#findComment-6127387 Share on other sites More sharing options...
Mazer Rackham Posted August 11 Author Share Posted August 11 (edited) ++ PERSONAE INIMICUS ++ ORDO XENOS INDEX (CODEX-ENTRY #31-345): Orkoid Species + WARBOSS GORRBLUD GRUNTKRUNCHA + 'DA KRUMPIN' KING OF HIVE ACHERON' 'I'z been sent to this dump by the Big Ork, hisself, ya grotz! That dun means I'z the KING of this 'ere Cassel! If'n you dun like it, yous can have a word wiv da Royal Gavel!' - Gorrblud. Imperial Records: Profile Ident: Xenos Leader Beast Height: 12'3" Imperial (Mega Armour) Personal Weapons: Brutal, super-heavy hammer, called 'Da Royal Gavel', Deffguns/Snazzguns. Super-stikkbombs. Notes: Has retinue of grots which carry around the 'Royal Parchment', which appears to be a list he adds his preferred Ork Nobz to. All his bodygaurd appear on this list (several crossed out). First encountered: 970.M41 Outer worlds of Octarius infested zone, then Nob (Group Leader) of the Skullkraka Warband (30 x Ork Boyz of varied designation), subsequent Imperial contact as late as 985.M41, raid on Imperial Naval supply convoy under Kaptin' Bloodspitta, became Underboss of Terrorship Da Cutty Snark. Later usurped leader and took ship under own banner. Original Ork Clan: Goffs (allegedly). Current Location: Armageddon, Hive Acheron, vying for control with Imperial forces, Imperial Guard, Adeptus Astartes and Legio Titanicus elements. Command structure: Warboss, Meganobz Bodyguard, Special Human advisor and retinue, Wierdboy and handlers. Local force strength: Circa 5,000 Orkoids (Boyz, Ard Boys, Stormboyz, Lootas, Speed Freak Clades and others). Materiel and assets (estimates vary): 14 x Battlewaggons, ?? x Trukks, 10 x Ork Artillery Mobs, 1 x Terrorship (Orbital). ++ ORDO XENOS KILL ORDER ABSOLUTIO EXTREMEIS ++ Edited August 11 by Mazer Rackham Necronaut 1 Back to top Link to comment https://bolterandchainsword.com/topic/386475-dwsm-spectre-of-ullanor-characterdata/#findComment-6127504 Share on other sites More sharing options...
Mazer Rackham Posted August 14 Author Share Posted August 14 (edited) ++ PERSONAE INIMICUS ++ ORDO XENOS INDEX (CODEX-ENTRY #31-345-A): Orkoid Species (Subdivision: Flymek, Flyboyz, Stormboyz) + RUZGOB FLASHDAKKA + SKWADRON LEADA' OF BUZZKUTTA WING 'Hoomies at Free'o-Klok, Low! Follows me in!' - Attrib. Imperial Records: Profile Ident: Xenos Speedfreak/Flymek Subcult Height: 8'10 Imperial (Estimated) Personal Weapons: 2 x Kustom Pistolz, Rippa, Stikkbombs. First encountered: 998.M41 Armageddon. Speed Freakz cultists emerging out of the Krimzon Menace Clan, a loose brotherhood of Freebootas, Wreckas, Lootas and Shoota, who made off with all the Freakz best Warbilkes and Trukks to form his own cadre. Later destroyed by the 75th Steel legion Light Armour Corps, Ruzgob suffered a near-fatal head injury. Once he was up and about again, he claimed to have had a vision form Gork (or Mork) and that the future was Air Powaaagh! He has claimed a portion of the desert as his own, and this sky-jackal and his Flyboyz create havoc for anything around it. Original Ork Clan: Unknown. Materiel and assets (estimates vary): Ork aircraft of various types and...dubious...manufacture. ++ ORDO XENOS KILL ORDER ABSOLUTIO EXTREMEIS ++ Edited August 14 by Mazer Rackham Link to comment https://bolterandchainsword.com/topic/386475-dwsm-spectre-of-ullanor-characterdata/#findComment-6127831 Share on other sites More sharing options...
Mazer Rackham Posted August 14 Author Share Posted August 14 (edited) ++ PERSONAE INIMICUS ++ ORDO XENOS INDEX (CODEX-ENTRY #31-345-M): Orkoid Species (Subdivision: Meks, Tek-gitz, Lootas) + GEARGUTZ DEFFKRANK + MEK OVERBOSS, AND MASTER OF GUBBINS 'Dat 'Umie 'ad Guts! I admired 'em so much, I decorated me workshoppe wiv' 'im! BOOM! Blahahah!' - Attrib. Imperial Records: Profile Ident: Xenos Speedfreak/Flymek Subcult Height: 8'10 Imperial (Estimated) Personal Weapons: Chainchoppa (Big Choppa, Kombi-wrench, Beatin' Stick etc), Stikkbombz, Bombz, Big Bombz, Kustom Gubbins. First encountered: 999.M41 Armageddon. Utter lunatic once in the service of the Arch Arsonist of Charadon, and the Overfiend of Octavius, this Mek has been around. He is responsible for the destruction of Pilgrim's Integrity, an Ecclsiarch's war vessel (Lunar Class) via his so called Boomchube, a monumental mass driver mounted on an Ork Kill Kroozer which has been repurposed to fire Roks at Armageddon's surface. He has also designed and fabricated numerous pieces of tech, from buggies, to rokkitpacks and everything inbetween. Much admired by the Lootas and Mek Klan he commands, his designs are frightening in construction, purpose and innovation. Either parallel development to Imperial work, or as Orky Wont, a derivative of same - some are even beyond that known to the Mechanicum's Tech Savants. It is only a matter of time before he turns his hand to War Engines.... Original Ork Clan: Deffskulls. Materiel and assets: Uncounted. ++ ORDO XENOS KILL ORDER ABSOLUTIO EXTREMEIS ++ Edited August 14 by Mazer Rackham Link to comment https://bolterandchainsword.com/topic/386475-dwsm-spectre-of-ullanor-characterdata/#findComment-6127874 Share on other sites More sharing options...
Recommended Posts